And we can't make an escort that is much good at event response. But we provably can and already have made escorts good at fighting. So guess what I'm proposing we do?

Tell you want. You convince people to start building some Miranda-As (our most cost effective combat escort), right now, at a time when we've been explicitly warned that there will likely be war within a few years. There will be seven berths opening up in 2313. Do that, and I'll admit there might be some value in designing a combat escort. Do it especially in convincing them to build the Mirandas rather than Excelsiors.

But if you can't convince the thread to do it now, you'll never be able to, so there's no point in designing a combat escort that people will refuse to vote to build.
 
Tell you want. You convince people to start building some Miranda-As (our most cost effective combat escort), right now, at a time when we've been explicitly warned that there will likely be war within a few years. There will be seven berths opening up in 2313. Do that, and I'll admit there might be some value in designing a combat escort. Do it especially in convincing them to build the Mirandas rather than Excelsiors.

But if you can't convince the thread to do it now, you'll never be able to, so there's no point in designing a combat escort that people will refuse to vote to build.

Give me infinite berths first, then. Or don't put stupid scenarios in front of me like Mirandas versus Excelsiors.
 
Starting three Miranda-A at 40E is a fair option, in my opinion. As we're presently SR limited and using refits to save, I would be pushing budget increase anyway, especially given the moratorium on new members. Those Miranda-A complete in 8 quarters, 6 quarters and 6 quarters respectively, and bump six Miranda-A refits. We can cover one of those refits with the Tellar-Prime berth, and we can bump the Rennies due to start in 40E two quarters and squeeze in another two refits (helps the budget and crew anyway), or shift the two scheduled Rennies up two quarters if we can magic up a lot of SR and crew (we can't). There's a little slack for more refits here and there, but I wonder if we could make a deal for idle member world berths. Either way, I would suggest buying at least two more 1mt berths within the next two Snakepits, preferably in the upcoming one. That will give us the leeway we need to refit or repair, and if we are expecting wars, we will have repairs to do that we don't want to bump builds for. And the Constellation refit is coming up too.

Starting more Miranda-A than three is not really optimal. The delays to Excelsior and Renaissance production mean we lose out in capability there greater than what we gain.

Starting only two Miranda-A and using the other berth for refitting might work best of all.

e: And no, we can't afford to build Connie-Bs or Centaur-As there instead. Well, we could build two C-As or one Con-B but that's not the same thing.
 
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Yep. Being good at everything generally happens as a side effect, or as a result of throwing absurd amounts of money at a problem. It's also something that only has happened with fighter aircraft and tanks.
With fighter aircraft it happens because fighters tend to have highly specific missions: fly to point, release munition, munition blows stuff up. Tanks, likewise. And both tanks and fighter jets have categorical weaknesses that make them nearly useless without various kinds of support.

Our ships are at least adequate as jacks-of-all-trades, but if we want things to be good, we need some kind of coherent semblance of a specialization plan.

And we can't make an escort that is much good at event response. But we provably can and already have made escorts good at fighting. So guess what I'm proposing we do?
Ahem.
Did you notice me trying to agree with you and explain your stated position to others?

My point is aimed at all the people who say "just have one explorer, one cruiser, and one escort design." Which is kind of simplistic, but it has advantages that are quite reasonably appealing to some people (ultimate political will economy)

"Great! Now, going with the basic principles of good design, let's plan ahead and decide what we want each of those ship types to do, instead of just uncreatively saying 'give me some of everything!' "

We probably could make an escort that was satisfactory at event response if we were willing to optimize ruthlessly enough- if not right now, then in the 2320s or 2330s. Not as good as a cruiser or explorer could be, but not bad. And it would be very economical to supply all our sectors with two or three such ships. If that was what we wanted to do.

Thinking in terms of the message you've been trying to get across, SWB...

Which is more important? That people understand the value of tailoring a ship to its intended mission? Or that they specifically agree that escorts are for fighting and cruisers are for peacetime garrison duties?

Tell you want. You convince people to start building some Miranda-As (our most cost effective combat escort), right now, at a time when we've been explicitly warned that there will likely be war within a few years. There will be seven berths opening up in 2313. Do that, and I'll admit there might be some value in designing a combat escort. Do it especially in convincing them to build the Mirandas rather than Excelsiors.

