Yeah, and in group combat it acts as the anchor that the rest of the team centers around.As an upside, with the antimatter tanks the ship has a clearly defined role now.
It gets loaded up, sent to the border, and spends a year travelling between everything on the periphery, repairing things, supplying things and fighting pirates.
This honestly seems like a great counter play to the age of pirates, if we have enough of them.
We can focus on things that make it better at this role specifically, rather than a hodge podge of random science that we think is cool. I think surveying is probably off the menu?
The 9x surviving ships of the Kea class remain in service for decades until 2292, and they all have Astrometrics[X] Spectral Analysis (+2 Science)
The closest thing that we have in service to this capability is the Stellar Dynamics lab on the Excalibur class and I don't see us building anything else to fill this niche in the near future. I'd rather dilute the build rather than leave such a valuable niche unfilled for another 30-50 years.
In other words I think the benefit of adding this capability now is worth the cost of likely shortening the design's useful lifespan.
I'm pretty sure our next ship is going to be an explorer.[X] Spectral Analysis (+2 Science)
The closest thing that we have in service to this capability is the Stellar Dynamics lab on the Excalibur class and I don't see us building anything else to fill this niche in the near future. I'd rather dilute the build rather than leave such a valuable niche unfilled for another 30-50 years.
In other words I think the benefit of adding this capability now is worth the cost of likely shortening the design's useful lifespan.
and also a little bit because I love to imagine some Klingon analyst doing analysis about K'tinga raiding radius, comparing it to the known Excalibur range, and feeling briefly satisfied...just before the report on the Federation's new heavy cruiser lands on his desk.even though the Efficient Cruise range is already good enough (though certainly more is always better), it's the extended Maximum Cruise range that really makes this the obvious choice to me considering we have a frankly absurdly high Max Cruise speed, doubling the range on that is incredibly useful.
I'd hope not. We've still got at least one design cycle before we get to TMP.
To be fair, might not be our next project
That does come as a great comfort... one that permits a great many logistically-inclined sins to be committed here...
This does sound like a fantastic mission profile, being able to start with a full load of high-end manufactured goods from the core, delivering them where they're needed while filling the empty cargo bays with something useful that colony produces... and then she bounces around multiple colonies to do that again and again, before coming home to the core worlds with strategic materials and an incredible variety of space liquor. Second Golden Age of Orion Piracy can suck a fat Freddy!I expect a Mission of a Federation to go something like this:
1. Leave Erath/Andor/Tellar/Vulcan fully loaded with atmospheric purifyers, large water filters, fusion reactors, industrial tooling, drilling/Mining equipment and any other high value large industrial goods in her cargo hold. (Things new colonies always need more off to get off the ground and can't make themself) Then she flies out of the industrialized core to flag planting colonies at the border or right beyond it.
2. Start a series of short stops at the various colonies, delivering needed equimpment for said colonies while perhaps taking bulk cargo of ores/food/products and deliver them between said colonies while also acting as Piracy patrol.
3. Starfleet calls, a Miranda(Or other vessel) needs fuel on a mission and can't divert to the next pharos, so captain goes full on throttle and Federation races at 7.4 out to meet said ship and delivers fuel. Then goes back to giving off their high value large scale stuff until all of it has been delivered.
4: Depending on Feddy Fuel status you now can go exploring the near border systems/patrol said systems for pirates or if fuel is getting low head back into the interior for refueling restocking stuff.
I think we are doing our new nacelles, then moving on.I'd hope not. We've still got at least one design cycle before we get to TMP.
True. Whether it's significantly more per distance covered since Max Cruise is sustainable is one of the big question marks to me. Another is how much an AM bladder can hold. If it's less than 50 LY for a Excalibur then extending the Federation's range really doesn't get you much. If it's over 100LY then it could be more useful.Efficient Cruise =/= Max Cruise; wartime operations tend to happen at, or close to max cruise, which burns more AM
And remember that tactical operations seldom, if ever happen in a straight line
Its also worth noting that logistics nodes like Pharos are priority targets in wartime, and being able to untether much of your fleet from them is a strategic advantage
As an upside, with the antimatter tanks the ship has a clearly defined role now.
It gets loaded up, sent to the border, and spends a year travelling between everything on the periphery, repairing things, supplying things and fighting pirates.
This honestly seems like a great counter play to the age of pirates, if we have enough of them.
We can focus on things that make it better at this role specifically, rather than a hodge podge of random science that we think is cool. I think surveying is probably off the menu?
Kick the medical bay up a level or so, but that's about it for normal science I think. Well, unless we can get an improved communication suite - I really want to be able to pick up distress signals and such from maximum distance - but don't know if thats a thing that can be done.
Annoyingly we might end up with Fabrication bays yet again.
On the upside, given that we probably need a crew morale module for year long missions, a carefully picked one might partially double as a diplomatic module. Perhaps a Ten Forward equivalent, given it seems to have been used from everything from parties to live musical performances?
Not a bowling alley, traditional as that might be
Really? Spending a year out in the boonies helping newborn colonies seems like a great reason to have a full pharmacology specialty. Those guys certainly don't have full medical research facilities.Kick the medical bay up a level or so, but that's about it for normal science I think.