@OneirosTheWriter - Three issues I noticed:

1) We still seem to be doing the whole "only two ships attack until one is destroyed at which point the next on that side tags in" thing. I think you said that for this particular battle that was on purpose but I can't remember so I wanted to double check.

2) Way of the Elephant never actually gets applied. It says it does here:
Turn 133 - Ship Ladrirri is firing upon Ship USS Sarek
Damage roll - Hitpower 1.30 vs Shields 70.00
Ship USS Sarek Shields reduced to 68.70
Federation Fleet is now applying Way of the Elephant modifier.
Apiata Fleet is now applying Way of the Bee modifier.
Turn 134 - Ship Ladrirri is firing upon Ship USS Sarek
Damage roll - Hitpower 0.95 vs Shields 68.70
Ship USS Sarek Shields reduced to 67.75
However Sarek has 68.70 Shield before it activates and 68.70 Shield after when as per:
25 / 25 Rapid Shield Roll (+1 Shield when Outnumbered 2:1 or more)
it should go up to 78.70 Shield.

3) The Sarek is listed as having:
USS Sarek - Combat 8.00/8, Shield 65.63/70, Hull 60.00/60 - Crew 6-5-5/6-5-5 - Ships killed: 2 - Status:
which should mean it has C8 H6 L7 but on the front page it's listed as:
USS Sarek, Excelsior-class, Veteran, C8 S8 H7 L7 P8 D6
so one of these Hull figures is wrong.



Edit: Turns out the newly updated log fixed issues 1 and 2. Though I'm not sure if 2 has actually been fixed since Way of the Elephant was never triggered in this version.
 
Last edited:
I'm really hoping that this skirmish doesn't mean war.

Hopefully it shows the Cardassians that we are totally willing to fight and actually lowers their overall desire for war now because Kumari put them on notice that we aren't going to roll over.

*crosses fingers*

;_;
We've blown up their capital ships without war before. It probably won't be war.
 
1) We still seem to be doing the whole "only two ships attack until one is destroyed at which point the next on that side tags in" thing. I think you said that for this particular battle that was on purpose but I can't remember so I wanted to double check.
As long as the it is the Stinger (the Ladrirri) that is doing the attacking, and then the Little Queenship steps in, then that's exactly according to Apiata Doctrine. I fixed up some stuff on the Federation side that was causing a disparity.

so one of these Hull figures is wrong.
Sarek has a special hull bonus that it picked up from a mission, which I have not yet included.
 
As long as the it is the Stinger (the Ladrirri) that is doing the attacking, and then the Little Queenship steps in, then that's exactly according to Apiata Doctrine. I fixed up some stuff on the Federation side that was causing a disparity.
That was on the original version; new version has fixed it so it's not a problem anymore.

You should probably check that Way of the Elephant triggers correctly through since it was never triggered in this new combat log.

Sarek has a special hull bonus that it picked up from a mission, which I have not yet included.
Right! I imagine if you are just using "Ship Type" + "Experience Level" adding in custom ship bonuses like that would require more time.
 
Looks fairly good to me, both federation ships are doing damage and taking it so it's not actually a duel. Unless there's something wrong in the damage output or hit rate of either side, I'd say this looks fine.

Edit: Plus the Adrizzita (little queenship) is in fact shot at before the Ladrirri (stinger) is destroyed so it's not like the Apiata doctrine is perfect either.
 
Last edited:
@OneirosTheWriter I take it bonuses, such as foreign analysis, our doctrine and the combat bonus from comms in fleet battles are not included yet? Also is it still combat ratio that determines chance of which side is shooting?
 
There is a random number of turns required to escape, brought down by higher Defence scores.

The major obstacle is that neither ship had any intention of sticking around to take hull damage.

I may introduce a mechanic in future to knock out warp drives and prevent attempts at escape but for the moment, no.
It may be necessary to sanity check the bounds of that escape roll so that ship destruction is possible under unlucky circumstances. Or impose something to penalize it if the opposing ROE says destroy ships.
 