But if you can't convince the thread to do it now, you'll never be able to, so there's no point in designing a combat escort that people will refuse to vote to build.
Give me infinite berths first, then. Or don't put stupid scenarios in front of me like Mirandas versus Excelsiors.
Uh... Briefvoice had a point, although there are some mitigating factors.

[EDITED OUT SOME BITS THAT SEEMED REDUNDANT IN HINDSIGHT]

[snip first point I'm pretty sure you already get]

Secondly, [snip], Briefvoice didn't say a single thing about "one Miranda-A is better than one Excelsior." Although quite frankly, you could make a case that building a pair of Miranda-As in a single berth in the time it takes to finish one Excelsior is beneficial to us. They use up a lot less crew. Combined, they pack about as much punch in a fleet battle, and in wartime we tend to assemble our ships into fleets. They may not be so great for skirmishing, but they can definitely fight. Anyway, all this isn't even the point. That is:

Thirdly, we've been given about as clear a "war is likely soon" warning as we're ever going to get. The Excelsiors starting in 2313 won't be ready until 2317, as they don't benefit from Chen's bonus due to being in singleton berths. And given how the Gabriel Expanse issue is likely to escalate, we may well already be at war before that happens.

So the question is, under these circumstances, can we get support for building up a sizeable force of combat-focused escorts that will come off the assembly line in 2315, '16, and '17, years when we are highly likely to be at war? If we can, then that upholds the logic of the "keep combat escort designs in reserve" idea. If we can't, it suggests that the support simply isn't there among the playerbase for us to actually build the combat escorts until war has already broken out... at which point we are unlikely to be able to build them in sufficient numbers to be decisive during the war itself.

That, I think, is Briefvoice's conclusion, and it is not without merit.
______________________________________________________

However, I do think Briefvoice's analysis is missing one important pieces of the puzzle.

One is that of those aforementioned seven berths, in the plan Briefvoice already has (which enjoys wide support) five of those berths will be committed to Miranda refits! Refitting an existing Miranda to the -A standard may not be as good as building a whole new ship, but it does a lot to turn the Miranda into the efficient combat escort it has the potential to be. Without the refit, the Miranda is the most "glass hammer" ship we have, with heavy firepower but extremely poor durability, and it has one of the least favorable ratios of durability to crew numbers. So in wartime, we could expect to lose a lot of un-refitted Mirandas. Refitting them is a key part of our "have a strong combat escort force" strategy all by itself... but it just happens to be taking up most of the berths we'd otherwise use to build new Miranda-As.

Therefore, Briefvoice is arguably mistaken to say that there isn't support for using our existing one-megaton berths to prepare Miranda-As for the war we foresee coming. It's just that we're planning to use the berths to make our existing ships more effective and ready, rather than to build entirely new ones while keeping the old ships in their present "fragile flying bomb" status.

So even if the player support is there for a "design fighting escort, put them into service and roll out more of them when war is near" strategy... RIGHT NOW it almost doesn't matter, because we can refit old Miranda-As from subpar fighting escorts into tough little battlers for half the effort it would take to build a new one. If that option were not available, or if we'd already refitted the existing Miranda-As, I bet it would be a lot easier to drum up some support for a wave of Miranda-As to go in before the Rennies come due.
 
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I ran the numbers on using all seven berths, which include THREE excelsior berths (one we aren't using for excelsiors atm). The gains do exist, but are best in the scenarios where we're bumping the rebuilds. We have the resource income to build 13 Miranda-A. We do not have 13 free berths. We only have 7. That means that extra slack in 5 (plus 1 per ship) berths worth of Mirandas can and should go towards less combat-efficient ships, because we do need more than combat. I also ran capability amortized by build time and we do best with three M-A fresh builds.

Ahem.
Did you notice me trying to agree with you and explain your stated position to others?

My point is aimed at all the people who say "just have one explorer, one cruiser, and one escort design." Which is kind of simplistic, but it has advantages that are quite reasonably appealing to some people (ultimate political will economy)

"Great! Now, going with the basic principles of good design, let's plan ahead and decide what we want each of those ship types to do, instead of just uncreatively saying 'give me some of everything!' "

We probably could make an escort that was satisfactory at event response if we were willing to optimize ruthlessly enough- if not right now, then in the 2320s or 2330s. Not as good as a cruiser or explorer could be, but not bad. And it would be very economical to supply all our sectors with two or three such ships. If that was what we wanted to do.

Thinking in terms of the message you've been trying to get across, SWB...

