2312.Q3 - Ex Astris, Scientia
[X][MEDICAL] Use the Renaissance hull form.

Research project is 20pt - Discipline: Ship Design - Cruiser
Avg Cost - 100br 60sr, 3yr build - Estimated production run of 8
C0 S3 H3 L5 P2 D5 +2 to Science value of any Starfleet ship responding to a medical emergency if a hospital ship can respond

[Research Project has been added



Starbase 1 Mission Control Loop, Stardate 28805.4

[Pride of Kadesh Fleet Command Karen Sarjan] Starbase 1 Docking Control, this is the Pride of Kadesh. Requesting docking and clearance for earth orbit.

[Starbase 1 Docking Command Officer Commander Jonas Carlisle] Pride of Kadesh, Pride of Kadesh, this is Starbase 1 Docking Command, request received. You are clear.

[Starbase 1 Docking Operations Officer Lieutenant Commander Hosni Amir] Stand by on physical interlocks.

[Pride of Kadesh Helm Control Aran Sotaan] Green-line on Engineering crews.

[PK FC Karen Sarjan] Ready for physical release.

[S1 DOO LCdr Hosni Amir] Okay, I have green lights from interlocks A through G. Releasing ... okay, still all green. Be advised Kadesh, you are now on tractor anchoring only.

[PK FC Karen Sarjan] I read that as well, Docking Command.


[S1 DCO Cdr Jonas Carlisle] Okay, stand by. All ships logged on Starbase 1 Docking Framework, all vessels on Orbital Tracks 1 through 27, be advised, Kadesh in motion. Kadesh, you are clear to engage thrusters. Transfer to Starbase 1 Mission Control.

[PK FC Karen Sarjan] Engaging thrusters now. We are pulling clear at one-tenth thrusters. All interlocks cleared. Mission Control, this is Pride of Kadesh.

[Starbase 1 Mission Control Comms Officer Lieutenant Mohammed Nejem] Welcome aboard, Kadesh.

[Starbase 1 Mission Control Tracking Office Lieutenant Gretel Schumacher] Kadesh, This is Tracking. Your convoy is waiting on Orbit Track 25, thirty thousand kilometres prograde.

[Pride of Kadesh Mission Control Kayle Nabob] We see them, Okay, impulse engines are green, ship integrity green. Requesting permission to thrust clear of the Starbase impulse exclusion and make an intercept burn.

[Starbase 1 Mission Control Officer Commander Cesar Gonzalez] Understood, Kadesh, stand by.

[Starbase 1 MCCO Lt Mohammed Nejem] Clear all channels, clear all channels. Stand by all Earth Orbit Stations, ultra-heavy underway on Orbital Tracks 16 and 17. Everyone watch those sensors. This is bug on a windshield territory.

[Starbase 1 MCO Cdr Cesar Gonzalez] Kadesh, Mission Control. The way is clear, once clear of the exclusion area you may engage impulse and make your burn.

[PK FC Karen Sarjan] Thank you, Mission Command. Pride of Kadesh is en route to convoy rendezvous. ETA four minutes.

[Commander, USS Stargazer, Captain Maryam Ajam] Convoy is waiting, Fleet Command.

[Commander, Gardenkeeper, Captain Rachel Sarjan] Fleet Command, Carrier Ships Gardenkeeper, Watchkeeper, Oathkeeper, and Hearthkeeper are standing by.

[PK FC Karen Sarjan] Command line is green. Convoy has now joined Fleet Command. All ships, secure and prepare for warp jump to Sol V for Fleet Integration Tests.

-

Personal Log, Valentina Sousa, Stardate 24805.6


Well that was amazing to watch. It seems somehow too large to move, a flying statement of defiance to humble expectations. It is the last will and testament of the Garden World of Kadesh, their exogenesis sent forth to find rebirth among stars afar. The power that sits within the warp coils, it's visible, tangible in every crackle that rips across the void.

What a time to be alive!

After witnessing such a feat of imagination going off to the Ship Design Bureau's big annual meeting is a joy. I can't wait to see what we can come up with. For a decade now, the successor project to the Excelsior - the Ambassador project - has been discussed and visualised and imagined and argued over. But I think our tech level is starting to push ever closer to making it a reality.

