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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Right, I got bored. Time to logic at the incident with Karstah.


Lets lay out some basics.

The Stilling Field has existed for time immemorial, since Thungni Himself. This means the interactions between Stilling Fields have existed since time immemorial. We know that Stilling Fields interacting are usually positive and reinforcing for Dwarf Souls. And we know that a master guiding their student does *not* cause the rune to fail. We know that Stilling Fields are highly personalized. We also know they develop through Deeds, see how Snorri's antimagic bonus has risen and its nature, caused by his Field, has subtly changed after significant deeds

From this chain of knowledge, it seems entirely reasonable to conclude that Stilling Fields are in some way generated and shaped by Runesmith souls and develop as they undergo proper training.

We already knew that the chants and reagents were always crutches, Soul has said as much very clearly in the FAQ and early in the quest. It is the pattern of strikes that matter, and that's confirmed again in Principle One. And that pattern has been likened to a Song or a Rhythm a huge number of times in this quest. We know from Realms of Sorcery that the Soul is influenced by the Mind, Body, and Actions. We know that chants are used to remind the Runesmith of the proper striking pattern. We know that this puts their mind and thus soul into a certain state.

We also know from this update and the earlier ones this turn that this state is fundamentally important to the forging of Runes. Snorri directly references how his mindset when inscribing Stone attracted Ghyran, Hysh, and Chamon over the others. We know that each Rune has a unique chant and unique Rite - thus what that means is a unique soul-state for each rune. When does this change in the soul occur? It would appear to be at the line "Let Song Remind You" - because we've already established that the chant/song reminds the runesmith's mind and thus their soul. This is where the forging went wrong.

We also know that the golden channels resonate and pulse in time with the influence on the Winds and in time with the Rhythm.

We can deduce something else: given that Runes are stable magical structures, Snorri's observations during the incident, and knowledge that you need metaphysical tools to manipulate magic. It becomes clear that Runesmith souls do something to the magic inside of them during that state. There is a Process occurring.

We know that Karstah did not mess up the pattern of strikes and physically the rune was correct. We know Karstah experienced physical discomfort, like she was straining and in pain. We know that Magic was entering the Rune, from her. We know that her Stilling Field did not change or shrink. But the rune failed and so there's a third thing, inside of her, that did not work. What is it?

Based on the information listed above I believe that what went wrong is that her Soul couldn't change, it could not perform the necessary process on the Winds inside of it. For some reason, it was static.

Here's some relevant qoutes.
The Rune of Thungni's Presence is first, the strikes and chant do nothing at first, but you knew that would happen.

Time almost falls away, its passing kept only by the ringing of a hammer on metal and the words that leave Karstah's mouth. You devote all of your attention to observing the striking, watching and waiting for that one moment, that threshold, in the striking that renders mundane matter into—
Power flows.
—there.
Between hammer blows, a tenth of the way through the striking, you see it happen out of the corner of your eye; the Winds in the room flicker, as if something has drawn their attention. The moment is different from the Runes you forged. Stone was perhaps a third of the way through the chant, while the Runes on Aethyrbinder ranged from the very beginning to just before halfway through.

It seems to follow no rhyme or reason, until you realize the Winds seem to react to Karstah's chanting—or the state of her mind than the ringing blow of her hammer.

But why? You think it unlikely to be the chant itself, history has proven you do not need it, and Karstah is only doing so because you had asked her to.

You watch for a moment longer, before it hits you like a fist in the face.

Karstah's hammer swings down just as she speaks, her body lagging behind her soul, the golden lines on her soul pulse and the Winds of Magic flicker and draw together a little more than before.
Will guides it
The chant is not the cause, but it is correlation.

The soul, of course it would be. How could you be so stupid to not realize earlier?

What other way could one control a metaphysical substance than with metaphysical tools?

With each pulse of the golden lines, coinciding with key moments in the chant you note pointedly, the Winds move more and more, coalescing and spinning like you saw with the Rune of Stone and Aethyrbinder.
The Aethyr pushes against her Stilling Field and yours, bouncing against the invisible barriers insistently. Lines of orderly magic trickle through, crawling along the ground in a strange pattern before entering Karstah's soul through her feet.

Your eye sees how the energy travels from Karstah to the Rune, bowing and twisting like a string caught in the breeze, before it enters the Rune.
Let song remind y—
You keep watching, waiting for that moment when Karstah's field will weaken and begin to shrink.

And you keep watching.

Karstah's blows are sure and true, the magic from her body enters the Rune.

