Starfleet Design Bureau

...and in Elaan of Troyius it badly damages the D7 and disables her engines. The difference here might be random, or perhaps the ship from Errand of Mercy was another less well-protected type of vessel; it's shown as a D7 in the remastered version though.
I remember looking up this battle when people were talking about warp strafing. In this episode, the Enterprise didn't have the warp core online due to sabotage/etc. No warp reactor power also meant no phasers, leaving only torpedoes as weapons. The Klingons were using their warp drive to swing to the Enterprise's flanks and the impulse engines couldn't turn the Enterprise fast enough to bring the forward torpedo launchers to bear. (The Klingons seemed like they dropped out of warp to make attack passes, so it wasn't a case of a ship at warp attacking a sublight ship. The attack runs were at sublight speeds.)

I wonder if the battle turned out differently, with the Enterprise able to swing around fast with impulse power. Might have turned down the tension for that episode in this timeline.
 
Imagine how insufferable mirror-Archer would have been to get a ship from the future literally named after him. Hoshi probably killed him just so that she didn't have to listen to any more of his preening about how he'd been overlooked by the Terran Empire but this proved how truly great he was.
Mirror Archer Despised cannon Archer, to quote the episode ". . . Great men are not peacemakers, great men are Conquerors!". The fact that the sum of his family's legacy in our timeline was to have a f*ing supply ship named after his father (probably forgetting the planets named for his own counterpart) would have mirror Archer even more livid.


View: https://www.youtube.com/watch?v=AsQmazCD9jQ
 
Ok guys, I know We've alread talked about this, But I want to do a Down and Dirty Proposal should we need to do a Crash Program.

Project Gladius Proposal.

Primary Hull:
Warp Delta

Secondary Hull: Small Underslung(Streamlined if possible)

Impulse Engines: My instincts say 2 type 3s, but if we can get max maneuverability out of a cheaper set up I'm all for it.

Nacelles: Either mounted similar to the Selachii or at a Catamaran-Style mount similar to the Archer.

Weaponry:
Phasers:
At least one Front-Ventral Phaser Mount.
Torpedoes: Two Rapid Fire Launchers.

Secondary Equipment: Some form of improvement to moral to make sure this thing doesn't drive our crews crazy is what I want, but this is a part I leave firmly in your hands.

Design Concept: Something light and at least somewhat cheap we can pump out quick like the Original Skate.
 
Why a eunuch, in particular?
Okay, specifically, in a lot of places throughout history, it's been a practice to deliberately castrate certain men so that they can work in your court (Imperial China is probably the most famous example). The logic was, because they could not father children, they could not form their own dynasty and were therefore guaranteed to be subordinate to the throne. Because of this, "court eunuchs" could often amass quite a lot of power, and become major players in imperial courts--and just because they couldn't depose the Emperor, that didn't mean they couldn't still get their fingers into how he governed. This means that a very common idea, bordering on a cliche, is that eunuchs are universally horrible, and when the government is in a fallow period, that's because the eunuchs have gained too much power over the Emperor, with the "venal, hedonistic, self-centered eunuch" being kind of a stock villain archetype. The Ten Attendants, who helped kick off the events that would become Romance of the Three Kingdoms, are probably the most famous example.
 
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Based off of that update I think all of our future ships must have this ability to ram included which would mostly just be making sure the brim of the saucer section is reinforced enough to absorb impact which would also make it more likely to survive impact if the ship got hit by an asteroid.


Or even crash landed in that weird split mode that some ships can do.
 
Based off of that update I think all of our future ships must have this ability to ram included which would mostly just be making sure the brim of the saucer section is reinforced enough to absorb impact which would also make it more likely to survive impact if the ship got hit by an asteroid.


Or even crash landed in that weird split mode that some ships can do.
I mean that's sort of what happened in the prime timeline after the E rammed a ship, the odyssey class (enterprise F) has reenforced sections of the hull to "help mitigate collision damage and battle damage "
it's the black parts of the hull
 
I mean, when the Excaliburs are as deadly as they are, any good fight they put up probably gets them a pass to Sto'vo'kor, really. The man-sized raptor with sword claws is a bonus at that point.
 
Re the Excalibur-class, I wonder what we should design next?

Given we have very few warp 8 ships, I'm thinking the logical thing to do is next up design an internal patrol ship. Skip the fabricator, optimize for sustained cruising speed, ideally match or get close to the Excalibur-class in combat performance, aim for higher-than-average endurance with extra fuel, hydroponics, enhanced crew facilities, maybe modest cargo for important couriers, and general and biological science facilities for servicing our colonies and incidental weirdness.

