Starfleet Design Bureau

I'd like to design some sort of deep space station here at some point it'd probably be a good idea with the pharos's shortcomings in mind.
 
But is that what you have Starbases and Deep Space Stations for? They don't need to be space stations; they can also be placed on colonies. The only time a Federation class Heavy Cruiser will be superior to these options will be doing wartimes directly on the frontline. And even then, it's worse than a dedicated supply or workshop ship. In its intent, it's a Heavy Cruiser meant to fight the enemy, not being held back by tasks its ill suited for. It will be mediocre at best compared with most dedicated options.


Yes, the Federation class is intended to be the anchor of formations. That hasn't anything to do with being an overpriced tender.
That's great... If you don't mind sending a ship on a 3-4 day journey to the nearest one and a 3-4 day journey back.

And that's if you are lucky and a station is just a short hop away. The frontier means that is no sure thing.

Meanwhile a Federation can go to where the ships are doing their job and keep them at their job longer. It can do that while also ferrying supplies around the Federation.
 
Changing my vote:
[X] Support (Cargo, Fabrication, Repair)
Dropped frontier and swapped surver for support. there's been a lot of good points about how it could be a mobile fleet tender & repair facilities. I think the ideal would be Support + Medical bay. I hope there will be a final vote for an individual module so we could do this
 
[X] Support (Cargo, Fabrication, Repair)

This isn't a science ship. We have dedicated science ships galore. This is a ship meant to patrol and fight, and if it's running survey missions it's not doing either. Not to mention it's lackluster overall Science capability means that if we did have it doing surveys it's probably going to miss things that a properly fitted vessel would be capable of detecting. I do not want to put these ships into a position where some admiral sees they've got the ability to survey but fails to notice the footnote that states that they're not that good at it. It's better to avoid those systems all together. If scientific facilities are needed then the Federation has tons of other ships with the proper facilities. It might be a different thing if those science facilities were about detecting things at range, but Geology, Biology and Prospecting all imply that we're having our incredibly expensive battlecruisers sitting in an uninhabited system doing basically nothing with their primary role. Again a particularly bad admiral might be tempted to have these ships far from the places they're supposed to protect if they have them running around doing survey missions. I get that surveying is important, and finding new resources and such helps the economy, but this is a ship where such abilities would actively impair it's primary mission.

As for Support vs Frontier, the distinction isn't as important, but I should note that evacuation means the ship is running away from the enemy. We probably don't want these ships being tied down moving civilians when there is a war going on. Instead it should be the one protecting the evacuation ships unencumbered by trying to keep itself from taking too much damage lest it's civilian cargo take casualties.
 
As for Support vs Frontier, the distinction isn't as important, but I should note that evacuation means the ship is running away from the enemy. We probably don't want these ships being tied down moving civilians when there is a war going on. Instead it should be the one protecting the evacuation ships unencumbered by trying to keep itself from taking too much damage lest it's civilian cargo take casualties.
Since it looks like we'll get the full spread of Support and Frontier modules, we'll just opt out of picking the ultra-seldom-or-never-used evacuation 'module', while picking the more useful ones.
 
The evacuation module is dumping out all the cargo and putting a bunch of cots in the cargo bay.

(I dunno, maybe it's more complicated than that on a spaceship and this would cause everyone to asphyxiate)
 
The evacuation module is dumping out all the cargo and putting a bunch of cots in the cargo bay.

(I dunno, maybe it's more complicated than that on a spaceship and this would cause everyone to asphyxiate)
Depends on how many you are evacuating. A few hundred and you just double bunk the crew. A few thousand you lay people down along the hallways and burn antimatter to reach safety before you run out of life support. A few ten thousand and you can't see how you really logistically do that anyway without a big civilian passenger ship.

The ship has life support limits at some point and while you can overbuild them how frequently do you really need to evacuate tens of thousands of people?
 
