Worrying thought:

The Syndicate may have planted more antimatter bombs in Celos' urban centers. As a last, desperate act, they could hold the planet hostage...or destroy it in the hopes that the Orion people will be too terrified to fight them anymore after that.

At this point I will put absolutely nothing past them. Even that.

Let us hope I am not a prophet.

"All right, wrapping up, what's the worst case scenario? How could this go wrong?"

There is a pause of a few seconds. "If what we might term the cultural loyalists of the Syndicate prove to be a far bigger faction than we anticipate, then they might engage in actions that are not logical from a perspective of self-preservation and self-aggrandizement but that might be viewed as logical for preserving the Syndicate as a whole. Extreme actions. These could include mass political assassinations, hostage taking on a planetary scale, even overthrow of the Orion Union itself in order to deprive the Federation of a legitimate political partner. The question 'how could this go wrong' depends on perspective, and I would hypothesize that 'going wrong' for the United Federation of Planets mean that these anti-Syndicate activities cause more suffering, pain, and death than not attempting them would have."

In retrospect T'Marsha was pretty prescient!
 
I feel any write ins should be kept to a minimum. I really hate it when players have to come up with detailed war plans for quests. That is what we have people like Sulu for.

What I would want to give is general objectives and guidelines with an emphasis on general.
 
Worrying thought:

The Syndicate may have planted more antimatter bombs in Celos' urban centers. As a last, desperate act, they could hold the planet hostage...or destroy it in the hopes that the Orion people will be too terrified to fight them anymore after that.

At this point I would put absolutely nothing past them. Even that.
It's propably more a matter of how much high-yield explosives they have and if they want to spend them on that kind of burned-earth tactics.
It's not the worst idea, but not the most efficient use if you only have a limited amount of WMDs either.
 
I just realized that the Revolutionary government on Celos may be mass-confiscating the property and persons of the people who accepted Federation Aid. Joy of joys, we need to get them out of power before the Purges start liquidating anyone suspected of having Federation ties.
 
It's propably more a matter of how much high-yield explosives they have and if they want to spend them on that kind of burned-earth tactics.
It's not the worst idea, but not the most efficient use if you only have a limited amount of WMDs either.

If they have enough torpedoes to arm even a single escort-sized warship, then they have enough to level every major city on Celos.
 
Once we get this sorted out, we need to give that planet the gift of rabbits.

Because they're adorable, so good will, and they're extraordinarily invasive, so spite.
 
Captain's Log, USS Lexington, Stardate 24952.3 - Captain Winslow

I have just secured from Red Alert status after suffering a trio of suicide shuttle attacks using mineral haulers that detached from one of the orbital platforms. All three were identified and engaged promptly, and I can say proudly that the lessons of the Kearsage's ambush were put into play. None of the three shuttles were able to connect.

[USS Lexington is unharmed]
Leslie, whispering, with a sentimental note half-choking his voice: "Attagirl. Attagirl."

[Celos planetary level of government has been overthrown in a sudden uprising]
Oh monkeycrud. Better start working on Epsilon-3.

Like I said, "FUCK GIRONDANS"

Passive/Active Citizen divide my shapely Romulan ass.
This does not appear to be a Girondist problem (insofar as Girondists are actually a problem and not a figment of imaginations that have spent too much time on top of a mountain). This appears to be a straight-up counterrevolutionary revolution. Like, the real thing. The bad gals on Celos are... Think less Condorcet and more Pinochet.

Wouldn't forbidding the Cardassian fleet from crossing the federation border be sufficient. And how many Starfleet ships can get to Celos before the Cardassian fleet arrives. If there is to be a war let them shoot first.
The answers to your three sentences, in order, are:

"Probably, if they haven't gone bonkers, but they might be bonkers."
"Lots."
"Almost everyone agrees with you."

======================================

ON GAMEPLAY

@OneirosTheWriter, I should maybe have thought to ask of this a few years ago, but if the Orions are going to keep using the same tricks over and over, can we get a special doctrine research tech for use against them the way we did against the Biophage? We know suicide shuttle attacks can be countered, even in large numbers; we were facing waves of scores of the things against the Biophage. We may not need the exact same things to be able to counter this threat, and I can think of good reasons we shouldn't, but there's probably something we could work out.

Likewise, over time you'd expect us to learn things and develop tricks for things like more efficient use of orbital scanners and so on.