Omake - A Brave New World - Ato
A Brave World

The rain hammered onto the duracrete roadway like a million hammers beating a forging into shape. Hunched over figures hurried between the doorways of the towering buildings, darting in and out of doorways with government issue plasticoats held tight against their bodies. No one lingered outside for long, the alkaline bite from the falling water, and the roving patrols of Public Security troopers saw to that.

Takar looked at the jagged skyline, a dark smear below clouds the colour of dull iron, punctured at regular intervals by soaring hab blocks. The occasional spark of sheet lightning, discharging in the smoke plumes, illuminated the buildings below. Further in the distance crouched the super massive hulk of the electro-plasma condensing plant, dominating his view. A peverse temple of domed tanks and tangled pipes that loomed over the city, poised to devour it like one of the monsters from the old myths that Nana told the children when she was sure no one listened.
Takar had enjoyed those tales once, full of great heroes who valiantly defeated terrible foes, and adventured across green lands of plenty and promise, under a bright clear sun. But now Takar new the truth. There was no sun in Gaalrik city.

He adjusted his mask, and slipped down from his perch on the half-finished facade of a new hab complex, deftly landing upon one of the workways that surrounded the building like cage. The rain washed most of the ash and soot out of the air, but it was tinged with enough pyproducts from the plant that getting it into your lungs was still a quick ticket to the medical district. And everyone knew what happend to those who got lung rot. Everyone knew, but no one said.
The walkway rattled softly under each step as he padded across it's rough courrugated surface, over to the series of ladders that would lead him down to the street. Reaching the ground Takar paused to observe and listen, making sure that one had seen his descent. The synthcloth bundled package nestled in his bag, weighed heavily. Comforting, but also dangerous, like a hot coal held in the hand for too long. He carefully pushed it though the hole in the worksite fence, and into the grime littered alley beyond, avoiding the jagged ends of the corroded link panel, before squeezing himself though as well. He suppressed a grunt of pain as one scored a thin graze on the scales of his neck, even though it failed to cut the tough outer coating of his plasticoat.

Pain was fleeting. Only deeds matter.

The mantra that he had recited countless thousands times as a child rose to his mind, as he scooped up the bag and hurried out of the alley, becoming just another dark shape on streets of the city. The school instructors had been strict, uncompromising. Their lessons reinforced with harsh punishment, to pre-empt failure, and harsher still to correct it. Takar had learned well at their hands.
Often they had shown the children pictures of the glittering Capital, filled with beautiful buildings and pristine parks. They spoke of how this wonderment was achieved, words of duty, family and order. Takar knew the truth.

He ducked though a side street, and was about to cross the the next road, when he froze and ducked back behind a waste container. The pulsating red of a Public Security vehicle's lights illuminated the next intersection, the judicators patrolling on foot along side it bathed in a crimson glow that made them look like apparitions from another world. He hid as they passed, willing his heart to to stop racing, barely even letting himself breathe until they had disappeared from view.
Getting caught would mean failure. He could not fail, not now.

They left, and Takar continued his journey.

The district plaza was lit by a gigantic holoscreen mounted to the side of the local adminstration bloc. Here there were more people, citizens lining up at the dispensaries for their daily rations, or sitting out of the rain beneath sheltered awnings. The holoscreen itself showed images of a far off world. Aliens fighting aliens in an alien city. The voice told the citizens of the alien degeneracy, of how they had forsaken duty, destroyed family and forgotton tradition. How it had lead them to ruin. It exhorted citizens to obey the state, to do their duty. To preserve the way of life for all.
Takar did not linger, he did not watch the screen as others did, he did not listen to the Voice.


