Starfleet Design Bureau

But is that what you have Starbases and Deep Space Stations for? They don't need to be space stations; they can also be placed on colonies. The only time a Federation class Heavy Cruiser will be superior to these options will be doing wartimes directly on the frontline. And even then, it's worse than a dedicated supply or workshop ship. In its intent, it's a Heavy Cruiser meant to fight the enemy, not being held back by tasks its ill suited for. It will be mediocre at best compared with most dedicated options.
The current political meta doesnt favor those, and the design brief is fundamentally about requesting an anchor point for a task force. Repair capabilities feed into that role. Moreover, its pretty clear that Starfleet is looking at how they were literally hard carried by the lack of starbases and Deep Space Stations for the Klingons to take advantage of as refueling depots.

Diffusion is the game here, so acting like that role isnt necessary when it was explicitly requested and is implicitly favored...Is kind of an incorrect reading of the situation
 
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I figured the evacuation aspect of frontier can be used for search and rescue in case of damaged ships that didnt explode from antimatter containment failure so would be best used to evacuate and house the surviving crew as well as healing the injured.
 
Not to mention it's lackluster overall Science capability
Really not surprising it has a lackluster science capability when people don't vote to put science in the ship. This vote right here is where we'd be saying we want this ship to be better than a Cygnus at some space science. It's a massive platform we could likely get some synergy in module choices. It's where the bulk of a science score would be chosen.

As is it feels like people have decided that since it's already good at fast cargo and tender duties we must lean even further into that without attempting to develop another specialty. I'm unconvinced that outside of some niche cases it'll provide a big value in time saving. Will the ships it's supporting be that close together while being far enough away from our hubs? It feels like we're setting this ship up to burn months of time in transit to save roughly the same number of months for other smaller ships. If the Federation needs a region like that supported then they build up the infrastructure for a defendable hub and drop a Pharos for good measure.
 
Really not surprising it has a lackluster science capability when people don't vote to put science in the ship. This vote right here is where we'd be saying we want this ship to be better than a Cygnus at some space science. It's a massive platform we could likely get some synergy in module choices. It's where the bulk of a science score would be chosen.

As is it feels like people have decided that since it's already good at fast cargo and tender duties we must lean even further into that without attempting to develop another specialty. I'm unconvinced that outside of some niche cases it'll provide a big value in time saving. Will the ships it's supporting be that close together while being far enough away from our hubs? It feels like we're setting this ship up to burn months of time in transit to save roughly the same number of months for other smaller ships. If the Federation needs a region like that supported then they build up the infrastructure for a defendable hub and drop a Pharos for good measure.
This ship goes about twice as fast as those smaller ships, so you are spending at most 1 day to save 2, especially when you consider that the Federation can carry supplies to put stop multiple ships and so you spend a day to save more like 5 or 6 days of other ships time.

And meanwhile there is a colony or two along the way, so you pack some supplies to drop off, and they need some stuff built so you set the manufacturing facilities to work while you transit.
 
All our ships are multirole yes but avoid falling into the trap of needing them to be able to do a bit of everything, because it'll just end up not excelling anywhere. Jack of all trades master of none and all that.
 
If the Federation needs a region like that supported then they build up the infrastructure for a defendable hub and drop a Pharos for good measure.
Except the lessons of the 4YW strongly warn against that set up. What drove the Klingons to their misplaying was explicitly a lack of such hardened infrastructure - the two times there were battles around Pharos stations they resulted in a pyrrhic victory and a decisive loss, resulting in both Pharos Stations having to be scuttled explicitly to prevent a worst case scenario.

It doesn't work.
 
I mean, we haven't picked a name for this one yet... or a Ranger class.
Like the carrier?
We could follow it up with a UFS Kitty Hawk, UFS Yorktown, UFS Illustrious etc
a lot of those names for carriers probably work well here
Don't modern carriers sometimes refuel the rest of their task force because they are often nuclear powered so in role that's somewhat similar
 
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I have a vision of each Federation-class ship supporting three or four Mirandas. Fuel, supplies, repair, rapid response, and heavy firepower. I think that might be the ticket for its peacetime role: A Federation-class is like a mini-starbase that's also super duper mobile.
Yeah I'm immensely hyped about this possibility as well, it turns a Freddy into a type of mobile Forward Operating Base that could serve as a Flagship prestige posting for rearline officers. Really give those Archer Captains something to aspire to.
[X] Support (Cargo, Fabrication, Repair)
Reminder
The peacetime meta is solo operations. You are not going to have Feddies anchoring Miranda squadrons; the Federation does not have enough starships for that

