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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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@soulcake A bit of fanart of Karstah, commissioned from the absolutely phenomenal @Renu

OH MY GOODNESS.
Thank you for reminding me @NHO , got caught up with sleep but now I see this! :^O
Always blown away that people actually commission work for this thing still, I need to step up my game. Also gotta post those Khazagar Doodles as one comprehensive image set I think. Food for an artist in the near future hopefully, (god I hate student loans)
 
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Humongous thanks to literally everyone who helped me put this together, especially @Andmeuths in helping me with the imagery and thematics. Now, I know a lot of people have had an eye on the idea of a Gazulite True Killing sword as our second weapon, and I was one of them. But two things caught my attention:

1. The Expurgation Combo/Purifcation can be casted via Talisman, so it doesn't necessarily have to be on a weapon.
2. A Gazulite sword doesn't really fit into the thematics and probably can't be slid into our The World That Was equipment set, which has the theme of the primordial world of when the planet was still being formed.

So, here's my idea--we make an Expurgation Gazulite talisman that doesn't go into The World That Was set (and since we can equip infinite numbers of talismans, that should be okay), and we make a weapon that fits in with our equipment set. But what kind of weapon? We already have a lot of mass damage and supreme regeneration/endurance capability. After bouncing ideas off a lot of folks in the Discord, I've come to the conclusion that what we really need...

Is a debuff-centric weapon.

So here's the idea...
Power Flows
From void and emptiness, you were cleaved from the Stars...

…​
A great shape in the void of space falls through the firmament, colliding with the earth below in a titanic explosion.
Will guides it
The meteor cools, the taint of its contaminant corroding its very soul, marring pure Silver.
Meteors are one thing, but do you know what space object also often collides with planets, especially at the beginning of a planet's life cycle?

Freezing comets that eventually melt down into water that helps form the basic hydrosphere of a world.

The Primordial Reservoir: From the depths of space, from void and emptiness, this weapon sings of the origin from which almost all water on the planet can claim to originate from. Calling to a time before time when heavenly bodies full of ice struck the ground and left craters of earth temporarily numb from the depth of sheer cold that could only be found from space, so too does this weapon (in whatever form it takes) render an enemy and its surroundings brittle, easily shattered, and utterly numb with cold from every impact.
- Master Rune of Everfrost ("Strikes absorb the heat energy from what it strikes, chilling and embrittling armour and flesh") - Embrittling is the main debuff effect that I was looking at here, because making our opponents' gear (and heck, the opponents themselves) brittle and more vulnerable to breakage goes extremely well with the rest of our extremely destructive kit. I would also like to note that suddenly freezing something before suddenly heating something (or the other way around?) tends to break a lot of different objects very quickly, so it'll go really well together. Now, we technically don't have this rune yet, but hey:
Karstah:
- +7 Progress to Chillhammer, new totals: [Cost: (12 -10) = 2 actions]
Apparently, we're on the verge of getting it! So no problem, just got to wait a little more and Karstah will grab it for us.
- Rune of Lethargy ("Strikes drain stamina from enemy") - So it turns out that the Rune of Exhaustion idea that I had did already exist. Really sorry about that, Soulcake. Either way, this debuff rune thematically goes well with cold, since extreme cold sapping away at heat like as described in the Master Rune of Everfrost's description can then also sap away at energy. We also already know this rune, so great!
- Rune of Meteorfall ("Strikes from this weapon hit like an object from the void striking the earth, an explosion of energy that expresses itself through heat, air and fire aimed solely at the enemy.") - Okay. Here's the problem. You probably recognize Meteorfall as the combination we used to make Trollslayer way back near the beginning of this quest. To put it bluntly, it will take 7 AP to compress this combination into a master rune, and then 2 AP to simplify it into a normal rune for a total of 9 AP to get the Rune of Meteorfall.

...which is an issue.

I understand that last qualifier is a bit of a problem since this takes a lot of AP to pull off, but I'm hoping there's a way to steadily progress at it. Who knows, maybe we'll pick up a Weapon specialty at some point to make it easier...? But I have my doubts. It's a huge shame Karstah can't compress Meteorfall for us either since it'd only take her 5 AP.

