I'd suggest having the smaller UETF move to replace SFTF1 over Freedom-keep our ops there covered, and group our convoys into bigger formations under the Andorians-more inconvenient, yeah, but we can probably do that. Otherwise, this looks fine to me, though I'm a bit nervous about taking our diplomatic pressure off the Sydraxians-if we can make their support for Cardassia and the war flag now, the Cardassians might think twice. I was drawing up a nearly identical plan to your options here, we really need to roll the dice on Avoiding War and getting things in order.[X][SOE] Do not request a State of Emergency
[X][SFTF1] Support Operations on Celos
[X][STFT2] Hunt and Destroy Syndicate Space forces
[X][UETF] Escort shipping
[X][ATF] Escort shipping
[X][CBZ] Skirmish with Cardassian ships
[X][SBZ] Focus on defence of Starbase 8 at Vega
[X][DIPLO] Request the Indorians send their forces to Starbase 9 at Lapycorias
My apologies. As you may guess, it took me some time to write up that entire explanation post. Oneiros ninjaed me, will go back and address that shortly.
Guys, if the Cardassians guarantee Celosian independence, but then do not invade our space to help the Celosians, that is like the best thing that could possibly happen to us. We would LOVE IT if they do that. Or if their helpful Cardassian task force is turned away at the border by our own forces.[ ][SOE] Arrange for an SoE immediately following a Cardassian guarantee for Celos
Seems like a no-brainer. As far as I'm concerned a Cardassian guarantee for Celos is a Cardassian declaration of war anyway, because inasmuch as we accept the Celos "government" as a thing that exists we're already at war with them. Cardassia doing this is them declaring "Oh, yeah, that just defensive war you're fighting? If you don't unilaterally end it on the agressor's terms it's war". So I don't see "will cause war if Cardassia guarantees Celos" as a actually being a downside.
Nonono.[ ][SFTF2] Conduct blockade at Celos
Seems obvious. Lock down Celos, force Syndicate space assets to engage multiple battleships* if they want to be useful.
No other obvious ones to me.
EXACTLY. The only way this can possibly work out for the Cardassians is if they guarantee for Celos, then successfully jump our frontier forces while we're preoccupied dealing with the mess in Orion space before we can suppress the uprising on Celos. Their support for Celos isn't a war objective, it's an expendable distraction.Given that the Cardassians haven't opened diplomatic channels at all, does a guarantee for Celos actually mean anything? There's essentially no way they can enforce it, and when they inevitably fail their own client states will feel that much less secure with their protection.
That's why I'm proposing to send Task Force One to protect Celos. It has some pretty good ships that are probably individually as good or better than the Syndicate ships, but that we we don't divert our mission from offensively going after the Syndicate if they DON'T try to fight a pitched battle.I don't see any point in search and destroy orders. The Syndicate fleet HAS to come to Celos, they've staked everything on that incident, and if they let us park the Amarki fleet in orbit and deploy the Aeroknights uncontested that's game for that incident. The Sydicate has always had a hard time fighting the Aerocommandos, with Amarki reinforcements and heavy orbital support they'll get cut to shreds in a standup fight, and going to ground is a lose condition.
Hence they HAVE to try and contest the Amarki battle fleet, and they almost certainly haven't the forces for that.
Which is why I'm voting for the CBZ fleet to skirmish with the Cardassians. If the Gabriel Zone fleet were available I'd be having them do the same thing.In re the CBZ I'm not sure if the Cardassians would take a defensive posture as a sign of weakness.
That is arguably TOO MUCH strength, the Syndicate can't take that and they know it. They haven't even been willing to launch a naval attack on Task Force One in the past, even when it was weaker than it is today. The Syndicate war fleet is effectively a guerilla force, and they're led by pirate-type figures whose ships are their livelihoods, not by national government leaders who are prepared to expend ships for the sake of national objectives.Also, if we commit both Task Forces one and Two to Celos ops, then the Syndicate assaulting the two task forces is our best case scenario. They've not a prayer of being able to take that much firepower, especially with massed fleet movements also drawing the UE and Andorian task forces. That's 50-odd points of combat strength.