Maybe it's not practical to whip up a tech for us like that, but it would seem to make sense, and we do have the precedent of tech teams being able to research stuff specific to a particular crisis.

Which is why I said that the whole Master of Orion thing increases an already existing inbalance even more, especially by its 1 month/update setup. It results in the majority of the posts being purely passive (and thus often leading to repeating arguments appearing after every post since we never get a choice to actually do anything), especially since posts like the science ones are also not that suited for a more casual player, which in my eyes is simply not that good of a game-design. Reading about endless anti-Syndicate ops is nice but I think it passiveness results in a significant loss of "impact" on the players.
I dunno. When important things like this happen, we do get buy-in. When the Syndicate launched a major terrorist attack, it triggered a whole CHAIN of votes. Were you not with us for the past fifty pages?

When the Syndicate knocked out one of our ships, we made fleet-shuffling decisions in short order to reinforce the task force.

Take the last update for example, the reaction to that uprising could have immense affects on the rest of the game but is completely taken out of our hands despite looking, at least to me, like a choice that is tailor-made for a short vote...
It is grossly premature for you to assume there won't be a vote. Typically, when an emergency like this blows up, Oneiros takes a little time to first inform us of the emergency, then gives us a chance to vote about what to do about it. It's only been a few hours. Have some patience.

(in regards to just what level of force we want to respond to this event) that actually fits into our area of responsibility (instead of grand policy questions which in-game are made by the council and not us). To me this is an ignored opportunity to engage the (casual) player and I would like to see a bit more active participation possibilities (that don't require me to study endless excel tables like the science, ship production/design ones do).
Again, were you not here for the past fifty pages? We had a significant opportunity to influence events during the vote response to the Amarki capital bombing, and we've been making extensive policy decisions in other fields related to what's happening in Orion space all this time.
 
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4) The Main force tasked with reclaiming this world: The Aeroknights. This direct assault against entrenched positions of the Syndicate's best is literally what the Aerocommandos have been doing day in and day out since day one of this conflict. With the Amarki added to them they are perhaps the most formidable force in not only Union space, but the entire Federation.
5) The local SSD may in many locations be intact. The Syndicate look to have taken the key centers of power alone in surgical strikes. The SSD units are now scattered and broken. But are unlikely to have surrendered yet due to fears of atrocity. If we move fast enough, as In have units in orbit the day of the revolt and landing any forces on the ground soon after we may be able to recoalesce those units before they break up completely, defect, or do surrender.
6) If we move within days the Aeroknights should be able to begin attacking before the Syndicate are fully settled in and have repaired the damage that they caused to take Celos in the first place and also critically: to scour the networks for backdoors and security codes held by loyal government forces and remove them.
On these points, are the Aeroknights ready to be deployed? The Aerocommandos just pulled out of Duaba to begin the integration of units. Sending in a newly combined taskforce comprised of forces that might understandably have reservations about one another (some of the Amarkian's are bound to blame Orions in general for the bombing and some Orions are bound to see this as a more subtle invasion) sounds like a spectacularly bad idea.
 
Passive/Active Citizen divide my shapely Romulan ass.
The Syndicate must have manipulated the people like sheep.
A few notes on Celos:
Back when Oneiros was drafting the big status of Orion campaign post he asked me for some ideas on planets. I actually got back to him after he made it so I have no idea if it's canon, but I suggested either Celos or Duaba as a sort of Orion Silicon Valley, filled with high-tech startups and techbro(dette) Libertarians. I personally settled on Celos as the Silicon Valley by giving them an Ascension Ministerial seat filled by Minik Polde, which probably gives a good idea of the rest of the politics of the planet.

In my mind, the Syndicate kept quiet for some time on Celos as part of a careful marketing strategy, cultivating white-collar naivete about the true underbelly of their actions and keeping a false peace. I can't remember who shattered the peace first, but I imagine the heavy-handed ISSU response probably helped create accidental guerillas of these techgal bystanders, who saw a peaceful planet ruined by government intervention and their best pals in getting around red tape - the Syndicate - devastated.

It's quite possible that these corporate heads, backed by a nationalist movement and armed by the Syndicate, have the population kept at home in fear. But fear not -- we should have friends there, it's where we dropped our aide bomb.