Support further future proofs the Federation design. Since even when it's armaments and speed cease to be bleeding edge by Starfleet standards, a role as anchor point and fleet support on the frontier will still remain highly in demand.
As will a role as a courier for strategic resources. Some of which could be emergency delivery of vital ship components.
No it will not
The same reasons we arent using the Archer that way would also apply to some scenario where its armaments and speed are obsolescent

The current political meta doesnt favor those, and the design brief is fundamentally about requesting an anchor point for a task force. Repair capabilities feed into that role. Moreover, its pretty clear that Starfleet is looking at how they were literally hard carried by the lack of starbases and Deep Space Stations for the Klingons to take advantage of as refueling depots.

Diffusion is the game here, so acting like that role isnt necessary when it was explicitly requested and is implicitly favored...Is kind of an incorrect reading of the situation
You are mistaken
This was not part of Starfleet's post-war conclusions


EDIT
Im afraid people are voting based on a mistaken impression of what the Support option in particular represents
 
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This ship goes about twice as fast as those smaller ships, so you are spending at most 1 day to save 2, especially when you consider that the Federation can carry supplies to put stop multiple ships and so you spend a day to save more like 5 or 6 days of other ships time.

And meanwhile there is a colony or two along the way, so you pack some supplies to drop off, and they need some stuff built so you set the manufacturing facilities to work while you transit.
If those other ships are all together you can see savings, if they're all spread out you don't. The time going from ship to ship to get to their own patrol locations would kill any sort of advantage. Especially when you've got to travel 4 days sideways with a Federation to string together your route compared to the smaller ship using 4 days going directly to and from the closest support hub.


Except the lessons of the 4YW strongly warn against that set up. What drove the Klingons to their misplaying was explicitly a lack of such hardened infrastructure - the two times there were battles around Pharos stations they resulted in a pyrrhic victory and a decisive loss, resulting in both Pharos Stations having to be scuttled explicitly to prevent a worst case scenario.

It doesn't work.
It only doesn't work if you don't harden your infrastructure or have enough ships nearby. This ship can stand up to a fight that a Pharos can't.

But if it's doing fleet support and resupply in an area at any significant frequency then we clearly have the ships nearby and that justifies building up hardened infrastructure instead of continuing to rely on a long (and relatively thin) logistics backbone. The Pharos isn't meant to be a hard point on it's own, it's meant to actually cut down on the resupply and refuel loop. If there's not a huge need for the role then we don't have a huge need to lean into that capability.
 
Like the carrier?
We could follow it up with a UFS Kitty Hawk, UFS Yorktown, UFS Illustrious etc
a lot of those names for carriers probably work well here
Don't modern carriers sometimes refuel the rest of their task force because they are often nuclear powered so in role that's somewhat similar
The US Navy played around with technology to turn sea water to kerosene, but ultimately didn't adopt it. The aircraft carrier had the power, but ultimately they decided not to go that direction.

And it was boat and plane fuel, not other ship fuel.
 
Except the lessons of the 4YW strongly warn against that set up. What drove the Klingons to their misplaying was explicitly a lack of such hardened infrastructure - the two times there were battles around Pharos stations they resulted in a pyrrhic victory and a decisive loss, resulting in both Pharos Stations having to be scuttled explicitly to prevent a worst case scenario.

It doesn't work.
But they dont do any such thing?
This was the end of war retrospective
For Starfleet the war had been a trial by fire against a superior opponent with difficult lessons. The front-heavy armaments which had been increasingly favoured for starships of all types had shown serious weaknesses against more maneuverable Klingon craft, and much of the war had turned on the question of strategic range and speed. Had the fleet been operating at a higher warp factor then lines of defense and strongpoints could have been established much further forward and the loss of Arcadia could have been prevented entirely.

That said, the usefulness of the high-cost and high-performance Excalibur-class could not be overstated. The war had thoroughly discredited a once-popular viewpoint that the future was to be found in light cruisers which could be inexpensively built to carry out the myriad of duties needed in the ever-expanding Federation and then consolidated in the event of warfare. While there was still a place for specialist vessels, military theory in the coming years would be more focused on how to deal with the long-range deployments and individual engagements necessitated by deep interstellar warfare.