That's great... If you don't mind sending a ship on a 3-4 day journey to the nearest one and a 3-4 day journey back.

And that's if you are lucky and a station is just a short hop away. The frontier means that is no sure thing.

Meanwhile a Federation can go to where the ships are doing their job and keep them at their job longer. It can do that while also ferrying supplies around the Federation.
What you describe is a supply ship. Not what a heavy cruiser is for. The only time where I would agree with the time argument would be doing offensive operations. Than the extended Cargo would make senese.

Any why, thank you and the others for helping me understand the reasons for your votes better. I will drop this matter.
 
The evacuation module is dumping out all the cargo and putting a bunch of cots in the cargo bay.

(I dunno, maybe it's more complicated than that on a spaceship and this would cause everyone to asphyxiate)
For normal cargo bays that works fine. Not so much our big main one which can open directly into the void. Something of a safety hazzard, that.
 
What you describe is a supply ship. Not what a heavy cruiser is for. The only time where I would agree with the time argument would be doing offensive operations. Than the extended Cargo would make senese.

Any why, thank you and the others for helping me understand the reasons for your votes better. I will drop this matter.
The problem is that the supply ship flies at like warp 5 and is far too fragile and defenseless to go anywhere near the frontier as it's basically a loot box full of valuable resources. You can do it, but you are going to need to guard it and you are devoting a cruiser to the task anyway, but now at warp 5.

So instead you need a militarized supply ship. Something that can get there, do the job, and fuck up anyone who tries to stop them.

But it goes about 4 times as fast as the civilian supply ship.
 
[X] Frontier (Cargo, Evacuation, Medical)
[X] Support (Cargo, Fabrication, Repair)

It's a fast cargo clipper, so it should be doing fast cargo clipper things.

EDIT: What? It's fast and it carries cargo. We don't stop calling a scythe a scythe just because some madwoman strapped an anti-materiel rifle on.
 
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[X] Support (Cargo, Fabrication, Repair)

I feel this fits very well with the ship being the fleet anchor of the group.
 
Judging by how the current voting is going the Federation is kinda looking like a next gen Archer if it had the ability to throw hands with Klingon capital ships.

The Archer's modules for reference:
  • Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
  • Fabrication Workshops (+12 Engineering) [Fabrication]
  • Antimatter Storage (+70y Operating Range)
  • Secondary Computer Core (+2 Science, Advanced Computing)
  • Recreational Spaces (Crew Comfort)
We've basically just traded the cargo pod, more numerous shuttles, and low cost for the ability to take on a K'tinga or a BoP wolfpack on it's own whereas the Archer just dies if it runs into anything more dangerous than a lone BoP.
 
Judging by how the current voting is going the Federation is kinda looking like a next gen Archer if it had the ability to throw hands with Klingon capital ships.

The Archer's modules for reference:
  • Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
  • Fabrication Workshops (+12 Engineering) [Fabrication]
  • Antimatter Storage (+70y Operating Range)
  • Secondary Computer Core (+2 Science, Advanced Computing)
  • Recreational Spaces (Crew Comfort)
We've basically just traded the cargo pod, more numerous shuttles, and low cost for the ability to take on a K'tinga or a BoP wolfpack on it's own whereas the Archer just dies if it runs into anything more dangerous than a lone BoP.
Also speed. The Federation is not just fast, but significantly faster than anything in the fleet.
 
What you describe is a supply ship. Not what a heavy cruiser is for. The only time where I would agree with the time argument would be doing offensive operations. Than the extended Cargo would make senese.

Any why, thank you and the others for helping me understand the reasons for your votes better. I will drop this matter.
I hate to say it but our ships are all multi role man. So in peace time the Federation supports our logistics and industrial built up in the border colonies and acts as anti piracy patrol. In war time it can extend the range of a fleet around it, act as fleet anchor, and repair damaged ships after a battle.

Two very different yet completly complemantary tasks!
 
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