Starfleet Design Bureau

Admittedly I'm putting a lot of emphasis on a single example, so you may be right. But on the other hand if you look closely at the pixel art (which I have, arguably inadvisably so) the RFL seems to load vertically and a magazine above or below the firing chamber would most effectively facilitate that.

Plus, a fully linear one-deck arrangement wouldn't really solve the problem - the only space for a single centreline launcher would still be on the upper hull with the same issues (cutting into crew spaces, needing to run an antimatter line up that far), and tandem launchers along the rim would still be way too expensive.

I think you're overthinking this. The place on Deck 4 where you already drew a two-deck launcher on your diagram would work fine, even assuming it needs two decks as a design requirement, which it probably doesn't.

Like either way, there's plenty of space:

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The two-deck setup does have the advantage that it essentially cuts off the curve of the saucer and leaves a nice rectangular two-deck space which is easier to fit modules in, so I expect @Sayle might go for that? But either way, we've got plenty of space for a single frontal launcher.
 
Fair enough, but I really really can't wait for the chance to build the Federation's first dreadnought. A proper successor to the Thunderchild class.
400k ton single saucer, no secondary hull. 4 type 3 thrusters because the dreadnaught should have very high maneuverability.

Three rapid fire torpedo launchers because fuck anything that pisses us off.
 
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Common convention puts the Excelsior at ~2,000,000 tonnes (DS9 Technical manual gives 2,250,000 tonnes for the 1701-B variant). The basic model has two rather massive impulse engines, and the 1701-B variant two even bigger ones.

I figure our equivalent would start with the 4 (2x 'heavy' impulse engines, and 2x 'super-heavy'), possibly even more if we can stuff some into the nacelle pylons.
 
As someone who barely knows much about Star Trek, I just want to make an extremely over-the-top explorer that doubles as a luxury hotel, naturally.
 
Fair enough, but I really really can't wait for the chance to build the Federation's first dreadnought. A proper successor to the Thunderchild class.
We're never going to build another dreadnought. Dreadnoughts are bad. In order for a dreadnought to make sense, very large ships would need to be offensively deadlier than medium to medium-large ships. With the two-phasers-at-a-time limitation, they are not, can not be, and never* will be.

If our weapons were tremendously advanced and our thrusters and shields far behind, a dreadnought might make sense. Were we fighting an opponent whose ships tended toward horrifyingly-deadly glass cannons, such that we needed every scrap of durability we could muster, dreadnoughts might make sense. Presently, and for the even-remotely-foreseeable future, they do not.

The Thunderchild was an extraordinary moment in history, when we were outclassed in every technological way by an opponent whose own technology was still low enough that its weapons could be soaked by sufficient tens of meters of polarized plating, and when our own weapons were still primitive enough that we could power a weapon firing in every direction at once. We're past that point; even should we find ourselves so outclassed in the future, there is no concievable quantity of hullmetal that will not be effortless transmuted to an expanding vapor cloud by weapons as comparatively powerful to us now as the Romulans were then.

We're never making a dreadnought.

We're never making a very large ship that devotes every inch of its being to making war. Even if the vast majority of the thread didn't find the very idea sad, bad, or thematically-inappropriate-for-Trek, our techbase doesn't support it, our in-setting culture doesn't approve of it, our superiors will neither ask for it nor- if presented with the plans- build it, and our foes don't call for it.

We're never building a dreadnought.

*Larger ships do eventually become deadlier than small ones again when phaser strips come out in...I forget, a few centuries? But that's just about having sufficient linear meters of exterior surface for a very long phaser strip, and that means an even bigger saucer to fill with even more multirole noncombat capabilities.

We're never, ever, ever, ever building a dreadnought.
 
We're never, ever, ever, ever building a dreadnought.
So when the dominion come knocking and so do the borg are we just not goanna make a big, dedicated warship to deal with that.. Cause sure muity purpose is good an all but I am going to be frank here, the federation sort of needed dreadnoughts to deal with them. Luckily the war refit of the Galaxy might as well been a dreadnought in the og timeline

What I am saying is technology outclassing dose not just happen in the enterprise era, not to mention what other conflicts might pop up due to Butterflys we might cause. My point being NEVER EVER SAY NEVER cause that can and will come back to bite you in the ass if given half a chance.
 
