[X]Base Plan+Civilians.

-[X] Office of Naval Architecture : 2310s Starship Durability
-[X] Weapons Fabrication Division : 2310s Phaser Development
-[X] Generic Team 2 : 2310s Torpedo Development
-[X] Utopia Planitia : Ambassador Project
-[X] 40 Eridani A : 2310s Escort - Science
-[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
-[X] [FBS] Federation Broadcast Service : 2320s LR Comms
-[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
-[X] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems

You need to change this into a proper vote:
[X] Plan Continuity 2313
-[X] Office of Naval Architecture : 2310s Starship Durability
-[X] Weapons Fabrication Division : 2310s Phaser Development
-[X] Generic Team 2 : 2310s Torpedo Development
-[X] Utopia Planitia : Ambassador Project
-[X] 40 Eridani A : 2310s Escort - Science
[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems

(the -[X] lines under Plan Continuity 2313 can be omitted, but they can be kept assuming the Nix doesn't revise Plan Continuity 2313)
 
[x] Plan Continuity 2313
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : 2320s Fleet Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems
[x] [BOOST] Generic Team 3, Daystrom Institute
 
@OneirosTheWriter, I have to ask: No foreign analysis of minor powers, such as the Sydraxi and the Lecarre? The Syndicate, maybe? (The latter two would presumably focus less on ship-to-ship combat and more on countering infiltrators.)
 
[x] Plan Continuity 2313
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : 2320s Fleet Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems
[x] [BOOST] Generic Team 3, Daystrom Institute
 
The problem is that the Borg are shown to have been assimilating species for centuries before they arrive in the Alpha Quadrant and there's no indication the process changed. I think you just have to consider it early episode wonkiness.
There's no indication of what the process was in the first place. Which leaves us either dismissing the early portrayal of the Borg as 'wrong' and the Voyager portrayal as 'right,' or assuming that at least a few things actually changed.

Given that the portrayal of the Borg is widely regarded as having gone downhill in that timeframe, I'm not sure I want to dismiss the Borg's "best" appearances as somehow 'wrong.'

Only flaw with that would be the Borg's lack of an assimilation beam.
Although, it's possible that the control mechanism used to tame the Beast is just too bulky to fit in a particle beam.
Plus, unlike the Biophage, the Borg don't want to assimilate ships and installations by melting them into goo and using the biomass as control systems for the machinery. That's never been their modus operandi; if it was, they'd just build giant supercomputers instead of having their hive mind consist of billions of individual mind-linked drones. "Assimilation" would consist of uploading onto their server farms.

For whatever reason, the Borg actually have a deep rooted belief that there's something important about having specific individuals with recognizable bodies, all of whom are linked together to form the Collective. So while they can make use of the Biophage's ability to rapidly alter physiology, they can't just toss a blob of nanites at a spaceship and take it over in that way. They probably COULD use their assimilation nanites as some sort of 'biological weapon' even in canon, but they generally don't do that aboard ship.

Maybe they're worried about the nanites behaving in unpredicted or uncontrolled ways if they're applied to anything other than specific human(oid) hosts under observation by another drone? That would tie into your speculations about control.

I think the change would be a matter of when and how species were assimilated. Beast derived nanoprobes make assimilation much more efficient, so it gets applied more frequently.

I still prefer the idea of a nightmare Borg/Beast hybrid devouring all it sees.
My entire notion is that this is exactly what we had to deal with already. :D

Then again, maybe it's because I worry that the Flanderization of the Borg in Voyager subverts our perception that they're scary, especially in a game where the Biophage exists as an alternative. The idea that the Borg are what they are because they encountered the Biophage and ate it tends to heighten that in my mind, and re-establishes them as dangerous antagonists.

@OneirosTheWriter, I have to ask: No foreign analysis of minor powers, such as the Sydraxi and the Lecarre? The Syndicate, maybe? (The latter two would presumably focus less on ship-to-ship combat and more on countering infiltrators.)
The big problem with having techs for that is that those opponents may cease to be a threat within 10-20 years, making them less likely to matter. We know the Cardassians are going to be around for a while, we don't know if we'll still be fighting the Sydraxians in ten years' time.
 
[X]Base Plan+Civilians.

-[X] Office of Naval Architecture : 2310s Starship Durability
-[X] Weapons Fabrication Division : 2310s Phaser Development
-[X] Generic Team 2 : 2310s Torpedo Development
-[X] Utopia Planitia : Ambassador Project
-[X] 40 Eridani A : 2310s Escort - Science
-[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
-[X] [FBS] Federation Broadcast Service : 2320s LR Comms
-[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
-[X] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems
 
[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - 2320s Civilian Warp Systems
 
Everything else is fine, but could we boost the Colony Cores either instead or in addition? That will be a huge boost to RP in two years if we do it this year or next, and I would like to see a boost in something a) that won't happen this year, to have documented the total impact a boost has, and b) boosting a high impact team, as in rank 4+, rather than a low one.
 
