Now I'm imagining various careers being klingoned.

Klingon celebrity chefs:
Consume this Screaming Death-spice gagh-bread with targ blood infused aioli. Your taste buds will die with glory!

Klingon bank tellers:
Your account is locked due to suspicious activity. I can only approve this withdrawal if you defeat me in mortal combat!

Klingon ad commercial actors:
Yes, thanks to new Honour-All pills I've overcome my impotence, my baldness and my enemies!

Though thinking about it, Klingon Old Spice commercials would be pretty awesome.
 
Now I'm imagining various careers being klingoned.

Klingon celebrity chefs:
Consume this Screaming Death-spice gagh-bread with targ blood infused aioli. Your taste buds will die with glory!

Klingon bank tellers:
Your account is locked due to suspicious activity. I can only approve this withdrawal if you defeat me in mortal combat!

Klingon ad commercial actors:
Yes, thanks to new Honour-All pills I've overcome my impotence, my baldness and my enemies!

Though thinking about it, Klingon Old Spice commercials would be pretty awesome.

At this point, I'm imagining Klingons as used car salesmen as much as anything else.
 
The Syndicate is a T3.5 power, MAYBE, in conventional conflicts.

Actually, I'd say that the Syndicate is at least a tier 3 power, if Amarkia is the standard for a tier 2 power and Orion Union represents the upper edge of tier 3 (they're weaker than even the Indorians!). All the Master of Orion logs and other updates have shown a LOT of Syndicate assets, to the point that they seem to outnumber the Orion Union's own assets, with the possible exception of ground forces. And that's ignoring the subvertability. There's a reason this has been called a civil war, and there's been talk about how doomed the Orion Union would've been without Starfleet assistance.

On another note, if we figure the Yan-Ros are somewhere in the 5-4, c-a ballpark I think it's probably worth putting a single diplo push on them if we can. We hit it off very well, and bringing them into the realm of auto-increases is important. Keeping the Cardassians or Sydraxians from getting their claws in is very important to keeping our coreward prospects open.

Well, we have have two strategic targets for diplo push now: Gretarians and Yan-Ros.

Yrillians also remain a decent diplo push option to get the government(s) more on our side, and potentially dissuade more pirating of Federation and Gretarians. However, although they're above 100 relations, they're not affiliate, so I have doubts we'd get the 4 diplo push rolls for an affiliate. edit: Oops, we do get the 4 diplo push rolls, as evidenced last year.

In any case, we only have 108pp 98pp so far. 15pp is reserved for the Pacifists, and I'm pretty sure the most popular priority is starting the 34pp Ambassador project. Further doubling down on the Syndicate with our 5 influence is a good idea IMO, unless that influence is going to be spent warding off the >100 Syndicate cost political crisis. Hopefully the upcoming ratifications will net us up to 50pp more.

edit: correction: forgot the -10pp from the MWCO Honiani thing
 
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Actually, I'd say that the Syndicate is at least a tier 3 power, if Amarkia is the standard for a tier 2 power and Orion Union represents the upper edge of tier 3 (they're weaker than even the Indorians!). All the Master of Orion logs and other updates have shown a LOT of Syndicate assets, to the point that they seem to outnumber the Orion Union's own assets, with the possible exception of ground forces. And that's ignoring the subvertability. There's a reason this has been called a civil war, and there's been talk about how doomed the Orion Union would've been without Starfleet assistance.
Amarki and Apatia are T1.5. It's been noted that the Apatia would be the underdog versus the Cardassians, but that they wouldn't need a miracle to win.

Whereas the Syndicate's conventional forces went down in less than a month when deprived of Cardassian support. And their conventional space forces didn't sortie to fight a single federation task force to protect their all-or-nothing gamble.
 
Amarki and Apatia are T1.5. It's been noted that the Apatia would be the underdog versus the Cardassians, but that they wouldn't need a miracle to win.

Whereas the Syndicate's conventional forces went down in less than a month when deprived of Cardassian support. And their conventional space forces didn't sortie to fight a single federation task force to protect their all-or-nothing gamble.

I'm pretty sure the Amarki on their own are tier 2. Their industry and military are both dwarfed by the apiata's, and their tech is on the same level.
 
Amarki and Apatia are T1.5. It's been noted that the Apatia would be the underdog versus the Cardassians, but that they wouldn't need a miracle to win.