I think it'd be wrong and dangerous to think we dodged a bullet and get lax on combat performance again; we still have Tholians, Gorn and Klingons on our borders and they'll press the attack if our fleet gets weak and we get lazy. That's what happened last time, and remember we don't have many warp 8 ships. If we make a weak decision, the future will once again shift.

After that, with fresh new nacelles so our warp 8 drive is actually doing itself justice, it'd be nice to do a science ship, try to redo the Kea but make decisions with the benefit of hindsight.

Or an explorer ship, a limited production run but highly-expensive, highly-capable ship. If we're going to do an explorer, what do people think of having the largest hull possible and 4-nacelles, really min-max the warp drive? Go all in on every prototype or experimental technology option, show off the bleeding edge of our capabilities to our neighbours? It could serve as a first-contact ambassador, an emissary to troubled situations and help us work out technological bugs on new hardware so our ships after run smooth as silk. Kinda a proto-Galaxy-class. Thoughts?
 
Given we have very few warp 8 ships, I'm thinking the logical thing to do is next up design an internal patrol ship. Skip the fabricator, optimize for sustained cruising speed, ideally match or get close to the Excalibur-class in combat performance
Probably could get away with downgrading the RFL on the Excalibur class to a standard launcher for this, or eschew the third forward mounted launcher completely.
 
Since it looks like T4 nacelle are post war i say we revisit our friend Skate.

if we squeeze it to 90k total mass a single t3 for max trust.

Covariant light shield has the only tech spend.

Rf launcher and a pair of phasers, cargo, random science.

For an internal patrol and light fleet element on the relative cheap.
 
Honestly, I'm kind of inclined to suggest that we design something akin to the Miranda-class - ie., a relatively small/compact light cruiser to complement our dedicated heavy cruiser, able to do the same patrol and utility tasks that ships like the Newton do but with the enhanced capabilities offered by the Warp 8 engine. Ideally, upper bound weight target for the design would be 90k tons, for the reason mentioned by The3Saints, although I could see justifications for going marginally heavier if Very High Maneuverability isn't deemed a mission requirement.

As for hull form, inclined to say something similar to the canon Miranda, except replacing the roll-bar with something more akin to a "bump" in the aft super-structure to support the warp core - possibly akin to the ShiKahr-class from STO, with the top of the engineering blister also housing the primary deflector and serving as a mounting point for the nacelle pylons (with torpedo launchers presumably hanging out in the saucer section, as on the Excalibur-class, or moving up into the engineering blister in a TMP/TWOK style refit).
 

I'm thinking something like this as the Alt-TOS uniform.
Hmmm. Anyone up for running a Star Trek fashion/uniform design quest?

Back in To Bodly Go, there was much IC to-do about Rigellan cloaks and I think a timeline which has captains and wearing high-tech snazzy cloaks/capes is a better timeline than one that doesn't.

Like, they could absorb the energies of a weak phasor blast or fold down into a bladed weapon and - I presume - swoosh dramatically even if there wasn't quite enough wind to make that happen normally.

Actually, scratch the quest idea, 'cuz the only idea I have is the cloak idea stolen from TBG.
@Sayle can we have high-tech cloaks plz?

Their collars could contain mini CO2 to O2 convertor thingys, and the cloak's fabric could automatically fold up around a person's head in the event of vacuum exposure to make a helmet. And act as solar cells!
 
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Hmmm. Anyone up for running a Star Trek fashion/uniform design quest?

Back in To Bodly Go, there was much IC to-do about Rigellan cloaks and I think a timeline which has captains and wearing high-tech snazzy cloaks/cloaks is a better timeline than one that doesn't.

Like, they could absorb the energies of a weak phasor blast or fold down into a bladed weapon and - I presume - swoosh dramatically even if there wasn't quite enough wind to make that happen normally.

Actually, scratch the quest idea, 'cuz the only idea I have is the cloak idea stolen from TBG.
@Sayle can we have high-tech cloaks plz?

Their collars could contain mini CO2 to O2 convertor thingys, and the cloak's fabric could automatically fold up around a person's head in the event of vacuum exposure to make a helmet. And act as solar cells!
In Star Wars EU there was an item that looked like a thick, plush cloak. If you were exposed to vacuum it would rapidly encompass you, form an airtight seal and fill the interior with breathable atmosphere, and if memory serves provide an optional dose of a drug that would put you into protective torpor that could keep you alive for something like 1-2 hours. It would also transmit homing and distress signals so anyone nearby would know you were in distress and needed an immediate rescue.