Which is more important? That people understand the value of tailoring a ship to its intended mission? Or that they specifically agree that escorts are for fighting and cruisers are for peacetime garrison duties?

I can quote you and be making a point to other people.

Anyway, I did design such escorts through extremely ruthless optimization, and they were rightly pointed out as not working as intended, and would never have made it past GM veto if they were presented seriously. So... yeah. We can't build them. Get back to me in 30 years.

That's the point, though. People who are telling me we should have one escort, one science ship, one cruiser, and one explorer are, in a word, mistaken about what those ships can actually do.
 
I ran the numbers on using all seven berths, which include THREE excelsior berths (one we aren't using for excelsiors atm).
Sorry, missed it for that reason. I looked for berths that were currently building Excelsiors.

I can quote you and be making a point to other people.
Sorry, your phrasing caused me to think you were simply speaking to me with asperity, as though I was ignorant of that which you said.

Anyway, I did design such escorts through extremely ruthless optimization, and they were rightly pointed out as not working as intended, and would never have made it past GM veto if they were presented seriously. So... yeah. We can't build them. Get back to me in 30 years.
As in, you designed escorts with statlines drastically out of line with the typical stats of contemporary ships?

I mean, designing an escort with "all 5s" would clearly be broken, an abuse of the current version of the ship design rules. But an escort with "4s where it counts and 2s or 3s where it doesn't" would hardly be broken, it would be an incremental improvement over existing designs. Still further improvement might give us "5s where it counts and 3s where it doesn't," a statline comparable to the Constitution-B, which is only a little more expensive in resources than the more costly of the escort options we have now.

That would be a specialized escort. And whether it was a combat escort or a peacetime garrison escort would depend on how you shuffled the stats.

Are you saying ALL such designs, even ones whose specialization is taken to a modest degree as I describe, are impossible?

That's the point, though. People who are telling me we should have one escort, one science ship, one cruiser, and one explorer are, in a word, mistaken about what those ships can actually do.
In your eyes, is the fundamental mistake that they are not seeing the importance of specialization? Or is it something else?
 
Omake - Enterprise! - ClawClawBite
Enterprise!

2311.Q4

Tiberius Kahurangi slumped through the doors of Maximilian's Coffee. San Francisco had dozens of Starfleet bars, a handful of student bars, but the ensigns assigned to Starfleet Command and The Academy were not really welcome at any of them. They had Maximilian's Coffee instead.

He dropped his PADD on his usual table, nodded at the human at the counter, and dropped into his seat across from the solid but curvy short haired humanoid who was his best friend since his third week as a cadet. "Lwaxana Nixa, how can you be so calm, its been almost a year since we graduated, and we are still playing tour guide to students from deep colony worlds, and playing fetch and carry for officers on inspection tours. If I did not know you better, I'd think you a Vulcan with the way you sit there."

Lwaxana arched an eyebrow, and in a flat voice, the most dry and cynical Betazoid he had ever met raised a spoon and said "I am quite confident that no Vulcan would appreciate this double fudge chocolate sundae the way it deserves to be appreciated. Anyone who begs to differ will find this spoon placed someplace rather uncomfortable." Tiberius respected that it was not an empty threat. Lwaxana was the unarmed combat champion of their year, an impressive feat given the slowly growing number of Vulcan Students. "We are both well aware of your class rank, and with your prowess in Xenotactics, I'm confident that a ship or analytical position will be in your future. You don't see me complaining, as a security specialist, that my odds are lower than yours. However, consider how easy our current tasks make future reassignment. I will note many people who did not distinguish themselves would up doing tours on logistical vessels, or assigned to liaison work on colony worlds. Worlds, I will note, without an abundance of chocolate."

"Look around you," she made a vague encompassing gesture with her spoon after a luxurious bite of ice cream. "Tell me who you see here, working day-shift, and not up to their elbows in big projects?"

Tibby looked around. "Lets see, there's Beekeru over there tinkering with the espresso machine. First Gaen in Starfleet, took a full tactical and science class-load because she is convinced she will command a science ship or explorer someday that will put Gaeni Tech-Cruisers to shame."

"Um hmm. Go on"

He chin pointed at a skirted Tellerite playing 3D chess with a dusky skinned Vulcan. "Tezra Vokrek, three published papers before she graduated, is stalemating Sabine, my mom's TA in her Astrometrics class."

"Do you need to keep going to figure out the pattern?"

