Starfleet Design Bureau

The main issue with making a 'patrol frigate' is twofold. One, we can't (currently) shrink down the deflector or warpcore without significantly impeding the ship's maximum warp (which while not the be-all-end-all is still important in certain edge cases) and thus to an extent its capabilities as a patroller and interceptor - having the full-size versions necessarily increases the ship's mass. The other part of the issue is that combat capability is the part of a ship's design that is rendered obsolete the fastest, so a pure combat vessel is usually going to stop production sooner than anything other than extremely specialised science vessels, and be retired sooner than any other ship that isn't a complete lemon.
Yeah. They're almost as expensive as a similarly-armed science or engineering cruiser, and unlike the cruiser don't make the politicians that approve our budget happy. There's just not much fat to cut by removing the utility from the ships.

Meanwhile, the difference between an only nominally-armed vessel and a ship that can pull its own weight in a fleet dustup is actually pretty small.

What we've learned isn't that we need a cheap combat frigate; it's that we can't afford "noncombat" ships.

Alas, this isn't the first time we've needed that lesson, and I doubt it'll be the last:
It did not escape the notice of Starfleet that during the Federation-Kzinti War they had a stable of starships that could not contribute, having been judged tactically vulnerable. The Curiosity-class, minimally armed as it is, nonetheless masses the same as the Cygnus-class which proved a useful rear-line combatant during the war. The feeling is that the lesson of the Curiosity is that specialised starships should be low-mass and minimally armed (and therefore make up less of the fleet's total tonnage) or higher-mass and more generally capable, but should not straddle the line between the two extremes.
The real sad thing is that that particular quote comes right at the end of designing a very useful logistical starbase that depended on fleet assets for defense, and we followed it up with a pair of cruiser-weight ships that couldn't contribute because they were tactically vulnerable.
 
If we took the Darwin hull and put the Deflector onto a Blister separate from the main saucer (we had that option in exchange for an extra 10kt of mass) it might give us enough room for a second facility in the saucer along with an extra +0.4 maximum warp factor to bump us up to a Warp 8.2 sprint assuming we stick with the linear nacelle placement.

3 Facilities (1 in secondary hull, 2 saucer) should be enough space to give us a comparable facility count to the Newton (cargo, extra shuttles, and a 2nd computer core) while offering significantly superior warp speed, durability, and firepower.
Then we need a second Impulse Engine to get combat-capable Maneuverability levels, after adding the additional mass of the blister. Which means we've probably lost a module to fit that extra engine...

Yah know, with how canon starfleet was, Id figured they can dish out the cash (or whatever) and build hundreds of starships in a couple years.

Edit: It is after all multiple space civilizations some hundreds if not thousands of years old all pooling their resources and technology into starfleet.
It's perfectly possible to make hundreds of vessels for your Starfleet. Step 1, have uneducated, angry Terran overseers point phasers at Vulcan, Andorian, and Tellarite workers...
 
The Darwin has better maneuverability than the Newton. Would even with +10kT for the blister.

The Newton's problem was not poor maneuverability. The rear tubes will help in the only case maneuverability less than "absolute maximum" would matter, i. e. swarms of Birds of Prey guaranteeing at least some can get behind it.

I'd be more worried about simple lack of HP, but there's not really anything more we can do for that with a low-mass ship; the Darwin is at least marginally tougher than the Newton despite being smaller.
 
I'd be more worried about simple lack of HP, but there's not really anything more we can do for that with a low-mass ship; the Darwin is at least marginally tougher than the Newton despite being smaller.
Hopefully lessons learned in hull strengthening for Project Darwin will be applicable in other ships going forward, even if they're not exactly going to be landing on planets.
 
Hopefully lessons learned in hull strengthening for Project Darwin will be applicable in other ships going forward, even if they're not exactly going to be landing on planets.
Yeah in space you dont have to worry much about stress on the hull from atmospheric pressure and hull stresses from being in a gravity well as well as the corrosive nature of oxygen and other microbes on the planet.
 
Hopefully lessons learned in hull strengthening for Project Darwin will be applicable in other ships going forward, even if they're not exactly going to be landing on planets.
We probably aren't going to get any hull or shield durability buffs for a bit unless something about the new Nacelles we're due to design can contribute anything like how the new Warp Core we designed after the Kea could either improve our thrusters or shields.

Both the Duratanium Alloy Hull and Type 1 Covariant Shields are still in the "Standard" phase of their life-cycle rather than "Matured" phase and we generally don't get new techs until the existing "Standard" tech has or is very close to Maturing.

