"Take yer time! Gives me time to hang about the grandchildren, regale them with stories about my valorous exploits!" Jorri replies with a chuckle.
"For their sake, I'll make it a rush job," you reply.
Ah brothers.
We'll have four actions next turn due to the Conclave and what I want to do is hunt for apprentices, take the request, exchange more info with Yorri for more prods and do some Secrets of Light research with him to open up that chain and finish the progress we got.
Then the turn after that I want to study the Dragon Ogres, finish that, and start combo testing for the King's armor.
So I'm going off this, there's no particular reason to deviate from that in my mind. I'll also offer some alternative plans.
[] Plan Conclave of Light With Apprentices
-[] Boon from the Sky:
[Cost: Start Request, [Difficult] Plated Skies Pt. 1:] A bundle of his crest feathers. In exchange, he expects a suit of armour.
-[] Apprentice Hunt:
[Cost: 1 Action] Apprentice Vote after Turn Results. 1 Action
-[] Prod for Prod:
[Cost: 1 action] Gain x3 Yorri prods. 1 Action.
-[] The Grand Conclave/Rhunkalbrogg:
[Cost: 1 action] 1 Action.
--[] Optional Write-in: Your Adamant bar and a furnace.
-[] [Simple] Vent Venting Pt. ?:
[Cost: 2 actions] Productivity Like No Other will proc.
--[] Religious Donation:
Gain 2 progress. if taken no action input required, but can add actions to overflow if desired. Lose rights to the land itself, Temple of Valaya will pay and provide material.
-[] [Simple] Cave Clearing Pt. 1:
[Cost: 3 actions]
--[] Petition the Hold:
[Cost: variable favours] Gain 1 progress per 10 favour, can be taken multiple times to autocompletion. 30 Favor.
-[] The Secrets of Light?:
[Cost: (8 -5) =3 actions] Student of the Odd will proc. 1 Action.
--[] Prod Yorri:
[Cost: 1 prod] Gain 1d3 +1 progress. 1 Prod.
-[ ] The Movement of Things Pt. 2:
[Cost: (8 -3) =5 actions] Student of the Odd will proc. 1 Action.
--[ ] Prod Yorri:
[Cost: 1 prod] Gain 1d2+1 progress, can be taken multiple times. 2 Prods.
Question, how many things can we *finish* this turn? Cause I feel like maybe this is a turn to get a lot of the one-off projects done so we can focus on some reasearch and then do some apprentice hunting after the other runelords settle in
All of the simple requests looks like depending on how we do things.
So! The point of this plan is to try and get a lot of stuff done. On the first part it takes the Boon of the Sky for crest feathers from the King of the Skies, so that we can use them in Master Runes of Grimnir in other projects. This sets up studying the Dragon Ogres next turn and poking combos for it, while working on the Aeries on turn 22.
It goes apprentice hunting because well *gestures at apprentice moment in the update*. Along with all the other reasons I mention previously. And also its pretty clear that sometimes on really good rolls Journeymen near our home can do simple requests for us and that's pretty huge.
Prod for prod for more research stuff. Then the Prods and actions are spent to open up the Secrets of Light chain and complete part two of Movement of Things. The cave clearing and Vent venting actions are taken by spending our enormous wads of favor and giving the waters as a temple donation. We'd be loosing whatever special things we can do with the site itself of which I assume there are some but frankly I'm only interested in the water.
Alternative plan number one is more about the Griffons and a variant of this alternate ditches apprentices.
[] Plan Conclave of Air
-[] Boon from the Sky:
[Cost: Start Request, [Difficult] Plated Skies Pt. 1:] A bundle of his crest feathers. In exchange, he expects a suit of armour.
-[] Apprentice Hunt:
[Cost: 1 Action] Apprentice Vote after Turn Results. 1 Action
-[] Prod for Prod:
[Cost: 1 action] Gain x3 Yorri prods. 1 Action.
-[] The Grand Conclave/Rhunkalbrogg:
[Cost: 1 action] 1 Action.
--[] Optional Write-in: Your Adamant bar and a furnace.
-[] [Simple] Warded Aeries:
[Cost: (2 -1) =1 actions] Productivity Like No Other will proc. 2 Actions.
-[] [Simple] Vent Venting Pt. ?:
[Cost: 2 actions] Productivity Like No Other will proc.
--[] Religious Donation:
Gain 2 progress. if taken no action input required, but can add actions to overflow if desired. Lose rights to the land itself, Temple of Valaya will pay and provide material.
-[] [Simple] Cave Clearing Pt. 1:
[Cost: 3 actions]
--[] Petition the Hold:
[Cost: variable favours] Gain 1 progress per 10 favour, can be taken multiple times to autocompletion. 30 Favor.
That gets all of the simple requests done and over with and opens up turn 22 to finishing Secrets of Light, doing Dragon Ogre research and combo testing. And even if we don't get to play more with Yorri he can still walk away from this with information.
[] Plan Conclave of Light and Air No Apprentices
-[] Boon from the Sky:
[Cost: Start Request, [Difficult] Plated Skies Pt. 1:] A bundle of his crest feathers. In exchange, he expects a suit of armour.
-[] Prod for Prod:
[Cost: 1 action] Gain x3 Yorri prods. 1 Action.
-[] The Grand Conclave/Rhunkalbrogg:
[Cost: 1 action] 1 Action.
--[] Optional Write-in: Your Adamant bar and a furnace.
-[] [Simple] Warded Aeries:
[Cost: (2 -1) =1 actions] Productivity Like No Other will proc. 2 Actions.
-[] [Simple] Vent Venting Pt. ?:
[Cost: 2 actions] Productivity Like No Other will proc.
--[] Religious Donation:
Gain 2 progress. if taken no action input required, but can add actions to overflow if desired. Lose rights to the land itself, Temple of Valaya will pay and provide material.
-[] [Simple] Cave Clearing Pt. 1:
[Cost: 3 actions]
--[] Petition the Hold:
[Cost: variable favours] Gain 1 progress per 10 favour, can be taken multiple times to autocompletion. 30 Favor.
-[] The Secrets of Light?:
[Cost: (8 -5) =3 actions] Student of the Odd will proc. 1 Action.
--[] Prod Yorri:
[Cost: 1 prod] Gain 1d3 +1 progress. 1 Prod.
This trades apprentices for getting all of our Simple Requests done and opening up Secrets of Light chain.