But that's my pitch for a debuff weapon that hopefully still slots into The World That Was. What does everybody think?

EDIT: An alternative to a Rune of Meteorfall for the sake of getting around the whole 9 AP issue would be to pivot to full-on Ice Age thematics. The thing is, I'm not sure what kind of rune (especially what kind of rune that isn't a master rune) would accomplish that in place of Meteorfall. My guess is something that gives off avalanche vibes, but I don't think anything stood out on the rune list in terms of giving me that sort of imagery.

EDIT 2: I found an alternative that I'm satisfied with, and it no longer takes an extra 9 AP! See this post.
 
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The advantage of the Gazul themed sword is that it should take advantage of Gazul's ancestor runes adaptive nature to have a different and more useful effect on a sword than on anything elze.

Also; Snorri has seen and been inspired by seeing Gazul kill a fraction of a god with His sword. He didn't see Gazul throw a fireball or similar at the piece of Hashut. If that is said not to fit Snorri's 'thematics' I think that's a problem with the conception of the thematics than with the weapon.

Beyond that, the advantage of a weapon rune is that it triggers on hit. I think rune casting requires concentration that may be difficult when you're in melee. You can also rune cast with a weapon rune, I think, but hitting an enemy with a talisman is unlikely to be useful.

In conclusion; I think a sword with MRo Expurgation, Rune of Gazul's Fire and the Ancestor Rune of Gazul is much likely to be very good at killing magical things dead than a talisman or another weapon.

People are being too concerned about set-combos at the expense of the base item.

We can also have multiple weapons, even if only two of them can be part of a combo, so we can have a sword for killing magical creatures and another weapon for other purposes if we want.
 
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- Master Rune of Everfrost ("Strikes absorb the heat energy from what it strikes, chilling and embrittling armour and flesh") - Embrittling is the main debuff effect that I was looking at here, because making our opponents' gear (and heck, the opponents themselves) brittle and more vulnerable to breakage goes extremely well with the rest of our extremely destructive kit. Now, we technically don't have this rune yet, but hey:
Apparently, we're on the verge of getting it! So no problem, just got to wait a little more and Karstah will grab it for us.

I just want to add to this: from the narrative perspective, all of Snorri's gear so far has been built from the perspective of setting aside gear that Snorri made with his wife during his youth as a happily married Dawi.

Making an Everfrost weapon breaks from this pattern, and for the first time, Snorri makes gear from a Rune reversed-engineered by his daughter. There is alot of significance to Snorri if he starts making gear from the gifts of his daughter, rather than simply replacing gear gifted to him by his wife.
 
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I just want to add to this: from the narrative perspective, all of Snorri's gear so far has been built from the perspective of setting aside gear that Snorri made with his wife during his youth as a happily married Dawi.

Making an Everfrost weapon breaks from this pattern, and for the first time, Snorri makes gear from a Rune reversed-engineered by his daughter. There is alot of significance if Snorri starts making gear from the gifts of his daughter, rather than simply replacing gear gifted to him by his wife.
Hoo good point.
Is this the Snorri equivalent of hanging a picture on the fridge?
 
People are being too concerned about set-combos at the expense of the base item

Tbh I'm here for cool set items and compounding item descriptions, not just having a mishmash of good stuff.

This is a story, not a game. At least to me. And narratively I'd rather have the set combo. Though we could probably shimmy death or endings into the world that was and get you your sword. Just need to word it righter.
 
I was looking at some of the informational pages, and I was wondering if the Fimir Grudge is due an upgrade (within its tier), given Fjolla's near death, Dwalin's injury, and the assassination attempt on the High King. Similar grudges have had a guaranteed extra action for things to advance avenging the grudge, rather than a chance of one, for example.

That made me think about the spite talisman. I think we have the actions next turn to make an upgraded version rather than the current plan.

Do something like compress Guardian's Rebuke and try for a new combo including the new Master Rune, the Rune of Grudges, and some third rune in hope of another combo.

Hoo good point.
Is this the Snorri equivalent of hanging a picture on the fridge?

I really think this is an incredible stretch.

Tbh I'm here for cool set items and compounding item descriptions, not just having a mishmash of good stuff.

This is a story, not a game. At least to me. And narratively I'd rather have the set combo. Though we could probably shimmy death or endings into the world that was and get you your sword. Just need to word it righter.