You keep watching.
Let song rem—
Blow by blow the Rune physically takes shape while more energy feeds the Rune. The golden lines of Karstah's soul pulse.

Why hasn't your heir's field begun shrinking?

Finally we know that the old prototype Windsight eye, and the ability to see the winds in objects, did not interfere with Dolgi forging a rune when Snorri taught him Worldly Warding.

We also know that something during the Inscription process can harm beings with Windsight that look at it. Recall the Chamon Elemental that was blinded during Skarren's forging.
Fourheads tilting and contorting at impossible angles to watch him and his work. One looks where it not ought to have and is blinded by the Glittering One's work for its trouble. It wordlessly screeches in pain, golden tears leaking from its 42 eyes and a forest of blades rising from its form like a hedgehog, as it tumbles and turns away to fall to its knees as perfectly as it walked.
This is what caused the idea of "Runic DRM" to originally arise amongst the theorycrafters like myself by the way.

Its worth also noting that the reduction of the Stilling Field makes Runesmiths vulnerable to soul damage and harm. This is what happened during Snorri forging Skarren.

Anyway, what has changed?

Snorri can now see the Winds in objects, the environment, and emerging from people. He can see mortal souls. Importantly, Windsight is a sense of the Soul according to Realms of Sorcery for 4e WHFRPG, so he's grafted something onto his Soul. His Soul has changed. Snorri now knows the Stilling Field exists, and what the golden channels look like. Snorri's role in the crafting Rite was an observer, rather than guide or teacher yet he also undermines this difference by pointing out how similar the master's role is to an observer.

Its also entirely possible that something else has changed which we are not yet aware of.

Based on observing himself forging, observing Dolgi forging with the old eye, how Snorri didn't even *notice* the Elemental's observance (and it could definitely see the Winds), and the way the winds still passed through Karstah and entered the Rune, I'm going to conclude that the observation of the Winds did not change the outcome. Its not relevant.

That leaves that he can see souls and that his soul has changed. No other dwarf has a soul like Snorri's right now. This implies that his Stilling Field is somehow different now.

My tentative conclusion right now is that somehow, the changes to Snorri's soul and the state it was in combined to influence his Stilling Field and made it accidentally interfere with Karstah. But this leads to a further question. How? Well, now for that I'm going out a bit more on a limb here.

We know that Runesmiths are vulnerable during inscription as the stilling field reduces and more magic passes through their soul. We know that Thungni did something to alter the souls of himself and certain other dawi - the Gift. It is known that Dawi Souls can interact with Stilling Fields. So perhaps the structure of Karstah's soul was able to register the changes in Snorri. A Runesmith, which should be allowed to interact. Yet, one that has something grafted onto his soul. And thus the structure of Karstah's soul responded and chose to not make her soul more vulnerable.

Maybe instinct, maybe a structural consequence (like water flowing down an aqueduct). And then Karstah was a stubborn perfectionist and didn't listen to the pain she was feeling and stop when she should have. Thus the severe exhaustion.


But right now, you were making observations!

Watching your students forge a Rune is not a new experience, why you had to go and make sure Dolgi didn't fumble the Rune of Worldly Warding a little under a decade or so ago in fact, but this isn't like those other times.

You have always been here in the position of a teacher, the one providing guidance, not as a silent observer taking notes. Though to be fair there's a fair bit of crossover between the two; what with the scrutinizing, grumbling and staring and the like.



You don your armour and cloak, and your eye allows you to see them in a new light. Barak Azamar emits the Winds of Magic like a fountain, before the metaphysical weight of your Stilling Field forces that energy to the ground and away from you.

How each Rune you complete consumes all the energy around it, and how Barak Azamar pulls power, all eight Winds with a propensity for Chamon, Aqshy and Hysh thanks to the unintended ritual your performed creating Khazagar, up and up from below through the stone beneath your feet.
So something else I noticed. There has been no mention of Deep Magic's interactions with the Winds since The Blind, See. And I think this is very important, especially in the context that when we asked Blizzardwing, the griffon couldn't see a distinction between Deep and Winds. We also know Deep Magic comes from the stone below. So, obvious conclusion, our new eye can now see "into" Deep Magic and reveals that it is made up of the Winds of Magic that lingers in the stone and rock of the planet - which makes it a subset of Earthbound Magic, a concept from the Realms of Sorcery book, an important resource for this quest.