From memory, sorry if someone looks it up and I was dead wrong.
 
The Animated Series life-support belts ought to be a no-brainer add-on for crew to wear in case they get spaced/their compartment decompresses. But then it wouldn't be as dramatic when some no-name crewmember goes flying out of a hull breach...
 
I think we're hitting the point of diminishing returns on small ships.
That's quitter talk.

In all seriousness though, they do have a place (albeit a very limited one); personally I'd see them prefer to see them persisting more as defence monitors attached to starbases - something with enough legs to patrol the surrounding system and maybe the closest ones nearby, while relying on the station's infrastructure for long-term amenities to offset the lack of space. The sort of thing where you cycle multiple crews between the ship and the station on a rotation of a few weeks at a time, to avoid anyone getting too space-crazy. This would also allow us to somewhat de-emphasize militarizing the systems on certain station postings via offloading the onus onto the monitor, which would allow for comparatively more robust logistical and civilian amenities.
 
Okay, specifically, in a lot of places throughout history, it's been a practice to deliberately castrate certain men so that they can work in your court (Imperial China is probably the most famous example). The logic was, because they could not father children, they could not form their own dynasty and were therefore guaranteed to be subordinate to the throne. Because of this, "court eunuchs" could often amass quite a lot of power, and become major players in imperial courts--and just because they couldn't depose the Emperor, that didn't mean they couldn't still get their fingers into how he governed. This means that a very common idea, bordering on a cliche, is that eunuchs are universally horrible, and when the government is in a fallow period, that's because the eunuchs have gained too much power over the Emperor, with the "venal, hedonistic, self-centered eunuch" being kind of a stock villain archetype. The Ten Attendants, who helped kick off the events that would become Romance of the Three Kingdoms, are probably the most famous example.

Also the people writing the history weren't the eunuchs and in Korea and Japan specifically were almost universally the second major power bloc in the court. So...take the especially lurid stories with a grain of salt. The Confucians hated the eunuchs.
 
That's quitter talk.

In all seriousness though, they do have a place (albeit a very limited one); personally I'd see them prefer to see them persisting more as defence monitors attached to starbases - something with enough legs to patrol the surrounding system and maybe the closest ones nearby, while relying on the station's infrastructure for long-term amenities to offset the lack of space. The sort of thing where you cycle multiple crews between the ship and the station on a rotation of a few weeks at a time, to avoid anyone getting too space-crazy. This would also allow us to somewhat de-emphasize militarizing the systems on certain station postings via offloading the onus onto the monitor, which would allow for comparatively more robust logistical and civilian amenities.
We have done that before it was the constable class which start decommissioning in about 40 years. It was a warp 3 design and it's major drawback is that it can not even make the run from its build yard to patrol without pain.
 
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Honestly, I'm kind of inclined to suggest that we design something akin to the Miranda-class - ie., a relatively small/compact light cruiser to complement our dedicated heavy cruiser, able to do the same patrol and utility tasks that ships like the Newton do but with the enhanced capabilities offered by the Warp 8 engine. Ideally, upper bound weight target for the design would be 90k tons, for the reason mentioned by The3Saints, although I could see justifications for going marginally heavier if Very High Maneuverability isn't deemed a mission requirement.

As for hull form, inclined to say something similar to the canon Miranda, except replacing the roll-bar with something more akin to a "bump" in the aft super-structure to support the warp core - possibly akin to the ShiKahr-class from STO, with the top of the engineering blister also housing the primary deflector and serving as a mounting point for the nacelle pylons (with torpedo launchers presumably hanging out in the saucer section, as on the Excalibur-class, or moving up into the engineering blister in a TMP/TWOK style refit).
Worth noting that the Miranda wasn't actually too far off the Connie in terms of size.
No engineering hull, but the saucer has the same diameter and projects back past the circle quite a bit.
 
Worth noting that the Miranda wasn't actually too far off the Connie in terms of size.
No engineering hull, but the saucer has the same diameter and projects back past the circle quite a bit.
It's also pretty thick at the back, not quite sure how many decks but iirc it's about as thick there as the Connie is between the bridge dome and the sensor dome - which over such a large area adds up.
 
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