So we have 243 pp available.

Some guesses about available choices (Science Academy was unlocked after changing recruitment priorities towards techs so hopefully the same will be the case for officers, and a 3mt berth shipyard for 25pp seems to be the default for new major members), but this looks pretty promising:

[] [COUNCIL] Plan Education, Preemtive Diplomacy and Industrial Expansion
-[] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[] Request Officer Academy Development, 15pp (Gain +1 Officer throughput) [?]
-[] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[] Request Mining Colony at Ulen Gao VII, 8pp (? turns, gain +20 (25) br/year)
-[] Request Mining Colony at Peco Sigma, 8pp (? turns, gain +10 (20) sr/year)
-[] Request Mining Colony at Castor IV-2, 8pp (? turns, gain +20 (30) sr/year)
-[] Request Mining Colony at Proxima Eridani, 8pp (? turns, gain +15 (20) br/year)
-[] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[] Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
-[] Request new Shipyard at Apinae , 25pp, (12 turns, 1 3mt Berth) [?]
-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]

35 + 15 + 15 + 20 + 4*8 +20.25 + 20 + 25 + 3* 20 = 242.25 pp

A new medical team at skill 3 would get us T'Koren sickbays within 2 years, and requesting a pure medical team probably allows it to start at a higher level as we have seen last year. We are unlikely to want to take both teams off medical, so lacking a second specialization would be a pretty manageable downside.
4 mining colonies are likely the max due to only 4 colony ships being free, which makes it important to request that many to avoid building up a backlog. Also pp and rp for them starting this year.
An UP expansion makes more sense next year when it would allow us to make both berths to sync up with the schedules of existing berths (the 3mt berth after 3 quarters of idle time), Apinae makes sense as forward repair base, and Betazed is cheap and comes with synced berths automatically.
Pushes selected to keep currently technically unaligned powers from falling (deeper) into the Cardassian sphere of influence.
 
So we have 243 pp available.

[] [COUNCIL] Plan Education, Preemtive Diplomacy and Industrial Expansion
-[] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[] Request Officer Academy Development, 15pp (Gain +1 Officer throughput) [?]
-[] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[] Request Mining Colony at Ulen Gao VII, 8pp (? turns, gain +20 (25) br/year)
-[] Request Mining Colony at Peco Sigma, 8pp (? turns, gain +10 (20) sr/year)
-[] Request Mining Colony at Castor IV-2, 8pp (? turns, gain +20 (30) sr/year)
-[] Request Mining Colony at Proxima Eridani, 8pp (? turns, gain +15 (20) br/year)
-[] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[] Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
-[] Request new Shipyard at Apinae , 25pp, (12 turns, 1 3mt Berth) [?]
-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]

I can get behind this. It's got everything we need. I'm sure it will need some modifications when the snakepit comes around, but for now it looks good.

Would a "Heavy Industrial park" be worth it? Upcoming war and all.

We're already having problems with crew throughput. Building ships faster won't help us if we can't crew them. It's something for a year or two down the line when our crew issues are alleviated.
 
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So we have 243 pp available.

Some guesses about available choices (Science Academy was unlocked after changing recruitment priorities towards techs so hopefully the same will be the case for officers, and a 3mt berth shipyard for 25pp seems to be the default for new major members), but this looks pretty promising:

[] [COUNCIL] Plan Education, Preemtive Diplomacy and Industrial Expansion
-[] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[] Request Officer Academy Development, 15pp (Gain +1 Officer throughput) [?]
-[] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[] Request Mining Colony at Ulen Gao VII, 8pp (? turns, gain +20 (25) br/year)
-[] Request Mining Colony at Peco Sigma, 8pp (? turns, gain +10 (20) sr/year)
-[] Request Mining Colony at Castor IV-2, 8pp (? turns, gain +20 (30) sr/year)
-[] Request Mining Colony at Proxima Eridani, 8pp (? turns, gain +15 (20) br/year)
-[] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[] Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
-[] Request new Shipyard at Apinae , 25pp, (12 turns, 1 3mt Berth) [?]
-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]

35 + 15 + 15 + 20 + 4*8 +20.25 + 20 + 25 + 3* 20 = 242.25 pp

A new medical team at skill 3 would get us T'Koren sickbays within 2 years, and requesting a pure medical team probably allows it to start at a higher level as we have seen last year. We are unlikely to want to take both teams off medical, so lacking a second specialization would be a pretty manageable downside.
4 mining colonies are likely the max due to only 4 colony ships being free, which makes it important to request that many to avoid building up a backlog. Also pp and rp for them starting this year.
An UP expansion makes more sense next year when it would allow us to make both berths to sync up with the schedules of existing berths (the 3mt berth after 3 quarters of idle time), Apinae makes sense as forward repair base, and Betazed is cheap and comes with synced berths automatically.
Pushes selected to keep currently technically unaligned powers from falling (deeper) into the Cardassian sphere of influence.

