Starfleet Design Bureau

False. The reason we're at war isn't the ship design mindset but how we chose to make it so the warp 8 engine took longer and isn't back compatible, trading a mid engine that we get fast for a good engine we get later. Klingons who likely chose the former were willing to take advantage of that.
An awfully monolithic piece of reasoning. I'm sure I read Sayle said no 1 factor was sub-optimal, only a combination of them. Our weapons' firepower was reduced from canon, we mounted less weapons on our designs than canon (see the rather sensitive Kea-class torpedo incident), and then we chose to invest in pure performance at the cost of not being able to retrofit warp 7 ships with warp 8 drives.

Klingons explicitly chose for POWER NOW and sacrificed the strength of the engine to make it back compatible. In canon Starfleet did something similar and that's why both were peer. Note how the Excalibur's speed blows the Connie's out of the water? There's a reason for that. Since D7 are going to get the lion's share of the Klingon warp 8 and they are not that good compared to ours, just more numerous, this means if we can outrun a d7 we can outrun the rest of their fleet at warp. At least until they make an updated BoP for the warp 8 engine.
Well if you know that Klingons chose retrofit-able drives for a speed debuff, and that canon 2230/40s Constitution-class ships can easily outrun them, then that's a data point strongly in your favour. I'm content to see how it'll pan out, and if I prove to be wrong I'll be relieved.

and the arguments in favour of cruise just being Really Bad.
Yeah, who'd want greater operational range, better travel times under nominal conditions and class longevity? Such a weird set of traits for a survey ship. /s

I think the retros that panicked us into crash build a dedicated warship say otherwise. And you can't deny the stated reason many are going lateral is, and I quote, "F L A T".
I have a feeling we haven't learned the lessons of the designs before the Excalibur, unfortunately. If we are militarily weak, not only do we do worse at wars, they come earlier and more often. It's not war-mongering to be aware of current threats and make sure we're an unattractive target that can bite back, and that our neighbours know it. I could easily see the Excalibur-class causing the war to come to an early conclusion, then having renewed hostilities in the 2260s because we've only got 1 decent combat ship that by then will have lost its cutting-edge performance.
 
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Two impulse engines, a couple of phaser banks and a rapid-fire launcher is enough to make this ship much nastier than a Newton in a fight
Not entirely sure on the impulse engines (since imo even one would make us more manouverable than the prime universe Connie), but a forward focused armament consisting of a RFL and a phaser bank (well, three in total) would give the ship an alpha punch of 72 - which is only 6 less than the prime universe Connie's 78.

And taking the cost of the second tranche Excaliburs into account, with their weapons budget this would allow us to ~8.5 ships weapons fits compared to their their 6 ships weapons fits

The fact the shields are going to be cheaper than I'd initially calculated (I was assuming the bulge would win) will also help here.
 
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We can already expect good FTL speed from this ship. Better than the majority of our competitors, even.
Thanks to the Inline Deflector, our forward phaser arcs are clear of obstructions.
We just barely require 2 thrusters for Very High Maneuverability.
Our shields are our main weakness, but even with that, we're making something that can have real bite despite not being intended for war.

We may be building to a meme, but we are considering 'Should we?' before choosing memeable options.

[X] Linear Configuration (Efficient Cruise: 6 -> 6.2, Maximum Warp: 7.6 -> 7.8) [Range: +10%]
 
Two impulse engines, a couple of phaser banks and a rapid-fire launcher is enough to make this ship much nastier than a Newton in a fight, and at a fairly affordable price to boot.
Much nastier than a Newton. The bare minimum of one Type 3 Thruster, minimal phasers, and two forward torps is already enough to exceed the Newton in every tactical statistic, if only slightly; the only question is if we consider that sufficient.
 
I personally don't see a need for 2 engines.
The main argument for two engines, to me, is the possibility that all rapid launchers are earmarked for Excaliburs and there's not enough production to mount them on the Darwin. Three standard torps, assuming we can even fit that many on the saucer (I wouldn't bet on it), would unacceptably cut into lab space.
 
Not entirely sure on the impulse engines (since imo even one would make us more manouverable than the prime universe Connie), but a forward focused armament consisting of a RFL and a phaser bank (well, three in total) would give the ship an alpha punch of 72 - which is only 6 less than the prime universe Connie's 78.