That's quite a ways off as both techs are slated to "Mature" in 2260.

Edit:
On the other hand I do remember one instance where we were able to improve our tech without going to a new design back during the Selachii project which had us choose between regular or "Enhanced" Type 2 Thrusters so it's possible we could get something like that (wouldn't count on it as I don't recall any other examples of this since then).
[ ] Two Type-2 Thrusters (Maneuverability: High)
[ ] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)
 
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Plausible. Certainly they're at greater risk of their captains going off and conquering a world of their own than Starfleet is.

That said, keep in mind they're not getting provided their ships by the central empire but being independently built by various competing Houses. A bigger pressure to squeeze out that extra ship every ~however many is that they need to constantly maintain some degree of parity with the other Houses, or someone's going to take chunks out of them - or, alternatively, that one extra ship might let them take a bite out of one of their rivals.
Hmm, that illustrates the point that it's unusual for them to gather in great force. No one House can afford to lose any number of warships and crews because they'll get preyed upon by others. So long as there isn't an external target or threat, the Empire expends most of its strength against itself.

Neat, I've oft heard this said, but it finally properly clicked as to why this is the case. Cheers!
 
Yeah. They're almost as expensive as a similarly-armed science or engineering cruiser, and unlike the cruiser don't make the politicians that approve our budget happy. There's just not much fat to cut by removing the utility from the ships.

Meanwhile, the difference between an only nominally-armed vessel and a ship that can pull its own weight in a fleet dustup is actually pretty small.

What we've learned isn't that we need a cheap combat frigate; it's that we can't afford "noncombat" ships.

Alas, this isn't the first time we've needed that lesson, and I doubt it'll be the last:

The real sad thing is that that particular quote comes right at the end of designing a very useful logistical starbase that depended on fleet assets for defense, and we followed it up with a pair of cruiser-weight ships that couldn't contribute because they were tactically vulnerable.

Frankly?
This looks like a lesson that has to be repeatedly relearned, because there are two persistent thought-memes that keep cropping up whenever we are asked to brainstorm a new ship design
-An ideological fixation on minimizing ship tonnage, and going full jeune ecole
-Reducing costs at the expense of military capability, in the misguided belief that military capability is an optional feature

I freely admit a personal preference for larger ships, but the additional functions that Starfleet demands of its vessels require a mass-volume budget to squeeze into a ship design on top of the armaments that will be necessary for surviving long enough to do its job in non-permissive environments.

That invariably means bigger ships than the Klingons, say.
Saying something is not a warship does not prevent Starfleet Admiralty throwing it into combat when necessary, nor does it exempt it from the attentions of hostile civilizations.
 
2242: Before the Plunge (Part Three)
While the strategic failure at Pharos Four and resultant continuation of the war's stalemate was far from unravelling the tapestry of Klingon unity, frustration was beginning to fray at the edges. By the third year of the war, Karhammur had already decided that his decisive strike on Andoria was the only method by which to end the war to his satisfaction. Insofar as the Klingon Empire possessed a strategic doctrine beyond cultural expectation and centuries of tradition the plan was still highly unorthodox. Any Starfleet strategist or indeed any strategist discounting political factors would have advocated for a series of buildups and a prolonged war that could take up much of the decade but inevitably result in the collapse of Federation warfighting capacity.

The Chancellor of the Klingon Empire and Supreme Military Commander did not have the luxury of a strategy that discounted political factors. The hostilities with the Federation were not driven by enmity or grievance, but simply the result of internal Klingon pressures. As a result of this an eventual victory after a long and meticulous campaign was not necessarily a victory for Karhammur - he required rapidity. He had two choices: either declare victory and commit the Houses to a constant brushfire war that had been rendered inevitable by House Antaak's independent conquest of Arcadia, or win an actual victory. Immediately.

He chose the latter, and after confirming Andoria as the ideal target began to brief his closest supporters and conduct the consolidation of supplies he required to launch the assault. Despite the innately desperate and all-or-nothing nature of his plan, Karhammur was not without support. In this the Chancellor had three advantages that were not commonly available to most leaders of the Klingon Empire: he commanded substantial loyalty from the clans elevated by the House of Duras' bestowal of the construction schematics for the D7, his personal leadership of the attack fleet demonstrated his heroism, and the frustrating raids conducted by the Excalibur-class on Klingon supply lines left the most powerful captains eager for a decisive counterblow. With these factors in his favour, Karhammur was able to accumulate the soft power needed to persuade the myriad captains that his plan was a viable one.

