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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Its basically an indication of savantism. A normal person has two Normal Specialties, one Exceptional Specialty, and one Mastered Specialty. (Snerra is the single exception because she is bullshit). A dwarf develops their Specialties during their Apprenticeship, where they obtain their Normal Specialties, then they gain their Exceptional on their Journey, then their Mastered Specialty when they return to their Master and are ordained Masters.

So a dwarf who dedicates themselves like Dwalin or Bara do means they are really good at whatever it is they are dedicated to. As far as we have any indication of its not a case of an EXP system, but rolling to get Specialties during apprenticeship and training. Whether Snorri can gain any further specialties is unknown. My current guess given our play time and what we've done, is no, but that it also isn't an issue given what he already has.

I wonder if Thungni would be rated as being "Savant" in all categories, or if he just outright transcends such paltry mortal classifications.
 
Finished a re-read of the whole quest. It's impressive that the quality of the quest is consistent from even the first turn, imo.

And it did influence me even more to the idea that we should priortize chainmail grommil after the campaign. Grugni says he gave the chain/hint to other runesmiths, and I have a feeling that Bara might be working on it already. It wouldn't be the end of the world to let someone else have that prestige but it would be nice if Snorri got it.
 
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Finished a re-read of the whole quest. It's impressive that the quality of the quest is consistent from even the first turn, imo.

And it did influence me even more to the idea that we should priortize chainmail grommil after the campaign. Grugni says he gave the chain/hint to other runesmiths, and I have a feeling that Bara might be working on it already. It wouldn't be the end of the world to let someone else have that prestige but it would be nice if Snorri got it.
Bara's started the rune metal chain towards adamant not gromril chain. Personally I think the prestige from the t5 rune metal will be greater than gromril chain but earliest we can even start on either is turn 32 after the campaign.
 
So a dwarf who dedicates themselves like Dwalin or Bara do means they are really good at whatever it is they are dedicated to. As far as we have any indication of its not a case of an EXP system, but rolling to get Specialties during apprenticeship and training. Whether Snorri can gain any further specialties is unknown. My current guess given our play time and what we've done, is no, but that it also isn't an issue given what he already has.
Well, I personally think A Mind for Metal/Soul of the Earth is effectively another Specialty in metals & earthborn objects/materials that's just not marked as a specialty in the list.

Like Student of the Odd is for Engineering, Talismanic, and Odd & Esoteric Runes, while Productivity Like No Other is his Productivity Specialty.
 
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Well, I personally think A Mind for Metal/Soul of the Earth is effectively another Specialty in metals & earthborn objects/materials that's just not marked as a specialty in the list.

Like Student of the Odd is for Engineering, Talismanic, and Odd & Esoteric Runes, while Productivity Like No Other is his Productivity Specialty.
Hmm, yeah that makes sense to me. We get traits from specialties, so going the other way of traits essentially creating specialties and equating them that way seems pretty reasonable.
 
Hmm, yeah that makes sense to me. We get traits from specialties, so going the other way of traits essentially creating specialties and equating them that way seems pretty reasonable.
Then would you consider an accurate list of Snorris current specialities to look:

Productivity (Mastered), Gomril (Exceptional(Mastered?)), Odd and Esoteric Runes (Exceptional), Apprentices (Exceptional) Talismanic Runes, Engineering Runes
 
I realize a weapon is long overdue since we are still using blues IIRC. But any chance we couldn't create runic rings Talismans like the necklace we wear, but for different purposes before or after making the upgrade weapon. Because that amulet has done far more for us than any weapon we have from what I recall. And having more talismans that affect entire battlefields is always nice IMO.
 
I realize a weapon is long overdue since we are still using blues IIRC. But any chance we couldn't create runic rings Talismans like the necklace we wear, but for different purposes before or after making the upgrade weapon. Because that amulet has done far more for us than any weapon we have from what I recall. And having more talismans that affect entire battlefields is always nice IMO.
To effect an entire battlefield would be a banner, but he could. I'm personally not that interested in it since I want to finish the armors of the Griffon Princes and kit out Otrek in more shiny stuff like a talisman with a Master Rune of Wandering and some fire related stuff. But if it happens, eh, *shrug*.
 
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After the campaign is done I just want to sit down and crank out rune metal for a few turns. Just getting that going would be nice. Then there's the light tree that'll become more relevant in like 10 turns once the elves start showing up and long range communication becomes more useful. Of course there's also the rune of speech upgrade to make a universal translator that's probably good to have.

Once the apprentices are done we're going to be able to crank out so much research (until the next wacky thing comes out of the ground and eats our actions).
 
Rune of Forged Limb: Items inscribed with this Rune can act as prosthetics. Mentally controlled, total tactile feedback and the limbs are about as strong as the average biological equivalent.
Rune of Prosthesis: Items inscribed with this Rune can act as simple prosthesis. Mentally controlled, no tactile feedback and not as strong a stout Dawi muscle. [RENDERED REDUNDANT]

Also the char sheet but I think thats just ages.
 
Also the char sheet but I think thats just ages.
Oh that's nice to see! The fact that it gives equivalent strength of a real dwarf arm is massive and full tactile feedback means they can go back to work or whatever they do with no loss in there ability. That is massive to see and I'm sure will be a major boon for the hold as a whole down the road.
 
Hmm.

Master Rune of Animation/Waking, Necessary Ingredients: [T2]Troll's Heart: Used to animate Rune Golems/Ancestor Golems/Gronti Duraz. No longer limited to Bipedal/Dwarf bodyplans.

Another change. This bit got added to Engineering's Master Rune of Animation/Waking. So it looks like working on prosthetics and researching them, might have resulted in a drip-feed into the related research. That, or, another bit of inspiration from a local Runelord again. (As a third guess, maybe it was something about the Odd Place we explored that led to an epiphany.)