He passed his eyes around the rest of the room, noting three other caffinating ensigns. "Only one member of Starfleet in this room had a graduating class rank lower than twenty."

"You mean no one in this room has a class rank lower than the 20s. I earned my 23rd place, thank you very much, and just for that comment, you owe me another batch of brownies."

"And how many is that?" He got back an expected look. "OK, seven."

Just then, the tinny sounds of an electric guitar riff played through a too tiny speaker. Beekaru's familiar medium priority notification sound. Tiberius started to continue when, before he could frame a word... "By The Stable Elements!" resonated across the room. Lwaxana's PADD vibrated, she never turned on the sound, then his went off, playing a sample of a symphony composed in his aunt's honor.

BuPurs!

New Orders!

Tibby and Lwaxana made eye contact, and said, with rather more enthusiasm than either had pulled out all day, "Enterprise!"
 
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1007 | Sufficient Velocity
##### NetTally 1.7.6

Task: MEDICAL

[X][MEDICAL] Use the Renaissance hull form.
No. of Votes: 40
Ato
10ebbor10
aeqnai
Armok
Artemis1992
Chaos Blade
Cornuthaum
Cpt. Bread
Crazy Tom
DarknessSmiles
Derek58
Erandil
Finagle007
fitzgerald
Forgothrax
Gingganz
Happerry
HearthBorn
Jello_Raptor
JesseJ
Kelenas
KnightDisciple
lbmaian
Muer'ci
Muramasa
NHO
Night
Night_stalker
Nix
pbluekan
Questara
Random Member
Shard
TerrisH
Theunderbolt
tryrar
UbeOne
UberJJK
Void Stalker
Yorick's Skull

[X][MEDICAL] Use the Constellation hull form
No. of Votes: 11
veekie
anon_user
Briefvoice
ClawClawBite
Iron Wolf
kelllogo
Nervos Belli
NullVoid
Tasoli
thamuzz
Torgamous

[X][MEDICAL] Use the Renaissance hull form
-[X] Write-in: Build two more than estimated, cover the overrun costs from Starfleet budget.
No. of Votes: 1
pheonix89

[X][MEDICAL] Use the Renaissance hull form.
-[X] Run cost estimates for production runs of 10 and 12.
No. of Votes: 1
thepsyborg

Total No. of Voters: 53

Renaissance hull wins by a landslide.
 
Scattershot replies from all the discussion going on in the ... past half day or so:

As bad as Cnstellations are I don't see us retiring them unless we hit combat cap or get into a big crew crunch.
It's more likely that they get downgraded to escorts with a refit.

With the latest discussion on the SDB thread about possibly separating out the concept of "ship roles" (for doctrines and non-ship-design stuff) versus "ship size classification" (for ship design), Constellations could end up being rebranded as the ship role version of an escort without a refit.

Sure, in theory, we could just send two small hospital ships to deal with a crisis instead of one big one. But that parallels the "just make escorts travel in pairs" argument for border zone deployments, and it runs into the same problem. Realistically, our hospital ships won't be deployed in pairs all the time, because there are single-digit numbers of them scattered across a huge volume of space.

It's not quite as bad as that for hospital ships. Unlike combat which operates on minute and hour time scales, it's very conceivable for a medical situation to operate on day or week time scales. Sectors generally span only up to 2 grid squares, so travel across the whole sector would take 2 weeks max. So hospital ships don't really need to pair up.

Also, the whole escorts having to travel pairs thing is somewhat overblown. Or rather, it's situational. If you have very strong sensor backup from a starbase or listening outposts or whatever, it's safer for single escorts to travel alone. It's also generally safer for escorts in interior sectors (unlike the GBZ which is what spawned this whole escort pairing up argument).

See, the problem with this approach is that you're visualizing the "good news" scenario. The ship trying to solve a problem shows up, assisted by a helpful free science vessel! It's like a normal event response, only better! There's no downside!

But you're not visualizing what could go wrong. What if the science vessel shows up first and the pirates decide to crack it open and loot its valuable equipment? What if the emergency is a separatist movement on a planetary surface, or a trade negotiation, and the science officer's captain commits a diplomatic faux pas because he's been doing nothing but study spatiotemporal whozits for the last three years?

So there is very much a downside.

You know, I think this is one of those cases that you grumble about where the narrative doesn't match the mechanics.

Science ships seriously should have little reason to attend any event except science events.