To me; hunting down mechanical set combo bonuses seems to be treating it more as a game rather the narrative relevance of Snorri seeing Gazul kill a piece of another god with a sword and being inspired by what he saw ti try to emulate a lesser version of that feat. To my mind, the rescue of the dwarves of Dum from the frundar had a major emotional impact on Snorri, and Gazul's intervention was the climax of that. Making a sword as a permanent part of his fear memorialises and connected to that part of his story in a way that a random geological or astronomically themed item doesn't.

I don't see the thematics of the World that Was having any major emotional or narrative significance to Snorri, certainly not in comparison to that event. Things like the cloak his wife made are much more relevant. The set combo seems interesting to him, mainly, on pragmatic grounds and to his pride as a craftsman. However, if it had happened to be any other theme he'd be just as happy. It's nothing personally special to him and doesn't say anything about who Snorri is.

I think you're focusing too much on getting a set rather what each individual item says about Snorri and the story of how he got to where he is today.
 
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EDIT: An alternative to a Rune of Meteorfall for the sake of getting around the whole 9 AP issue would be to pivot to full-on Ice Age thematics. The thing is, I'm not sure what kind of rune (especially what kind of rune that isn't a master rune) would accomplish that in place of Meteorfall. My guess is something that gives off avalanche vibes, but I don't think anything stood out on the rune list in terms of giving me that sort of imagery.
Okay, I think I found something that works.

ALTERNATIVE - The Age of Frost: After the formation of continents that arose from the oceans, a terrible cold spread across the lands, engulfing the entirety of the newly-born world--a sheer, brittle cold that seemed like it was without end, that choked heat from the earth and rendered it aslumber. Calling to a time before time when glaciers spread across the land until the entire world was ridden in ice, so too do the strikes of this weapon (in whatever form it takes) send out waves of sheer cold that renders enemies and their surroundings brittle, easily shattered, and utterly numb with cold with every swing.*

- Master Rune of Everfrost ("Strikes absorb the heat energy from what it strikes, chilling and embrittling armour and flesh") - Same as stated above, and Karstah is on the verge of figuring this one out for us.
- Rune of Lethargy ("Strikes drain stamina from enemy") - Same as stated above, and we already know this rune.
- Rune of Force ("Creates wave of pushing force") - In lieu of singular impacts followed by a shockwave, like that of a comet landing on a planet, the idea here is a wave of frost, snow, and ice that engulfs enemies for more of an area effect, kind of like an avalanche in terms of imagery. And guess what? We already know this rune!

We don't even have to do the 9 AP for Meteorfall with this, but it exchanges a better single-target focus for more of an area effect I believe. We could literally create this combo the moment Karstah finishes with the Chillhammer, so how's this instead?

*I literally picture a wave of snow and ice coming out of a hammer or something with a single swing. That's why I was looking for avalanche vibes.
 
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Yeah it's hard to imagine Vragni being able to match this if he tries to go head-to-head with Snorri. Hopefully, his academy emphasizes his own strengths so it can equal or even surpass ours in its own specialized field.

And I can see why many runesmiths thought this was Snorri consolidating power now. You're more likely to be loyal to your alma mater and now all the runesmiths of Khazagar will have a unique rune color as a badge. I predict a splintering of the Conservatives and Radicals into even smaller factions based on more specific schools of thought. One of them will probably be, "The Golds".
Khazagar and Citadel of Creation has very different focuses.

They basically follow the paths of their respective founders.

Think of Khazagar as a research campus focusing on MatSci first and foremost (hence the extensive library of information on Rune ingredient materials). It's going to be influenced to explore entirely new Runes and use of new materials.

Citadel of Creation on the other hand is basically a artisan workshop on steroids. It's going to be churning out great Runic equipment because Vrangi focused on support for allowing Runesmiths to be only limited by their individual skill. And with Vrangi's influence it will likely do a lot of exploring of already existent Runes and creating masses of useful variants.

Khazagar and the Citadel of Creation are effectively two halves of a greater whole.
 
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Personally I wouldn't style and Ice-themed weapon on meteors, but rather one of the primordial ice ages.