Karhammur alternatively cajoled, commanded, and castigated other forces to donate ships and crews to the effort. To the skeptical Great Houses he pointed out the disadvantage they would be faced with if the Core Worlds of the Federation were to fall into the hands of their rivals. To his allies he promised glory, victory, and spoils. To his foes he threatened generational shame if they abandoned the greatest martial cause of the Empire in over a century for petty politics. Slowly over the next months the mightiest fleet the empire had ever seen coalesced around the Chancellor. Over eighty Birds-of-Prey were supported by nearly three dozen D6 cruisers. But most fearsome of all was almost the total sum of D7s available - a terrifying twenty two. In less than six months of organisation, Karhammur assembled a force that matched Starfleet itself in raw numbers and exceeded it in raw firepower.

The Klingons set out in June of 2242, initially confounding the predictions of Starfleet who had been preparing for an attritional campaign based around heavy static defenses. However the fleet was detected by long-range scanners in early July, prompting a scramble to redeploy starships away from the front lines and back towards the Federation core. With three weeks warning the majority of Starfleet was able to converge on Andoria, but with little time to set up further defenses.

Andoria was not without orbital strongpoints and weapon emplacements in its own right, but more importantly it was defended by the Andorian Imperial Guard. Despite being decidedly smaller and less powerful than at its height a century prior, the Guard had nonetheless kept itself abreast of modern developments. The Shran-class heavy cruiser was a fully modernised Andorian design focused around a pair of supercooled phaser coils that were able to outstrip the Mark II in use by Starfleet by a fair margin: the Guard had five of them. More immediately recognisable to the Klingons were the three Ushaan-type Excalibur-class starships that had been constructed at the Andorian Naval Yards and modified for Andorian-only use. While a dozen other cruiser-weight ships were still in service and capable of fighting on equal terms with the D6, they were grossly outclassed by the D7.

The same could not be said for the Vulcan Explorator Corps, which had diminished from its height of more than twenty vessels in 2180 to only seven, four of which were within range of Andoria and able to redeploy before the arrival of Karhammur's fleet. Each of the Kishara-class Explorators massed half a million tons and were equipped with staggeringly powerful beam disruptors that were even more potent than those on the D7.

The remainder of Starfleet was not to be discounted, either. In addition to the Newton-class which had become the main line cruiser of the war, seven Kea-class science cruisers were in position for the task of anchoring the line with their durable shields and ability to engage enemies on any approach path. The Selachii-class and more modern Saladin-class, despite their heavy attrition in the skirmishes which had been Starfleet's main tool in preventing Klingon raiding on vulnerable worlds, were also prepared to act as a reserve force against Birds-of-Prey infiltrating the battle line.

But most significant were the remaining Excaliburs, all of which save the Tizona had been able to reach Andoria in time for the battle. Enterprise, Curtana, Durandal, Caldbolg, Joyeuse, Hauteclere, Tyrfing, and Hrunting were all ships which had over half-a-dozen combat kills to their name from their excursions behind enemy lines, and the Klingons had learned their painful lesson that closing with the heavy cruisers head-on was a quick way to Sto'vo'kor. With the Andorian Ushaan-type included, the eleven Excalibur-class ships were more than enough to blunt the sledgehammer of the Chancellor's D7s.

Karhammur identified this immediately upon dropping out of warp in high orbit, and hostilities did not commence for over half an hour as both sides assessed the tactical situation. The Klingon assault had two main objectives: the destruction of Starfleet and the capture of the Andorian Naval Yards. The Federation defenders had a more difficult task in both preventing the Yards from falling into enemy hands while also defending an entire planet-worth of cities and the billion-strong Andorian population. The Klingon Chancellor quickly recognised that an immediate engagement would be a risky affair, with his heavy cruiser arm countered by the defenders.

Karhammur deployed his cruisers in a supporting role while splitting his Birds-of-Prey into two task forces. By maintaining overwhelming firepower he intended to rapidly destroy the static defenses around his preferred engagement zones while forcing the defenders to reduce their concentration. The cruisers preferred by Starfleet were less maneuverable than the Birds-of-Prey at his command and often lacked weaponry to engage in suboptimal firing arcs. By splitting apart the vessels able to contend with his lighter elements over two battle zones, the Chancellor intended to overwhelm the heavier vessels with sheer numbers.