All the debating going on about the perils of high defense are all predicated on that fact that the apparent ROE (or whatever appropriate term for this) of all Starfleet vessels is to respond to every possible event regardless of whether your ship is geared for it. Sure, you're more likely to respond to events your ship is more geared for (the +S/P to the roll). But surely if you're detecting piracy and your science vessel is the only ship in range to respond, you don't try to engage that pirate!

I hope that the recent discussion on divorcing the ship classifications from ship roles opens the doors for separate ROEs for ship roles. Where ships that don't meet the criteria of diplomacy vessel or patrol vessel, like your typical science vessel, won't try to respond to events involving combat or presence checks.

Standardization of parts and construction is generally a good thing. It means if a medical ship needs repair it can visit any starbase or berth acquainted with Starfleet ships and they won't have any kind of learning curve to fix it.

While I agree that standardization of parts and processes is a good thing, repairing learning curves is not a good example. Starfleet is designing the ship, so they damn well better know how this medical ship design works. Heck, we even managed to repair that Caitian Fathership, a design which were weren't familiar with! (though no doubt we got help from the Caitians)

Except they usually succeed. Actually, here is the spreadsheet that SWB made.

Centaur-As fail about 25% of the time it seems, which I regard as acceptable.

If you saw my earlier analysis of the failure events, only half of these 24 failed events resulted in any penalty (and of that half, some even resulted in rewards), and quarter resulted in a ship loss (half of which were the responding ship itself).

So if we make the simplifying assumption that all event response failures result in no penalty and that all the 24 failures are event resolution failures, event failure rate is practically cut in half.

By the way, I think @OneirosTheWriter has been trying to pull back on the idea that science ships are good for Intelligence work. Use of the T'Mir seems to have been retconned to something that was good under very specific circumstances (which have now come to an end) rather than being something that would be useful for any intel task. If he is, I am completely in favor of that decision. Let ships be ships and have Intelligence work be supported by listening outposts and comms technologies.

Source?

There is an intelligence module tech, so clearly there is an intel ship role. Not saying that the Oberth or a generic science vessel adequately serves that role, just that it exists.

IMO, the T'Mir worked as an intel ship because it's not just any bog standard Oberth. It's crewed by veterans - it has an effective stat line of C3 S7 H3 L4 P3 D1 (albeit I think it was just blooded when it was sent on that intel mission)

I mean, yeah, Starfleet Intelligence asked for any Oberth, but it could've been that case that if we assigned a green Oberth, the intel mission would've been less likely to succeed.

For one, event DCs are likely to creep upward over time, if only so that our next generation explorers don't become literally invulnerable to bad event outcomes.

I also suspect this will happen. However it may be presumptuous to also assume that event response DCs for such higher event resolution DCs won't also change. That is, if event resolution DCs are increasing, it's possible that event response DCs would also increase, making it more a case of a low stat ship not responding as often rather than a ship failing more often, since a ship that fails the event response check won't even roll against event resolution check.

Late TNG and on have a huge proliferation of "ship classes," mainly caused by the fact that the designers would randomly kitbash ships together whenever they felt like it. I don't think that's a good enough idea to justify us doing it too.

Well keep in mind that canon Federation is like half an order of magnitude larger in scale than the TBG version. It's also not restricted to the simplifications that TBG is making with regards to combat and event mechanics, so it's very feasible that there are more ship roles that must be filled in canon.

Altogether, probably not a good idea to base our existing fleet design methodologies from canon for both Doylist and Watsonian reasons.

Good point about the resource/crew ratios of large versus small ships, though I don't know if that will continue to hold true as Oneiros re-rewrites the ship design principles on us.

To be fair, this is the crew costs we're talking about. That was almost surely going to be revamped regardless of the old vs new spreadsheet. Nix and I both came up with revised crew cost models for the old spreadsheet.

My eventual goal would be to have each sector have its own Excelsior as a garrison ship and that's it. (Maybe a science ship as back-up.) Then all our escorts and cruisers get piled into the border zones where they look very fearsome indeed.

As SWB has pointed out before, multiple events can occur in the same sector AND same quarter, and it seems that ships responding to one event can't respond to others. So there really is an incentive to have multiple ships in a sector.

But we don't actually have ANY ships that are really optimized for peacetime duties, despite how we talk up our peacetime mission.

Hey don't forget about the Oberth...which spawned this whole discussion in the first place ;) If you're partitioning ships into combat ships vs peacetime ships, Oberth falls into the latter.