But energy wise, Ice is a good theme. Especially if we're able to use some of Kislev's leylines as a potential source of power.
 
[Image] Khaza-doodles by me
someone asked me to post the compiled Khazagar images I been doodlin in my freetime or during meetings to occupy my hands and not like, annoyingly tap my fingers on the table or thump the floor. People have posted a few of these already but Im just getting them all together.





 
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Personally I wouldn't style and Ice-themed weapon on meteors, but rather one of the primordial ice ages.

But energy wise, Ice is a good theme. Especially if we're able to use some of Kislev's leylines as a potential source of power.

Good news, I know of at least one Ice Age weapon proposal:

For the thread's consideration as a replacement for Ol Reliable:

Dalwyr Drengi
Glacier (literally sturdy ice) Killer

Long, long ago, before even the Ancestors walked, the world was cold, buried under snow and ice and glacier...


Appearance:

A haft of Frost Wyrm bone, with a fine grip of its hide. Carved into the surface and then filled snug with gold are depictions of the great glaciers and snow capped mountains of Norsca, and the beasts that traverse them, dragons, mammoths, bears and more. The eyes of these beasts are filled with bright sapphires, and at the bottom of the haft, a sapphire carved to look like a mighty mammoth.

The head of the axe is made of Adamant/Glimril (I'm flexible on this) lacquered white as the snow clouds the mountaintops pierce through and the snow that blankets them, worked into a single bladed head. A stylized but clear depiction of the open maw of a ravenous bear has been damascened into the metal ending before the edge, and a spike erupts from that same metal in the back, in an emulation of the claws on a bear's paw, reared up to strike.

Runes:
M. Currents-
As cutting as the winds and as carving as the glaciers, it strikes the foe, unavoidable and harsh. None can flee from them, and nothing can withstand its edge.

Rune of Cold- A chill to freeze the blood, a chill to freeze the world. A chill beyond chill.

Rune of Snow- A snow so thick, a cold so dark, an ice so ensnaring that all movement is stopped, all things slowed, weighed down under the sheer weight of the frost.

Reagents:
T4 Griffon Brain (M.Rune Currents)-
I'm feeling somewhat conservative and the t4 form of a Griffon Brain should be more than sufficient, so it is what I want to use. However, if we stumble on a more appropriate reagent I would be willing to shift it for that.

Elder Thundertusk Tusk (Cold)- Bringing to bear the deepest, most bone chilling cold: the cold of the Mountains of Mourn. I'm hopeful it will impart some impact, and I'm dead certain it will make the cold the deepest kind of cold there is.

Elder Frost Wyrm Blood (Snow)- Imbuing the very cold of Norsca into the ax and into the Rune. Since Frost Dragon breath already causes Always Strike Last on TT, I am hoping it can upgun the general slowing aura of Snow into real shit "you don't even get to move" kind of cold, the bone chilling sort, by double dipping.

Open to suggestions on this.
#Stayonthathustle
 
Master Rune of Everfrost: Strikes absorb the heat energy from what it strikes, chilling and embrittling armour and flesh
Rune of Lethargy: Weapon: Strikes drain stamina from enemy
Rune of Strongarm: Strikes by the weapon absorb energy from the enemy and store it into the weapon to be released

Posting this here just in case. Though Rune of Force huh..? Maybe M.R. Everfrost, Force and Strongarm? Everfrost for the 'ice/cold' theme,
Strongarm to absorb energy from the enemy... though it's debatable if that's better versus Lethargy's stamina though Strongarm has the last part of storing it into the weapon to be released which then then done so by the Rune of Force? Creates a wave of pushing force- uh... I think that just might become a wave of ice, frost blast or something? @_@;

Similar to Zharggal throwing waves of fire when paired with Barak Azamar I guess? Maybe connect said new weapon with Barak Azamar? A mountain that became a molten volcano via the combo with Zharrgal + Skarren. Maybe a blizzard avalanche combo with new Weapon + Barak Azamar and Skarren or an ice volcano? Another 'facet' so to speak. Though then begs the question what kind of 'weapon' would be related to an avalanche...

..if we're leaning to Primordial theme though, Ice Age is a good theme before warmth came in and the I'm thinking of Blizzard to it. Or if we want a Mountain to be related, said Avalanche as mentioned.
 