With such heavy considerations and indeed such heavy costs, it was a much-needed dose of sunshine when the Attenborough launched shortly after the conclusion of the treaty, a ship very much designed for the ideals that so much blood had been shed to defend. With the end of darkness came the dawn, and an admittedly tattered but resolute Federation emerged from the conflict determined that never again would it be pushed to the brink of destruction.
Note that nowhere does Starfleet say it was a mistake to build stations, or resolve to stop building them

Lets not swing from one extreme to the other
Especially since the Miranda is going to have a range thats around a third of the Feddie
 
Reminder
The peacetime meta is solo operations. You are not going to have Feddies anchoring Miranda squadrons; the Federation does not have enough starships for that
This ship has enough speed and range to make regular supply checks for far-flung colonies. I think it stands to reason that it could also manage resupplying other starships when they need it. The hope here is they could greatly help keep more ships circulating along the frontier where they're most needed rather than needing to resupply back to the core as often.
 
If the Federation needs a region like that supported then they build up the infrastructure for a defendable hub and drop a Pharos for good measure.
Nope, the Federaton has never built many Pharos stations and no new ones for quite a while before the four year war. The frontier colonies don't have any logistics like that. All the pharos arecurently in our core, mid rim colonies from my read at least.
The peacetime meta is solo operations. You are not going to have Feddies anchoring Miranda squadrons; the Federation does not have enough starships for that
Corect thats why we made her a heavy cruiser and now vote to make her a good support vessel! That way in piece time she hunts pirates and ships cargo in the outer colonies around for more than a year before returning with a belly full of materials from said colonies.

Im afraid people are voting based on a mistaken impression of what the Support option in particular represents
Nope im voting based on wanting a frontier/border colonies support vessel that can help industrial/logistical development while also acting as tender for other ships! Thats shes a fleet lynchpin in war is just a good synergy.
If those other ships are all together you can see savings, if they're all spread out you don't. The time going from ship to ship to get to their own patrol locations would kill any sort of advantage. Especially when you've got to travel 4 days sideways with a Federation to string together your route compared to the smaller ship using 4 days going directly to and from the closest support hub.
We aren't talking about days of travel time for detours its weeks or months as again all our fuel infrastructure is not in the border/frontier colonies!
 
You are mistaken
This was not part of Starfleet's post-war conclusions
...

No, like, there was an entire post outlining that observation to be the case?
The Federation had always known that all-out conflict with the Klingon Empire was possible, but the centralisation of power had always been considered a nightmare scenario. Equally-matched Great Houses, internal Klingon politics, and simple distance had always been considered the main obstacles to a major Klingon incursion. Unfortunately the first two problems had been handily solved by Karhammur and the D7, but the last proved a vital lifeline for a reeling Starfleet. For all the sophistication of their newest capital ship and the investment in building as many as possible the Klingons were still limited by their slowest and shortest-range fleet elements. The main advance stalled out thirty light years deep, leaving dozens of minor colonies behind the line but no industrial hubs that could replenish the fuel needed to continue the attack.

As the Klingons consolidated their gains they also began to ship material for depots and resupply bases into their newly conquered territory, along with the antimatter needed to fuel deeper raids while the majority of the fleet was prepared for the next push.

[...]

The penetration of the Klingon rear lines by the Excalibur had its consequences, changing the strategic shape of the conflict as Klingon commanders soon found themselves running low on everything from fuel for their ships to fresh gagh for the mess hall. The bold and relentless surge that saw Starfleet scattered before them slowly ground to a halt beyond a mere rest-and-resupply as the exigencies of war forced alternative methods of fighting. But the advance did not stop entirely, Karhammur encouraging his supporters to accrue glory and victory for their Houses with light but devastating raids on whatever Starfleet elements were within reach. Those that preferred their previous tactics had time to understand personally that lack of supplies made it impossible.

So it was in a matter of months each new push was characterised not by an overwhelming deluge of vessels sweeping away everything in their path, but isolated and strategically-directed raids. With a sudden paucity of antimatter even the most brash commanders hesitated to commit their forces to a deep strike, and instead the unedifying work of setting up well defended depots and safely transporting supplies to the front lines became their primary concern. Klingon morale ebbed from the euphoric high of victory, and the captains of the profoundly lethal D7 found themselves escorting bulk transports and cargo haulers. Nothing else could contend with an Excalibur-class starship.

[...]

This confidence was sadly ephemeral. For all the heroic efforts of the Excaliburs behind the line the Klingons readily rediscovered and adapted their tactics to fend off opportunistic attacks on their supply ships. Like the U-boats in the battle of the Atlantic, the captains of the Excalibur-class raiders found the Golden Time was slipping away. The loss of the UFS Excalibur in October of 2241 very much seemed to be the final nail in the coffin. With too many targets and the Klingons making further convoy strikes too risky the decision was made to recall Starfleet assets back beyond the lines to prepare for the expected hammer-blow.