Hopefully they get their shit sorted out. Like go back to the drawing board after kicking out all the TuPpers and getting a new Constitution that breaks up Hypercorps levels of getting shit together.
It's funny because she names the face of New, Bordering-On-Pro-Fed TuP in that speech :V
 
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Okay, a little question, how open-ended would people like their options to be for responding to this crisis (insofar as Starfleet units go)?
I think a HIgh Alert mobilization is in order, so that we can reshuffle ships to more effectively respond to a Cardassian invasion. I know that I'm going to try and take some free time today to put together a new mobilization plan, once I can.

EDIT:

Also, what SWB said. Bickering over write-ins tends to be disproportionately draining.

A war mobilization plan, which I DO think we need, will of necessity be a write-in, but it is at least a thing we can have a single discrete "do this or don't" vote on.

Incidentally:

Q2, M3. It's currently Q4, M3. One more captains log to go through, hopefully with peace secured. I'm kind of feeling the war-weariness.
The Diplomatic Corps HAS made noticeable progress. They're building up channels with the Yrillians and Gretarians. The Council expected the Diplomatic Service to make noticeable progress, not to end the whole thing, in six months. This is a considerable improvement over the status quo, wherein the Diplomatic Service had made basically zero headway towards peace with the Sydraxians for several years.

Not gonna lie. I'm sorely tempted to just let them declare independence. I'm really fucking tired of propping up this useless Orion government. Not going to because I don't want Cardassians a week away from the home sectors but I've had it with the Union failing at everything.
Because of the Impact statistic we have objective measure that the Union has been doing effective things that hurt the Syndicate. The Cost is high, but bluntly, that is because the Union government was never strong enough to take down the Syndicate alone. It is new, and recently established, in terms of political and strategic power within Orion space it's almost like a child compared to the Syndicate's power.

So we can watch it lose and be utterly screwed by having to deal with a Syndicate-ruled Orion sphere of influence forever, or we can support it. That has always been our choice. Unless you enjoy the prospect of having the same Syndicate that bombs our cities and attacks our ships in charge of all of Orion space, please do not rant about how much you despise the Union government. It has done nothing to earn your contempt, except try to fight against a vicious and powerful enemy that is the correct target of your contempt.

If I remember right, they're still sizing themselves up against the Federation, and they intend to achieve a position of dominance before talking. They prefer to give out terms of surrender rather than receive them.

Meanwhile, the Union could go for "Liberty, Equality, Fraternity!".
Now now, UbeOne. This is Orion.

Liberty, equality, sorority.

There are ways of getting around that sort of thing, depending on how badly we want the conversation. One of the more direct ones would be to form up a nice solid fleet and send it at something they consider 'theirs', like, say, Bajor. And then open with hails instead of phasers. If they retreat, they lose tons of face (and give us an opportunity to poke around the Bajoran side of things); if they fight us on the spot, they'll lose (presuming we sent a big enough fleet, ofc). So talking would seem more attractive, and that's a start.

Sure, it's an aggressive move, but they're being a lot more aggressive than that, and a bit of pushback of that sort might actually let us avoid a war.
In short, force them to negotiate by attacking them?

We already decided to try that plan. It's called the Gabriel Expanse. Then this blew up while we were organizing for it.

At some point you have to recognize that a government that can't be trusted with a lemonade stand is not a government worth preserving. I'm all for beating up on the Syndicate, but once it's done I don't want these imbeciles in the Federation.
The Orion Union has made stumbles in execution, but overall I don't think their strategy is bad. I have to say, I don't even recognize this Union you're describing as "can't be trusted with a lemonade stand".

What mistakes have they made that are so terrible you're convinced they're incompetent and useless? Keeping in mind that this is a difficult situation against an enemy who hides inside their own population.
What annoys me most is that the Union has been getting the reputation of the oppressor without any of the security benefits of oppression. They're losing the PR war to a thousands year old slave taking suicide cult by being ruthless and laisse faire with collateral damage, but they aren't actually oppressing anyone in a way that limits their power.
What is the evidence that they are losing the PR war? No, seriously. Are you taking the very existence of pro-Syndicate media as evidence they've lost? Hint: Orion space was deeply screwed up well before the Union took power, and the Syndicate has actual supporters and has had them for a long time. Those supporters aren't new. Their existence is not a creation of the Union, it's a creation of the centuries during which the Syndicate positioned itself as the only counterweight to hypercorporate power within Orion space.