Something else to consider is that Gazul is lord of the Underearth, which I think the dwarves thought to be physically deep underground and his flames, are I think, based on the magma that can be found in the depths.

If we wanted to think thematics linked to the World that Was, I might think of things like the transformation of formerly living coal into diamond under the heat and pressure of the depths, just as formerly living dwaves are taken into the Underearth for their eternal reward.

Would tie into Expurgation's roots as well.

Of course, longer term such a theme might be called a video game weapon - MRoExpurgation+Rune of Calcination+Rune of Stone to kill a target and directly convert a target into an alchemical reagent…
 
I don't see the thematics of the World that Was having any major emotional or narrative significance to Snorri,

Sorry if you misunderstood or I just explained myself poorly.

We can have both, the sword and the god killing inspiration can be fit into the world that was, stacking onto the already inspired world that was. Death has always been a thing, so just find a narrative way to fit it into the world that was and merge the camps.
 
Posting this here just in case. Though Rune of Force huh..? Maybe M.R. Everfrost, Force and Strongarm? Everfrost for the 'ice/cold' theme,
Strongarm to absorb energy from the enemy... though it's debatable if that's better versus Lethargy's stamina though Strongarm has the last part of storing it into the weapon to be released which then then done so by the Rune of Force? Creates a wave of pushing force- uh... I think that just might become a wave of ice, frost blast or something? @_@;
I like these ideas too, since it gives more of a punch (and general damaging ability) to my original idea of nearly purely debuff-centric weapon.

I would also like to add that rapidly freezing something before rapidly heating it tends to break a lot of things really, really quickly, so the Master Rune of Everfrost as a freezing armor and flesh weakening weapon goes extremely well with the fact we can throw magma around.
 
For the thread's consideration as a replacement for Ol Reliable:

Dalwyr Drengi
Glacier (literally sturdy ice) Killer

Long, long ago, before even the Ancestors walked, the world was cold, buried under snow and ice and glacier...


Appearance:

A haft of Frost Wyrm bone, with a fine grip of its hide. Carved into the surface and then filled snug with gold are depictions of the great glaciers and snow capped mountains of Norsca, and the beasts that traverse them, dragons, mammoths, bears and more. The eyes of these beasts are filled with bright sapphires, and at the bottom of the haft, a sapphire carved to look like a mighty mammoth.

The head of the axe is made of Adamant/Glimril (I'm flexible on this) lacquered white as the snow clouds the mountaintops pierce through and the snow that blankets them, worked into a single bladed head. A stylized but clear depiction of the open maw of a ravenous bear has been damascened into the metal ending before the edge, and a spike erupts from that same metal in the back, in an emulation of the claws on a bear's paw, reared up to strike.

Runes:
M. Currents-
As cutting as the winds and as carving as the glaciers, it strikes the foe, unavoidable and harsh. None can flee from them, and nothing can withstand its edge.

Rune of Cold- A chill to freeze the blood, a chill to freeze the world. A chill beyond chill.

Rune of Snow- A snow so thick, a cold so dark, an ice so ensnaring that all movement is stopped, all things slowed, weighed down under the sheer weight of the frost.

Reagents:
T4 Griffon Brain (M.Rune Currents)-
I'm feeling somewhat conservative and the t4 form of a Griffon Brain should be more than sufficient, so it is what I want to use. However, if we stumble on a more appropriate reagent I would be willing to shift it for that.

Elder Thundertusk Tusk (Cold)- Bringing to bear the deepest, most bone chilling cold: the cold of the Mountains of Mourn. I'm hopeful it will impart some impact, and I'm dead certain it will make the cold the deepest kind of cold there is.

Elder Frost Wyrm Blood (Snow)- Imbuing the very cold of Norsca into the ax and into the Rune. Since Frost Dragon breath already causes Always Strike Last on TT, I am hoping it can upgun the general slowing aura of Snow into real shit "you don't even get to move" kind of cold, the bone chilling sort, by double dipping.

Open to suggestions on this.
I suppose I should explain exactly how I think these Runes will combo.