The Talisman's MWaking description is unchanged.

I wonder what the first non-Dwarf, non-bipedal, Gronti is going to be? I'm guessing Griffon. They're the closest allies after all. But it could be dragon or goat, too. Dragons being associated with the Dragon Hold, and goats being a domesticated animal that I believe Dwarfs use.

... I suppose it's also possible for somebody to instead decide to make a weird Golem-Siege-Engine hybrid too. Some kind of warmachine, probably tank-like in style, that uses MWaking to be like a Golem. (Who knows, maybe Drengi is a grand work melding together Runesmithing and Engineering?) A less weird example would be a self-loading Bolt Thrower, but the Rune of Reloading already exists, so.

What's our next (turn's) move? Making a weapon? Making armor for the Griffon Princes? Researching Rune Metal? Researching Durazkul and Healing Springs? Both the weapon and armor would probably be 2-turn things; one turn to come up with a combo, and then the next turn devoting a ton of actions to it.

Also: can we throw one AP in the direction of the Campaign action, while we do whatever it is we're going to be doing?
 
Hmm.

Master Rune of Animation/Waking, Necessary Ingredients: [T2]Troll's Heart: Used to animate Rune Golems/Ancestor Golems/Gronti Duraz. No longer limited to Bipedal/Dwarf bodyplans.

Another change. This bit got added to Engineering's Master Rune of Animation/Waking. So it looks like working on prosthetics and researching them, might have resulted in a drip-feed into the related research. That, or, another bit of inspiration from a local Runelord again. (As a third guess, maybe it was something about the Odd Place we explored that led to an epiphany.)

The Talisman's MWaking description is unchanged.

I wonder what the first non-Dwarf, non-bipedal, Gronti is going to be? I'm guessing Griffon. They're the closest allies after all. But it could be dragon or goat, too. Dragons being associated with the Dragon Hold, and goats being a domesticated animal that I believe Dwarfs use.

... I suppose it's also possible for somebody to instead decide to make a weird Golem-Siege-Engine hybrid too. Some kind of warmachine, probably tank-like in style, that uses MWaking to be like a Golem. (Who knows, maybe Drengi is a grand work melding together Runesmithing and Engineering?) A less weird example would be a self-loading Bolt Thrower, but the Rune of Reloading already exists, so.

What's our next (turn's) move? Making a weapon? Making armor for the Griffon Princes? Researching Rune Metal? Researching Durazkul and Healing Springs? Both the weapon and armor would probably be 2-turn things; one turn to come up with a combo, and then the next turn devoting a ton of actions to it.

Also: can we throw one AP in the direction of the Campaign action, while we do whatever it is we're going to be doing?
I was thinking 3 actions into Healing Springs with the Church Commission (finishing it) next turn so that Kraka Drakk has time to stock up on anything useful from the springs, if there is any use to the waters themselves, and then one action on designing a weapon for Snorri. If we want to go campaigning we either need to not finish Healing Springs or not design anything.

Either makes turn 30 a bit of a mess in terms of missing the point of two turning it, which is to put 4 actions into the second part of whatever we are making.
 
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Hypothetically speaking, what do you guys see as the primary benefit of Non-dwarf shaped gronti?

Because not being Bipedal brings with it a bunch of disadvantages, foremost of which: not being able to wield weapons.

That being said, Making a Goat Gronti and putting a talisman with the Master Rune of Wandering on it seems like a good way to get around the 'No cavalry' rule. Is there another way to make a Fast Gronti?

Or maybe a goat drawn chariot/sled... ala the Hobbit EE.
 
Hypothetically speaking, what do you guys see as the primary benefit of Non-dwarf shaped gronti?

Because not being Bipedal brings with it a bunch of disadvantages, foremost of which: not being able to wield weapons.

That being said, Making a Goat Gronti and putting a talisman with the Master Rune of Wandering on it seems like a good way to get around the 'No cavalry' rule. Is there another way to make a Fast Gronti?

Or maybe a goat drawn chariot/sled... ala the Hobbit EE.
A variation on Siege Engines I think, or we might be able to make a gigantic cart pulled by Gronti Goats which could effectively be a primitive sort of train.

There isn't anything other than the above leaping directly to mind immediately other than "Oh cool Dragon Gronti" or other stuff in that vein which is just "A weird shaped Gronti that does Gronti things" and isn't very different in what the point of it is.
 
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I'd say that next turn we may want to get back on the Rune Metal path. We've focused on other things long enough.

I'd certainly like to do that before we make ourselves a weapon.

We should also consider Mastering the Rune of Purification.
 
I'd say that next turn we may want to get back on the Rune Metal path. We've focused on other things long enough.

I'd certainly like to do that before we make ourselves a weapon.

We should also consider Mastering the Rune of Purification.
How long would we go on the path of Rune Metal, pray tell?
 
Hypothetically speaking, what do you guys see as the primary benefit of Non-dwarf shaped gronti?

Because not being Bipedal brings with it a bunch of disadvantages, foremost of which: not being able to wield weapons.

That being said, Making a Goat Gronti and putting a talisman with the Master Rune of Wandering on it seems like a good way to get around the 'No cavalry' rule. Is there another way to make a Fast Gronti?

Or maybe a goat drawn chariot/sled... ala the Hobbit EE.

Well, my boring practical answer would that Snorri may now be able help out his griffon pals with prosthetics as well, if being able to ditch dwarf body plans extends to the limb rune as well.

But obviously the actual cool answer is that Snorri can now make dwarf-goat centaur robots. Opposable thumbs for holding an axe and a high enough jump that they can reach an enemy's face, instead of being limited to chopping at kneecaps like a standard dwarf.... imagine the power............
 
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