He had walked for hours in the gloom of the city, he couldn't take the bus, the scanners might see inside the package, and then it would be over. And so he walked. When the scheduled blackout came, he navigated by the dim glow of the phsopherecent strips on the orad and buildings. He had dodged out of the way of the heavy transporters, as their passing heaved great waves of grey water out of the gutters and onto the sidewalk. He saw the gang signs etched into the walls, and slipped past the theives and muggers looking to steal from the unwary.
Finally he came to the other side of the city, a district where the buildings were older and more worn. It was populated by the poor and jobless, those who survived only on the government basic income, who provided no value to society. Trash was piled up against the side of buildings, and feral animals darted amid the shadows.

Takar came to the agreed upon place, a shaded alley opposite a neon festooned bar. People waited there for him. Three toughs leant up against a wall, the slanted roof above them keeping off the rain. A fourth man paced , his eyes darting suspiously from place to place. When they saw him all four tensed, hands moving to bulges within thick coats. The fourth man, he liked people to call him Obron, recognized Takar and waved a hand for peace.

"You got something for me runt?" He said. Looking greedily at Takar's bag.

Takar nodded and swung it off his shoulder, unwrapping the synthcloth within to reveal his prize. Obron's eyes glittered.

"Where did you get it?" He asked his suspicion still present.

"The hab project in the twelth district, no one saw me." Answered Takar. He picked up the item and stroked the trigger with his finger.

The mechanical purr of the thermal impact driver filled the alley, and steam rose from where rain touched the tool bit. It was an expensive machine, from a dedicated fabricator, worth a lot on the street. For a somone from a poor district it could mean food for months, medicine for sick sisters, or enough Kanar to forget the pain of living.
But for the right person, and given to the right people it was an opportunity, a way up.

Obron smiled, and patted Takar on the shoulder. Suddenly all friendly.

"You did good kid." He took the tool from Takar's grasp and wrapped it back in the synth cloth. Passing it off to one of the toughs. "Now let's go see the boss, I'm thinking she has all kind's of special jobs for someone of your talents."

Takar nodded, and let them men lead him on though the decrepit back alleys of the district. The toughs took up position ahead and behind always looking for signs of trouble. As they passed men and women shied away and hurried in doors, unwilling to risk the ire of the local gang. All the while Obron chattered about how Takar had made the right decision, and a bright new future lay ahead of him. Takar nodded at the appropriate points, but stayed silent. He knew the truth.
Quickly they came to the back room of a dingy street restaurant. More toughs waited there, and an old woman. She sat at a table, well fed, wearing good clothes, with expensive jewlry on her fingers. She smiled at Takar.

"I have heard good things about you young man." Her voice was smooth and maternal. "Let us see if they are true."

She looked to Obron, who looked to his tough. The thermal impact hammer was produced. She smiled and extended a ring encrusted hand towards him.

"Welcome to the family Takar." Takar didn't move.

The toughs frowned, a twitch of anger flicked onto the woman's face. The rules were clear, disrespect had to be punished. One of them men moved to strike Takar, to remind him of his place. The disruptor bolt caught him square in the chest. The other gangers had little chance to register anything but dumb suprise, as the next volley took them as well.
Takar stood alone among the cooling bodies.


Heavy boots crunched though the broken shop, and a firm hand landed on his shoulder.

"Citizen Takar Hedan?" The voice was rough and gravelly.

He nodded mutely, eyes fixed on the wisps of steam that curled up from Obron's corpse.

"You have done well. These scum will undermine the state no longer."

Takar looked up and saw the judicator's face, half obscured by the mirrored helmet. The man's mouth was scarred, and turned down in a hard set grimace. As if the whole world perpetually dissapointed him. Around them other trooper, clad in their rigid jet black armour, secured the rest of the building.

"I am Judicator Jured. Your duty has done your family proud. Cardassia is grateful for your service."

Takar smiled, and nodded. He knew the truth.


He knew that all their words were just as much myths as Nana's tales. The truth was power.
Only those that possesed power could matter. Could be remembered. Everyone else was like the rain, here then gone, recycled back into the great machine of the world.

Takar would not be forgotton, he would not let his family be forgotton.