While i don't agree we will never ever build another Dreadnought, at the same time it is vanishingly unlikely for the foreseeable future. Dreadnoughts require us to need an anchor to a fleet in being that isn't extant, and that we have enough time to spool up for a war. The Romulan war both ran long and had a comparatively low build and design time. Look at how long it took to design the Excalibur. Now imagine having to do that with a larger ship. Couple that with starfleet wringing hands about military and how single use the ship would be.

Frankly if we're ever going to build a Dreadnought it would be under the same auspices as the Ushaan class or last quest. A hail mary defensive play assuming the Borg would be coming back and hoping a statbrick had enough oomph to give them pause.
 
So when the dominion come knocking and so do the borg are we just not goanna make a big, dedicated warship to deal with that
Nah, we're gonna make a big shiny ship with big shiny shields and big shiny weapons and big shiny thrusters and then realize that a big enough frame to carry those weapons and shields and thrusters has plenty of space left over and can't power any more weapons that it's already got, and then instead of shrinkwrapping the frame around those bits and turning out a half-assed Warbird we're gonna stuff that space full of labs and machine shops and diplomatic conference rooms because that's what the Federation does. (And because labs and machine shops and conference rooms might as well be a rounding error next to the price of all those weapons and shields and thrusters, so we might as well, right?)

And this big shiny not-a-dreadnought will go forth and kick all the ass and do all the science and make all the friends. (Some of them in the Nanoha fashion, granted.)

Edit: we will absolutely make dedicated warships again, yeah, little ones. No dreadnoughts though.
 
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[x] Cruise Configuration (Efficient Cruise: 6 -> 6.4) [Range: +20%]
[ ] Linear Configuration (Efficient Cruise: 6 -> 6.2, Maximum Warp: 7.6 -> 7.8) [Range: +10%]
 
So when the dominion come knocking and so do the borg are we just not goanna make a big, dedicated warship to deal with that.. Cause sure muity purpose is good an all but I am going to be frank here, the federation sort of needed dreadnoughts to deal with them. Luckily the war refit of the Galaxy might as well been a dreadnought in the og timeline

What I am saying is technology outclassing dose not just happen in the enterprise era, not to mention what other conflicts might pop up due to Butterflys we might cause. My point being NEVER EVER SAY NEVER cause that can and will come back to bite you in the ass if given half a chance.
You mean the Defiant class. In the Dominion War they only had the one, because Starfleet had issues with making dedicated bleeding-edge warships in a time of peace. That changed of course, and postwar we've seen several at a time.

But the Defiant isn't a supergiant. The Defiant is all the firepower and armor of a Sovereign Class, crammed by the finest federation science into a single tiny can of pressurized whoop-ass. It doesn't need to be a dreadnaught, because it's the firepower and durability of a dreadnaught with the size and maneuverability of a frigate.
 
So when the dominion come knocking and so do the borg are we just not goanna make a big, dedicated warship to deal with that.. Cause sure muity purpose is good an all but I am going to be frank here, the federation sort of needed dreadnoughts to deal with them. Luckily the war refit of the Galaxy might as well been a dreadnought in the og timeline
A ship that huge introduces lots of inefficiencies and overhead. There's a point in the size bell-curve where cost meets effectiveness, this shifts based on many factors. Basically as things get bigger you usually have to introduce more and more complexity just to keep things like ventilation or power running. If you can make 2 dreadnoughts with 100 firepower and 100 durability, or 10 war destroyers with 60 firepower and 40 durability, for fleet actions you probably want the 10 war destroyers.

What the Federation needed was lots of Defiant-class ships, 20/20 hindsight, they should've cranked out a couple hundred of those puppies and kept them on hot standby, ready to promptly put the Cardassians in the naughty corner when they got uppity, beaten the Klingons so bad when they tried to take DS9 that they were culturally realigned, convinced the Borg the Federation weren't interesting because they just repeatedly slap you with mass pulsed nadion fire, and could've severely blunted the Dominion spearhead, and massively reduced Federation and allied casualties during the Alpha Quadrant vs Dominion spearhead war.

