Are there any electronic warfare techs (hacking, taking control of another ships' systems, etc.)? I didn't see any under computing - would it fall under something else?
In general, if you want to take control of another ships systems, you need access to those systems, and except in very special circumstances, you would be as well served by your sabotur carrying a few photon-grenades someplace sensative.

The closest thing to what you describe would probably fall under Encryption/decryption technologies.
 
[X] Plan Continuity 2313
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : 2320s Fleet Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute, Andorian Academy

Ugh, we got a second mineral sci team ONE TURN before we hit the special resource branch split. All three branches are desirable for getting colonies - Mining gives more home sector mapping missions that can produce colony chances, Refining increases the chances of getting a colony from said mission, survey increases mission success chance. We need Geological Sensors for T3 science anyway, so I'm throwing the Geological institute at that.

Are there any electronic warfare techs (hacking, taking control of another ships' systems, etc.)? I didn't see any under computing - would it fall under something else?
That's not electronic warfare. That's spying/information warfare. Actual EWAR is jamming and active countermeasures
 
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New
[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : 2320s Fleet Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[x] [BOOST] Generic Team 3, Daystrom Institute
 
I like how interlaced the techs are, but I don't know if I like the number of little typos and how much blind copy-paste is going on. For instance, both the 2320s and 2330s civilian drive systems have a description as "Sublight starship propulsion systems" and the second one alludes to two techs that you haven't finished yet, 2340s Civilian Warp Systems and Advanced Civilian Drives. Actually, nearly every tech has either the 'Starship propulsion systems' thing or the 'science and mechanics of mobility in space' thing.

All the following techs have no listed benefits right now-mostly higher up the tree, but still worth reminding you about I feel.
Done some more clean-up.
 
So as we're in a near constant state of cold war with the cardies, and the Orion Syn has given us fits. We've also lost two or three of the Excelsior over the years to combat or ambush. This isn't going to be the under gunned Ambassador from the OTL is it?

Consensus in the SDB is that we will be able to manage all 8s in most stats with H5-6. For reference baseline Excelsior is C6 S5 H4 L5 P5 D6.
 
There is a placeholder Ambassador quest.

...quest?

Renaissance 2320-2360 [330m 1m t]
C5 S3 H4 L5 P4 D5
Cost[100br, 80sr, 3 years], Crew [O-3, E-5, T-3]

Prototype will require 4.5 years to build on present estimates. Estimated reliability will be 98%.
[/spoiler]

Why is this listed here and with that [/spoiler] too?

Yoyodyne Propulsion Systems - Warp Tech, Starship Construction

Ths slide header for Yoyodyne Propulsion System is still listing Starship Construction instead of Propulsion.
 
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We have an income of 156 rp, maybe 161 rp meaning we need 68 or 63 for next year. If we boost 3 we still bano 24 rp and have 4 quarters of events to make the 44 or 39.

So we need to pick a 3rd tech to boost
 
[X] Plan Continuity 2313
[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [BOOST] Generic Team 3, Daystrom Institute
 
EDIT: @Vehrec made a great point about the propulsion vote. Faster built civilian freighters could be very useful! Please consider changing to Civilian Warp Systems for the Propulsion task.

[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - 2320s Civilian Warp Systems

I want to put the FBS on LR Comms. Better bonuses I think. We have so few ships in most sectors that an extra ship being able to respond from Fleet Comms isn't as helpful as it could be.
 
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It's thundering.

...why is it thundering, where did this come from? There were no clouds before, I don't even what?

And how is it going to be 37C tomorrow if its thunderstorms tonight? That's messed up!
...wow, that's an odd coincidence. I'm on the other side of the country (QLD) and it's a (fairly) cloudless night but has been thundering for two hours now.

[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power
 
QM/N: There is a placeholder Ambassador quest. At some point over the next in-game year, we will vote on the final design and stats for the Ambassador class explorer.

