Sure, but that's still a matter of foreign powers improving, not science/medical/giant space whales with a taste for deuteranium. Again, we could have the larger ships explore further out (where they would be the ones to encounter any new races) and the smaller ones closer to Federation space, where the area is still unmapped but we know doesn't contain any giant empires.

That's...exactly how we do things.
 
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@OneirosTheWriter I was looking at the front page and the research income is showing 156 when it should be 161. We had an income of 146 last year but had a research colony (7), Indoria membership (3) and Apiata membership (5) since then. It looks like you forgot the Apiata memebership

Apiata was already at 5rp - membership didn't increase it. 156 RP income should be correct.

2313.Q4 Captains Log and MoO
+60 BR
+25 PP
SR Colony 20 base
+25 Seyek
+10 Qolath
+10 RP
Romulans coming to negotiate non-aggression pact
New Race Laio 50/100
+25 Impact
+10 Cost

So more PP this quarter, also by my math end cost should be 61 so we get 39% of our PP income, or 37 PP.

We were at 135, 25 for the quarter and 37 for EOY puts us at 197 PP with one quarter left.
RP wise
9 left over, 10 for this quarter, 161 for end of year 25 for Q3, gives us 205 and we need 224 for all our current tech teams, so 19 more RP over two quarters.

My tally for Syndicate cost and annual pp income:

Syndicate cost: 121/2 (2312 EOY, halved) + 8 (Q2) + 15 (Q3) + 10 (Q4) = 94 (rounded)
Resilience to Syndicate cost: 10 (2312 EOY) + 17 (last year) + 5 (legislation amendment) = 32
Pre-cost annual PP income: 85 (2312 EOY) + 2 (Sulu FYM) + 5 (Apinae) + 3 (Indoria) + 2 (Uhura) = 97
Post-cost annual PP income: 97 * (1 - (94 - 32)/100) = 37 (rounded)

Details differ a bit, but we end up with the same result. Also agree with 197pp EOY.
 
We could make a perfectly fine 5YM explorer ship aimed at the EC without going to the maximum we can get. I find the implication that we aren't delivering an excellent and capable ship if we make it 2400kt instead of 2800kt abhorrent. We can build 3400kt hulls today, and I don't see anyone pushing to make those. Frankly, I would refuse to produce such a design for consideration, even if it could have 9 and 10 stats.
 
By the logic of "the Cardassians are scary", we shouldn't build any ships that aren't Explorer/Capital size, with the shiniest toys we can afford on them.

Apart from foreign powers growing in strength, the galaxy isn't going to get any scarier - the science events, or plague events, or giant space monsters should be exactly the same level. We aren't supposed to be building Explorers to fight the Cardassians, we're supposed to be sending them out into the great unknown!

If you're worried about encountering a new foreign power, then we could have the smaller Explorers explore nearby unmapped space, and send the Capital ships out further ranging.

My argument is to make each individual unit as strong as possible. And this goes double for ships whose entire Business is risk.

I don't like the idea of "Pocket Explorers" on 5YMs because it's this corporate penny pinching mindset that uses phrases like "Acceptable losses" and "return on investment" to spend as little as possible and then is surprised when it gets back as little as possible. And then not realising that you end up spending three time as much as before to make up for the losses in cured because of less capable units.

I want our units that by definition will be operating without support as much as possible to be as individually capable as possible.

When we push a crew out into vast unknown stars as distant from the Core as any Federation citizen has ever been I want our crews to have as many tools as possible at their disposal. I don't want to come up short because some Desk bound corporate drone decided to keep quarterly expenditures down as casualties aren't his problem.

Like I see those little points of crew as people and I don't like risking them more than there is any need to and using "Pocket Explorers" to bulk up 5YMs is letting our people down out of some misguided sense of thriftiness.

Edit: Like yes I understand not eeking out every last point of state. That's fine. But deliberately underbuilding the ships that go into danger to save $$$ is monstrous.
 
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No we can't, we can only build 3mt berths. (unless your talking about a design part, in which case your point means little)
We know that the canon 3.1mt Ambassador would have gotten a berth expansion project, and in any case we could have 3.3mt berths before a build is necessary.

I'm not going to fill the hull to 3mt anyway for a big Ambassador, so I'm pretty sure people are just going to have to deal with a lighter ship than the absolute heaviest we can make.
 
