The trouble with a split ship, is you need 3 outer hulls, 3 complete life-support systems, 3 warp drives, 3 impulse drives, 3 RCS systems, 3 inertial dampening systems, 3 SIF systems, 3 computer systems, 3 turbolift systems and you've got extremely complicated interconnects and clamps between all of them that are gonna be very maintenance-heavy, and labour-intensive to fix if something goes wrong, which it will do at many times the normal rate and with more severe consequences because of all the unnecessary redundancy and extra interconnections.If I were Starfleet I'd have minimized the problems from Multivector Assault Mode by having the systems for the many-ships-in-one support each other when they're linked. So deploying like that is basically switching between Tank and DPS mode. When connected it has triple redundant shields, life support, warp core, and so on - basically impossible to drop. When separated it increases maneuver, action economy, tactical options, and so on at the expense of losing that backup capacity.
In a vacuum the negative would all be accurate.The trouble with a split ship, is you need 3 outer hulls, 3 complete life-support systems, 3 warp drives, 3 impulse drives, 3 RCS systems, 3 inertial dampening systems, 3 SIF systems, 3 computer systems, 3 turbolift systems and you've got extremely complicated interconnects and clamps between all of them that are gonna be very maintenance-heavy, and labour-intensive to fix if something goes wrong, which it will do at many times the normal rate and with more severe consequences because of all the unnecessary redundancy and extra interconnections.
*SNIP*
You may as well build 3 war frigates and fly them separately. If you wanna apply even soft realism to it, the Prometheus class would have half the usable internal volume of any other ship, 1.5x to double the build cost and triple the maintenance. Bleurgh. They even said with the Galaxy-class they were reluctant to use the separation feature because then you lose the phaser banks, shield generators and impulse drives of the saucer section, and the saucer was never intended to function long-term as an independent starship, just a lifeboat. Your problems multiple drastically with the... Er, I can't bring myself to mention the name.
The trouble with a split ship, is you need 3 outer hulls, 3 complete life-support systems, 3 warp drives, 3 impulse drives, 3 RCS systems, 3 inertial dampening systems, 3 SIF systems, 3 computer systems, 3 turbolift systems and you've got extremely complicated interconnects and clamps between all of them that are gonna be very maintenance-heavy, and labour-intensive to fix if something goes wrong, which it will do at many times the normal rate and with more severe consequences because of all the unnecessary redundancy and extra interconnections.
Your "DPS" will be higher with a combined ship because it can pool all those resources instead of running multiple support systems at the same time, and your defense will be higher because you're not splitting your power and shield generating capacity to make 3 shield bubbles and run 3 structural integrity and inertial dampening fields.
You may as well build 3 war frigates and fly them separately. If you wanna apply even soft realism to it, the Prometheus class would have half the usable internal volume of any other ship, 1.5x to double the build cost and triple the maintenance. Bleurgh. They even said with the Galaxy-class they were reluctant to use the separation feature because then you lose the phaser banks, shield generators and impulse drives of the saucer section, and the saucer was never intended to function long-term as an independent starship, just a lifeboat. Your problems multiple drastically with the... Er, I can't bring myself to mention the name.
Exactly. So since that's what happened, we justify it and make the 'bugs' into features rather than plug our ears and hum. If nothing else it's more fun.In a vacuum the negative would all be accurate.
But all those redundant systems, they give combine together to give excellent capabilities. In any fight, the redundancies would make any one system difficult to take out. We also have canon statements from the onboard EMH says that it only 4 people were trained to run the prototype means that it was designed with minimal crew requirements and lots of automation. While the Galaxy was not designed to separate often, the Prometheus definitely was. In one episode it self-separates and recombines twice with no issues.
Plus have evidence that the Prometheus-class is built in numerous amounts and stays in service for over a hundred years. If it wasn't an effective platform and be the expected boondoggle, it wouldn't have stayed in service that long.
Then just install the redundant systems on a regular ship and be done with it.But all those redundant systems, they give combine together to give excellent capabilities. In any fight, the redundancies would make any one system difficult to take out.
