ATTENTION SHIP SPREADSHEETEERS:
I think it might be a good idea if someone tried to show some 'econo-escort' designs to illustrate the likely performance gap between a next generation escort designed to have low costs (e.g. 60-70br, 45-55sr), and a next generation escort designed like the
Kepler or this notional... whatever-class-it-is.
I think it would be easier to swallow the "higher than a
Centaur-A" price tag if we saw what it was competing against.
Good points.
I still don't like that it costs nearly as much as a Rennie, though. It saves crew, which is our biggest limiter, but still, it's expensive for a frigate.
The problem is that material costs of a ship scale roughly with its size. The only way to make an escort cheap is to make it small, and small size results in low capability.
We're talking about large escorts in the 800-900 kiloton range; they're going to be about as expensive from a material resource point of view as a 1000-kiloton cruiser. The
Mirandas are cheaper, but they are also smaller and less capable. If we design a next generation escort along the lines of the
Miranda, its stats won't be good enough to explain why we're building it as an alternative to existing ship classes- why design a whole new ship class just to save a few hundred SR by cramming
Centaur-A performance into a
Miranda-sized hull?
Only three of us voted for Kanil?
Chad has a
really good bonus, I think you may be underestimating just how powerful "faster XP gain" really is. Kanil is a good candidate and is likely to be picked up soon, but this is the first year she was available for consideration. It's relatively rare for a candidate to be picked the first year they appear on the list, so far, because people tend to promise themselves "next year, I'll vote for
that one!"
The canon New Orleans stats we were given are a joke for their price.
This version IS worth the cost, but that cost is still high enough that you can argue we'd be better off just building a cruiser.
We might get some techs that reduce the price in the next few years, or find an SR windfall. In the meantime though, I'm really not sold on this.
The Rennie's performance is better but at the cost of massively inflated crew requirements, and the Rennie's Combat 5 stat is as much a curse as a blessing in the context this ship is designed for (where we are at or near our combat cap).