Are you taking as proof the fact that the public isn't willing to swiftly turn on and assault the aforesaid terrifying slave-taking criminal cult that murders your family for looking at them cross-eyed? Hint: the Syndicate is really scary to the average Orion on the ground. Even people who disapprove of them are going to hesitate to cross them- but a vocal minority of the population is free to speak up in their support, precisely because the Union hasn't been engaged in terror tactics. That is only now even beginning to change.

Are you taking as proof the fact that urban warfare in the Orions' largest cities tends to result in casualties and collateral damage? Hint: that literally always happens. The only reason the Federation troops have avoided it is because we're sticking to smaller colony worlds with much lower populations.

Bluntly, unless you're cross-posting from a completely different version of this quest than the rest of us, I don't think you have a clear, accurate picture of what the Union government is doing, or how well it's doing.

How many planets has the Union liberated? Pretty sure the answer is negative one. All the planets freed so far have been because of the Federation task force. I haven't done the math, but I'd wager they have a third of our impact with twice our cost. The Union government has been a millstone around our necks this entire conflict.
The Union has been fighting on the tough planets. We have been fighting on the easy planets. See, they don't actually have a choice about which planets to contest, because unlike us, they live there. They have to confront the Syndicate everywhere in Orion space, all at once, and stop it from mobilizing its resources in its own big strongholds. Otherwise, the Syndicate will have more power to defeat us, and to defeat the Federation task force.

If they STOP fighting (because we've abandoned them to be destroyed), guess what? Our fight suddenly gets several times harder! Suddenly WE will be the ones sticking our hand into the blender and seeing how we like it. Will you then call US incompetent because our impact/cost ratio just went down?

Actually, you know, you'd be justified in calling us incompetent if we were so foolish as to abandon the Union government due to its perceived 'incompetence.' Which is exactly why we shouldn't do it.
 
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2312.Q4.M3.W3 - Precipice
Three years, you asked for. Just three measly years.

Was it really too much to ask?

Well, in truth, that was yet to be seen. You aren't at war yet, or at a State of Emergency. But you are at High Alert, and right now Vice Admirals Eriksson and Sulu are going through the process of summoning the fleet. Shey ch'Tharvasse is briefing the President, as you have begged off due to the developing crisis. A small mercy, that. So, you leave the process of preparing for a potential war to your trusty subordinates, and instead focus your attention on the developing situation on an otherwise humble world by the border between the Amarkian and Ferasan Sectors.

Your attention and an enormous amount of hot-temper.

"Who in the blazes are these people?" you snap at one a Lieutenant with Starfleet Intelligence collar.

"The core are full financial members of the Syndicate," explains the officer. "With a number of retainers and mercenaries, plus a lot of sympathetic politicians who are taking the public roles."

"Alright, what do we have in the area?" you ask, even as you glare at the situation room map. Truth be told, you have a very good idea of exactly what assets you have and where, but exact facts and figures matter.

=================================

Under your Orders:

ATSF Starfleet Task Force 1 @ Freedom
1 Connie-B, 1 Centaur-A, 1 Oberth

ATSF Starfleet Task Force 2 @ In Transit
2 Riala, 2 Hebrinda, 5 Escorts

Andorian Task Force @ Orion Space
2 Constie
2 Centaur-A
3 Miranda
--Legislatively restricted to Amarkia/Ferasa sectors

United Earth Task Force @ Orion Space
1 Constie
2 Centaur-A
3 Miranda
--Legislatively restricted to Amarkia/Ferasa sectors

Cardassian Border Zone Fleet @ Dispersed
1 Excelsior
2 Constellations
1 Centaur-A
--Convening on Starbase 9, Lapycorias

Sydraxian Border Zone Fleet @ Dispersed
1 Excelsior
1 Centaur-A
2 Miranda
--Convening on Starbase 8, Vega

=================================

Under Orion control:

Aeroknights
-3 Units of Aeroknights (1 Aercommando Regiment Team, 2 Gendarmes, 1 Support Unit, 1 Drop Unit)

Union Orbital Task Force 3
1 Orbital Interceptor
1 Light Escort
1 Patrol Ship
--Both have been ordered to Celos at all possible speed

Union Orbital Task Force 1
1 Light Escort
2 Patrol Ship
--Protecting Alukk space

Union Orbital Task Force 2
1 Enforcer
1 Light Escort
3 Patrol Ship
--Blockading Duaba

=================================

The details of ships and combat units percolate through your thoughts as you study the padd. You know that at the moment, no theatre command is set up over the spinward area, with the closest being Rear Admiral Uhura, currently running the Anti-Slavery Task Force. Much of what you order will go through her. But before you can think of shifting about the little pieces on your 3-D chess board, a more crucial decision sits on your lap.