[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - 2320s Civilian Warp Systems
 
Everything else is fine, but could we boost the Colony Cores either instead or in addition? That will be a huge boost to RP in two years if we do it this year or next, and I would like to see a boost in something a) that won't happen this year, to have documented the total impact a boost has, and b) boosting a high impact team, as in rank 4+, rather than a low one.
That's one of the boosts nix recommended, the other being the hospital ship team.

It might also be worth boosting Andorian Academy for Shield Regen this turn.
 
My entire notion is that this is exactly what we had to deal with already. :D

To clarify, I got that. I just failed to properly address it in my statement.

I still prefer the idea a nightmare Borg/Beast hybrid devouring all it sees whose aesthetics are balanced to slightly favor those of the Beast.

Then again, maybe it's because I worry that the Flanderization of the Borg in Voyager subverts our perception that they're scary, especially in a game where the Biophage exists as an alternative. The idea that the Borg are what they are because they encountered the Biophage and ate it tends to heighten that in my mind, and re-establishes them as dangerous antagonists.

Huh. Hadn't thought of it that way. How do you feel about both at once?
A Borg-Beast (as seen in Voyager) and a Beast-Borg (Borg cubes covered/filled with Beast style meat moss and protean drones) duking it out with each other.

EDIT: I find the idea of the Collective being trapped and screaming to be disturbing.
 
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Civilian Warp Engineering and Fusion Power are the two big items in propulsion. We want them both, badly.

I think it's overall faster to send the Apatia team at fusion power if we want both ASAP. Here me out. Yoyodyne will be available in 2-3 turns. Yoyodyne is about to hit hit level five.

Before factoring in inspiration, Yoyodyne needs 5 turns to finish either tech, the Grand Hive needs 10. Which means we get the one we use the Apatia on second. Inspiration bonuses add enough randomness I can't really call it, but they benefit fusion power a lot more.
 
Good thing that Propulsion was in a task anyway, the options changed rather radically since I made the plan. I affirm that both Fusion Power and Civilan Warp Systems are reasonable options, and probably the best ones available. Though note that completing 2320s Civilian Warp Systems will take 8 years without boost (can likely be accelerated by one year with 2 boosts), so it won't do anything for the current freighter crisis (should be resolved by then).

[X] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute
 
Good thing that Propulsion was in a task anyway, the options changed rather radically since I made the plan. I affirm that both Fusion Power and Civilan Warp Systems are reasonable options, and probably the best ones available. Though note that completing 2320s Civilian Warp Systems will take 8 years without boost (can likely be accelerated by one year with 2 boosts), so it won't do anything for the current freighter crisis (should be resolved by then).

[X] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute
Right. Grand Hive is skill 3. Civilian Freight comes in about the same time as sending Yoyodyne at it, not later. But with probable subtech specific benefits for Fusion power sending the grand hive at the tech that has a 1/3 chance of benefits at two years and a 19/27 chance of benefits in three seems a no-brainer.
 
[X] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute
 
[x] Base Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[x] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
[x] [PROPULSION] Intazzi Team - 2320s Civilian Warp Systems
 
[X] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute
 
[X] Plan Continuity 2313 Cored

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] Daystorm Institute, 2330s Colony Cores
 
You need to change this into a proper vote:
[X] Plan Continuity 2313
-[X] Office of Naval Architecture : 2310s Starship Durability
-[X] Weapons Fabrication Division : 2310s Phaser Development
-[X] Generic Team 2 : 2310s Torpedo Development
-[X] Utopia Planitia : Ambassador Project
-[X] 40 Eridani A : 2310s Escort - Science
[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems

(the -[X] lines under Plan Continuity 2313 can be omitted, but they can be kept assuming the Nix doesn't revise Plan Continuity 2313)
tell you what, I'll send you all my future plans for proofing, okay, because I do not understand the rules of valid votes.
 
tell you what, I'll send you all my future plans for proofing, okay, because I do not understand the rules of valid votes.
It's not so much that your vote was invalid but that it's useless unless your entire plan wins outright, and that you could vote for essentially the same thing without that issue.
 
It's not so much that your vote was invalid but that it's useless unless your entire plan wins outright, and that you could vote for essentially the same thing without that issue.
But isn't that true of any Plan vote? I mean, I've got a different plan than you, so they should be accounted differently-nobody seems to disagree about broad principles here, so any plan will only vary from another by tiny tiny degrees.
 
But isn't that true of any Plan vote? I mean, I've got a different plan than you, so they should be accounted differently-nobody seems to disagree about broad principles here, so any plan will only vary from another by tiny tiny degrees.
Well, yes, but you included everything that was part of the plan itself in your plan as well. The task votes are counted separately. That's the point of it, factor out the most likely to be controversial issues into a separate vote so there need not be a bunch of different plans with different combinations of them and people need not resort to tactical voting to get 3 of the 5 things they want or whatever. Also saves people from needing to compare plans that are mostly the same and figure out where they actually differ.
 
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[X] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[X] [FBS] Federation Broadcast Service : Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute
 
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