It came sooner than expected, with the House of Antaak suddenly surging forward over twenty light years to strike at Arcadia. With the blow expected to fall on the other side of the front lines towards Pharos Four and the direct line of supply into the Federation core only a small defensive force could be assembled at short notice. Despite the lack of defending starships there had been extensive fortification works, and the Klingon fleet charged headlong into the gauntlet of phaser satellites that now surrounded the planet's orbital infrastructure.

The cost for the Klingons was heavy, but numbers have a quality all of their own. Although the House of Antaak lost over twenty ships in the assault they did successfully oust the few Starfleet vessels in orbit, destroying the eponymous Newton and forcing the partially-repaired Kusanagi to retreat with further battle damage. Captain Paulson would almost certainly have faced court martial for abandoning Arcadia to its fate before being given orders to that effect had he not drawn the pursuing Antaak D7 into the Orion Nebula where both hunter and hunted disappeared to become the stuff of tales and treasure hunters. The once-contender for the position of Chancellor of the Klingon Empire disappeared with him, unlamented and unmourned by followers who had been subject to tactical and strategic failings that cost them both blood and honour.

If the House of Antaak and any other Klingon Great Houses hoped to use the industrialised facilities of Arcadia to support a further invasion they were to be gravely disappointed - Starfleet had never set up refuelling depots over the planet and the small Arcadian naval presence was equipped and supplied to do little more than act as an arm of customs and excise. What antimatter they found stored was barely enough to replenish the fuel and power that the Klingons had expended travelling to the planet, let alone provide the impetus for a further push. In terms of grand strategy the Empire had gained very little and lost valuable ships.

The fall of a Member World was nonetheless catastrophic for Federation morale, with Commander Starfleet resigning for being unable to foresee and predict the assault on Arcadia. The pressure on Starfleet was clear both politically and publically to have at least some small victory now that the Excalibur campaign had been called off. Shortly thereafter they would have their chance, with Karhammur personally leading the long-awaited assault on Pharos Four. Once in his possession the station would be the gateway to the Federation core and the highly developed worlds there.

This timing was not ideal for the defenders, as Admiral Blake had hoped to have at least several Excaliburs repaired and ready to assist in the defense. Instead the defenders were faced with the strongest Klingon House Fleet in the war - a veritable swarm of two dozen Birds-of-Prey, ten D6 cruisers, and nine D7s. The full force of the House of Duras crashed down onto Pharos Four with a vengeance, but this was now a starbase reinforced by phaser satellites and a small flock of Kea-class cruisers in addition to the defenders that had been so thoroughly chased away from Pharos Seven.

[...]


Pharos Four quickly lost its ability to contribute to the battle, while Karhammur held back his heavy cruisers at longer range

[...]

Pharos Four was another loss for Starfleet in a war that was becoming characterised by losses for Starfleet. The Klingon boarding teams not only disabled the self-destruct but in a feat of impressive coordination also prevented the detonation of the scuttling charges. While the antimatter production facilities were successfully wrecked by the station crew the undamaged outer tanks promised to provide a ready-made depot for Klingon antimatter supplies in range of the Core Worlds. Or they would have been were it not for an engineer who escaped the Klingon kill teams with a spacesuit and used an overloading hand phaser to critically damage the magnetic constrictors of Pod Three.

[...]

Frustrated, Karhammur fell back to his forward bases to recover and consider his grand strategy.
Friction was beginning to appear internally - glory or conquest would satisfy the other Houses, but a lack of either in an active war would create discontent that could not be afforded when the Chancellor was away from Qo'nos. He decided that if the Federation was to be broken that a single decisive victory was required, and not merely one that would humble Starfleet but a triumph so cataclysmic it would make clear that the United Federation of Planets was a failure altogether. He conceived of a plan that would see the mightiest warships of the Empire - the full force of the House of Duras and its supporters - victorious once and for all. After all, he reasoned, his fleets could strike the very heart of the Federal Core if they didn't need to save fuel for the return trip.
Like, its made very clear that trading territory for time was Starfleets intended method to fight off the Klingons, and even if things didnt always go the way that Starfleet had preferred, the pressure of those logistical demands is what drove Karhammur to commit to the Andorian attack that ultimately doomed him and his war.

There's no way that Starfleet isnt incorporating that lesson when the situation for them is as tenuous as it is.
 
[X] Frontier (Cargo, Evacuation, Medical)
[X] Support (Cargo, Fabrication, Repair)
[X] Survey (Geology, Biology, Prospecting)
 
The US Navy played around with technology to turn sea water to kerosene, but ultimately didn't adopt it. The aircraft carrier had the power, but ultimately they decided not to go that direction.