He would take everything.
 
Last edited:
@Simon_Jester

Hey boss, been reading through the omake archives, and found your Five Years In Review meta review of Star Trek: To Boldly Go.

Reading it then, the speculation about how the Orion Syndicate stuff would play out, as well as how everyone thought Sulu would become Admiral of Starfleet, I have to ask.

Is there any hope of a meta review of how this entire season spiraled off into its current form and how what is apparently the season finale is going to play out?

Because your meta review was amazing to read, and I'd love to see it back again.
Aww, thanks!

My preference is to not start a review until I'm sure the "season" is actually over. In my headcanon, each season spans about two years of game time, more if there's a long period of 'sameness' in the game, less if drama demands it. The Lironh bombings and their aftermath are probably the runup to the season finale, but the events of the current crisis would actually BE the season finale, and I don't want to try and write reviews for something that hasn't happened yet.

By the way, I'm putting out casting calls for Maryam Ajam, Valentina Sousa, and maybe Straak. :D Looking for people who were about the right age in 2007, although Straak can be cast as just about any adult age. Ajam's been on the series since the beginning, though, so her actress was almost certainly born before 1975. And Sousa is, obviously, a woman of mature years. Does anyone know any Latina actresses born in the '50s or '60s they'd like to nominate?

I'd say TBG ended up doing a movie or miniseries spinoff about the Orion Civil War. The show may or may not still be running.
I actually like the idea of To Boldly Go being a Star Trek IP that evolves into a long-running series with a rotating cast a la Doctor Who. The only problem I haven't solved is that we're probably going to need to recast some people as time goes on, or reduce them to cameo appearances.

[I know it may be financially impossible to produce a TV show that works the way I describe, but I'm having too much fun to care]
 
Last edited:
I have a terrible urge to cast Benjamin Bratt as Straak.

This would probably take him off E-Ring, which I've never heard of before, and Love In A Time of Cholera, which was entirely forgettable. (Though if this interferes with his run as Rey Curtis on L&O then I'll...well I'll probably forget it and find somebody else because you will pry the Lennie Briscoe Years from my cold, dead fingers.)
 
In my portrayal, To Boldly Go is the alternate-universal timeline counterpart for Enterprise,with Season One starting in fall of 2001. The wrapup to Season Six (where we are now) occurs in early 2007. Straak doesn't become a regular character until the changeover in five year mission captains in mid-Season Three, so he wouldn't be involved in the shooting of TBG until 2003, roughly three to four years after his participation in Law and Order ran down.

Well, I mean, this whole Orion Syndicate arc kicked in because the writers were trying to hold off the Cardassian War for another season for ratings bait. Then one of them had an idea, took that idea to the script lead and director, and they ran way the hell away with it.

A few episodes of the Anti-Syndicate Task Force, a few episodes of diplomacy, an episode or two of Bajor and how it's been taken by the Cardassians.

Then, during the first episode of the season finale, an Amarkian inspector in Leronh opens a shipment casing just before it enters the courthouse. He has time to scream before the bomb goes off. Nuclear terrorism has been the greatest fear of the modern age since the possibility actually became probably instead of merely theoretical. And the Capitol City of Amarki just got Nuked in an act of terrorism while simultaneously an entire planet declares Independence, denouncing the Federation and Orion Union while seeking a connection with the Cardassians.

Episode Two would be the deceleration in the Senate, the assault on Celos, and the Cardassian Ship arriving to negotiate. Episode three would be the resolution of the conflict, the tidings of what's to come, and some other stuff that hasn't happened yet.

Thoughts?

Edit: oh. Oh boy. Season 7. Shit Gets Real.
Since it's chronologically still 2312, I was planning to use these incidents as the wrap-up to Season Six, which focused heavily on the anti-Syndicate campaign (as alluded to in the review). What the next season will focus on, I don't know. I don't think that their artistic focus being on the anti-terrorism campaign against the Syndicate will remain tenable for a whole 'nother season, given that it's been going on since Season Five.