Just TF 2 should be enough to break the syndicate fleet if they attack.
EXACTLY. The only way this can possibly work out for the Cardassians is if they guarantee for Celos, then successfully jump our frontier forces while we're preoccupied dealing with the mess in Orion space before we can suppress the uprising on Celos. Their support for Celos isn't a war objective, it's an expendable distraction.
[ @pheonix89, thanks for what you said to me a minute ago. This is edited in to indicate I hear you- I can only respond and type so fast and all-of-youse are getting ahead of me.]
That's why I'm proposing to send Task Force One to protect Celos. It has some pretty good ships that are probably individually as good or better than the Syndicate ships, but that we we don't divert our mission from offensively going after the Syndicate if they DON'T try to fight a pitched battle.
Which is why I'm voting for the CBZ fleet to skirmish with the Cardassians. If the Gabriel Zone fleet were available I'd be having them do the same thing.
That is arguably TOO MUCH strength, the Syndicate can't take that and they know it. They haven't even been willing to launch a naval attack on Task Force One in the past, even when it was weaker than it is today. The Syndicate war fleet is effectively a guerilla force, and they're led by pirate-type figures whose ships are their livelihoods, not by national government leaders who are prepared to expend ships for the sake of national objectives.
They will just not fight if the alternative is getting wiped out, or they'll continue to harass our logistics and try to pick fights with whatever Orion Union naval units they think they can take.
That's why we're going to need to keep Task Force Two moving around out there, somewhere that the Syndicate can't simply stay away from and avoid a battle.
The ATF has been doing an excellent job hunting, or at least in deterring the Syndicate ships from doing anything, so I'd much rather go for overkill in the vital Celos blockade than elsewhere.@Derek58
Wouldn't it actually be better to have ATF make the blockade while Nash & Co hunt for Syndicate? Given that her force is basically our strongest naval asset in Union territory, having it run Celos blockade seems like an inefficient overkill.
The answer is basically "more ships than the Syndicate can realistically hope to beat in the time available." Even Task Force One was able to blockade a planet all by itself in the aftermath of the Kearsarge bombing, and that was with only two ships.On the other hand, forcing the Syndicate fleet to avoid battle until we've retaken Celos might be just the thing.
I guess...it would help if I knew how many ships it took to make a strong blockade.
Not really. We want that fleet GONE, and Celos is the perfect bait for a trap. If they don't contest our fleet over it, they lose because T'Lorel WILL wipe any positions that can stand up to the Aeroknights with pinpoint phaser strikes. Remember that this is the guy who already used a Centaur-A as a gunship once. He WILL bring starships down to ground level for CAS. If they don't contest the orbitals, he just brings in the Centaur-A at 500 feet or so and systematically smashes anything that slows down the troops with it.On the other hand, forcing the Syndicate fleet to avoid battle until we've retaken Celos might be just the thing.
That's exactly the point, we are already very top-heavy, and I find it more likely that in the 2330s we'll be looking to downgrade cruisers into escorts and talk about Ambassador-A and Excelsior-B and Renaissance-A instead of actually developing the smaller ships. All because of...Thing is, we cannot realistically afford to build swarms of specialist escorts during this decade in addition to the cruiser and explorer programs we've already more or less committed to. It is far more believable that we will be doing so in the early 2320s... but the time to get ships we'll be building then will be in the 2316 and 2320 reviews, not the 2308 reviews.
...this policy in which we build generalist units, even though we mostly agree that that's bad, because we're trying to build closet warships.Given that we're trying to avoid attritional losses to our starship force by building individually high-quality units, there's not a lot of point to a ship like this.
We should set policy, rather than devise operations. We're already a bit too hands-on for what a leader of a national armed forces would actually decide.Okay, a little question, how open-ended would people like their options to be for responding to this crisis (insofar as Starfleet units go)?