Apiata and Amarki aren't at the same level. If you look at the MWCO report and the ship class stat lines, the Apiata are more than 1.5 times larger than the Amarki. Amarki ships may be a bit more durable for their combat stat, but that's balanced out by Apiata ships being a bit more sciency (by actually having a science ship) and faster. There's a larger gap between Apiata and Amarki than between Amarki and the Orion Union.

Whereas the Syndicate's conventional forces went down in less than a month when deprived of Cardassian support. And their conventional space forces didn't sortie to fight a single federation task force to protect their all-or-nothing gamble.

First, until we see the next MOO report, we don't know how badly we've mauled the Syndicate forces. The Syndicate lost Celos, but they also didn't lose any ships there. The Syndicate still has hidden ground assets in all the medium+ corruption planets. We're still trying to find the rest of the Syndicate space assets, and I'm hoping Nash has good news for us next month.

Second, we've been chipping away at the Syndicates forces, especially the space assets, for years. I haven't kept track since about late 2310, but I think by now we've destroyed/captured about the same strength worth of Union space assets.

Third, ANY member or affiliate fleet would be crushed by Starfleet alone. Once orbital superiority is achieved, the ground battles are pretty much a foregone conclusion, depending on how patient the invading forces are at preventing collateral damage.
 
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What is all this about Tier 1.5 and 2.5 powers? Why not just recalibrate the entire scale to have only whole numbers. It's not like you are capped by to a certain number of tiers.

So something like this:

Tier 1:
Federation
Klingons
Cardassians
Romulans

Tier 2:
Apiata
Seyek
Honiani

Tier 3:
Orions
Sydraxians

Tier 4:
Yrillians
Dawair
Licori

Tier 5:
Gretarians
Risans
Anyone who could be solo'd by an Excelsior.
 
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What is all this about Tier 1.5 and 2.5 powers? Why not just recalibrate the entire scale to have only whole numbers. It's not like you are capped by to a certain number of tiers.

So something like this:

Tier 1:
Federation
Klingons
Cardassians
Romulans

Tier 2:
Apiata
Seyek
Honiani

Tier 3:
Orions
Sydraxians

Tier 4:
Yrillians
Dawair
Licori

Tier 5:
Gretarians
Risans
Anyone who could be solo'd by an Excelsior.

Pretty sure the Yrillians would be tier 3 on that scale, if not higher. And we don't even know how strong the Licori are.
 
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Pretty sure the Yrillians would be tier 3 on that scale, if not higher.

Sure. My point is, none of this half a tier nonsense.

It might be an idea to describe the tiers by how much effort it would take a tier 1 power to defeat them.

Tier 1: Requires total war mobilisation.

Tier 2: Requires a major fleet commitment.

Tier 3: Requires a large task force.

Tier 4: Requires a small task force.

Tier 5: Requires a single explorer or a pair of cruisers.
 
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I don't care so much about the particular numbers, just that they establish a hierarchy. The way I'd lay it out would be:

Orig Federation (Starfleet + orig 4), Romulans, Klingons

Cardassians, Starfleet by itself (though still smaller than Cardassians)

Apiata

Amarki, Caitians, Sydraxians, Rigel (lower C but high S), Seyek (smaller fleet but huge territory)

Most of the other member and affiliate fleets (Humans, Vulcans, Andorians, Tellarites, Honiani, Qloathi, Orions, Indorians, Gaeni), probably includes most other non-affiliated nation fleets (Yrillians, Licori, Ked Paddah, maybe Dawiar, etc.)

Betazoids

Risans, Gretarians

edit: sp
 
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Sure. My point is, none of this half a tier nonsense.

Fair enough.

I think that if we're going to use a tier system for measurement of power, we need to define what the tiers actually mean. Here's a tentative example.

Keep in mind that these are rather crude bundlings of traits. Its entirely possible for a power to, for instance, have tier 2 technology but tier 5 territory, or tier 4 military with a tier 2 economy. Each polity needs to be assessed on a case by case basis.


Tier 5: A minor power that is either new to warp travel, or that stagnated shortly thereafter. Controls only a small handful of star systems, if that. Enough of a resource economy to support 1-2 shipyards only. Technology along the lines of ENT era Earth.
Examples: Risans, Gretarans, Caldonians.

Tier 4: A sector power. Controls a number of star systems in the high single or low double digits. 1-3 shipyards worth of industry. Technology somewhere between Romulan War and TBG levels.
Examples: Sydraxians, Qloathi, most Federation member states.