The matter of a State of Emergency.

[ ][SOE] Do not request a State of Emergency
(Approach least likely to precipitate an escalation, however, does not allow you the maximum preparation if war still breaks out anyway)
[ ][SOE] Request a State of Emergency now
(Aggressive, +3 Militarisation points, may intimidate Cardassians, but may backfire and lead to war)
[ ][SOE] Arrange for an SoE immediately following a Cardassian guarantee for Celos
(Almost guarantees a move to war following a guarantee of independence, but increases chances of peace short of that)

----------------

With that decided, you have fleets to move. If this does become a war, your orders will start to move further and further away from these front line task forces, being issued instead to Fleets or Theatres. But for this moment, you need some direct input. It's your neck on the line, after all, if this all goes wrong.


Starfleet Task Force 1 is the original core of the Anti-Slavery force, once led by the Kearsage, but now led by the Lexington, a much more robust and powerful cruiser and a match for anything in the local environment. At the moment you know they're busily at work supporting the oepration on Freedom, and you may want to keep them there. But there's possibly other things they could do.
[ ][SFTF1] Support Operations on Freedom
[ ][SFTF1] Support Operations on Celos
[ ][SFTF1] Picket Federation Border

"Starfleet" Task Force 2 is comprised entirely of Amarkian ships, and is actually the single strongest formation in Federation space at the moment, with two tough explorers and two cruisers. With power and numbers, you can send them anywhere you need to smash things and break stuff, or you can use them to swamp an area.
[ ][SFTF2] Conduct blockade at Celos
[ ][SFTF2] Picket Federation Border
[ ][SFTF2] Hunt and Destroy Syndicate Space forces
[ ][SFTF2] Move into unclaimed space to Seek and Destroy approaching Cardassian ships

The United Earth and Andorian Task Forces have been serving quietly but competently, focused mainly on unglamorous roles like shipping protection. Their efforts haev ensured that the Syndicate has never had a free run to conduct piracy against inbound vessels. Starfleet Intelligence is all too happy to tell you how bad the Syndicate would love to get at Caitian Frontier Police logistics ships. But maybe a more urgent task awaits?
[ ][UETF] Support Operations on Freedom
[ ][UETF] Escort shipping
[ ][UETF] Hunt and destroy Syndicate space forces
[ ][UETF] Conduct blockade at Celos

[ ][ATF] Support Operations on Freedom
[ ][ATF] Escort shipping
[ ][ATF] Hunt and destroy Syndicate space forces
[ ][ATF] Conduct blockade at Celos


----------------

For the border with the Cardassians, you have a few options. Starbase 9 is positioned at an important crossroads, effectively a gate to the Straits of Themis. Its sensors guard the way, and protects the softer target of Indoria behind it. However, it is also at the end of a tremendously long chain, with six weeks travel between you on earth and Starbase 9 at military cruising. Perhaps they should wait for now, and see if reinforcements can come?
[ ][CBZ] Form up the CBZ and demonstrate towards Bajor
[ ][CBZ] Focus on defence of Starbase 9 at Lapycorias
[ ][CBZ] Skirmish with Cardassian ships

You don't know what to expect out of the Hierarchy during this time. They are no doubt as surprised as everyone else.
[ ][SBZ] Focus on defence of Starbase 8 at Vega
[ ][SBZ] Focus on defence of Square 0d
[ ][SBZ] Skirmish aggressively
[ ][SBZ] Recon in Force against Sydraxian Hierarchy
(Note possible ramifications for future diplomatic hopes for aggressive moves)

----------------

You don't have too much pull with the diplomats, and you have no doubt they'll mostly do their own thing. However, you still have some influence, and you know you can get them to play ball on any one thing you set your mind to.
[ ][DIPLO] Remain focused on Sydraxians
[ ][DIPLO] Change focus to attempting to keep Dawiar neutral
[ ][DIPLO] Request the Indorians send their forces to Starbase 9 at Lapycorias
[ ][DIPLO] Request the Qloath to try to hunt the Cardassian Frontier Ships
[ ][DIPLO] Impress on all affiliates to avoid provocations
 
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@OneirosTheWriter , before any bandwagons blow up...