And taking the cost of the second tranche Excaliburs into account, with their weapons budget this would allow us to ~8.5 ships weapons fits compared to their their 6 ships weapons fits

The fact the shields are going to be cheaper than I'd initially calculated (I was assuming the bulge would win) will also help here.
Much nastier than a Newton. The bare minimum of one Type 3 Thruster, minimal phasers, and two forward torps is already enough to exceed the Newton in every tactical statistic, if only slightly; the only question is if we consider that sufficient.
I personally don't see a need for 2 engines.

It depends a lot on the total mass of the ship once we add the nacelles and pylons. If we're at rating of High Manoeuvrability or above, then we can afford to live with it, but the breakpoint for that is a ship weight of 120kT or less. Now the scale is linear and the ratings are just descriptive, but it's still very relevant as a descriptor. If we start to fall below that, then we're no longer that manoeuvrable, and this is a problem when fighting highly-manoeuvrable Klingon ships without a lot of weapon coverage (which we can't afford).

If the total tonnage goes above 120kT, then I think we need a second engine. It is objectively a better trade to have two phaser banks and an extra engine than it would be to have three phaser banks and a single engine.
 
Before anyone gets too crazy about armament, I've been looking at the diagram and frankly I'm not sure how viable a modern forward torpedo armament is; based on the one example of RFLs we have in the Callie, the RFL is a two-deck affair and the only two-deck and forward-facing spots big enough are on the front of the secondary hull (probably blocked by the gangway; and only viable if you cut down the magazine section by half) and the front of the dorsal bulge (which is likely to be filled with crew spaces instead). We might be able to fit in something along the bottom of the saucer (i.e. off-centreline but still bow-facing) but that would probably end up resulting in tandem launchers, and frankly two RFLs would more than double the cost of the rest of the ship.

Edit: here's some John Maddening to demonstrate
 
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Before anyone gets too crazy about armament, I've been looking at the diagram and frankly I'm not sure how viable a modern forward torpedo armament is; based on the one example of RFLs we have in the Callie, the RFL is a two-deck affair and the only two-deck and forward-facing spots big enough are on the front of the secondary hull (probably blocked by the gangway; and only viable if you cut down the magazine section by half) and the front of the dorsal bulge (which is likely to be filled with crew spaces instead). We might be able to fit in something along the bottom of the saucer (i.e. off-centreline but still bow-facing) but that would probably end up resulting in tandem launchers, and frankly two RFLs would more than double the cost of the rest of the ship.

Edit: here's some John Maddening to demonstrate
I would mount them on ether side of the secondary hull so they shoot out under the saucer. The warp core is right there so antimatter does not have to travel far.
 
The argument for making this ship decently capable in a fight is fairly simple:

(1) We are going to have a limited number of ships with Warp 8 engines for a while, meaning all of the ones we do posses essentially are at a premium for their ability to quickly respond to emergencies.
(2) The TOS era is one where Starfleet is forced to be more militaristic than in other eras due to the ongoing cold (and occasionally hot) war with the Klingons, not to mention other powers like the Gorn or Romulans. More than ever, every starship we have in service needs to be able to pull its weight.
(3) Making this ship better at fighting in emergencies in no way makes it less good at doing science in peacetime. Look at the Excalibur and refit-Kea, which are both heavily focussed on science and exploration, and our number one and number two warships respectively.

That being said, I'm not saying we should go crazy or anything. Two impulse engines, a couple of phaser banks and a rapid-fire launcher is enough to make this ship much nastier than a Newton in a fight, and at a fairly affordable price to boot. We ironically save money with an extra engine because we don't need so much phaser coverage.

Agreed. And if this class never gets into a serious fight, honestly that'd be the best outcome. If people know all warp 8 Starfleet ships are bitey enough that you must bring a D6, or a Gorn or Tholian battlecruiser, minimum to expect an easy win, then again, that makes us an unattractive target.

That also means we get taken more seriously when we negotiate, since they know pulling a fast one is going to get them a bloody nose, but our diplomats are reasonable.

Before anyone gets too crazy about armament, I've been looking at the diagram and frankly I'm not sure how viable a modern forward torpedo armament is; based on the one example of RFLs we have in the Callie, the RFL is a two-deck affair and the only two-deck and forward-facing spots big enough are on the front of the secondary hull (probably blocked by the gangway; and only viable if you cut down the magazine section by half) and the front of the dorsal bulge (which is likely to be filled with crew spaces instead). We might be able to fit in something along the bottom of the saucer (i.e. off-centreline but still bow-facing) but that would probably end up resulting in tandem launchers, and frankly two RFLs would more than double the cost of the rest of the ship.

