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On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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That is a very interesting line of thought. Considering how voracious the Greedy One was becoming after it evolved it could work, some real symbolism turning its greediness for the power of Chaos against Chaos with a proper Dwarven reversal.
Yeah that was my basic line of thought. The Greedy One showed, clearly, that it was capable of consuming daemons and strengthening itself in doing so. But it was also completely uncontrolled in how it did so.

By capturing that ability in runic format we could Order that Greed into something that is functional and not self destructing. Applying Order is what Runes are all about, yeah?
 
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If we get to the end of the Metal quest chain, and end up with a Rune for Purity/Order, would you guys think it has any value in placing it on our front doorway? I mean something that would hopefully be anti anything Chaos like Skaven, Orcs, etc. Maybe something we can just start hanging from banners in the Ungdrin to help things down there?
Not really. That's what the Master Rune of Valaya is for since its very anti-chaos juju and what is used in canon for basically that purpose.


Anyway been thinking about rune combos again. The only category we don't have a combo in right now is Armor Runes so I sat down and had a thunk.

The Master Rune of Gromril greatly improves the durability and inviolability of Gromril, but requires Pure Gromril since it cannot be applied to any other materials that Snorri knows. It just won't take on anything else.

The Master Rune of Steel prevents degradation and decay of the armor both natural and unnatural it is applied to.

We already know this set of Runes on Snorri's war plate isn't a combo: [Master Rune of Gromril, Rune of Fortitude, Rune of Impact.]

Then there's the selection of other lesser runes.

So! The combo I am thinking of is starting with the Master Rune of Gromril. That has fluff about "Make this inviolate against the greatest blows". Then there is the Rune of Iron which has fluff describing it as making armor magical, referencing lodesteel, iron that has had the winds get into it. The Master Rune of Steel requires Lodesteel as an ingredient, and when I was initially thinking this over I wanted to put that in the combo too but forgot it was a Master Rune so the Rune of Iron might be a possible replacement and I hit upon a possible thematic connection anyway with the next rune. The Rune of Stone which bestows greater durability and is intrinsically related to the Dawi as a people due to Father Stone.

To me the Rune of Iron seems to have a concept like "Imbue this with the great power of magic" and the Rune of Stone seems like a concept of "Stone provides the fundamental solidity and reliability of the world".

Furthermore, stone, iron and gromril are three materials of incredible importance to the Dawi. They build their homes out of them, their tools and tools that would be weapons and their greatest works. Mix the Master Rune of Gromril, Rune of Iron and Rune of Stone together and we might get a concept like "Make this inviolate and solid against all forces and magic of the world". Simple but I feel like with our limited selection of Master Runes, simple is best.

Oh sure, I'd be fine with using a different rune-set for a better combo. But if we are doing something big utilizing the best most limited materials we have, I'd prefer to use a known combo than risk failing the combo roll and just getting the regular runes. If we are just utilizing the new fancy stuff we unlock at the end of the tech-tree that we can produce ourselves without significant issues though, then totally cool with experimenting like crazy.
Yeah, I'm in the same boat. Part of why I want to experiment with materials we can produce ourselves, I want combos on hand for use on the Heart Project (whatever it ends up being).

So. Had an idea. No idea if it's even a bit functional or possible, not least because I'm having a tough time finding a list of the various Runes that also describes what they do exactly so I'm just going off what their names are.

So I saw that most everybody is focusing on the "Troll" aspect of the Greedy Heart. Regeneration, Fortitude, etc. What if we focused on the "Greedy" aspect though? Taking, Consuming, Hoarding, etc.

The idea is to make a Banner, banners are the things that do AOE effects, right? And inscribe it with the Runes of Spell Breaking, Spell Eater, and Spell Binding and use the Greedy Heart as the main component.

The hope here is that the Banner would consume any magical energy within its AOE be it simply ambient magic, Cast spells, and maybe even pick away at any daemons within its reach.

First the Rune of Spell Breaking would break any magic in reach down to a more base/pure level and remove any outside influence on it. Like Chaos and its corrupting influence and such. Then the Spell Eater Rune would gather it up and consume it. Then the Rune of Spell Binding would infuse the gathered energy into the Banner itself thus strengthening itself and boosting the power of the other two Runes.

The effects that I'm hoping to get out of this are either;
1. The Banners AOE slowly and constantly expanding as it consumes ambient magic over time to cover the entire hold and then maybe the surrounding area.
2. The Banners effect slowly and constantly growing more potent over time to the point that daemons, even greater ones, simply can't exist within its effects and any spells Cast at its area simply fizzle out.
3. A combination of 1 and 2 on a more mild level for each.

Thoughts? Am I on to something here or am I just talking out my ass?
Not familiar with the Rune of Spellbinding, but its definitely onto a valid possibility from a thematic and rune effect perspective. Its not that dissimilar to the Talismanic Conversion rune combo (Rune of Spellbreaking, Rune of Spelleating, Rune of Warding) we already have, just turned to different ends.
 