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...Then what's the problem with creating smaller EC ships for that duty? It would be their explicit role! It would be safer than using non-EC ships for it, and we could make them 5YMs!

The Explorer Corps is meant for going out into the unknown. It also isn't big enough to crew that many ships, assuming some of them are capital sized.

Mapping out the holes in our own space isn't necessarily a job for the EC. Its a job they do sometimes, just like they can be called on to deliver medicine or ferry ambassadors around, but it falls into the purview of normal starfleet.
 
[X][ACADEMY] Custom - shift 1 Tech to Officers
[X][EXPLORER] Custom - shift .25 from Tech to Officer
[X][WARP] Keep to the old system.
[X][SHIP] Adopt the new Frigate/Cruiser/Capital system
 
The Explorer Corps is meant for going out into the unknown. It also isn't big enough to crew that many ships, assuming some of them are capital sized.

Mapping out the holes in our own space isn't necessarily a job for the EC. Its a job they do sometimes, just like they can be called on to deliver medicine or ferry ambassadors around, but it falls into the purview of normal starfleet.
The thing is, there doesn't seem to be a close-to-home poke-stuff department.
 
We know that the canon 3.1mt Ambassador would have gotten a berth expansion project, and in any case we could have 3.3mt berths before a build is necessary.

I'm not going to fill the hull to 3mt anyway for a big Ambassador, so I'm pretty sure people are just going to have to deal with a lighter ship than the absolute heaviest we can make.

While I can understand us getting a special project to create a 3.1mt berth for the Ambassador, I very much doubt we can go any higher than that.

Otherwise what's the point of the 4000kt Shipyard Berth research project if we can slowly increase berth size anyway?
 
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I think we've got two very different arguments going on here, and people are getting mixed up between them.

On one hand, we have people arguing hat we shouldn't use a new explorer(capital) design that is exorbitantly expensive even if it has ridiculous stats. There's a good reason for this, while the design is good, arguably we would be able to build more of a design with just slightly lower stats. Having just one super good ship is fairly useless.

On the other hand we have a group advocating for us to have multiple poorer designs for different purposes. 'Little' explorers for work within our borders and 'large' for work on the frontier. This makes some sense, but the logic is a little wonky, seeing as our regular patrol vessels do just fine on events in our space. Having to complicate everything with extra designs and roles is a good way of making this get out of hand and having our poor GM get burnt out.

Of course, I could be wrong about these arguments entirely.
 
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My argument is to make each individual unit as strong as possible. And this goes double for ships whose entire Business is risk.

I don't like the idea of "Pocket Explorers" on 5YMs because it's this corporate penny pinching mindset that uses phrases like "Acceptable losses" and "return on investment" to spend as little as possible and then is surprised when it gets back as little as possible. And then not realising that you end up spending three time as much as before to make up for the losses in cured because of less capable units.

I want our units that by definition will be operating without support as much as possible to be as individually capable as possible.

When we push a crew out into vast unknown stars as distant from the Core as any Federation citizen has ever been I want our crews to have as many tools as possible at their disposal. I don't want to come up short because some Desk bound corporate drone decided to keep quarterly expenditures down as casualties aren't his problem.

Like I see those little points of crew as people and I don't like risking them more than there is any need to and using "Pocket Explorers" to bulk up 5YMs is letting our people down out of some misguided sense of thriftiness.

I strongly disagree with you. The purpose of the 5YM is ultimately to protect and develop the Federation and her citizens. If we are not doing that to the best of our ability, we are failing in our duty, and Federation citizens or, indeed, other innocents of the galaxy are the ones who suffer and die. More EC missions means we reach farther, have more time to prepare for threats, and are stronger when we have to confront them with our full strength. Your attitude is close to shirking that duty in a misguided sense of overresponsibility to the volunteers of Starfleet. Their needs are important, but the needs and safety of the Federation's citizens are more important. Every individual who signs up to Starfleet knows and accepts this. So if we can make 1.5x the ships at a -1 to some stats? I'll take that trade because if I didn't I would be far more irresponsible than otherwise.
 
My argument is to make each individual unit as strong as possible. And this goes double for ships whose entire Business is risk.

I don't like the idea of "Pocket Explorers" on 5YMs because it's this corporate penny pinching mindset that uses phrases like "Acceptable losses" and "return on investment" to spend as little as possible and then is surprised when it gets back as little as possible. And then not realising that you end up spending three time as much as before to make up for the losses in cured because of less capable units.