This is not unusual for runes, there's a number of runes we know that interact with Earthbound Magic. Purification being the most prominent one. And since the magic in reagents is relevant for 'tuning' the meaning of a rune, you can easily point out that Runes draw very heavily on it in their creation.
 
apologies if someone else has mentioned this, but it seems like the simplest way to test if it's Rune DRM would be to have Karstah whack out a couple of super quick simple runes, like Stone, Strongarm, etc.
This falls under the level of abstraction, and its something we expect Snorri would do anyway.
A data set of one Rune was worth less than the dirt on a miner's shoe ya see. For you to be certain enough to put any observations down onto parchment (still not happy about that either!) you needed far, far more data—far more Runes being made—first. At minimum, you'd prefer to have observed hundreds of regular Runes, as well as dozens of Master and Lonely Runes too.
This is a story not a science experiment though, therefore I'm going to assume that the results are consistent and we were just shown them in the most dramatic way rather than repeating the same scene a dozen times or presenting us with a spreadsheet of results rather than an update.
 
A test that we should do would probably be a test where Karstah is "blind" to what snorri is doing. So she'll craft a number of runes and Snorri may randomly be nearby but not observing, be nearby and observing or not be nearby at all.
 
We know that each Rune has a unique chant and unique Rite - thus what that means is a unique soul-state for each rune. When does this change in the soul occur? It would appear to be at the line "Let Song Remind You" - because we've already established that the chant/song reminds the runesmith's mind and thus their soul
Counterpoint, I don't think we can say this is wrong, but its also not the only explaination.
Its odd that given infinite numbers of runes and therefore an infinite number of varieties of mental and soul-state, that a dwarves can so reliably produce the same mentality that they consistently produce the same rune with very little deviation.
An alternative suggestion to it mattering at one specific point would be that it matters the whole way through, either as a continuous process or each individual strike requires a specific mental state, this would allow us to spread the margin of error for that mental state across the entire rune so we can accept vengefully angry as close enough rather than needing to distinguish between an infinite number of variations of it.

It also adds another reason for why striking order might matter, as now the soul state for each strike is in the wrong order. Or that the striking soul state might be dependent on the soul state of the previous strike, so its not just a specific mentality but the transition from one to the other, which means that we cannot reorder the soulstate to match the new striking order without invalidating it at each point.
That leaves that he can see souls and that his soul has changed. No other dwarf has a soul like Snorri's right now. This implies that his Stilling Field is somehow different now.
Do you believe that his soul still changed when he removes the eye?
There has been no mention of Deep Magic's interactions with the Winds since The Blind, See.
It has been mentioned in non narrative bits.
Touched by the Earth: [With Barak Azamar] the wearer can direct Deep Magic collected by the item into whatever Rune they physically touch, recharging it four times faster.

These effects are suffused with and can even release Deep Magic, increasing their potency and pushing away the Winds of Magic.
That latter bit is interesting to me as its one of the few places we've seen where Deep Magic and the regular Winds interact.
So, obvious conclusion, our new eye can now see "into" Deep Magic and reveals that it is made up of the Winds of Magic that lingers in the stone and rock of the planet - which makes it a subset of Earthbound Magic, a concept from the Realms of Sorcery book, an important resource for this quest.
The issue with this theory and why I basically gave it up after we learned Brana couldn't tell the difference between the voids Snorri originally saw as Deep Magic and the Winds. Is that Earthbound magic is meant to have lost its identity as a wind... Unless Boney Canon is leaking into my assumptions?
 
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Dwarves and spells do not interact well.

I can find nothing in quest or in canon saying that. Spells in the roleplay and tabletop game work normally on dwarves save where runes intervene.

They can't cast spells but they can be cast on them fine.

The Language of the Old Ones is present in Runes i think. Not in the chant.

The chant is probably no more magical than some Reiklander singing the latest war ditty while marching off to die because some fuckhead Duke from Pavarron did an oopsie again.

It's not part of the quest but Arcane Dwarf is explicitly a magical language according to he 2E Realm of Sorcery book, which has the most information of any source on the process of runesmithing.
 
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...
Are you suggesting that the person chanting the magical incantation is not the person who is casting the spell?

I mean if so, I have no idea what your're actually thinking is happening.
I think he means that dawi interact normally with wind based spells that are cast on them. With the point being that it's only when casting wind spells where problems starts.
 
It's not part of the quest but Arcane Dwarf is explicitly a magical language according to he 2E Realm of Sorcery book, which has the most information of any source on the process of runesmithing.
Okay, but are they chanting in arcane dwarf? I genuinely can't remember but it has not been my impression that they do.
 