It was as elegant a plan as was maintainable in a situation that would involve over two hundred starships engaged in pitched battle. Once Starfleet was fully engaged with their defense of both the Andorian Naval Yards and the space above the Andorian capital, Karhammur would split his cruisers into smaller wings that would methodically defeat a dispersed and weakened Federation fleet in detail.

This proved a grave and fatal underestimation of the Federation's willingness to maintain cohesion, and indeed the discipline and coordination between the Imperial Guard and Starfleet in the confusion of battle. The battle itself would prove an enduring symbol in Andorian art even a century after the event, with the poet Talla writing in his epic that the blizzard that engulfed and killed the survivors of the IKS Kronos was driven by the martyred spirits of the fallen.

It is telling of the battle's lethality and the ill-will with which Karhammur is viewed in Andorian historiography that you will find few Andorians willing to completely rule it out.
 
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Looks like they overextended, and in doing so, ended up blowing their entire pre-war plunder burn in one fell swoop, huh? And the Excaliburs continue to be our Saving Throw. Getting literally all of them from wherever they were to Andoria in time may have been a key play, and their Sprint Speed is comedy given form.

And they made the typical authoritarian blunder of assuming that just because their opponent isn't also authoritarian, means that they're weak and easily morale broken, huh?

Still, looks like it was ugly, but the Klingons are a lot less able to endure a bad loss than we are, given how so much of their "Suddenly we have dozens of D7s" materializing was born from decades--if not centuries--of stocked up plunder rather than actual sustainable production capacity.
 
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Andor is pretty much at the heart of federation territory, this should be a huge wake up call for the federation that they need to fix the bottleneck thats limiting starfleets ability to produce large amounts of ships.
 
Andor is pretty much at the heart of federation territory, this should be a huge wake up call for the federation that they need to fix the bottleneck thats limiting starfleets ability to produce large amounts of ships.
Starfleet is an entirely voluntary economy. The amount of labor it has at it's disposal is entirely based on how many man-hours are volunteered.

A scary shock that convinces people that their labor isn't just useful but necessary means I expect Starfleet to have a sudden surge of available labor.
 
Starfleet is not a military.

We leave that to the Member Fleets.

(No, seriously. If we can have something similar to was going on in the TBG quest, where Starfleet did all its stuff, but each member of the Federation also had their own technologically equal fleet of ships; at least in terms of combat. [Looks at the Kishara-class: Or better in terms of combat], that would be amazing.)
Ok, we do have that. My point is, I want us to keep having that.
 
Man, Andorians being Andorians and the Vulcans keeping their Explorer corp even if at a diminished state may be what saves our collective asses

Kishara class explorers sounds like they'd rip apart anything sent against them as long as they have escorts that can keep them from being mobbed by all the D7s
 
Starfleet is not a military.

We leave that to the Member Fleets.

(No, seriously. If we can have something similar to was going on in the TBG quest, where Starfleet did all its stuff, but each member of the Federation also had their own technologically equal fleet of ships; at least in terms of combat. [Looks at the Kishara-class: Or better in terms of combat], that would be amazing.)
Ok, we do have that. My point is, I want us to keep having that.
Starfleet IS a military. It literally is, operates like one, has the ranks, structure, traditions, equipment, and mission of a military.
 
three Ushaan-type Excalibur-class starships
Andorian shadow fleet get!

And they made the typical authoritarian blunder of assuming that just because their opponent isn't also authoritarian, means that they're weak and easily morale broken, huh?
This is kinda a pivotal moment for the Klingons, they're either going to devolve into further conflict once they get pushed back/put into a white peace or (which is more interesting for the quest, from a design constraint/brief point of view) end up banding together in a way they never have before in fear of us pulling what they tried off.
 
Yeah, we're getting our butts saved by the Andorian and Vulcan independent fleets, but we shouldn't have needed to. Starfleet needs to be able to handle the protection of the Federation by itself, that's what it exists for.
 
Starfleet is not a military.

We leave that to the Member Fleets.