I want our units that by definition will be operating without support as much as possible to be as individually capable as possible.

When we push a crew out into vast unknown stars as distant from the Core as any Federation citizen has ever been I want our crews to have as many tools as possible at their disposal. I don't want to come up short because some Desk bound corporate drone decided to keep quarterly expenditures down as casualties aren't his problem.

Like I see those little points of crew as people and I don't like risking them more than there is any need to and using "Pocket Explorers" to bulk up 5YMs is letting our people down out of some misguided sense of thriftiness.

Edit: Like yes I understand not eeking out every last point of state. That's fine. But deliberately underbuilding the ships that go into danger to save $$$ is monstrous.
I'm not suggesting we send them into known danger zones like space near the Cardassians, or the far reaches of unknown space where we might find a new race with potentially hostile intentions and dangerous capabilities.

The Explorer Corps is meant for going out into the unknown. It also isn't big enough to crew that many ships, assuming some of them are capital sized.

Mapping out the holes in our own space isn't necessarily a job for the EC. Its a job they do sometimes, just like they can be called on to deliver medicine or ferry ambassadors around, but it falls into the purview of normal starfleet.
No, I meant sending them out a square or two (or three at most) into unclaimed space - where we aren't going to stumble across any technologically advanced empires, because the ground will have been briefly covered by the Capital ships on their way out to the further reaches of unknown space (we've had Explorers go out 5-6 squares, and further!) The only source of "increasing" danger in space is foreign empires improving their capabilities, and under this system only Capital ships will find them.

EDIT: This has gotten entirely out of hand from a tangent regarding renaming the Explorer Explorers to Capital Explorers. The fact that it's up for debate at all is a point in the name-change's favour, but even if you double down and say "no, there's no way the thread will ever vote to make non-Capital-size Explorers" we should change the name anyway, because right now they're technically classified as Explorer Explorers, which is ridiculous.

DOUBLE EDIT: And, of course, it's not entirely out of the question we'll end up building non-Explorer-role Capital ships, the possibility of which is again a point in favour of changing the name.
 
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I want our units that by definition will be operating without support as much as possible to be as individually capable as possible.
That is an entirely valid approach, but it's not the only approach. The Cardassian Union, here in this game, uses cheaper, less capable platforms for its exploration. Given that they rival the Federation, I would hesitate to call their choices entirely wrong; for a similar investment, they can conduct more operations simultaneously than we can.

While we aren't there yet, in a few decades, I would love to dispatch Intrepids on exploration missions, alongside larger Galaxies and Sovereigns and any other class we set up to handle long-term deployment.
 
I strongly disagree with you. The purpose of the 5YM is ultimately to protect and develop the Federation and her citizens. If we are not doing that to the best of our ability, we are failing in our duty, and Federation citizens or, indeed, other innocents of the galaxy are the ones who suffer and die. More EC missions means we reach farther, have more time to prepare for threats, and are stronger when we have to confront them with our full strength. Your attitude is close to shirking that duty in a misguided sense of overresponsibility to the volunteers of Starfleet. Their needs are important, but the needs and safety of the Federation's citizens are more important. Every individual who signs up to Starfleet knows and accepts this. So if we can make 1.5x the ships at a -1 to some stats? I'll take that trade because if I didn't I would be far more irresponsible than otherwise.

You're going to fail your mission that way.

Reduced stats are going to starting giving us massive opportunity penalties. If we were running around with Connie-As ten years ago we'do be penned back towards our Core members after Cardassia just flipped Indoria with a coup because our stats were too low. How many close calls and near misses have we had with our current mindset? S'harien would be gone for one. Miracht might never have made it out of Sydraxian space at all after her disaster. Enterprise would have died at Fujit. Everytime we'very thrown danger back it's been on the back of our high stats.

It doesn't matter if we have 1.5x the ships if we 3x as many.
 
What I'd want a pocket explorer (or a cruiser scale armed science ship) for is second wave and third wave exploration. That is, following up behind EC ships, scouting border/frontier zones, and poke-stuff duty within the federation.

It's probable we'll never actually design a ship for this role, because refitted previous gen explorers are serviceable for it.
 
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You're going to fail your mission that way.