Computer, End Log



==========================================================

Current RP Pool = 230pt

8pts are required to activate a Tech Team
230 / 8 = 28 rem 6

28 Tech Teams may be activated. Unused rp will carry forward to next year

The following Tech Team assignments are carrying over:

Amash Hagan: 2320s Research Centers
Generic Team 4 : Primitive Isolinear Computers
40 Eridani A Shipyards : 2310s WarpCores
Yoyodyne : 2320s EPS Safety
Office of Naval Architecture : 2310s Starship Frames
Caitain Frontier Police : 2310s Equipment
Generic Team 1 : 2310s Long -Range Sensor
Weapons Fabrication Division: Early ToC Weapons
Andorian Academy: Shield Regeneration Project
Federation Broadcast Service : 2310s Communications
Starfleet Science Academy:
Tellar Prime Academy of Mineral Science : 2310s Special Resources
University of Betazed: 2310s Affiliates Research
Spock: 2310s Diplomacy
Starfleet Medical : 2310s Intensive Care
Taves Nar Orbital Engineering : ToC Starbase Design
Generic Team 3: 2310s Escort - Engineering
Utopia Planitia : 2310s Explorer Combat
San Francisco Fleetyards : 2310s Explorer - Science
Generic Team 2: 2310s Explorer - Engineering
Generic Team 5: Klingon Research
Starfleet Tactical Command - Games & Theory Division: Cardassian Research


ZERO TEAMS MUST BE DEACTIVATED



[ ][PLAN] Submit a Research Plan, using up to twenty-five Tech Teams (Only changing teams need to be listed)

For an additional +10rp each, an extra Inspiration roll will be applied to a team. Up to five teams may be boosted.
[ ][BOOST] List teams to Boost

For list of tech areas and teams, please see: The State of Play - Research Megapost

A/N: As always, if anyone has a better logo for the more recent teams, all submissions are welcome.
 
I wonder if a good solution would be a modular ship. Build something with baseline 3s, maybe D5. Then you have a "garrison" S2/P2 module and a "war" C2/L2 module. This would depend on a few factors- we'd need to figure out cost to build each module, if having combat modules in storage counts against the cap, and we'd have to learn from Oneiros how long it takes to swap modules.

Something else we'll need to consider is how to optimize D. Every sector except the CBZ has a D-value that is a multiple of 3. We may want to attempt to optimize for that.

×cough×

MESS anyone?
 
First post, the picture.

Yes, I know. :p


[X] Plan Shard
-[X] Generic Team 6: Hospital Ship Design
-[X] Starfleet Science Academy: 2320s Federation Datanet

Logic: The hospital ship design is a single tech thing, so a generic team, is, once again, extremely efficient. Between comms and computing, 2320s Federation Datanet offers diplomacy bonuses to non-affliates, which is going to be fairly important in light of our diplomatic pushes costing 20 PP as opposed to 10 PP. (Or 25 PP compared to 15 PP, when considering the -5 PP continuing omake discount.)

Saving up the other RP, so the odds of having to deactivate a team is somewhat lowered. (No Boosting.)
 
So, we can activate up to six additional projects without having to ice any of the continuing ones?

Enterprise!

2311.Q4

Tiberius Kahurangi slumped through the doors of Maximilian's Coffee. San Francisco had dozens of Starfleet bars, a handful of student bars, but the ensigns assigned to Starfleet Command and The Academy were not really welcome at any of them. They had Maximilian's Coffee instead.

He dropped his PADD on his usual table, nodded at the human at the counter, and dropped into his seat across from the solid but curvy short haired humanoid who was his best friend since his third week as a cadet. "Lwaxana Nixa, how can you be so calm, its been almost a year since we graduated, and we are still playing tour guide to students from deep colony worlds, and playing fetch and carry for officers on inspection tours. If I did not know you better, I'd think you a Vulcan with the way you sit there."