I realize we don't have a final design, but it would be very useful if you could give me a range for how many years the total design is likely to take. See, the Ambassador prototype is going to be a major resources commitment the year we start it, to the point where we really need to know the year before so that we can juggle how many resources we're "saving" for it. So can you give me an approximation for how many research turns this might take? We're likely to get this "opening slide" done in one research turn. Will it take another research turn after that? 2? 3 to 5?
 
[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - 2320s Civilian Warp Systems
 
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I realize we don't have a final design, but it would be very useful if you could give me a range for how many years the total design is likely to take. See, the Ambassador prototype is going to be a major resources commitment the year we start it, to the point where we really need to know the year before so that we can juggle how many resources we're "saving" for it. So can you give me an approximation for how many research turns this might take? We're likely to get this "opening slide" done in one research turn. Will it take another research turn after that? 2? 3 to 5?
I'm expecting it to be Apprx 3 years.
 
We are the Borg-self. Lower your shields and surrender your flesh. We will devour your biological and technological distinctiveness. Your culture-self will be digested to sate our hunger. Resistance is futile.
I've still got as headcanon the idea that the Borg encountered and analyzed the Biophage, in effect managing to assimilate it (though perhaps not without cost), at some point while their cube was covertly sneaking around the Neutral Zone in the early seasons of TNG.

This would explain why the Borg go from "the ultimate users" described by Q, who seem only interested in the Enterprise for its computer records and technologies, to the "assimilate everybody we can get our hands on" portrayal seen a few years later on in the timeline. The Borg certainly had the capacity to assimilate individuals (by grafting cybernetic parts onto them), but they may simply not have had the means to do so with a quick and easy injection of nanites into their bloodstream prior to some point in the 2360s. So they'd only do it when it was worth the effort and/or AFTER they'd already conquered a planet and were in a position to take their time and do it gradually.

It would also explain why Borg nanites have ridiculous magic bullshit ability to cause cybernetic implants to spontaneously grow in the host's body: they're 'domesticated' Biophage nanites, and if anything their capabilities have been toned down and tamed compared to the 'wild' specimens the Borg originally captured and reverse-engineered.
 
I've still got as headcanon the idea that the Borg encountered and analyzed the Biophage, in effect managing to assimilate it (though perhaps not without cost), at some point while their cube was covertly sneaking around the Neutral Zone in the early seasons of TNG.

This would explain why the Borg go from "the ultimate users" described by Q, who seem only interested in the Enterprise for its computer records and technologies, to the "assimilate everybody we can get our hands on" portrayal seen a few years later on in the timeline. The Borg certainly had the capacity to assimilate individuals (by grafting cybernetic parts onto them), but they may simply not have had the means to do so with a quick and easy injection of nanites into their bloodstream prior to some point in the 2360s. So they'd only do it when it was worth the effort and/or AFTER they'd already conquered a planet and were in a position to take their time and do it gradually.

It would also explain why Borg nanites have ridiculous magic bullshit ability to cause cybernetic implants to spontaneously grow in the host's body: they're 'domesticated' Biophage nanites, and if anything their capabilities have been toned down and tamed compared to the 'wild' specimens the Borg originally captured and reverse-engineered.

The problem is that the Borg are shown to have been assimilating species for centuries before they arrive in the Alpha Quadrant and there's no indication the process changed. I think you just have to consider it early episode wonkiness.
 
[ ][PLAN] Submit a Research Plan, using up to twenty-five Tech Teams (Only changing teams need to be listed)

This should be 34 teams (assuming RP total stands) or 28 for our total # teams including the generic teams.

Current RP Pool = 278pt

8pts are required to activate a Tech Team
278 / 8 = 34 rem 6

34 Tech Teams may be activated. Unused rp will carry forward to next year

Does this mean that starting the Ambassador project got us 45 RP? Wow!