Obsidian Order is currently in ascendance, it's likely that withdrawing because you're not interested in a futile battle gets you shot.
Also, Kumari is faster than a Jaldun anyway.

Well, atleast we know war is as good as imminent now. No more uncertainty.
I dunno. The Cardassians pulled stuff like this with us several times back around the time of first contact, only stopping when Nash had a freakish temporal vortex of luck and blew away one of their battlecruisers at 33 Fujit. It didn't lead to war.

Hm, the Karnack, that's the one that tried to ambush the Enterprise with the Lorgot. Not surprising it'd end up in a skirmish.
A Certain Tall Blonde: "I know, right? You go girl! Show 'em who's boss! Woohoo!"

Err.. given the small amount of damage that occurs each time we scored damage, it seems impossible for the Kumari to have ever destroyed the Karnack even if the they hit every single shot. Unless there's a chance to prevent retreat somewhere in there?
Review the spoilered part of the logs. Each ship hit the other over twenty times. Karnack inflicted about 43 points of damage (enough to chew most of the way through a Green Excelsior's shields). Kumari inflicted about 57 (enough to knock down a Jaldun's shields entirely and inflict noticeable hull damage). It looks like both sides have some shield recharge going on, but not enough to overcome the other side's DPS entirely.
 
Last edited:
By the way, I'm putting out casting calls for Maryam Ajam, Valentina Sousa, and maybe Straak. :D Looking for people who were about the right age in 2007, although Straak can be cast as just about any adult age. Ajam's been on the series since the beginning, though, so her actress was almost certainly born before 1975. And Sousa is, obviously, a woman of mature years. Does anyone know any Latina actresses born in the '50s or '60s they'd like to nominate?

One of the most recent game posts notes that Straak is quite short (for a Vulcan anyway). Personally I've always envisioned him as having african-american skin tones like Tuvok.

It looks like both sides have some shield recharge going on, but not enough to overcome the other side's DPS entirely.

Interesting to see what happens when our shield regeneration technology research concludes. We've been eyeing that as a real game-changer from the beginning of the quest, and it might help shift the balance even more to high-Shield ships. 2 more years, or potentially just 1 year with a boost.
 
Review the spoilered part of the logs. Each ship hit the other over twenty times. Karnack inflicted about 43 points of damage (enough to chew most of the way through a Green Excelsior's shields). Kumari inflicted about 57 (enough to knock down a Jaldun's shields entirely and inflict noticeable hull damage). It looks like both sides have some shield recharge going on, but not enough to overcome the other side's DPS entirely.

The log I was quoting showed the Jaldun only needed 5 turns to retreat and the Kumari can't inflict more than 30 damage in that time frame. A Jaldun has 40 Hull. So, I questioned that and Oneiros stated that the timer was random.
 
Hm, that seems a little backwards, engage aggressively but don't kill them? Honestly I took that more as "whenever you get the chance, engage them with the intent to destroy but only do so in space we've claimed", give or take.
The idea is "scare the crap out of them and make them realize that their ships can actually get killed trying to harass us." This level of skirmishing isn't going to do much damage to their actual war effort, in the event of war. But if it convinces them we're not afraid of a fight, are prepared to take risks with our ships, and that our ships can take their ships... it may prevent a war.

If its going to be war than we need to increase starship production somehow. And the Sydraxians dealt with. The Syndicate is no longer an issue since we are almost done eradicating them.
No we're not. They can absorb 800 Impact while remaining a threatening force in Orion space, and so far we've only inflicted, oh... 300 plus or minus fifty or so. Tops. We 're almost done suppressing the revolt on Celos, but that is a very different thing.