Each snakepit we have more options that we want then PP to spend, adding to the PP expenditures means something else has to be cut. In addition each design process is pulling a research team from other research for at least one, likely more than one years more so if there are multiple nodes that need to be finished instead of all the techs being in one node.

You're making this a bigger deal than it really is. Your proposal involves 4 ship roles. SWB's involves 5 ship roles. A difference of one.

If we assume that we cycle a new design and a refit every 15 years on average, and assume an average pp cost of 30pp for new/refit design, that amortizes to 4pp per year! Similar argument for research time - 2 more design phases (assuming both new design and refit designs require research) every 15 years is small beans.

So even if the player support is there for a "design fighting escort, put them into service and roll out more of them when war is near" strategy... RIGHT NOW it almost doesn't matter, because we can refit old Miranda-As from subpar fighting escorts into tough little battlers for half the effort it would take to build a new one. If that option were not available, or if we'd already refitted the existing Miranda-As, I bet it would be a lot easier to drum up some support for a wave of Miranda-As to go in before the Rennies come due.

Actually, if we're optimizing for war preparations, it would be better to build new Miranda-As now, and delay refits if needed to when the war actually starts. Since Miranda-As have 6-8 qtr build times, and Miranda-A refits have 4 qtr build times.

And since the war isn't a Biophage "must exterminate the enemy or die trying" situation, I seriously doubt that fleets would be clashing in super-decisive battles that would end the war in less than a year.

Are you saying ALL such designs, even ones whose specialization is taken to a modest degree as I describe, are impossible?

As Oneiros said, "sausage making".

In general, for the current/upcoming tier, I expect the new ship design spreadsheet should be coming up with stat lines of around the same level as the old spreadsheet, just with sane crew requirements and built-in refitability info, to avoid breaking any player expectations.

edit: typos
 
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The Exclesior hull for medical is sad that it got no voters. As expected, I suppose.
As in, you designed escorts with statlines drastically out of line with the typical stats of contemporary ships?
An Excelsort. An escort with Excelsior stats.

Then there was a diplomacy ship which um, I think led to scale and item limits being reconsidered and being redone after proving competetive with the Enterprise in terms of P.
 
You know, I think this is one of those cases that you grumble about where the narrative doesn't match the mechanics.

Science ships seriously should have little reason to attend any event except science events.

All the debating going on about the perils of high defense are all predicated on that fact that the apparent ROE (or whatever appropriate term for this) of all Starfleet vessels is to respond to every possible event regardless of whether your ship is geared for it. Sure, you're more likely to respond to events your ship is more geared for (the +S/P to the roll). But surely if you're detecting piracy and you're science vessel is the only ship in range to respond, you don't try to engage that pirate!

I hope that the recent discussion on divorcing the ship classifications from ship roles opens the doors for separate ROEs for ship roles. Where ships that don't meet the criteria of diplomacy vessel or patrol vessel, like your typical science vessel, won't try to respond to events involving combat or presence checks.
Yeah, that would be good. And reassuring.

If you saw my earlier analysis of the failure events, only half of these 24 failed events resulted in any penalty (and of that half, some even resulted in rewards), and quarter resulted in a ship loss (half of which were the responding ship itself).

So if we make the simplifying assumption that all event response failures result in no penalty and that all the 24 failures are event resolution failures, event failure rate is practically cut in half.
Uh... I'm not understanding this at all. If several event failures have resulted in penalties up to and including the ship getting blown up, it seems very unwise to say "let's suppose that events are penalty-free."

Actually, if we're optimizing for war preparations, it would be better to build new Miranda-As now, and delay refits if needed to when the war actually starts. Since Miranda-As have 6-8 qtr build times, and Miranda-A refits have 4 qtr build times.
It gets a bit complicated because we can't predict when the war will happen, or exactly who we'll be fighting. Will we be actively going on the offensive against the Sydraxians? Will the Cardassians join in? Will they join in on a level where numbered fleets totalling 30-60 combat on a side are clashing, or just snipe at us with individual ships in an attempt to draw off our reserves? Will the war start in six months when our last round of diplomacy efforts with Sydraxia fail, in 18 months after the Cardassians get tired of trying to out-skirmish us in the Gabriel Expanse, or thirty-six months from now?