Reduced stats are going to starting giving us massive opportunity penalties. If we were running around with Connie-As ten years ago we'do be penned back towards our Core members after Cardassia just flipped Indoria with a coup because our stats were too low. How many close calls and near misses have we had with our current mindset? S'harien would be gone for one. Miracht might never have made it out of Sydraxian space at all after her disaster. Enterprise would have died at Fujit. Everytime we'very thrown danger back it's been on the back of our high stats.

It doesn't matter if we have 1.5x the ships if we 3x as many.
You're now talking about the prefab designs, not original ones for which we can make these calcs.

Take a look at the design thread sometime. There are Amby versions ranging from 7-all to 8-all with spikes to nine. If the 7-all with spikes to eight were so much cheaper than the 8-all with spikes to nine that we could get 50% more it would be a tricky decision.

Also, the Connie-A was built with older tech, this discussion is about going maximum size or not.
 
I suppose this has already been posted a time or two in this thread, but with all them affiliate-gathering and full-membership-bringing in this quest, this scene seems... appropriate :p

 
You're going to fail your mission that way.

Reduced stats are going to starting giving us massive opportunity penalties. If we were running around with Connie-As ten years ago we'do be penned back towards our Core members after Cardassia just flipped Indoria with a coup because our stats were too low. How many close calls and near misses have we had with our current mindset? S'harien would be gone for one. Miracht might never have made it out of Sydraxian space at all after her disaster. Enterprise would have died at Fujit. Everytime we'very thrown danger back it's been on the back of our high stats.

It doesn't matter if we have 1.5x the ships if we 3x as many.
I don't know what your last line means.

And the more ships we have out there, the more likely it is that we can catch problems before they snowball into larger, more dangerous problems - and it's also more likely that multiple ships can respond to the same event, in which case it's actually safer to build larger numbers of cheaper ships.

But this is, again, a tangent from the issue at hand: that this is up for debate at all means that being able to differentiate between hypothetical Explorers by size is useful, that the possibility of non-Explorer Capital ships also makes the name change useful, and that having our flagships be technically named "Explorer Explorers" is dumb.
 
That is an entirely valid approach, but it's not the only approach. The Cardassian Union, here in this game, uses cheaper, less capable platforms for its exploration. Given that they rival the Federation, I would hesitate to call their choices entirely wrong; for a similar investment, they can conduct more operations simultaneously than we can.

The Cardassians use lesser platforms, but more of them, for Exploration purposes; and they have historically been rather unsuccessful in finding the goodies. The only reason they are in shouting range of our ship building capability is because of the recent gains of several resource rich affiliates - their own mines are not numerous.
 
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You're going to fail your mission that way.

Reduced stats are going to starting giving us massive opportunity penalties. If we were running around with Connie-As ten years ago we'do be penned back towards our Core members after Cardassia just flipped Indoria with a coup because our stats were too low. How many close calls and near misses have we had with our current mindset? S'harien would be gone for one. Miracht might never have made it out of Sydraxian space at all after her disaster. Enterprise would have died at Fujit. Everytime we'very thrown danger back it's been on the back of our high stats.

It doesn't matter if we have 1.5x the ships if we 3x as many.

One stat doesn't make a difference nearly as much as you think. If we had elite or veteran Connie-As, as we should if they had been in service that long, then we would have passed every single check you refer to except 33 Fujit. We aren't likely to replace our existing Excelsiors either as the net effect would be a drop. Putting out a 7 and 8 ship rather than a 8 and 9 one, if the crew was reduced, would not have nearly the effect you claim on event passes. And especially more ships would be a huge benefit in crisis situations, where the stakes are much higher anyway.
 
I'd rather have fewer, more successful 5YM than more plentiful but ill-equipped ones. The flipside of the rewards for 5YM being so great is that the cost of failure is extremely high.

Plus, our crew pool for EC grows extremely slowly. We can't afford to be regularly replenishing losses and crewing many new ships. Fewer, stronger ships seems the smart way to go.
 
When we get closer to the end of the Ambassador design phase, we will likely have a vote on several designs. You can see if the majority of readers prefer a cheaper, but slightly less capable hull, or damn the expense, give me everything then, or whatever options in-between that might be presented.

As a dedicated Explorer design, I'm inclined to go 'give me everything you can fit in', but I am also assuming that the majority of Ambassadors will go to the EC, while Excelsior-As remain the majority of the heavy Regular fleet for the next decade or two at least.
 
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