I kind of doubt we'll be able to do Science and Officer Academy. It's probably dependent on what you are prioritizing. This will be the first time we've not prioritized Techs, so we'll have to see. Also, some people are concerned about pushing the Gretarians as that might lead to conflict outside the GBZ.

Personally, I want to push the Honiani and Yan-Ros so we can try and get them above 300. Extra resources plus increased likelihood of them entering the war on our side.
 
I'd kind of like the talk with Linderly to be less 'How the hell did you let this happen?' and more 'Find who is a fault here. Make it so this doesn't happen again, and if it speeds things up by so much as fifteen minutes, bring me the heads of those responsible. My office will provide the platters as required.'
 
Two questions.

1. Do you actually think retaliating will make the Lecarre stop their shenanigans? Because everything we know about them says they'll just up the ante.

2. How certain are you this won't start a war?

There's very little to be gained from retaliating, and much to be lost. It's really not worth the risk.
1. It won't, but if we don't then we'll send a message to the Quadrant that the Federation will do nothing if you assassinate one of our Ambassadors.

2. We can take them. But more seriously, we're already at sorta-war with the Cardassians. They agreed to limit the scope of the war for a reason, and I doubt they'll expand it just because an annoying client state bit off more than it could chew.

We don't need to raid their colonies or anything like that. Just send a few ships into their home system, blow up unmanned satellites and outposts, and read them the riot act.
 
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So we have 243 pp available.

Some guesses about available choices (Science Academy was unlocked after changing recruitment priorities towards techs so hopefully the same will be the case for officers, and a 3mt berth shipyard for 25pp seems to be the default for new major members), but this looks pretty promising:

[] [COUNCIL] Plan Education, Preemtive Diplomacy and Industrial Expansion
-[] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[] Request Officer Academy Development, 15pp (Gain +1 Officer throughput) [?]
-[] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[] Request Mining Colony at Ulen Gao VII, 8pp (? turns, gain +20 (25) br/year)
-[] Request Mining Colony at Peco Sigma, 8pp (? turns, gain +10 (20) sr/year)
-[] Request Mining Colony at Castor IV-2, 8pp (? turns, gain +20 (30) sr/year)
-[] Request Mining Colony at Proxima Eridani, 8pp (? turns, gain +15 (20) br/year)
-[] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[] Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
-[] Request new Shipyard at Apinae , 25pp, (12 turns, 1 3mt Berth) [?]
-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]

35 + 15 + 15 + 20 + 4*8 +20.25 + 20 + 25 + 3* 20 = 242.25 pp

A new medical team at skill 3 would get us T'Koren sickbays within 2 years, and requesting a pure medical team probably allows it to start at a higher level as we have seen last year. We are unlikely to want to take both teams off medical, so lacking a second specialization would be a pretty manageable downside.
4 mining colonies are likely the max due to only 4 colony ships being free, which makes it important to request that many to avoid building up a backlog. Also pp and rp for them starting this year.
An UP expansion makes more sense next year when it would allow us to make both berths to sync up with the schedules of existing berths (the 3mt berth after 3 quarters of idle time), Apinae makes sense as forward repair base, and Betazed is cheap and comes with synced berths automatically.
Pushes selected to keep currently technically unaligned powers from falling (deeper) into the Cardassian sphere of influence.

Overall I like it. In fact, I think there's only one change I would argue for.

Drop "-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]" and instead go for:

-[] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position: 20pp for Starfleet Intelligence

Here's my argument. We know that a Vice Admiral has "stronger" bonuses than a Rear Admiral. Everyone has been freaking out a little about the Lecarre; this would allow us to make Starfleet Intelligence a little more powerful. We can even keep Linderly, just with a more powerful Counter-intelligence bonus. He now has enough Time in Rank to be be a Vice Admiral.

So why drop the Gretarians? I feel the time is not quite ripe. Let's make that move to get the Yrillians neutral that we've been talking about, and then when the Sydraxians are reeling from that, we move in on the Gretarians. Alternately, the Ittick-ka can probably wait a year, as long as we don't ignore them forever.
 
Perhaps we get the option to run a massive public relations campaign to increase applicants at the Academy ...
 
Perhaps we get the option to run a massive public relations campaign to increase applicants at the Academy ...

From all accounts, most applicants fail to get in. It's not that we need more people applying; it's that the facilities can only instruct so many per year.

One note: if it's possible to spend pp to make a GBZ starbase I'd do it.