First and foremost, the Master Rune of Currents will make the weapon stronger and sharper and unblockable, and then cracked and cranked up to ten by the Elder Griffon Brain, not just the winds of a mountain, but the winds of the coldest, bleakest, harshest mountains, traveling down, fast and cold and "sharp" enough to erode even the mighty stone. Rune of Cold, a cold so thick and frosty that it strikes like some rampaging, charging beast, thickly layered atop the ax, letting it smash through even the hardest of armor like so much porcelain stomped on by a rampaging Thunder Tusk. And then the Rune of Snow, fed Elder Frost Wyrm Blood, will not simply slow the enemy: I hope they are at least as arrested in awe and terror by the cold and majesty and power unleashed as they would be if a true Frost Dragon appeared (that is to say a Terror special rule). And if they can overcome that terror, they will be slowed by the thickest of snows, left easy prey to all the other might at Snorri's disposal.

All together, I am hoping it will integrate razor sharp blasts of cold mountain winds into what is already unleash by Skarren; and low and stun the enemy, leaving them vulnerable to beyond all vulnerability. Actively I am hoping it will allow Snorri to do shit like this:


View: https://youtu.be/7dzPFqPoXpA?t=95

(Yes, yes, I know, Weeb)

Just, absolutely massive blasts of ice and snow, the kind that could rip apart an entire unit, or dismantle anything tough enough and stubborn enough to survive Skarren and then keep trying to fight, offering us more ranged. And then, if they get close, break their armor like so much tinfoil.
 
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I wouldn't count him out yet. He's a master runelord in his own right and methodology, and spite is a hell of a way for him to go beyond limits/tap into his own secrets for his own project to at least not be utterly overawed by his rival's work.

This is good for dwarfkind, whereas Vragni conceding because he cannot possibly match up would be a terrible loss. Two wonders ofthe Karaz Ankor are a solid gain.

If Vragni makes his own college, that will largely be a good thing, as more knowledge of Runesmithing is propagated and spread in some way, instead of being lost over time due to holds falling, or so many runesmiths hoarding knowledge jealously, and taking their discoveries to the grave. The only negative thing is that he's so conservative, but the rule of three isn't *too* bad as long as knowledge is spread and more people are taught.

I get the impression from our previous apprentice hunts that a lot of weak potential runesmiths never find a master at all, and this might change that. Especially given how many low-end runesmiths are rather poor and underequipped (although that might only be by Snorri's standards)--I could see several setting up shop in Khazagar and taking on more apprentices than planned, and Vragni seems to focus on teaching of a ton of apprentices, which does something similar. If the total number of Runesmiths goes up by even 25% in the long term, that could be a huge impact on society, and I suspect the number is a lot bigger. Even if most of those not currently trained end up as only "acceptable" runesmiths overall, having a bigger labor pool would allow other holds to do things that simply aren't possible if you don't have someone like Snorri.

From history (and how much Richer/connected we seem to be, thus being able to use more resources and request more help to construct our version), I don't think Vragni has much of a chance to match Snorri, and I think his orthodoxy limits and hurts him in a lot of ways. His best shot would be using his considerable amount of apprentices and other runesmiths he has around him to compete. But hey, maybe he'll surprise us! We need all the help we can get against threats like Chaos.

Plus, Vragni's approach is fundamentally different to Snorri's in one important way; he uses dozens, hundreds of minor variations on the same rune to get around the Rule of THREE edit: Pride. And if Snorri's accidentally applied some of his traits to the Runiversity through an impromptu/accidental ritual, I can't help but wonder if inscribing so many variations of the same rune hundreds of times might also have a similar effect. Not increasing power, but instead broadening effect, perhaps. An image viewed through a diamond's facets, creating hundreds of subtly different pictures that are nonetheless all the same thing.

Maybe, but I think Snorri is a unique case. He has a lot of passive knowledge of magic from learning Anoqeyan and his wind sight & esoteric knowledge likely guided his decisions in subconscious paths other runesmiths aren't likely to follow. His connection to the anvil and deep magic, the several items of acknowledgement (and in one case, pending judgement based on results) from the ancestor gods, and his likely accidental timing of completing his work in 7 years and 77 days, 7 towers (and various other repititions of 7) are the likely main components of the ritual, and I'm not sure Vragni has any tokens from the ancestor gods, and certainly doesn't have any deep magic connection of magical knowledge or sight, outside of runesmithing.