Here's my tally of our RP excluding Ambassador project RP:
(158) + (10+10) + (10) + (10+10) + (5) + (10) + (10) = 233

So the Ambassador project RP is:
278 - 233 = 45

2312 EOY:
185 - 228 + 55 + 146 = 158 Research Points

2313.Q1.M1 Captain's Log:
[Gain +10rp, pre-warp civilisation near 15 Themis]

2313.Q1.M2 Captain's Log:

2313.Q1.M3 Captain's Log:
[+10rp, +10pp, 1 Enlisted, 1 Technician Casualty]
[Gain +10rp, gain boosts to certain construction research]

2313.Q2.M1 Captain's Log:

2313.Q2 Indoria Member Ratification:
Gain +25 Political Will, +10 Research Points

2313.Q2 Apinae Member Ratification:
Gain +25 Political Will, +10 Research Points

This does indicate to us that the approximate research time of an explorer is 1.5 times that of a cruiser (we got 30 RP for starting the Renaissance project IIRC).

edit: and ninja'd by Oneiros on explorer research time :redface:
edit2: and it got revised back to 30rp anyway
 
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[X]Base Plan+Civilians.

-[X] Office of Naval Architecture : 2310s Starship Durability
-[X] Weapons Fabrication Division : 2310s Phaser Development
-[X] Generic Team 2 : 2310s Torpedo Development
-[X] Utopia Planitia : Ambassador Project
-[X] 40 Eridani A : 2310s Escort - Science
[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems

I know it sounds crazy, but hear me out. Civilian warp systems makes Freighters take 12% less time to build. For every 7 ships we would have gotten, we get 8 instead. And not just us, the member fleets logistics systems will also be glad for the quicker turn-around on yards. We wind up with 14% more freighters than we would otherwise have gotten built over the same time-period. We won't get it for a long time, I'll grant you, but we will be glad to have it, and it pays more benefit to get it early.
 
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I know it sounds crazy, but hear me out. Civilian warp systems makes Freighters take 12% less time to build. For every 7 ships we would have gotten, we get 8 instead. And not just us, the member fleets logistics systems will also be glad for the quicker turn-around on yards. We wind up with 14% more freighters than we would otherwise have gotten built over the same time-period. We won't get it for a long time, I'll grant you, but we will be glad to have it, and it pays more benefit to get it early.

You know what, I'm going to edit my vote for 2320s Civilian Warp Systems. That's a great point.

But I have to tell you, the way you wrote your vote is wrong. The intend is that we can vote on each of the TASK votes independently. You're trying to force everyone to vote for all of your TASK choices by putting it all into one base plan.
 
I've still got as headcanon the idea that the Borg encountered and analyzed the Biophage, in effect managing to assimilate it (though perhaps not without cost), at some point while their cube was covertly sneaking around the Neutral Zone in the early seasons of TNG.

This would explain why the Borg go from "the ultimate users" described by Q, who seem only interested in the Enterprise for its computer records and technologies, to the "assimilate everybody we can get our hands on" portrayal seen a few years later on in the timeline. The Borg certainly had the capacity to assimilate individuals (by grafting cybernetic parts onto them), but they may simply not have had the means to do so with a quick and easy injection of nanites into their bloodstream prior to some point in the 2360s. So they'd only do it when it was worth the effort and/or AFTER they'd already conquered a planet and were in a position to take their time and do it gradually.

It would also explain why Borg nanites have ridiculous magic bullshit ability to cause cybernetic implants to spontaneously grow in the host's body: they're 'domesticated' Biophage nanites, and if anything their capabilities have been toned down and tamed compared to the 'wild' specimens the Borg originally captured and reverse-engineered.

Only flaw with that would be the Borg's lack of an assimilation beam.
Although, it's possible that the control mechanism used to tame the Beast is just too bulky to fit in a particle beam.

The problem is that the Borg are shown to have been assimilating species for centuries before they arrive in the Alpha Quadrant and there's no indication the process changed. I think you just have to consider it early episode wonkiness.

I think the change would be a matter of when and how species were assimilated. Beast derived nanoprobes make assimilation much more efficient, so it gets applied more frequently.


I still prefer the idea of a nightmare Borg/Beast hybrid devouring all it sees.
 
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