Starfleet Design Bureau

[X] Frontier (Cargo, Evacuation, Medical)

Choosing this over Support, on the basis of targeting unfilled niches. Even beyond the Archer-class, there are probably plenty of civilian designs that can be used for Fabrication and Repair; however, the Federation will probably be the only ship with the speed and size to pull off evacuations.
Plus, Starfleet hasn't designed any ships with the Advanced Medicine trait since the ENT-era Curiosity and Sagarmatha classes, which both have been decomissioned relatively recently in 2220 and 2250 respectively, so creating a replacement would be useful.

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[X] Exploration (Pathfinding, Scanners, Analysis)
Added Exploration since the even the non-winning option affects the modules, and the size and speed means that the Federation has the capability of possibly serving as a makeshift Explorer.
 
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All of these options are quite good, and I won't be particularly upset regardless of what wins. I'm more partial to frontier or support, of course, but I could also see this being used to complement the Callies in an Explorer role.
 
If we build another station I would advocate for a small station for colony support.

Civilian > Military (Protection) > Logistics

It might even be small enough that you can use shield emitters on them.
 
I want our next starbase design to be a doom fortress worthy of a mad scientist's lair full of superweapons!

SanFran can be relied upon to make the Regula-type station of cheapness, of course.
 
One was blown up because Starfleet decided that it wasnt worth repairing after it got disabled in its first fight in the 4YW, and the other was all but captured save for a very desperate saving roll involving a member of Starfleet going on a suicidal spacewalk with an overloaded phaser directly into an anti-matter containment tank.

That's pretty bad. Sorry if you see it otherwise, but uhhhhh....Yeah I got nothin'


Starfleet did with Pharos Seven.
Huh. So after we made repeated poor tactical decisions inviting a war with an Empire who is 5-8x our size and strength, with general technology 20 years ahead of us and battle technology 30 years ahead, 2 of our logistics stations were destroyed, we retained all our territory and forced a peace treaty with said power.

Oh yeah, terrible outcome, our stations obviously did an awful job keeping our fleet supplied and forcing the enemy into well-defended chokepoints that caused such disproportionate losses and delays that it stalled the entire Klingon Empire. We obviously made an awful choice that our resupply stations with outdated weapons couldn't survive a direct massed assault by the Great Houses of the Klingon Empire at historical peak strength relative to the Federation. /s

In all seriousness, I'm torn between 2 choices if we get another station build.

One would be large stations for core worlds, with a balance between logistics, civilian commerce and defense. That way we make our core worlds so well-defended attack is unattractive; it's less likely they'll be attacked directly, plus the obvious economic and military benefits.

The second is small-size defense stations for our outer territories. They wouldn't be able to stop mass incursions but they can help secure important, growing colonies against pirates and also blunt enemy spearheads and intruding skirmishing forces. Again, realistically we can't defeat all our enemies, but we can make action against us so problematic, expensive and bloody no one wants to try it.
 
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If we build another station I would advocate for a small station for colony support.

Civilian > Military (Protection) > Logistics

It might even be small enough that you can use shield emitters on them.
I want our next starbase design to be a doom fortress worthy of a mad scientist's lair full of superweapons!

SanFran can be relied upon to make the Regula-type station of cheapness, of course.
If we do get another station contract (which I feel is plausible, nacelle design won't eat up that much time and we've still got some before the TMP era) I hope we go for the Starbase.



Something between ESD and SB74 would make a nice baseline.
 
Oh yeah, terrible outcome, our stations obviously did an awful job keeping our fleet supplied and forcing the enemy into well-defended chokepoints that caused such disproportionate losses and delays that it stalled the entire Klingon Empire. We obviously made an awful choice that our resupply stations with outdated weapons couldn't survive a direct massed assault by the Great Houses of the Klingon Empire at historical peak strength relative to the Federation. /s
I dont see what you're being sarcastic about. I'm saying that was a fantastic outcome and we should lean into it, rather than doing the exact opposite of what worked already

Straight up "We won, now let's see how we can NOT do what worked the next time around" nonsense
 
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Nice close vote, but what makes it great is that they are not competing with each other.
That being said, I admit I would prefer to focus on a combination of repair, fab and medical, rather than extra cargo or evacuation. Especially the repair.
We could still fit in a bunch more cargo, but I think that having enough to resupply colonies for a year is more than enough - unless its new capabilities rather than raw cargo space. (More bees? Specialized food? Stasis pods?)
 
[x] Survey (Geology, Biology, Prospecting)

Trying to get something else to replace the saucer cargo module with
 
OTL he didn't join Starfleet until 2252. At most he's commanded an Archer by this point.

The Excalibur isn't an Exploration ship anyway, it's a warship that got put into an Exploration role when there aren't enemies to destroy.
It's basically filling the same roles as the constitution class, with a total result of "a bit more effective when combat is required and otherwise the same".
It's no Less an explorer than the canon enterprise, as the trade off for greater combat ability was largely greater cost.

Still, last I cecked the current planned sequence (in so far as we have any idea what the plan is) is Federation -> Nacelle -> Explorer, so the dedicated explorer has the new nacelles and can consequently take full advantage of the warp 8 drive.
 
Science and Exploration in TOS included a fair bit less of the "reverse the polarity of the main deflector and direct an antiproton beam into the subspace rift!" kind of problems, to be fair.
 
[X] Frontier (Cargo, Evacuation, Medical)
[X] Exploration (Pathfinding, Scanners, Analysis)
 
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