Lwaxana arched an eyebrow, and in a flat voice, the most dry and cynical Betazoid he had ever met raised a spoon and said "I am quite confident that no Vulcan would appreciate this double fudge chocolate sundae the way it deserves to be appreciated. Anyone who begs to differ will find this spoon placed someplace rather uncomfortable." Tiberius respected that it was not an empty threat. Lwaxana was the unarmed combat champion of their year, an impressive feat given the slowly growing number of Vulcan Students. "We are both well aware of your class rank, and with your prowess in Xenotactics, I'm confident that a ship or analytical position will be in your future. You don't see me complaining, as a security specialist, that my odds are lower than yours. However, consider how easy our current tasks make future reassignment. I will note many people who did not distinguish themselves would up doing tours on logistical vessels, or assigned to liaison work on colony worlds. Worlds, I will note, without an abundance of chocolate."

"Look around you," she made a vague encompassing gesture with her spoon after a luxurious bite of ice cream. "Tell me who you see here, working day-shift, and not up to their elbows in big projects?"

Tibby looked around. "Lets see, there's Beekeru over there tinkering with the espresso machine. First Gaen in Starfleet, took a full tactical and science class-load because she is convinced she will command a science ship or explorer someday that will put Gaeni Tech-Cruisers to shame."

"Um hmm. Go on"

He chin pointed at a skirted Tellerite playing 3D chess with a dusky skinned Vulcan. "Tezra Vokrek, three published papers before she graduated, is stalemating Sabine, my mom's TA in her Astrometrics class."

"Do you need to keep going to figure out the pattern?"

He passed his eyes around the rest of the room, noting three other caffinating ensigns. "Only one member of Starfleet in this room had a graduating class rank lower than twenty."

"You mean no one in this room has a class rank lower than the 20s. I earned my 23rd place, thank you very much, and just for that comment, you owe me another batch of brownies."

"And how many is that?" He got back an expected look. "OK, seven."

Just then, the tinny sounds of an electric guitar riff played through a too tiny speaker. Beekaru's familiar medium priority notification sound. Tiberius started to continue when, before he could frame a word... "By The Stable Elements!" resonated across the room. Lwaxana's PADD vibrated, she never turned on the sound, then his went off, playing a sample of a symphony composed in his aunt's honor.

BuPurs!

New Orders!

Tibby and Lwaxana made eye contact, and said, with rather more enthusiasm than either had pulled out all day, "Enterprise!"

I'm digging this new Enterprise crew. I imagine the Betazoid security officer fighting like a Thinker from Worm.
 
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Okay, regarding the wider argument over designs/escorts/etc.

One of the mechanics I have been trying to finalise in my head is a method of using Starfleet Tactical Command to designate "Roles" which ship classes belong to. Something more meaningful than Escort/Cruiser/Explorer, which are pure weight-based evaluation. Basically a set of criteria that defines a type of ship for a purpose (FYM explorer could be, >= 5 Science/Presence, Science/Presence no more than 1 behind Combat, a Fleet Escort could have minimum Combat of 3, Hull+Shield of 4, blah blah).

With those, you can then pick the ROEs that belong to roles. In other words ... you have an mechanical+narratively neat way of telling me certain ships shouldn't respond to certain events.

This would never apply to Distress Calls, which must be responded to. But it does mean that crazy response roles won't send your Miranda to conduct diplomacy on its lonesome.

@OneirosTheWriter when do our people expect us to start and/or finish the hospital ship design project by?
It isn't Starfleet's expectations you need to worry about so much. It's the Pacifist Councillors who will get irate if you don't start on it promptly.
 
Hospital ship is a two turn research since I don't think any team doubles it's value. We boost it either this turn or next turn. I do think there was one tech node that we could finish this turn with boosting but will need to double check.

@OneirosTheWriter also I did not see daystrom institute on exastria post


Edit: open teams are Vulcan Science academy, daystrom institute and starfleet science academy
 
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Okay so it looks like there are three techs that need to be boosted this year to finish early:
2310 communications which finishes this year with a boost
2310 Starship Frames that finishes this year with a boost
Forward defense that needs a boost this year and next year.

Daystrom is to be put on colony core 2330. The other two open we need to figure out, big question is can we pull a generic off for the hospital ships otherwise we assign one of the open teams
 
Is there a reason not to finish it promptly? The hospital ship design is important and I don't regard it as an imposition.
Efficiency with RP, I suppose. At the moment, as I see (My eyes may be blind, ofc), we either assign Starfleet Science Academy or a Generic team to the Hospital Ship. The former is a Computer/Comms, and'll finish in 3 turns (2 with boosting). The latter will finish in 4 turns, -1 per boost.
 