Also, there really is not much we can do to accelerate starship production right now. We've already got accelerated production courtesy of V. Adm. Patricia Chen's industry bonus, we're literally building ships so fast we're likely to run out of redshirts to put in them some time later in the decade. DURING a war we might be able to get ships built faster (say, by ordering round-the-clock work at shipyards or something), but that would require us to declare a state of emergency (in other words, Admiral Sousa would have to assume dictatorial pretty darn extreme powers to control dramatically affect the Federation economy during a time of major crisis).

I'm still performing some fine-tuning and bugfixing, but here's an example where a ship couldn't bug out in time. With the Jaldun a lot of it has to do with having a beefy hull and good defence value.
I actually like the idea that Jalduns, by virtue of being relatively sturdy, bulky ships, have a good chance of surviving to get their crews home even if they lack the sheer firepower of an Excelsior. Have them be sort of like the B-17s of starships. Also it makes the war more challenging for us, because we can't just overpower their ships once and have them all get annihilated.

The first Apiata/Sarek battle you portrayed looks interesting. The obvious bugs and balance problems we saw in the previous encounter have clearly been fixed. That said, I think maybe the queenships need to start preparing to warp out a bit sooner. For a normal starship, "retreat at 50% hull" is okay, but Apiata designs rely on shields so heavily that by the time a ship has taken 50% hull damage, it's on the brink of death.

The log I was quoting showed the Jaldun only needed 5 turns to retreat and the Kumari can't inflict more than 30 damage in that time frame. A Jaldun has 40 Hull. So, I questioned that and Oneiros stated that the timer was random.
OHHH. I understand what you're getting at now.

Well, the thing to remember is that knocking a ship out of commission with hull damage IS a victory. Damaged ships tend to need several months to repair at dedicated facilities before they're fit for combat again. In that time, you have a pretty good chance of carrying forward and seizing the fixed locations (space stations, shipyards, planets) those ships were defending. Your raiding ships may have a good chance of hitting the damaged ship while it's still helpless and undergoing repairs, and blowing it out of space, too.

Now, don't get me wrong, I'm in favor of there being a realistic chance at ships getting destroyed in a battle. But I'm totally in favor of the idea that battles don't automatically always proceed to mutual destruction on both sides.
 
Last edited:
Looking at what he's got pencilled in for the ship design sheet (noting that we do NOT have to stick to this plan, and that it becomes completely irrelevant if a war breaks out and war mobilization changes the basic rules of the shipbuilding 'game')...

We reach a point of "our reserves run low" as soon as early 2314, during which time we have to crew four Excelsiors within the space of less than six months- one slated for the Explorer Corps coming out of Vulcan, one coming out of Andor, and two at Utopia Planitia, all of which come out of the yard in early 2315.

We start really feeling the bite in late 2315, when crew deducts for the first wave of mass-produced Renaissances (due to complete at the end of 2316Q2).
 
Also, there really is not much we can do to accelerate starship production right now. We've already got accelerated production courtesy of V. Adm. Patricia Chen's industry bonus, we're literally building ships so fast we're likely to run out of redshirts to put in them some time later in the decade. DURING a war we might be able to get ships built faster (say, by ordering round-the-clock work at shipyards or something), but that would require us to declare a state of emergency (in other words, Admiral Sousa would have to assume dictatorial powers to control the Federation economy during a time of major crisis).

@Simon_Jester you really ought to go back and read the Biophage turns again so you'll stop throwing around the term 'dictatorial powers'. I think you're confusing a lot of people who haven't read that part of the quest in a while and might actually think what you're saying is true.

Several times it's made clear that Kahurangi is reporting to an Emergency Committee of the Federation Council, not giving orders all on her own. When people and ships are requisitioned, it's done by those with the ability to execute diplomatic tasks, indicating that they are going to the holders of those resources and explaining 'we please need this'. Starfleet is able to command a far greater share of the Federation's resources in a State of Emergency and do things that would ordinarily be impossible, but to describe it as 'dictatorial powers' is rather misleading.

If a State of Emergency were declared Admiral Sousa would not have dictatorial powers and she would not 'control the Federation economy'.