You can at least make an argument that getting the Mirandas (which still make up like 20-25% of our fleet) fully combat-ready is a higher priority than creating new combat-ready Mirandas while the old ones are still dangerously fragile to the point where we'd be tempted to keep them off of combat duty.

As I alluded to some days ago when talking about Cardassian assessment of our intentions, the problem is that we ourselves do not know and cannot decide if we're optimizing for war in one year, or two, or three...

As Oneiros said, "sausage making".

In general, for the current/upcoming tier, I expect the new ship design spreadsheet should be coming up with stat lines of around the same level as the old spreadsheet, just with sane crew requirements and built-in refitability info, to avoid breaking any player expectations.
Part of the problem is that we're trying in good faith to plan ahead, especially since some plans we might make later require us to pre-commit to certain courses of action now.

I get that prying too deeply into the nature and outcomes of rapidly changing game mechanics is unwise... but how do you play the game at all if there's no consistent answer to "what are the rules governing how ships work?"

The Exclesior hull for medical is sad that it got no voters. As expected, I suppose.

An Excelsort. An escort with Excelsior stats.

Then there was a diplomacy ship which um, I think led to scale and item limits being reconsidered and being redone after proving competetive with the Enterprise in terms of P.
Right. I remember those. What I'm getting at is that those were obviously products of the system being deeply broken and in need of further balancing.

I suppose we don't know what the balanced system we'll hopefully get out of all this when the smoke clears is going to look like. But I would fondly hope we can at least predict vaguely what level of ship performance will be possible for designs with 2310-era tech. If only because for game balance reasons the answer HAS to look like "similar to your 2300-era designs, but with slightly better stats."
 
Yeah, that would be good. And reassuring.

Yeah, I think the "always try responding to everything" is creating weird incentives regarding the reaction stat. We may try to rationalize that science vessels should be using up more design room for SCIENCE than engines and endurance, but really, there are still good narrative and mechanical reasons for a science ship to be speedy. After all, pumping up science stat nets diminishing returns, and the very event response roll of D+S+2d6 indicates that reaction does matter for science vessels. If only they just didn't try jumping at events they're not suited for.

Uh... I'm not understanding this at all. If several event failures have resulted in penalties up to and including the ship getting blown up, it seems very unwise to say "let's suppose that events are penalty-free."

I'm not saying that at all. It's just that under the assumptions I stated, along with the assumption that % failures being "trivial" is independent of ship class, that the overall failure rates are effectively halved. That Centaur failure rate of 25% would be more like 13% in practice.
edit: And the chance that the ship itself is destroyed would be like 3%. Though I think that 25% has decreased given the recent string of event successes.

You know, this strikes me as really similar to the ship design reliability debate where we were arguing about how much reliability should ships have. How much annual risk are we willing to accept?

It gets a bit complicated because we can't predict when the war will happen, or exactly who we'll be fighting. Will we be actively going on the offensive against the Sydraxians? Will the Cardassians join in? Will they join in on a level where numbered fleets totalling 30-60 combat on a side are clashing, or just snipe at us with individual ships in an attempt to draw off our reserves? Will the war start in six months when our last round of diplomacy efforts with Sydraxia fail, in 18 months after the Cardassians get tired of trying to out-skirmish us in the Gabriel Expanse, or thirty-six months from now?

It'll have to be a calculated gamble. We aren't sure when or how large the conflict will be - my guess is 2 years and mostly with Sydraxians. We also aren't sure how decisive large scale battles are, since the Kadesh battles are "no retreat" examples - I'm guessing that battles generally won't be that decisive, likely contingent on our choice of commanders and ROEs.

It's kinda the same gamble we took when we decided to build that last Connie-B.

Part of the problem is that we're trying in good faith to plan ahead, especially since some plans we might make later require us to pre-commit to certain courses of action now.

I get that prying too deeply into the nature and outcomes of rapidly changing game mechanics is unwise... but how do you play the game at all if there's no consistent answer to "what are the rules governing how ships work?"

So I've been seeing this undercurrent a lot recently - that the new spreadsheet won't be ready for the 2313 Ambassador. I'm not particularly worried about it.

By 2313Q2, I expect @OneirosTheWriter to make a decision on whether the new spreadsheet is ready, or to use the old spreadsheet for designing the Ambassador. If the latter option is taken, the Ambassador's stat line and costs would just be another design to calibrate the new spreadsheet over, and once the new spreadsheet is ready, it'll effectively attach refitability info (and narrative part info that could be used or ignored) to the Ambassador design.