@OneirosTheWriter can we pull a team off a current project to be used for the hospital ship?
Also are we getting +1 from Pattern 4 SCF (Supercomputer Facility II) (Improved Ship Modeling, +1 to Ship Design Projects) and another +2 from Rinias ch'Vohlet?

Guys if we are getting both bonuses that is +3 and +5 for inspiration meaning we get +8 per year, over two years that needs 4 more points to finish so any team of skill two or higher can finish in two years with no boosts
 
Computing:
  • Daystorm Institute [Skill 5 Computing/Shields]: 2320s Mainframe Systems [complete] -> 2330s Colony Cores
  • Amash Hagan Research Office [Skill 2 Computing/Personal]: 2320s Research Centers [unchanged]
  • Generic Team 4 : Primitive Isolinear Computers[unchanged]
Warp Tech:
  • Yoyodyne [Skill 4 Warp Tech/Starship Construction] : 2320s EPS Safety [unchanged]
  • 40 Eridani A [Skill 3 Escort Design/Warp Tech]: 2310s WarpCores [unchanged]

Starship Construction:
  • Office of Naval Architecture [Skill 3 Fleet Design/Starship Construction]: 2310s Starship Frames [unchanged]
Personal:
  • Caitian Frontier Police R&D [Skill 2 Personal/Communications] : 2310s Equipment [unchanged]
Sensors:
  • Vulcan Science Academy [Skill 4 Xenopsychology/Sensors] : 2310s Short-Range Sensors [complete] -> TASK VSA
  • Generic Team 1: 2310s Long -Range Sensors [unchanging]
Weapons:
  • Weapons Fabrication Division [Skill 3 Weapons/Starship Design]: Early ToC Weapons [unchanged]
Shields:
  • Andorian Academy [Skill 4 Shields/Communication]: Shield Regeneration Project [unchanged]
Communications:
  • Starfleet Science Academy [Skill 4 Computing/Communciation]: 2310s Message Security [complete] -> 2310s Message Networking
  • Federation Broadcast Service [Skill 3 Communication/Xenopsychology]: 2310s Communications [unchanged]
Minerals:
  • Tellar Prime Academy of Mineral Science [Skill 3 Minerals/Personal]: 2310s Special Resources [unchanged]
Xenopsychology:
  • Spock [Skill 5 Xenopsychology/Sensors]: 2310s Diplomacy [unchanged]
  • University of Betazed [Skill 3 Xenopsychology/Personal]: 2310s Affiliates Research [unchanged]
Medical:
  • Starfleet Medical [Skill 4 Medical/Personal]: 2310s Intensive Care[unchanged]
Ship Design:
  • Generic Team 3: 2310s Escort - Engineering [paused] -> Hospital Ship Research Project
Explorer Design:
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: 2310s Explorer Combat[unchanged]
  • San Francisco Fleetyards [Skill 4 Explorer Design/Starship Construction]: 2310s Explorer - Science [unchanged]
  • Generic Team 2: 2310s Explorer - Engineering [unchanged]
Starbase Design:
  • Taves Nar Orbital Engineering [Skill 2 Starbase Design/Starship Construction] : ToC Starbase Design [unchanged]

Doctrine:
  • Cdr Kuznetsova's Tiger Team [Skill 4 Fleet Design/Foreign Analysis] : The Mission Unending [unchanged]
  • Admiral Lathriss [Skill 3 Fleet Design/Defensive] : Forward Defence [unchanged]
Foreign Analysis:
  • Games & Theory Division [Skill 3 Foreign Analysis/Offensive] : Cardassian Research [unchanged]
  • Generic Team 5: Klingon Research [unchanged]

[X] Plan Steady Goings
-[X] Generic Team 3 : Hospital Ship Research Project
-[X] Daystorm Institute : 2330s Colony Cores
-[X] Starfleet Science Academy : 2310s Message Networking

[X] [BOOST] Office of Naval Architecture, Federation Broadcast Service

[X] [VSA] Vulcan Science Academy : 2320s Geological Sensors

A boost next year is quite sufficient to allow the generic team to finish in 2313.Q3, before the associate shipyard is even completed, or shortly after the associate shipyard is completed without any boost, so no need to waste a full team on it. No really obvious frontrunner for the next assignment for VSA.
 