And it was boat and plane fuel, not other ship fuel.
Didn't know about the idea to turn sea water into kerosine - have no idea how that would work
I guess otherwise I got bunker oil mixed up with jet-1a or whatever they use but that is still some sort of underway replenishment and this is the first ship here capable of that
They're still good names I think except ranger isn't really great for the lead ship
 
Note that nowhere does Starfleet say it was a mistake to build stations, or resolve to stop building them

Lets not swing from one extreme to the other
Especially since the Miranda is going to have a range thats around a third of the Feddie
...Don't put words into my mouth, please. I explicitly stated that the scenario I was responding to isnt one that is solved by plopping down a bunch of phaser satellites and a Pharos.

And in a follow up post I referred to two examples by which it demonstrably did not work as means of deterring an in force assault, and in fact would represent a potential detriment in a total war scenario.

Moreover, you citing this:

military theory in the coming years would be more focused on how to deal with the long-range deployments and individual engagements necessitated by deep interstellar warfare.
As a means of contradicting my assertion is you flat out misreading things; I was straight up referring to how to deal with long range deployments and the individual engagements necessitated by deep interstellar warfare by pointing out that the Freddie as a support ship meets those needs more than adequately as per the current needs of the Federation

You
are mistaken. Utterly.

It only doesn't work if you don't harden your infrastructure or have enough ships nearby. This ship can stand up to a fight that a Pharos can't.

But if it's doing fleet support and resupply in an area at any significant frequency then we clearly have the ships nearby and that justifies building up hardened infrastructure instead of continuing to rely on a long (and relatively thin) logistics backbone. The Pharos isn't meant to be a hard point on it's own, it's meant to actually cut down on the resupply and refuel loop. If there's not a huge need for the role then we don't have a huge need to lean into that capability.
Except we come back into the fact that infrastructure can be captured by a hostile actor, and the Pharos lacks the capability - even with support - to ward off a determined attacker, especially if they're a hostile powers task group. That kind of consideration has to wait until we have a new Starbase design on hand fit for the demands of the Frontier. The Pharos simply doesn't cut it, and it showed that in the 4YW consistently.

Edit: Additionally, under the current circumstances a logistics chain consisting of multiple relatively thin supply lines forming a web is actually ideal as a deterrent against hostile actors at the current time. There's no infrastructure really worth taking outside of outlying territories as a land grab, and a land grab is something Starfleet is able to punish incredibly harshly with the Federations joining the Excalibur classes as the cores of a task group.

You'd need to commit to a big enough push that rearline raids would be survivable, and that would necessitate a total war scenario. One in which you'd need to commit enough resources to reach the Core Federation worlds, as otherwise you wouldn't be making any dents in the Federations warmaking capability. At least until you commit to attrition, at which point said Task Groups would be attritioning your investments the entire time with the advantage of a defender.

Its a bold risk to take, and one that the most likely taker already attempted and failed in doing so. Most political entities dont have an appetite for such a war, and for the rest, Freddies in the role they're shaping up to be would be a more than adequate answer to; specifically limited warfare.
 
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Nope, the Federaton has never built many Pharos stations and no new ones for quite a while before the four year war. The frontier colonies don't have any logistics like that. All the pharos arecurently in our core, mid rim colonies from my read at least.
Fine, "Pharos like functionality". The only places this should be a massive issue are where we lost our older Pharos stations or the places where our colonist population has surged enough to justify putting one down.

We aren't talking about days of travel time for detours its weeks or months as again all our fuel infrastructure is not in the border/frontier colonies!
Yeah, it was a small scaled example. Multiply those numbers by like 10. If we've got loads of unsupported ships months away from their closest resupply in territory we consider dangerous enough to need a Federation we're losing those ships.


Except we come back into the fact that infrastructure can be captured by a hostile actor, and the Pharos lacks the capability - even with support - to ward off a determined attacker, especially if they're a hostile powers task group. That kind of consideration has to wait until we have a new Starbase design on hand fit for the demands of the Frontier. The Pharos simply doesn't cut it, and it showed that in the 4YW consistently.
If any peer-enemy is going to concentrate enough forces they'll take out whatever fixed installations we have. Right now the goal is to keep ships close to areas and deal with distributed a pirate presence. They're also supposed to be a clear sign that the Federation is alert and to act as a tripwire. Any force distribution that accomplishes these tasks will be at risk from a defeat caused by a peer state fleet if they decide to do so. Should we not distribute ships to do the job we need because we fear they could be destroyed in a decade?
 
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