Look at the Defiant; bunkrooms for everyone but the captain, no holodecks, extremely limited science labs and utilitarian medical facilities. It has extreme agility, the bulk of its weapons facing forwards. Enormous firepower condensed into a small package, surrounded by meters of ablative armour. A scaled-up version could situationally be very useful, but past a certain point it'd get too complex and expensive, your single ship can't be everywhere so is spread too thin, and you're better off making multiple smaller ships.

A Galaxy-class with extra firepower is not a dreadnought. A Sovereign-class that can fire more than a dozen torpedoes a volley, mounts super-heavy phasers and regenerative shielding is not a dreadnought. A dreadnought would have specs that read more like the Scimitar from Star Trek Nemesis.


View: https://youtu.be/R1BnyUANoHo?t=71
 
...Okay so hear me out. Lay out the cargo bay with integrated pattern enhancers. Not only so you can supplement moving the cargo manually with improved efficiency transporters. But so you can park the ship on the ground, then EVERYONE in orbit can use it as a high volume transport site despite local interference. A whole army marches out of the cargo bay like a clown car.
I love it lets do it!
 
In the TNG/DS9/VOY era there is one more ship that was fully battle-oriented that ended up being mass produced, that's the Prometheus-class.

No appreciable scientific load out outside of advanced sensors. Ablative armor the same as the Defiant. Highest warp factor ship at commissioning (some spec sheets show 9.99). Very manoeuvrable at sublight with multiple impulse engines. Was able to rumble in a battle between 3 Romulan D'Deridex, 2 Defiants, and an Akira and the shields held out. Able to destroy a D'Deridex on purely automated systems, thought it was designed to function with minimal crew too.

Roughly triple the Defiant's height and maybe a bit wider. Light cruiser sized but was able to tango with full battleships like D'Deridex-class warbirds. Downside is the multi-vector assault mode, but it seems like the Starfleet made all the redundant systems work together without loss of function.

So Starfleet can build larger battle oriented ships, and build them well too. In canon it serves well into the 25th century and in an alternate timeline serves into the 26th century in the true fashion of Mirandas and Excelsiors.

Starfleet doesn't have to build big, but it also doesn't have to build small too.
 
[X] Cruise Configuration (Efficient Cruise: 6 -> 6.4) [Range: +20%]

[X] Linear Configuration (Efficient Cruise: 6 -> 6.2, Maximum Warp: 7.6 -> 7.8) [Range: +10%]
 
In the TNG/DS9/VOY era there is one more ship that was fully battle-oriented that ended up being mass produced, that's the Prometheus-class.

No appreciable scientific load out outside of advanced sensors. Ablative armor the same as the Defiant. Highest warp factor ship at commissioning (some spec sheets show 9.99). Very manoeuvrable at sublight with multiple impulse engines. Was able to rumble in a battle between 3 Romulan D'Deridex, 2 Defiants, and an Akira and the shields held out. Able to destroy a D'Deridex on purely automated systems, thought it was designed to function with minimal crew too.

Roughly triple the Defiant's height and maybe a bit wider. Light cruiser sized but was able to tango with full battleships like D'Deridex-class warbirds. Downside is the multi-vector assault mode, but it seems like the Starfleet made all the redundant systems work together without loss of function.

So Starfleet can build larger battle oriented ships, and build them well too. In canon it serves well into the 25th century and in an alternate timeline serves into the 26th century in the true fashion of Mirandas and Excelsiors.

Starfleet doesn't have to build big, but it also doesn't have to build small too.
If I were Starfleet I'd have minimized the problems from Multivector Assault Mode by having the systems for the many-ships-in-one support each other when they're linked. So deploying like that is basically switching between Tank and DPS mode. When connected it has triple redundant shields, life support, warp core, and so on - basically impossible to drop. When separated it increases maneuver, action economy, tactical options, and so on at the expense of losing that backup capacity.
 
[X] Linear Configuration (Efficient Cruise: 6 -> 6.2, Maximum Warp: 7.6 -> 7.8) [Range: +10%]
[X] Cruise Configuration (Efficient Cruise: 6 -> 6.4) [Range: +20%]
 
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