Tier 3: A regional power whose influence is felt - directly or indirectly - in multiple sectors. 2-5 shipyards worth of industry. Technology ranging from TOS to TBG levels, or slightly above.
Examples: Orions, Apiata, Seyek.

Tier 2: A quadrant-level power that covers multiple sectors and influences many others. 3-10 shipyards worth of industry. Technology ranging from immediately pre-TBG levels on upward.
Examples: Federation, Klingons, Romulans, Cardassians.

Tier 1: A power that more or less dominates an entire quadrant. Industrial capability too intricate to gauge in terms of shipyards, but they can certainly run over 12 of them without breaking a sweat. Technology markedly superior to modern TBG levels.
Examples: Borg, Dominion.

Tier 0: Scope of this power defies the boundaries of space and time as we understand them. Power's technology is incomprehensibly advanced, or it might be post-technological altogether.
Examples: Q.
 
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Yrillians also remain a decent diplo push option to get the government(s) more on our side, and potentially dissuade more pirating of Federation and Gretarians. However, although they're above 100 relations, they're not affiliate, so I have doubts we'd get the 4 diplo push rolls for an affiliate.

We got 4 diplo rolls this time for pushing the Yrillians above 100. Go back and check; there's been a "continuing push" the entire year.
 
Sure. My point is, none of this half a tier nonsense.

It might be an idea to describe the tiers by how much effort it would take a tier 1 power to defeat them.

Tier 1: Requires total war mobilisation.

Tier 2: Requires a major fleet commitment.

Tier 3: Requires a large task force.

Tier 4: Requires a small task force.

Tier 5: Requires a single explorer or a pair of cruisers.

This is probably a more practical system than the one I outlined.

Though it should also include a "Tier 0: can't we all just...get along?" ranking for powers we don't stand a chance against.
 
Captain's Log - 2313.Q1.M3
Captain's Log, USS S'harien, Stardate 25055.6 - Captain Saavik


A distress call has been received from the Ferasan colony of Adshrr, where an outbreak of mind-controlling parasites has been reported. After discovering that we were being sent to another incident involving strange creatures, I asked the acting EC mission director if that was a what humans call jokes.

It seems I am still very bad at jokes, as they were not making one.

After setting course, I have given my first officer the conn. I plan to spend the rest of the journey meditating.

-

Personal Log, Captain Saavik, Stardate 25056.2

Every so often, I find myself considering the Romulan side of my heritage...

-

Sector Commander's Log, Gabriel BZ, Stardate 25056.8 - Rear Admiral Rachel Ainsworth

Construction is continuing apace for the Collie mining stations. Once they are in place, I intend to supplement the Collie station complex with a full Outpost, which will give us a defensible point within the sector. I am beginning my fleet movements, pushing Task Force 1 out towards 14 Camden in preparation for moving to the subsector occupied by the Sydraxians. Ideally, I would like to lure them away from any defensive areas, but if not, I'm going to use High Queen Nerzizza's forces to cover out spinward flank and strike the Sydraxians wherever they may be. I am confident we can get the better of any exchange, and this will force them on the backfoot. Ideally, we make that move midway through the second quarter.

In other news, the USS Somak, a prospector, has headed out to Bean's Star to look for resources. Commodore Revak has sent along the Challorn as escort, while Saratoga and Winterwind manage the delivery convoys headed for the mining project. As we continue to construct, especially further away from our resource hub, we will require more freighters to keep up with the deliveries.

Ah! A report just crossed my desk stating that Somak and Challorn have located a harvestable deposit of materials. We will need to dispatch some ships to collect them.

[Apiata arrive at Collie, Task Force 1 moves towards 2e, Challorn moves coreward with a prospector, locates: 15br, 20sr, which is pending collection]

High Queen Nerzizza
Current Posting: Commander, Apiata Gabriel Fleet
Rule-Abiding: Medium
Aggression: High
Nerve: High
Diplomacy: Low
Politics: Medium

-

Captain's Log, USS Salnas, Stardate 25056.9 - Captain T'Leea

We have been dispatched on a high-intensity warp run from Pyllix to the most distant of the Indorian colony worlds, back towards the middle of the Apinae sector in order to convey a highly volatile medicine. This medicine is notoriously difficult to synthesise with most protein resynthesisers, and is the only compound able to treat a particular Indorian phage that has broken out on the colony.