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Computing:
  • Daystorm Institute [Skill 5 Computing/Shields]: 2320s Mainframe Systems [complete] -> 2330s Colony Cores
  • Amash Hagan Research Office [Skill 2 Computing/Personal]: 2320s Research Centers [unchanged]
  • Generic Team 4 : Primitive Isolinear Computers[unchanged]
Warp Tech:
  • Yoyodyne [Skill 4 Warp Tech/Starship Construction] : 2320s EPS Safety [unchanged]
  • 40 Eridani A [Skill 3 Escort Design/Warp Tech]: 2310s WarpCores [unchanged]

Starship Construction:
  • Office of Naval Architecture [Skill 3 Fleet Design/Starship Construction]: 2310s Starship Frames [unchanged]
Personal:
  • Caitian Frontier Police R&D [Skill 2 Personal/Communications] : 2310s Equipment [unchanged]
Sensors:
  • Vulcan Science Academy [Skill 4 Xenopsychology/Sensors] : 2310s Short-Range Sensors [complete] -> TASK VSA
  • Generic Team 1: 2310s Long -Range Sensors [unchanging]
Weapons:
  • Weapons Fabrication Division [Skill 3 Weapons/Starship Design]: Early ToC Weapons [unchanged]
Shields:
  • Andorian Academy [Skill 4 Shields/Communication]: Shield Regeneration Project [unchanged]
Communications:
  • Starfleet Science Academy [Skill 4 Computing/Communciation]: 2310s Message Security [complete] -> 2310s Message Networking
  • Federation Broadcast Service [Skill 3 Communication/Xenopsychology]: 2310s Communications [unchanged]
Minerals:
  • Tellar Prime Academy of Mineral Science [Skill 3 Minerals/Personal]: 2310s Special Resources [unchanged]
Xenopsychology:
  • Spock [Skill 5 Xenopsychology/Sensors]: 2310s Diplomacy [unchanged]
  • University of Betazed [Skill 3 Xenopsychology/Personal]: 2310s Affiliates Research [unchanged]
Medical:
  • Starfleet Medical [Skill 4 Medical/Personal]: 2310s Intensive Care[unchanged]
Ship Design:
  • Generic Team 3: 2310s Escort - Engineering [paused] -> Hospital Ship Research Project
Explorer Design:
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: 2310s Explorer Combat[unchanged]
  • San Francisco Fleetyards [Skill 4 Explorer Design/Starship Construction]: 2310s Explorer - Science [unchanged]
  • Generic Team 2: 2310s Explorer - Engineering [unchanged]
Starbase Design:
  • Taves Nar Orbital Engineering [Skill 2 Starbase Design/Starship Construction] : ToC Starbase Design [unchanged]

Doctrine:
  • Cdr Kuznetsova's Tiger Team [Skill 4 Fleet Design/Foreign Analysis] : The Mission Unending [unchanged]
  • Admiral Lathriss [Skill 3 Fleet Design/Defensive] : Forward Defence [unchanged]
Foreign Analysis:
  • Games & Theory Division [Skill 3 Foreign Analysis/Offensive] : Cardassian Research [unchanged]
  • Generic Team 5: Klingon Research [unchanged]

[X] Plan Steady Goings
-[X] Generic Team 3 : Hospital Ship Research Project
-[X] Daystorm Institute : 2330s Colony Cores
-[X] Starfleet Science Academy : 2310s Message Networking

[X] [BOOST] Office of Naval Architecture, Federation Broadcast Service

[X] [VSA] Vulcan Science Academy : 2320s Geological Sensors

A boost next year is quite sufficient to allow the generic team to finish in 2313.Q3, before the associate shipyard is even completed, so no need to waste a full team on it. No really obvious frontrunner for the next assignment for VSA.
If we boost Forward defense this year and next it finishes next year so that is something to consider
 
[X] Plan Steady Goings
-[X] Generic Team 3 : Hospital Ship Research Project
-[X] Daystorm Institute : 2330s Colony Cores
-[X] Starfleet Science Academy : 2310s Message Networking

[X] [BOOST] Office of Naval Architecture, Federation Broadcast Service

[X] [VSA] Vulcan Science Academy : 2320s Geological Sensors
 
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