(No, seriously. If we can have something similar to was going on in the TBG quest, where Starfleet did all its stuff, but each member of the Federation also had their own technologically equal fleet of ships; at least in terms of combat. [Looks at the Kishara-class: Or better in terms of combat], that would be amazing.)
Ok, we do have that. My point is, I want us to keep having that.
If Starfleet isn't a military then the Federation lacks a means to protect themselves entirely and members have no incentive to participate in the Federation short of perhaps an economic one as there should be zero expectation of Starfleet defending any colony, and instead that should fall to their members alone. Which isn't how it's worked. Ergo if Starfleet is picking up military duties, it is in part a military, and it needs to act like one or else the Klingons are going to come back and kick our shit in again. Or the Romulans. Or something else we're unready for. Idealism is great, but if you can't defend yourself and the ideals which you stand for? All it does it get you fancy words on a gravestone when those who mean you ill come calling.

If Starfleet is going to defend colonies and core worlds from those who mean them harm, it is for all intents and purposes a military, and should act like one when an enemy of the state attacks or displays hostility. This is twice now that Starfleet Intelligence was asleep at the wheel. Twice an enemy fleet attacked us. We were lucky the kzin were terrible fighters with a bad grasp of tactics and worse grasp of strategy. The Klingons are not, nearly as incompetent. When we inevitably run into another hostile power of peer technology or better are we going to let a third surprise happen? Si Vis Pacem, Para Bellum.
 
Andor is pretty much at the heart of federation territory, this should be a huge wake up call for the federation that they need to fix the bottleneck thats limiting starfleets ability to produce large amounts of ships.
The bottleneck is that military-grade starships are expensive. There's not really a way to fix that other than designing a cheaper ship.
 
While the strategic failure at Pharos Four and resultant continuation of the war's stalemate was far from unravelling the tapestry of Klingon unity, frustration was beginning to fray at the edges. By the third year of the war, Karhammur had already decided that his decisive strike on Andoria was the only method by which to end the war to his satisfaction. Insofar as the Klingon Empire possessed a strategic doctrine beyond cultural expectation and centuries of tradition the plan was still highly unorthodox. Any Starfleet strategist or indeed any strategist discounting political factors would have advocated for a series of buildups and a prolonged war that could take up much of the decade but inevitably result in the collapse of Federation warfighting capacity.

The Chancellor of the Klingon Empire and Supreme Military Commander did not have the luxury of a strategy that discounted political factors. The hostilities with the Federation were not driven by enmity or grievance, but simply the result of internal Klingon pressures. As a result of this an eventual victory after a long and meticulous campaign was not necessarily a victory for Karhammur - he required rapidity. He had two choices: either declare victory and commit the Houses to a constant brushfire war that had been rendered inevitable by House Antaak's independent conquest of Arcadia, or win an actual victory. Immediately.

He chose the latter, and after confirming Andoria as the ideal target began to brief his closest supporters and conduct the consolidation of supplies he required to launch the assault. Despite the innately desperate and all-or-nothing nature of his plan, Karhammur was not without support. In this the Chancellor had three advantages that were not commonly available to most leaders of the Klingon Empire: he commanded substantial loyalty from the clans elevated by the House of Duras' bestowal of the construction schematics for the D7, his personal leadership of the attack fleet demonstrated his heroism, and the frustrating raids conducted by the Excalibur-class on Klingon supply lines left the most powerful captains eager for a decisive counterblow. With these factors in his favour, Karhammur was able to accumulate the soft power needed to persuade the myriad captains that his plan was a viable one.

Karhammur alternatively cajoled, commanded, and castigated other forces to donate ships and crews to the effort. To the skeptical Great Houses he pointed out the disadvantage they would be faced with if the Core Worlds of the Federation were to fall into the hands of their rivals. To his allies he promised glory, victory, and spoils. To his foes he threatened generational shame if they abandoned the greatest martial cause of the Empire in over a century for petty politics. Slowly over the next months the mightiest fleet the empire had ever seen coalesced around the Chancellor. Over eighty Birds-of-Prey were supported by nearly three dozen D6 cruisers. But most fearsome of all was almost the total sum of D7s available - a terrifying twenty two. In less than six months of organisation, Karhammur assembled a force that matched Starfleet itself in raw numbers and exceeded it in raw firepower.

The Klingons set out in June of 2242, initially confounding the predictions of Starfleet who had been preparing for an attritional campaign based around heavy static defenses. However the fleet was detected by long-range scanners in early July, prompting a scramble to redeploy starships away from the front lines and back towards the Federation core. With three weeks warning the majority of Starfleet was able to converge on Andoria, but with little time to set up further defenses.