Unfortunately, while utilising maximum warp for a sprint to limit the effects of a gravitational anomaly, the system was 'red-lined' too far. The resulting blow-out of the warp plasma matrix has compromised structural integrity on the right warp nacelle pylon, and caused casualties within the secondary hull.

[Board of Inquiry to be called for Captain T'Leea and her Engineering Staff]
[Salnas damaged, -5br, -5sr, -1 Enlisted, 3 months repair required, towed to Amarkia Arsenal Berth 2]

[-10pp as Council is especially incensed about the embarrassment in front of a ratifying member]

-

Captain's Log, USS Hawking, Stardate 25057.8 - Captain Bruce Ponting

Hello, Computer, here we are again today, exploring anew. We are off on a little jaunt to the edge of the neutral zone after some anomalous energy readings were picked up from one of the planets there. Captain Jidon and the Svai was picking up something, but had to get a move on, so we're gonna swing by for a look-see.

-

Captain's Log, USS S'harien, Stardate 25059.3

The colonial administration now insists that everything is normal, and that no assistance is further required. At first I was sceptical, but thorough scans revealed no unknown organisms, and all life signs appear to be normal. The explanation for the original distress call is acceptable.

Things appear to be normal but my first officer is insistent that his 'gut' says there is still something wrong. I will beam down and conduct diplomacy. It is the appropriate move, but also should allow my commander to reconnoitre.

-

Captain's Log, USS Cheron, Stardate 25060.1 - Captain T'Mina

The Orion colony world of Bradia put out a request for urgent aid after a series of environmental support systems on the planet began to malfunction. As a result, the crew and I have become acquainted with an ancient artform I belief the Orions call 'built by lowest bidder'.

We Vulcans have a word for illogic that masquerades as logic such as this, but it is not fit for recording into official ship's records.

-

Captain's Log, USS S'harien, Stardate 25060.7

An alarming report from orbit. My chief medical officer is indicating that although there appear to be no signs of any parasites there are anomalies within the biosigns of the colonists. I have instructed her to investigate further, and told my away team to be on alert, and for non-essential personnel to return to the ship.

-

Captain's Log, USS Cheron, Stardate 25060.9

We have repaired the malfunctioning environmental systems, and left them performing more optimally than before the crisis began. Before we could leave, however, the repair team from the installers, Ilyonne & Haas-Coutra Combine, arrived and were most irate that we had tampered with their almost plausible attempts at engineering. This has had the great advantage of allowing their team to come to us for arresting, rather than forcing us to track them down to arrest and hand over to Caitian Frontier Judges for conspiracy to commit fraud and reckless endangerment.

[+3 Impact, one very satisfied Vulcan]

-

Captain's Log, USS S'harien, Stardate 25061.3

One of the officers who returned to the ship went berserk and killed the science officers who returned to the ship with him, as well as the transporter operator. When security began to cordon him down, in what can only be described as an irrational act of madness, he deliberately overloaded his phaser pistol. The damage is severe, but highly localised. I am awaiting full casualty reports.

My chief medical officer became very insistent that I take a communique from her, and with good cause. The transporter records and biofilter matter stream have been revealing. A series of invasive proteins were in the affected crewmember's system, and half of them were scrubbed by the biofilter. The loss of the other half apparently led to the hyper-violent reaction we then saw.

After accessing internal security logs from the colony without their knowledge, my first officer has discovered the truth: the proteins are delivered when a parasite passes through the skin and is absorbed by the host. The parasite causes memory loss, but would also over the course of a year or so drain the victim and eventually by fatal. Now that she knows what she is looking for, the doctor is convinced she can develop a cure.

[+10rp, +10pp, 1 Enlisted, 1 Technician Casualty]

-

Captain's Log, USS Hawking, Stardate 25061.5

Well, that was worth the detour! A piece of preserver technology had been unearthed by a major tectonic realignment on the planet. It wasn't a whole replicator system, but it was a component, and has given us some insight into possible future research.

[Gain +10rp, gain boosts to certain construction research]

-
 
Not a great month. 2 enlisted and one technician killed. At least we broke even on pp, but the CBZ is short an Excelsior at a critical time. Salnas seems to have terrible luck.
 
Ah good, not the blue gill. Really seemed like that's where it was going.

On the downside, looks like we might be having our first court martial conviction soon. The Salnas' captain done goofed.

Preserver replicator is nice. Wonder if it's the same type of artifact the kadeshi tech is based on.
 
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