I think he means that dawi interact normally with wind based spells that are cast on them. With the point being that it's only when casting wind spells where problems starts.
But we're talking about the chant.
Surely we're talking about Runesmiths casting something on themselves.
If we agree that theres a problem with dwarf casting we can't wave that concern away because they have no issues with something being cast on them.
Okay, but are they chanting in arcane dwarf? I genuinely can't remember but it has not been my impression that they do.
They're chanting in Khazalid, and often archaic dialects of Khazalid.
I don't know what the relationship between those and Arcane Dwarf is.
 
But we're talking about the chant.
Surely we're talking about Runesmiths casting something on themselves.
If we agree that theres a problem with dwarf casting we can't wave that concern away because they have no issues with something being cast on them.
Being honest, it's feels like those you guys are talking about different things.
 
Counterpoint, I don't think we can say this is wrong, but its also not the only explaination.
Its odd that given infinite numbers of runes and therefore an infinite number of varieties of mental and soul-state, that a dwarves can so reliably produce the same mentality that they consistently produce the same rune with very little deviation.
An alternative suggestion to it mattering at one specific point would be that it matters the whole way through, either as a continuous process or each individual strike requires a specific mental state, this would allow us to spread the margin of error for that mental state across the entire rune so we can accept vengefully angry as close enough rather than needing to distinguish between an infinite number of variations of it.

It also adds another reason for why striking order might matter, as now the soul state for each strike is in the wrong order. Or that the striking soul state might be dependent on the soul state of the previous strike, so its not just a specific mentality but the transition from one to the other, which means that we cannot reorder the soulstate to match the new striking order without invalidating it at each point.

Do you believe that his soul still changed when he removes the eye?

It has been mentioned in non narrative bits.



That latter bit is interesting to me as its one of the few places we've seen where Deep Magic and the regular Winds interact.

The issue with this theory and why I basically gave it up after we learned Brana couldn't tell the difference between the voids Snorri originally saw as Deep Magic and the Winds. Is that Earthbound magic is meant to have lost its identity as a wind... Unless Boney Canon is leaking into my assumptions?
That idea of each strike being a specific mental and soulstate is very interesting and quite plausible, though I think more of a continuous process makes more sense. The soulstate of the current strike depending on the previous strike (or strikes) might make the most sense. Basically all of these align with Soul's statement on how changing even one strike changes the rune - it just usually doesn't matter because the change in final result and outcome is minuscule.

According to what I recall from Realms of Sorcery (wish I could check but I don't have it on me rn), Earthbound Magic has not lost its identity, so that's Boney Canon leaking through. This quest has also observed Earthbound Magic on its own, because that's what the first windsight eye crudely did. When Snorri kneeled before the lead bar and saw Chamon, he was looking at the part of the Wind lingering in a piece of matter. And "The Winds lingering in a piece of matter" is just the definition of Earthbound Magic.
 
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That idea of each strike being a specific mental and soulstate is very interesting and quite plausible, though I think more of a continuous process makes more sense. The soulstate of the current strike depending on the previous strike (or strikes) might make the most sense. Basically all of these align with Soul's statement on how changing even one strike changes the rune - it just usually doesn't matter because the change in final result and outcome is minuscule.

According to what I recall from Realms of Sorcery (wish I could check but I don't have it on me rn), Earthbound Magic has not lost its identity, so that's Boney Canon leaking through. This quest has also observed Earthbound Magic on its own, because that's what the first windsight eye crudely did. When Snorri kneeled before the lead bar and saw Chamon, he was looking at the part of the Wind lingering in a piece of matter. And "The Winds lingering in a piece of matter" is just the definition of Earthbound Magic.
I think it's quite plausible that changes in mental/soulstate are in fact resulting in minutely different runes. It just means that there's a lot more wiggle room to achieve a consistent effect beyond the guild's ability to measure. We also still don't know how much the mental matters vs the physical strikes. It very likely varies per rune and complexity with basic runes like stone being 90% strikes/10% mental and things like MPurification being so far on the other end you go on a vision quest when you strike it.

Also, we haven't talked to any mages since discovering the stilling field but I don't recall any mage really mentioning it explicitely. Snorri's eye can see souls and stilling fields very clearly, but I'd like confirmation that mages can see the stilling fields as well.
 
I think it's quite plausible that changes in mental/soulstate are in fact resulting in minutely different runes. It just means that there's a lot more wiggle room to achieve a consistent effect beyond the guild's ability to measure. We also still don't know how much the mental matters vs the physical strikes. It very likely varies per rune and complexity with basic runes like stone being 90% strikes/10% mental and things like MPurification being so far on the other end you go on a vision quest when you strike it.