@Briefvoice when is the projected point at which we estimate Crew costs become our primary bottleneck? I want to say I remember it being around 2317 or so.

Let me put it this way. The last time I see SR being a big concern is 2315, as I anticipate we will be trying to start the Ambassador prototype then while also starting some Renaissances and Excelsiors. After that crew shortages become a much more significant issue. Mind you, that's not taking into account what Orion membership might do for us.
 
@Simon_Jester you really ought to go back and read the Biophage turns again so you'll stop throwing around the term 'dictatorial powers'. I think you're confusing a lot of people who haven't read that part of the quest in a while and might actually think what you're saying is true.
My apologies; I had fallen victim to a similar process myself.

I've done strikethrough edits on my last couple of posts, though at this time I am not going back to do the same on posts from earlier this week or prior to that.
 
Last edited:
The idea is "scare the crap out of them and make them realize that their ships can actually get killed trying to harass us." This level of skirmishing isn't going to do much damage to their actual war effort, in the event of war. But if it convinces them we're not afraid of a fight, are prepared to take risks with our ships, and that our ships can take their ships... it may prevent a war.

Oh I know, I would just prefer the idea to be that if one of our ships has one of theirs on the ropes, we don't just let them retreat if we can manage it. No need to pursue them after that of course.

Well, the thing to remember is that knocking a ship out of commission with hull damage IS a victory. Damaged ships tend to need several months to repair at dedicated facilities before they're fit for combat again. In that time, you have a pretty good chance of carrying forward and seizing the fixed locations (space stations, shipyards, planets) those ships were defending. Your raiding ships may have a good chance of hitting the damaged ship while it's still helpless and undergoing repairs, and blowing it out of space, too.

True but a destroyed ship is even better. Anyway, we'll see how it plays out, if of course the war doesn't start right now.

Now, don't get me wrong, I'm in favor of there being a realistic chance at ships getting destroyed in a battle. But I'm totally in favor of the idea that battles don't automatically always proceed to mutual destruction on both sides.

I agree. If it had been the other way around and the Jaldun had needed something like 30 turns to retreat I would have been raising that as the problem.
 
I was going to say at some point: the only person who is granted anything approaching dictatorial powers during a crisis is probably the President as Commander In Chief and keeping with how things are historically done.
 
Oh I know, I would just prefer the idea to be that if one of our ships has one of theirs on the ropes, we don't just let them retreat if we can manage it. No need to pursue them after that of course.

That's a bit bloodthirsty. those ships have a lot of people on them, most of whom are just soldiers who happen to be loyal to a power we are at odds with.
 
There are precedents for "temporary dictatorship in time of crisis," and this is usually NOT a position automatically handed over to the head of state. The US is pretty unusual in this regard, actually, and "commander in chief" is a military rank that I suspect the president only receives on account of how when the Constitution was written everyone considered George Washington to be the most likely candidate to run the army.

Oh I know, I would just prefer the idea to be that if one of our ships has one of theirs on the ropes, we don't just let them retreat if we can manage it. No need to pursue them after that of course.
That makes sense in the event of war. In this context, not so much. We want a few Cardassian ships running home with their tails between their legs, telling stories of how Federation vessels came after them and beat the dilithium out of them. Furthermore, if there's any chance of avoiding a "no prisoners no survivors" mindset on the Cardassian front, I'd like to avoid that outcome, if reasonably possible.

Remember, we're not doing this just to get a greater numerical advantage in the event of war by destroying a couple of Cardassian ships. The objective is not purely a tactical one like that.

We're doing it in pursuit of a strategic objective: force the Cardassians to refrain from risky, provocative raiding against the Federation and its affiliates, and to convince the key decision-makers of the Cardassian state that the Federation is indeed prepared to go to war with the Cardassian Union.

We aren't much more likely to succeed in those goals by blowing up Cardassian ships than we are to succeed by metaphorically carving our initials into their hulls and sending them scampering away at Warp Factor Lots.
 
Back
Top