Can we put our forces on High Alert, as we did during the 'Grey October' incident? This kind of situation seems almost ideally tailored for it. We need to mobilize and concentrate the bulk of Starfleet (which High Alert does). But we DON'T need emergency powers to boss around Federation civilian authorities (which would require a State of Emergency).
 
@OneirosTheWriter , before any bandwagons blow up...

Can we put our forces on High Alert, as we did during the 'Grey October' incident? This kind of situation seems almost ideally tailored for it. We need to mobilize and concentrate the bulk of Starfleet (which High Alert does). But we DON'T need emergency powers to boss around Federation civilian authorities (which would require a State of Emergency).
You are on High Alert now, but first we're going to find out if there's a war after these two weeks before we actually process it.

Because doing that kind of tallying is pretty intensive work and I want to make sure that it will become relevant to the situation before committing to it :)
 
A lot of good optioname for the first 1 or 3, do not want to declare a SOE now. I think the earth and Andorian units should keep contain and the Amarkia unit should go to celos or freedom to let the current task force move on celos
 
[ ][SOE] Arrange for an SoE immediately following a Cardassian guarantee for Celos
Seems like a no-brainer. As far as I'm concerned a Cardassian guarantee for Celos is a Cardassian declaration of war anyway, because inasmuch as we accept the Celos "government" as a thing that exists we're already at war with them. Cardassia doing this is them declaring "Oh, yeah, that just defensive war you're fighting? If you don't unilaterally end it on the agressor's terms it's war". So I don't see "will cause war if Cardassia guarantees Celos" as a actually being a downside.

[ ][SFTF2] Conduct blockade at Celos
Seems obvious. Lock down Celos, force Syndicate space assets to engage multiple battleships* if they want to be useful.

No other obvious ones to me.


*Riala class ships are battleships, functionally speaking. Deliberate sacrifice of utility functions for combat power relative to Excelsiors. A hypothetical Riala-A is basically going to be a Lorgot killer inasmuch as it'll have the same offensive power, but much better defense.
 
@OneirosTheWriter for the UE task force two of those ships should be Miranda-A as the only have 1 Miranda active with two undergoing refit

My thought on the four task forces:
Starfleet 1 to celos
Starfleet 2 to hunt syndicate space forces
Andorian to escort
UE to support freedom ops.

Andorians to escort as they have one more ship than the UE.
 
[X][SOE] Arrange for an SoE immediately following a Cardassian guarantee for Celos

If the Cardassians do decide to back the Syndicate on Celos, I see war as almost certain anyway, so this makes it harder to get to that point, and prepares us if it happens.

[X][SFTF1] Support Operations on Freedom

TF1 should stay where it is and keep helping on Freedom.

[X][SFTF2] Conduct blockade at Celos

TF2 sounds like it could handle blockading Celos nicely.

[X][UETF] Escort shipping
[X][ATF] Hunt and destroy Syndicate space forces

The UE and ATFs should keep doing what they're doing so that the Syndicate forces can't operate freely.

[X][CBZ] Focus on defence of Starbase 9 at Lapycorias
[X][SBZ] Focus on defence of Square 0d

Not too sure about these, but going for staying defensive for now.

[X][DIPLO] Remain focused on Sydraxians

I feel that we're getting close to finally resolving things with the Syndraxians. Let's keep the diplomats focused on them to hopefully keep them out of a fight if things go badly elsewhere.
 
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1) We don't actually need a State of Emergency. We don't really even need one if the Cardassians declare support for Celos. Because we can easily crush the Celos uprising in isolation, it's an even worse situation for them than Bajor is for us. We only need a State of Emergency if the Cardassians actually invade. The problem is that we need to mobilize our fleets, the way we did during the 'Grey October' incident. I'm hoping that Oneiros will add a "declare High Alert" option in there somewhere, but for the moment We're already at High Alert, so I'm just going to lump "declare High Alert" as being under "no State of Emergency."

[NOTE: This post took like half an hour to write, and Oneiros clarified certain things while I was writing it. Edited after the fact to reflect this.]

2) We need maximum effort over Celos more than we need effort over Freedom. Even if the Syndicate rebels and takes Freedom BECAUSE we relaxed over Celos, which seems unlikely to me. Hopefully we can leave the Caitian police battalion(s) behind on Freedom to ensure that the planet doesn't blow up in our absence.