Also, we haven't talked to any mages since discovering the stilling field but I don't recall any mage really mentioning it explicitely. Snorri's eye can see souls and stilling fields very clearly, but I'd like confirmation that mages can see the stilling fields as well.
I'm pretty sceptical that dividing the rune between strike or mental is something we can do.
It kinda implies the possibility of runes at the 100/0 end of the spectrum where you barely do more than think in order to create a rune or where theres basically no magic that needs to be manipulated.
Or it suggests we could make a 50% rune by just doing the striking without any mental aspects? Or think 50% of a rune into existence.

At the very least you're incorrect about MPurification sending you on a vision quest when you make it. The vision was how we learnt it, we've no reason to think anyone who learnt it from us also had the vision.
And I don't think theres any evidence we see a vision when we strike it.
Snorri was definetly not distracted enough while making Aethyrbinder to not make observations on KKR.
But with your eye, with what you saw as you made it? You were sure.

The ringing of Karaz-Kazak-Rhun sets the tempo of your mind, attention split between what you see with your eye and the creation taking shape before you.

How the reagents are crushed, poured in and fade into thin streams of rainbow-bright power as they are fed into lifeless, glowing-hot metal.

How Karaz-Kazak-Rhun, and Skarrenbakraz start to radiate power,
Magic, off of their surfaces like mist rolling in from the sea, joining Barak Azamar.

How Karaz-Kazak-Rhun
interacts with your Stilling Field with each clanging blow. Within, slowly strengthening its hold on the energy entering from outside and radiating from your equipment, flowing smoother, faster. How the golden lines of your soul seem to thrum with vigour and strength, for lack of a better word, looking realer than before. Without, radiating a pulse of indistinct power tht slowly, gently but implacably forces increasing order to energy which chaffs against it. Gathering like to like—until the concentration of the Winds grows thick enough to be visible to the naked eye—and directing those streams back to the Stilling Field.

Back to
you.

How each Rune you complete consumes all the energy around it, and how Barak Azamar pulls power, all eight Winds with a propensity for Chamon, Aqshy and Hysh thanks to the unintended ritual your performed creating Khazagar, up and up from below
through the stone beneath your feet.

What did you miss though? What strange and possibly revelatory knowledge did you simply fail to notice amidst the torrent of experiences you tried to observe?

It's frustrating.

It's exhilarating.

You've never been happier, giddier, to be found lacking. The earnest joy and fulfillment of a curious mind given leave to finally indulge and discover.

You—

—you need to write this down, put your observations on the page.
I don't see how a mage couldn't see the stilling field the same way we do?
Its not like a snowglobe looking thing around a runesmith, you observe it by the way the winds are repulsed and slowed.
to the way the environmental Chamon drawn by their discussion harmlessly pushes against the invisible barrier of the nearly Wind-less volume of space around them.
So... unless we ask if other mages can actually see it, then yes we know they can see the winds therefore they could see the way winds have a hard time approaching runesmiths.
 
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Truth be told, you expected something strange to happen when you picked up Karaz-Kazak-Rhun, and were not disappointed. The elemental attempts to do the same thing to Karaz-Kazak-Rhun as it did your cloak, but the Hammer of Thungni plainly rebuffs it. After several seconds of failed effort, Mhorni seems to give up and changes tack. It releases a spurt of molten metal from its right hand that it rapidly shapes and cools into a rough approximation of Thungni's hammer.
Thungni you're being very cringe right now, let the rock man use KKR
 
can someone smarter than me please explain to me what Malekiths scheme within the plan of attack is. and why is it giving snorri bad vibes
There is nothing explicitly wrong with the plan. It's just riskier - and faster - than is probably actually called for given the current timeline because Malekith has a different - faster - clock he is racing, that he has likely not exactly mentioned to the High King.
 
so next test is to have karstah do the same thing again 3 more times, one with snorri out of the room not watching, and another with him in the room not watching, then one more time with him watching again
 
I think we should sabotage Malekith by advising the High King to wait for more High Elf reinforcements.

It means less Dwarven casualties and non-exploded Waystones.
 
I think we should sabotage Malekith by advising the High King to wait for more High Elf reinforcements.

It means less Dwarven casualties and non-exploded Waystones.
Do we think they're coming?
The plan isn't to drop a bomb before the dwarves evacuate. I'm not sure why you think this will be fewer casualties in the long run compared to conquering all the cities.
The longer war goes on the more dwarves die because the war is continuing. And because we get closer to the Fmir opening a chaos portal.
 