The tricky part is that if the old spreadsheet is used, it still has the problematic crew cost formulas, and stat lines might be more power creeped than intended due to "Reinforced Voids (Explorer Scaling Bonuses I) (Explorer Scale Exponent reduced to 3.25x)". Those would have to be addressed.
 
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You know, I did notice that over the longer term, crew skill will slowly fade in important in comparison to technology.

Long-term wise, if we hit our combat cap, an Excelsior fleet sounds fairly tempting.
You know, this strikes me as really similar to the ship design reliability debate where we were arguing about how much reliability should ships have. How much annual risk are we willing to accept?
We had quite a bit more data on reliability, though.

(I still advocate for Gaeni-like ships, anyhow. Except where Warp Core and Hull are concerned, ofc :D)
 
I wonder if a good solution would be a modular ship. Build something with baseline 3s, maybe D5. Then you have a "garrison" S2/P2 module and a "war" C2/L2 module. This would depend on a few factors- we'd need to figure out cost to build each module, if having combat modules in storage counts against the cap, and we'd have to learn from Oneiros how long it takes to swap modules.

Something else we'll need to consider is how to optimize D. Every sector except the CBZ has a D-value that is a multiple of 3. We may want to attempt to optimize for that.
 
If crew skill is a flat bonus, possibly.

If crew skill is any kind of percentage, probably not.
So far we've seen, it's a flat bonus; +1 to all stats.

For things like Soyuzes and Oberthes, a Bloodied or Veteran is like doubling the no. of ships. For Excelsiors.. not quite the same level. Still significant, of course. (Particularly significant for a Swarm Doctrine fleet!)

\

I am intrigued if the refurbishmemnt to the T'Mir might make the base ship superior to an ordinary Oberth in some way? Given all the Kepler-designs so far, anyway. Or it could be a straight refit, or just a normal maintenance thing, I s'pose.
 
So far we've seen, it's a flat bonus; +1 to all stats.

I am intrigued if the refurbishmemnt to the T'Mir might make the base ship superior to an ordinary Oberth in some way? Given all the Kepler-designs so far, anyway. Or it could be a straight refit, or just a normal maintenance thing, I s'pose.

And our highest scores are about six. If they were, say, ten, then it might be a +2. We really have no reason to presume it's unchanging.

Doubtful. I believe the point is T'Mir has been deferring overhauls and dockyard availabilities because of her duties and now needs a major one.
 
Under Mechanics on the Front Page:
Each tier past Green gives +1 to all stats except Defence

Still, even with a ship that is all 10's getting to Elite gives it a +3 to all stats except for Defense which is still a very good boost. On Escorts it will seem even better since there stats are likely to be 5's at the highest.
 
Veterancy on escorts gets balanced out by the fact that they are more likely to die due to accidents or war. It does help supplement Lone Ranger, though, since even a baseline Excelsior at Elite is C9 S8 H7 L8 P8 D6. That's potent enough to give the currently proposed Ambassador a run for its money in a straight-up fight, and with refit I would imagine it would be even more so. Helps explain why the ship stayed in service so long... with a crew that knows how to get every inch of capability out of the ship and a few refits, Excelsiors stay competitive with Galaxies except in the response category.
 
You know, I think this is one of those cases that you grumble about where the narrative doesn't match the mechanics.

Science ships seriously should have little reason to attend any event except science events.

All the debating going on about the perils of high defense are all predicated on that fact that the apparent ROE (or whatever appropriate term for this) of all Starfleet vessels is to respond to every possible event regardless of whether your ship is geared for it. Sure, you're more likely to respond to events your ship is more geared for (the +S/P to the roll). But surely if you're detecting piracy and you're science vessel is the only ship in range to respond, you don't try to engage that pirate!

Well, two things on that. First, we recently saw an Event where the Oberth on the Neutral Zone detected what it was pretty sure was a cloaked Romulan ship and responded by calling in the Sector Excelsior to respond. Again, for all this talk have we ever seen the narrative written in such a way as to suggest a ship is willingly responding outside its weight class?

Second, if you're a science vessel 'detecting piracy' then you're probably receiving a distress call from a ship under attack. Are you sure that 'don't respond' is the correct course of action in such a case? Most pirate ships probably only have 1C or so after all.
 
I have a name for the next Excelsior we build.

The USS Rheindahlen

It's right there on the front page.
 
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