3) The Syndicate forces are probably going to try to mass to reinforce Celos. We need to interdict their space traffic. Task Force One (with Eaton and Uhura) can handle the close blockade of the planet, but we'll need Task Force Two (with Nash) out on roving patrol, stopping the Syndicate from even trying to do something like mass their fleet for an assault on the task force. We'll need other forces that aren't even committed to fighting the Syndicate right now to handle the job of keeping the Cardies off their back- but if the Cardassians DID send a fleet and we weren't able to stop it short of Orion Space, Nash's Task Force Two can always fall back on Eaton's Task Force One over Celos.

4) Continuing to protect our shipping is important. The United Earth and Andorian task forces should probably continue to do that while Task Force Two takes the offensive fight to the Syndicate space force. This is tied into the idea of a "distant blockade" strategy, where you don't just cut off the target by surrounding it with your ships, you cut it off by roving all the areas AROUND the target and destroying anything that even tries to get close to it.

NOTE: One of the best possible modifications to my plan might be to have one of the Earth/Andorian task forces continue with shipping escort, while the other does something else. That would be okay actually.

EDIT: At Vehrec's suggestion, changing the vote so the Earthling force covers Freedom while the Andorian force continues to do convoy protection.


5) I would actually like to NOT have the Cardassian Border Zone fleet push too far forward, and I want to heavily reinforce Shallow Space Starbase Nine. At the same time, though, we really, really need to give the Cardassians more stuff to worry about closer to home. Emphasizing that we DO hold the power to cut off the line of retreat for any Cardassian fleet that tries to pierce deep into our space to help Celos.

NOTE: Sufficient persuasion will change my mind on the CBZ vote. Maybe we should stay entirely on the defensive. I'm not entirely sure about it. Also, Shallow Space Nine. We can move it to deep space later. :p

6) The Apiata can handle Sydraxian raids against them or in their direction, and the Sydraxians don't have much history of attacking the Amarki. I think I'd like to keep the Sydraxian Border Zone fleet near Vega

NOTE: It is valid to object to this strategy by claiming that I am preparing to fight the last 'war,' that is to say the Grey October incident where they raided towards Vega after we moved all our ships away. I think this is right, but it's a gut feeling. And sometimes my gut gives bad advice, as demonstrated by my weight problem. ;)

7) Our diplomats aren't close enough to the Sydraxians to make much of a difference in this immediate crisis. What COULD make a decisive difference is
-Having the Qloath give the Cardassian frontier ships something to worry about, assuming they're operating down there.
-Having the Indorions reinforce Shallow Space Nine.
-Keeping the Dawiar the hell out of this so the Caitians can focus on what's happening behind them, or at least so WE can focus on what's happening behind the Caitians.

Any of those options sound pretty good to me. However, I think the most important one is the Indorions. Starbase Nine is a key forward bulwark for the defense of THEIR space, but it is also the most exposed position in all of Cardassian space in case of war, plus a site with multiple inviting mineral colony spots. The Cardassians are almost sure to attack it in force if they decide to go for open war, and their attack fleet may well arrive before our reinforcements.

If we see evidence that the Cardassians are moving to hit Indorion space from a direction other than "from Bajor-wards," we'll need to consider pulling the combined Starfleet-Indorion force back to avoid being cut off, but we can do that THEN, a week or two into the crisis.

[][SOE] Do not request a State of Emergency
[][SFTF1] Support Operations on Celos
[][SFTF2] Hunt and Destroy Syndicate Space forces
[][UETF] Support Operations on Freedom
[][ATF] Escort shipping
[][CBZ] Skirmish with Cardassian ships
[][SBZ] Focus on defence of Starbase 8 at Vega
[][DIPLO] Request the Indorians send their forces to Starbase 9 at Lapycorias
 
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[X][SOE] Do not request a State of Emergency
[X][SFTF1] Support Operations on Celos
[X][STFT2] Hunt and Destroy Syndicate Space forces
[X][UETF] Support Operations on Freedom
[X][ATF] Escort shipping
[X][CBZ] Focus on defence of Starbase 9 at Lapycorias
[X][SBZ] Focus on defence of Starbase 8 at Vega
[X][DIPLO] Remain focused on Sydraxians
 
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