Andoria was not without orbital strongpoints and weapon emplacements in its own right, but more importantly it was defended by the Andorian Imperial Guard. Despite being decidedly smaller and less powerful than at its height a century prior, the Guard had nonetheless kept itself abreast of modern developments. The Shran-class heavy cruiser was a fully modernised Andorian design focused around a pair of supercooled phaser coils that were able to outstrip the Mark II in use by Starfleet by a fair margin: the Guard had five of them. More immediately recognisable to the Klingons were the three Ushaan-type Excalibur-class starships that had been constructed at the Andorian Naval Yards and modified for Andorian-only use. While a dozen other cruiser-weight ships were still in service and capable of fighting on equal terms with the D6, they were grossly outclassed by the D7.

The same could not be said for the Vulcan Explorator Corps, which had diminished from its height of more than twenty vessels in 2180 to only seven, four of which were within range of Andoria and able to redeploy before the arrival of Karhammur's fleet. Each of the Kishara-class Explorators massed half a million tons and were equipped with staggeringly powerful beam disruptors that were even more potent than those on the D7.

The remainder of Starfleet was not to be discounted, either. In addition to the Newton-class which had become the main line cruiser of the war, seven Kea-class science cruisers were in position for the task of anchoring the line with their durable shields and ability to engage enemies on any approach path. The Selachii-class and more modern Saladin-class, despite their heavy attrition in the skirmishes which had been Starfleet's main tool in preventing Klingon raiding on vulnerable worlds, were also prepared to act as a reserve force against Birds-of-Prey infiltrating the battle line.

But most significant were the remaining Excaliburs, all of which save the Tizona had been able to reach Andoria in time for the battle. Enterprise, Curtana, Durandal, Caldbolg, Joyeuse, Hauteclere, Tyrfing, and Hrunting were all ships which had over half-a-dozen combat kills to their name from their excursions behind enemy lines, and the Klingons had learned their painful lesson that closing with the heavy cruisers head-on was a quick way to Sto'vo'kor. With the Andorian Ushaan-type included, the eleven Excalibur-class ships were more than enough to blunt the sledgehammer of the Chancellor's D7s.

Karhammur identified this immediately upon dropping out of warp in high orbit, and hostilities did not commence for over half an hour as both sides assessed the tactical situation. The Klingon assault had two main objectives: the destruction of Starfleet and the capture of the Andorian Naval Yards. The Federation defenders had a more difficult task in both preventing the Yards from falling into enemy hands while also defending an entire planet-worth of cities and the billion-strong Andorian population. The Klingon Chancellor quickly recognised that an immediate engagement would be a risky affair, with his heavy cruiser arm countered by the defenders.

Karhammur deployed his cruisers in a supporting role while splitting his Birds-of-Prey into two task forces. By maintaining overwhelming firepower he intended to rapidly destroy the static defenses around his preferred engagement zones while forcing the defenders to reduce their concentration. The cruisers preferred by Starfleet were less maneuverable than the Birds-of-Prey at his command and often lacked weaponry to engage in suboptimal firing arcs. By splitting apart the vessels able to contend with his lighter elements over two battle zones, the Chancellor intended to overwhelm the heavier vessels with sheer numbers.

It was as elegant a plan as was maintainable in a situation that would involve over two hundred starships engaged in pitched battle. Once Starfleet was fully engaged with their defense of both the Andorian Naval Yards and the space above the Andorian capital, Karhammur would split his cruisers into smaller wings that would methodically defeat a dispersed and weakened Federation fleet in detail.

This proved a grave and fatal underestimation of the Federation's willingness to maintain cohesion, and indeed the discipline and coordination between the Imperial Guard and Starfleet in the confusion of battle. The battle itself would prove an enduring symbol in Andorian art even a century after the event, with the poet Talla writing in his epic that the blizzard that engulfed and killed the survivors of the IKS Kronos was driven by the martyred spirits of the fallen.

It is telling of the battle's lethality and the ill-will with which Karhammur is viewed in Andorian historiography that you will find few Andorians willing to completely rule it out.

I really love the Kea getting some spotlight. It might be in the turtle in me but I love seeing the Romulan war doctrine getting referenced.

I hope we make a medium speed, coverage generalist cruiser to replace her. 🥹
 
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Starfleet is not a military.

We leave that to the Member Fleets.
The member fleets are, by nature of belonging to individual members, limited in numbers (even if they can afford to specialise/gold plate in ways we can't) and the places they normally can or will deploy.

Starfleet is already much larger than any member fleet, as the text shows bigger than they were even at their peaks a few decades ago. It'll only continue to grow, and it can/will be all over the place.
 
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