Do we think they're coming?
The plan isn't to drop a bomb before the dwarves evacuate. I'm not sure why you think this will be fewer casualties in the long run compared to conquering all the cities.
The longer war goes on the more dwarves die because the war is continuing. And because we get closer to the Fmir opening a chaos portal.
Bel-Shanarr is coming so that the Malekith's winds in his sails are cut. We can put High Elven politics to our advantage.
 
I thought Bel-Shanarr was staying out of this to avoid giving Malekith a win? Sorry could you say where we got this news.

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

You play as a Snorri Klausson, Runelord of Kraka Drakk, in the earliest days of the Karaz Ankor, and through the Highs and Lows of the Canonical Golden Age.

Bel-Shanarr has to come in to deny Malekith his win.

All that has to happen is that Bel-Shanarr finds out, and poof, mega elven force arrives.
 

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

You play as a Snorri Klausson, Runelord of Kraka Drakk, in the earliest days of the Karaz Ankor, and through the Highs and Lows of the Canonical Golden Age.

Bel-Shanarr has to come in to deny Malekith his win.

All that has to happen is that Bel-Shanarr finds out, and poof, mega elven force arrives.
Just to narrow this down, are you looking at this section:
The strange feeling you had about Prince Malekith's scheme, it turns out, has some basis in truth.

You had already guessed that there was more behind his reasoning than just the war. Elven nobility, as Menlinwen had once told you, were fond of such multifaceted schemes and the like, and not even Malekith would be immune to such a thing.

In the running correspondence you kept with Myrion, the Archmage had unintentionally, or perhaps very intentionally, mentioned to you that there were now those among Tor Vernath and its ruling houses that had appeared at Bel Shanaar's court. Why, she could not say, but you've gotten the hang of reading Elgi double speak and intent you think, and can at least connect the threads she leaves behind into something resembling a picture.

A great deal of politicking cut short, there were those who had gotten tired and upset with Malekith's pace, and the cost of this campaign. Thus, they sought out the only other elf with influence whom their pride could stomach seeking aid from.

The Phoenix king.

Such an opportunity, you reckon, would not be left to moulder. Even if Bel Shanaar truly had no ill intent against Malekith as Myrion seems to insist upon to you, he was nevertheless a canny enough operator to check the lad's rise and steal some of his thunder if the opportunity arose.

At least that's what your read of the man tells you is the case, separated as it is by distance and medium.

Hard to pick out the truth from the litany of praise for the fellow that is so common in Myrion's letters, though checking in occasionally with Menlinwen does help in that regard.

From what you already knew, Bel Shanaar's election was either compromise, honest belief in the need for a king with his skillset, a means of curbing the idea of a hereditary line of Phoenix Kings, and effort to elect a more pliable king by the other princes or some combination of any and/or all of those points. Though that last group found, to their surprise perhaps, that the sailor from Tiranoc was not some lackwit they could ignore. He took advantage of every connection he had to shore up his position beyond the support of Tiranoc and Avelorn by allying or defanging the other Kingdoms depending on the circumstance.

From what Myrion's writings show, the lad has a talent in making friends of his enemies, or otherwise disarming them so fully that he could afford to ignore them. Everyone was to be made a friend or defanged and left to irrelevance. Over and over, as the Archmage constantly seemed so keen to say, Bel Shanaar had cemented his authority and removed every possible contender and rival of his position from contention.

All save one.

A single rival that could not be curbed or made to look weak. One that was, while polite and publicly deferential, unwilling to become his friend. One that had by all appearances seemed to snatch Cothique and Chrace and put them under his influence.

One that, at this moment, was now waging war alongside the High King. One that had been seen speaking to eclectic and unpopular mages from Saphery that Bel Shanaar had otherwise left out to dry for disregarding him or were beaten out by his allies. One that was speaking with and courting a foreign power and no doubt cementing allies among them and wealth for his own allies.
Or is there another section of that large update you're looking at which I missed?

Because that says that people are appealing to Bel-Shannar, it doesn't say, "Phoenix King mobilising ETA: 2 Turns".
Leaving Malekith stuck in a meat grinder that is slowly alienating his allies who don't appreciate this is a good way of curbing his influence just as investing enough that he can claim the victory rather than Malekith could. And cheaper to boot. And even if he is coming, its extremely important when before we know how long we'd have to delay for.
 
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