Then install 3 shield systems on a regular ship, or 3 bridges or whatever. Since one generally doesn't, maybe there's a reason why...You're assuming you can't get synergies. I'd be surprised if you can't do very cool stuff with multiple field generators interacting so the whole is greater than the sum of their parts. If nothing else overlapping frequencies should make a much more complex continually shifting waveform that's much harder to penetrate by frequency matching.
Again, multiple redundant shield generators that you can redistribute power through, or cycle for regeneration, as needed. Three pressurized hull sections with redundant command centers in case someone blows up the bridge again. At least three times the standard structural integrity field, that kind of thing.
You, sir, have just made an enemy with my younger self! How dare you! It looks cool and is extremely useful!The Prometheus' splitting is dumb as hell and it doesn't even look cool.
You saying it doesn't work on screen but then it can't work is entirely contradictory. The ship stays in service and is mass produced. That's final, it's canon. We should work backwards from that data point to extrapolate how it works. The multi-vector assault mode is never used again outside of that one Voy episode. We can compromise and say they took out all the boondoggles and made it a working, traditional combat ship. Don't let hate blind you to how in-universe engineers can make things work.I'm not saying it doesn't work on screen, I'm saying it can't work and it really is an awful idea.
I'll stop now, if you wanna reply and have the last word I'll leave it as is. I know I'm skirting the rules for courtesy, and thanks for being patient up until now, but it really is just such a terrible, awful, horrific idea and I see it brought up with such tiresome repetition it's become a source of instant irritation over the years.
Everyone knows the best kind of splitting/combining vehicle has the component parts transform, preferably into giant robots.You, sir, have just made an enemy with my younger self! How dare you! It looks cool and is extremely useful!
NOOOOO! The only correct answer is, if the ship transforms into an orb.Everyone knows the best kind of splitting/combining vehicle has the component parts transform, preferably into giant robots.
We're never going to build another dreadnought. Dreadnoughts are bad. In order for a dreadnought to make sense, very large ships would need to be offensively deadlier than medium to medium-large ships. With the two-phasers-at-a-time limitation, they are not, can not be, and never* will be.
If our weapons were tremendously advanced and our thrusters and shields far behind, a dreadnought might make sense. Were we fighting an opponent whose ships tended toward horrifyingly-deadly glass cannons, such that we needed every scrap of durability we could muster, dreadnoughts might make sense. Presently, and for the even-remotely-foreseeable future, they do not.
The Thunderchild was an extraordinary moment in history, when we were outclassed in every technological way by an opponent whose own technology was still low enough that its weapons could be soaked by sufficient tens of meters of polarized plating, and when our own weapons were still primitive enough that we could power a weapon firing in every direction at once. We're past that point; even should we find ourselves so outclassed in the future, there is no concievable quantity of hullmetal that will not be effortless transmuted to an expanding vapor cloud by weapons as comparatively powerful to us now as the Romulans were then.
We're never making a dreadnought.
We're never making a very large ship that devotes every inch of its being to making war. Even if the vast majority of the thread didn't find the very idea sad, bad, or thematically-inappropriate-for-Trek, our techbase doesn't support it, our in-setting culture doesn't approve of it, our superiors will neither ask for it nor- if presented with the plans- build it, and our foes don't call for it.
We're never building a dreadnought.
*Larger ships do eventually become deadlier than small ones again when phaser strips come out in...I forget, a few centuries? But that's just about having sufficient linear meters of exterior surface for a very long phaser strip, and that means an even bigger saucer to fill with even more multirole noncombat capabilities.
We're never, ever, ever, ever building a dreadnought.
I think the disagreement here is that many voters call that an "explorer," or maybe a "diplomatic cruiser," labels they consider exclusive with "dreadnought."Perfect for a long range explorer that needs to be able to outfight God and do anything and everything it needs to do, but that we only need to build like 4 of them.
We took +20% thrust rather than +10% shields, yeah. Kind of tilted us towards forward firepower designs, along with having pushed propulsion tech hard.at least for the immediate future they're unlikely to have the off-axis or multi-target engagement potential of the Thunderchild or its hypothetical ilk,
What about the bowling alley? the original Constitution had 6 underneath the hanger (original ship blueprints created for the show by Franz Joseph):I want to build an explorer that inexplicably has a sauna section.