Also why Geological vs targeting sensors.A reasonable choice so long as it doesn't replace the ONA boost. I still prefer the two boosts I listed though.
If we are still going to start the Ambassador design next year we will have an extra 30 rp or so. Even if not we are still going to benefit from an extra research colony so the chances of being forced to deactivate any teams shouldn't be very high. If you want to be a bit more conservative drop the boost for FBS, the one for ONA is the one I consider important.Do we have to boost this turn? It runs the risk of us running out of RP net year and having to deactivate.
No strong preference for any of the possible choices, they all seem reasonable. Geological sensors seem like they'd improve the chance of discovering research/mining colony locations.
We currently have an income of 134 rp, research colony finishing q4 gives us 7 more and Qloathi hitting 300 should give us another 2 or 3 plus 2 left as a remainder so 145 before events.Do we have to boost this turn? It runs the risk of us running out of RP net year and having to deactivate.
So, we can activate up to six additional projects without having to ice any of the continuing ones?
I'm digging this new Enterprise crew. I imagine the Betazoid security officer fighting like a Thinker from Worm.
Straak proceeds to voice his support for better geological sensors.
Debatable, Kharak wasn't the Kushani homeworld, just the planet where their ship crashlanded.
Okay, regarding the wider argument over designs/escorts/etc.
One of the mechanics I have been trying to finalise in my head is a method of using Starfleet Tactical Command to designate "Roles" which ship classes belong to. Something more meaningful than Escort/Cruiser/Explorer, which are pure weight-based evaluation. Basically a set of criteria that defines a type of ship for a purpose (FYM explorer could be, >= 5 Science/Presence, Science/Presence no more than 1 behind Combat, a Fleet Escort could have minimum Combat of 3, Hull+Shield of 4, blah blah).
With those, you can then pick the ROEs that belong to roles. In other words ... you have an mechanical+narratively neat way of telling me certain ships shouldn't respond to certain events.
This would never apply to Distress Calls, which must be responded to. But it does mean that crazy response roles won't send your Miranda to conduct diplomacy on its lonesome.
Eat your heart out T'Lorel :lol
It gives pp and rp for each colony
At this stage I'm going to say yes as I doubt the various Council factions would fail to recognise that kind of approach.