Mmm-hmm, spot-on. If we could get 2 standard launchers though, that might be adequate. The Archer-class had 2, but they were dispersed, one fore one aft, maybe they'll be more effective if it can level both on-target at once?

Thoughts, anyone?
 
I would mount them on ether side of the secondary hull so they shoot out under the saucer. The warp core is right there so antimatter does not have to travel far.
Thing is, I just don't think that's viable. There's only barely room forward of the engineering section if that dead space isn't earmarked for something, and I've been running on the assumption frankly that the engineering section occupies the entire lateral cross-section of the secondary hull.
 
Before anyone gets too crazy about armament, I've been looking at the diagram and frankly I'm not sure how viable a modern forward torpedo armament is; based on the one example of RFLs we have in the Callie, the RFL is a two-deck affair and the only two-deck and forward-facing spots big enough are on the front of the secondary hull (probably blocked by the gangway; and only viable if you cut down the magazine section by half) and the front of the dorsal bulge (which is likely to be filled with crew spaces instead). We might be able to fit in something along the bottom of the saucer (i.e. off-centreline but still bow-facing) but that would probably end up resulting in tandem launchers, and frankly two RFLs would more than double the cost of the rest of the ship.

Edit: here's some John Maddening to demonstrate

I think that the RFL on the Excalibur taking up two decks is more a factor of that being the best way to fit it into the neck than it needing two decks for any engineering reason. If you look at the regular photon launchers on the 'Callie which are longer and take up one deck; the total area they take up is about the same as an RFL, and there's a space roughly that size on the front of the ship.

So I'm pretty sure it is just how @Sayle decided to fit it into the neck of the ship.
 
I'd be completely for a small centerline torpedo launcher blister if that was the only way to get a RFL. An off-center launcher that doesn't appear on the side view diagram we have would be even better since there's no additional mass/art requirements. Something that makes the ship not perfectly symmetrical in a top view would give the class an additional bit of character.
 
I think that the RFL on the Excalibur taking up two decks is more a factor of that being the best way to fit it into the neck than it needing two decks for any engineering reason. If you look at the regular photon launchers on the 'Callie which are longer and take up one deck; the total area they take up is about the same as an RFL, and there's a space roughly that size on the front of the ship.

So I'm pretty sure it is just how @Sayle decided to fit it into the neck of the ship.
Admittedly I'm putting a lot of emphasis on a single example, so you may be right. But on the other hand if you look closely at the pixel art (which I have, arguably inadvisably so) the RFL seems to load vertically and a magazine above or below the firing chamber would most effectively facilitate that.

Plus, a fully linear one-deck arrangement wouldn't really solve the problem - the only space for a single centreline launcher would still be on the upper hull with the same issues (cutting into crew spaces, needing to run an antimatter line up that far), and tandem launchers along the rim would still be way too expensive.

Something that makes the ship not perfectly symmetrical in a top view would give the class an additional bit of character.
It would however go somewhat against the Federation's design aesthetic. Star Trek is pretty anti-greebling, especially for the Feds.
 
I don't know how many times I said this, but I hope that the next ship will give us the chance to design a Big Boy fighting vessel with a long service history.
 
I'd be quite happy to slap it (EDIT: "it" being a rapid-fire torpedo launcher) in the main saucer right next to the deflector; if it's off to one side so what? Worst case we have a couple degrees more field of fire on one side than the other, but it shouldn't be by much; best case we end up with a weird shaped saucer and normal cone of fire.
 
I'd be quite happy to slap it (EDIT: "it" being a rapid-fire torpedo launcher) in the main saucer right next to the deflector; if it's off to one side so what? Worst case we have a couple degrees more field of fire on one side than the other, but it shouldn't be by much; best case we end up with a weird shaped saucer and normal cone of fire.
Honestly, my bet would be a minimum size blister directly "under" the torpedo magazine, along the centerline of the ship, if we go for a single launcher. It'd be so small as to be darn near a rounding error in terms of tonnage, but would allow for a single launcher to have a centered firing arc without impinging on the forward deflector.
 
[X] Linear Configuration (Efficient Cruise: 6 -> 6.2, Maximum Warp: 7.6 -> 7.8) [Range: +10%]
 
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