I don't think it is. A GBZ starbase isn't a matter of political will. It's a matter of Ainsworth's strategic judgment on how she wants to allocate her building resources. We were told she's trying to decide between multiple Outposts or a single Starbase.
 
From all accounts, most applicants fail to get in. It's not that we need more people applying; it's that the facilities can only instruct so many per year.
... Modern teaching methods and instruments, increased lifespan and we have problems to get 75 graduates more per year? From the Federation pool (that should also include instructors, also from home fleets)?
 
... Modern teaching methods and instruments, increased lifespan and we have problems to get 75 graduates more per year? From the Federation pool (that should also include instructors, also from home fleets)?

75 starship grade personnel, it's likely to be at least ten times that number total.
 
Starfleet academy is also training people for other jobs beyond crewing our ships. It has to train those working our starbases and outposts, those running our mines and research colonies. People running our shipyards. Also all the crew for the other branches like medical, engineering, colony and the cargo ships.

Plus the crew going into member fleets and yards. Or any admin work Starfleet needs, all the support personnel
 
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Yes, it's still ridiculous. Federation has a population of how many educated citizens?

I hate to fall back on this, but if you made a list of the 20 most ridiculous things in Star Trek, this wouldn't even make it in. It's a game mechanic, and at least the limitation is applied evenly. You notice that all of our members have their own limited crew income.
 
so if I'm reading the new Amarkian forces right, it's a battleship, 2 cruisers, and 2 frigates as a combat force, and 3 frigates for convoy duty. That's a pretty hefty little force, though I'm a bit worried that its small enofhg on it's own that the cardassians could do to it what we did to the syndraxians.
 
Do we have to put it at Sol?

Why wouldn't we? It's practically useless anywhere else. Sol has both UP shipyards and the ones at San Fran. That's double or triple the number of bays of any other system in the entire Federation. Even more importantly, UP is the cheapest to expand further and soon will be roughly central win the Federation.

It costs so much that using it on a lark would be rediculous.
 
So we have 243 pp available.

Some guesses about available choices (Science Academy was unlocked after changing recruitment priorities towards techs so hopefully the same will be the case for officers, and a 3mt berth shipyard for 25pp seems to be the default for new major members), but this looks pretty promising:

[] [COUNCIL] Plan Education, Preemtive Diplomacy and Industrial Expansion
-[] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[] Request Officer Academy Development, 15pp (Gain +1 Officer throughput) [?]
-[] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[] Request Mining Colony at Ulen Gao VII, 8pp (? turns, gain +20 (25) br/year)
-[] Request Mining Colony at Peco Sigma, 8pp (? turns, gain +10 (20) sr/year)
-[] Request Mining Colony at Castor IV-2, 8pp (? turns, gain +20 (30) sr/year)
-[] Request Mining Colony at Proxima Eridani, 8pp (? turns, gain +15 (20) br/year)
-[] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[] Request new Shipyard at Betazed, 20pp (8 turns, 2 1mt Berths)
-[] Request new Shipyard at Apinae , 25pp, (12 turns, 1 3mt Berth) [?]
-[] Request focused Diplomacy on a potential member species, 20pp [Gretarians]
-[] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]

35 + 15 + 15 + 20 + 4*8 +20.25 + 20 + 25 + 3* 20 = 242.25 pp

A new medical team at skill 3 would get us T'Koren sickbays within 2 years, and requesting a pure medical team probably allows it to start at a higher level as we have seen last year. We are unlikely to want to take both teams off medical, so lacking a second specialization would be a pretty manageable downside.
4 mining colonies are likely the max due to only 4 colony ships being free, which makes it important to request that many to avoid building up a backlog. Also pp and rp for them starting this year.
An UP expansion makes more sense next year when it would allow us to make both berths to sync up with the schedules of existing berths (the 3mt berth after 3 quarters of idle time), Apinae makes sense as forward repair base, and Betazed is cheap and comes with synced berths automatically.
Pushes selected to keep currently technically unaligned powers from falling (deeper) into the Cardassian sphere of influence.

This I like. And is what I am going to vote for in the next snakepit barring other problems cropping up. :whistle:

One note: if it's possible to spend pp to make a GBZ starbase I'd do it.
I agree with that one. Lets do it.

so if I'm reading the new Amarkian forces right, it's a battleship, 2 cruisers, and 2 frigates as a combat force, and 3 frigates for convoy duty. That's a pretty hefty little force, though I'm a bit worried that its small enofhg on it's own that the cardassians could do to it what we did to the syndraxians.

Bit of a nasty shock for the Cardassians when they see that fleet. :grin::ogles::tongue:
 
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