If Snorri ever spreads his eye of windsight & Anoqeyan knowledge though, I could see Dwarven Ritualists developing. Unlikely to happen before Snorri though, given his unique access and knowledge of the field.
 
Personally love the idea of using Karstah's work in part of Snorri's gear. Very cute and wholesome. And I've advocated for the whole primordial ice age angle for a long time. But I think any further gear plans should be put on hold until we see the inevitable T5 mat that comes out of the Fimir campaign climax.
 
I think we should keep in mind that Vragni does not really want to make this thing, he is only doing so because he feel's force too. Vragni actually hates that he is doing this. It is a possability that Vragni is going to do the bare minimum he can get away with.
After the stunt Snorri just pulled, the bare minimum is going to need to be Legendary to even HAVE an argument, dwarves heed expertise and its rather hard to argue that your method has a leg to stand on when its facing a Mythical creation consisting of multiple Legendary components without even one of your own.

Vragni would do it. He'd hate that he had to, but he would.
 
I suppose I should explain exactly how I think these Runes will combo.

First and foremost, the Master Rune of Currents will make the weapon stronger and sharper and unblockable, and then cracked and cranked up to ten by the Elder Griffon Brain, not just the winds of a mountain, but the winds of the coldest, bleakest, harshest mountains, traveling down, fast and cold and "sharp" enough to erode even the mighty stone. Rune of Cold, a cold so thick and frosty that it strikes like some rampaging, charging beast, thickly layered atop the ax, letting it smash through even the hardest of armor like so much porcelain stomped on by a rampaging Thunder Tusk. And then the Rune of Snow, fed Elder Frost Wyrm Blood, will not simply slow the enemy: I hope they are at least as arrested in awe and terror by the cold and majesty and power unleashed as they would be if a true Frost Dragon appeared (that is to say a Terror special rule). And if they can overcome that terror, they will be slowed by the thickest of snows, left easy prey to all the other might at Snorri's disposal.

All together, I am hoping it will integrate razor sharp blasts of cold mountain winds into what is already unleash by Skarren; and low and stun the enemy, leaving them vulnerable to beyond all vulnerability. Actively I am hoping it will allow Snorri to do shit like this:


View: https://youtu.be/7dzPFqPoXpA?t=95

(Yes, yes, I know, Weeb)

Just, absolutely massive blasts of ice and snow, the kind that could rip apart an entire unit, or dismantle anything tough enough and stubborn enough to survive Skarren and then keep trying to fight, offering us more ranged. And then, if they get close, break their armor like so much tinfoil.

Personally I think you're focusing too much on the theme of previous ages of the planet and not looking at what our WTW combo is actually doing, mechanically.

Right now it's a giant ash and fire storm, and what a cold/ice age themed weapon would do is cool it down. I'm sorry but that's just not synergistic, it completely contradicts what Zharrgal is adding to the combo. The fire, the lava, the creation/destruction.

While I get wanting to introduce another "era" of the planet into the set you also gotta remember that they're different eras for a reason. One eventually overwrites and replaces the previous.
 
Personally I think you're focusing too much on the theme of previous ages of the planet and not looking at what our WTW combo is actually doing, mechanically.

Right now it's a giant ash and fire storm, and what a cold/ice age themed weapon would do is cool it down. I'm sorry but that's just not synergistic, it completely contradicts what Zharrgal is adding to the combo. The fire, the lava, the creation/destruction.

While I get wanting to introduce another "era" of the planet into the set you also gotta remember that they're different eras for a reason. One eventually overwrites and replaces the previous.
This sums up my objections to any ice/water based additions to WTW. The primordial world WTW invokes is the hell planetary formation stage not later ice ages. I can maybe see an everfrost combo that's about the water comets impacting during that time period but even that is better to just use MMeteorfall. This is also problematic for the True Death weapon because thematically that's an ending and WTW is about the beginning of the world.

Back to Khaz, I'm looking forward to any and all reactions by people with Windsight who saw the ritual happen. Brana, elves, fimir, Malekith if he's around, all the povs. Snorri himself should be able to see the Chamon congregating around Khaz and that deep magic has suffused the place far more than expected.
 
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