Before I forget, here's an idea: Master Rune of Grungni, Rune of Valaya, and Rune of Spellbreaking. Potential Combo: Matrimonial Disapproval of the Magical
Break up the foundations, tear at the body, and stir it into a shield.

The Rune of Valaya deals with working against spells, the Master Rune of Grungni works with stirring up magic around oneself and turning it into a shield. The Rune of Spellbreaking is self-explanatory, but in it's fluff:

It is said that Grungni and Valaya worked together to form this potent rune.

That seems like the perfect thing to link them together.

We could probably also switch to Master Rune of Valaya and regular Rune of Grungni since the former is already important in the Daemonward combo and will probably help against both Daemons and the crazy conditions that will come, alongside magic (probably not as potent personal shielding, but it'd be worth it)...plus, you know, already got the ingredient.

Tear at the body, disrupt the foundations, meld what remains into a shield.
 
Before I forget, here's an idea: Master Rune of Grungni, Rune of Valaya, and Rune of Spellbreaking. Potential Combo: Matrimonial Disapproval of the Magical
Break up the foundations, tear at the body, and stir it into a shield.

The Rune of Valaya deals with working against spells, the Master Rune of Grungni works with stirring up magic around oneself and turning it into a shield. The Rune of Spellbreaking is self-explanatory, but in it's fluff:

It is said that Grungni and Valaya worked together to form this potent rune.

That seems like the perfect thing to link them together.

We could probably also switch to Master Rune of Valaya and regular Rune of Grungni since the former is already important in the Daemonward combo and will probably help against both Daemons and the crazy conditions that will come, alongside magic (probably not as potent personal shielding, but it'd be worth it)...plus, you know, already got the ingredient.

Tear at the body, disrupt the foundations, meld what remains into a shield.
Hmmmmm! That is pretty good!
 
A bit meta but the Greedy Heart could be a very good ingredient for an anti-skaven banner. It was mentioned earlier using its Greedy part to absorb spells cast in an area. That's cool, I wouldn't mind it.

Another aspect of trolls is their voracious hunger though. We could probably spin The Greedy One's greed for just their voracious hunger going out of control. If we could do that and chuck that on a banner it would be a great anti-troll and anti-skaven banner.

They try to attack. Banner is unfurled. Take mental damage inflaming hunger. Trolls try to eat each other instead of fighting.

For the skaven though it would be something completely different. The Black Hunger is such a terrible thing for them, wonder what happens if you have something further enforce the hunger they feel? Would they just stop what they're doing and rip each other apart before finally ripping themselves apart?
 
use the greedy heart to create a anti warpstone device, something to purify/destroy warpstone, devour the energies and convert them into something else
 
A bit meta but the Greedy Heart could be a very good ingredient for an anti-skaven banner. It was mentioned earlier using its Greedy part to absorb spells cast in an area. That's cool, I wouldn't mind it.

Another aspect of trolls is their voracious hunger though. We could probably spin The Greedy One's greed for just their voracious hunger going out of control. If we could do that and chuck that on a banner it would be a great anti-troll and anti-skaven banner.

They try to attack. Banner is unfurled. Take mental damage inflaming hunger. Trolls try to eat each other instead of fighting.

For the skaven though it would be something completely different. The Black Hunger is such a terrible thing for them, wonder what happens if you have something further enforce the hunger they feel? Would they just stop what they're doing and rip each other apart before finally ripping themselves apart?
That's the thing about the Greedy One though. It's hunger became more than just the need to consume. If it was just that than it would have focused on eating whatever it could get it's hands on and be called the Voracious One or something. Instead it started to collect armor and weapons and valuables. It's Hunger became Greed. Or rather it's Gluttony Became Greed.
 
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That's the thing about the Greedy One though. It's hunger became more than just the need to consume. If it was just that than it would have focused on eating whatever it could get it's hands on and be called the Voracious One or something. Instead it started to collect armor and weapons and valuables. It's Hunger became Greed.

I suppose we don't need to use the T5 heart for the proposed hunger banner. A normal troll heart might suffice. It would probably just require some studying and tweaking of a master rune. Might even need to invent one.
 
Nothing special so far.

Well, besides the eternally beating, ever-regenerating troll heart you mean.

You look at the Rune inscribed keg of Stone Troll Blood curiously. Maybe? Hmm.
Obviously a bit of luck was involved, but thinking about it the Greedy One was probably a Stone Troll, the innate magic resistance of its subspecies helping it achieve a pliable form of mutation into a more Chaotic creature via eating daemons.

If the Heart could be induced to produce a superior form of blood for a superior Master Rune of Valaya distinct from the organ itself...

I wanna do more research of the heart. With Snorri's musings, even that might be enough to test it. Even a single batch for a special anti-Daemon banner would be incredibly useful.
 
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I suppose we don't need to use the T5 heart for the proposed hunger banner. A normal troll heart might suffice. It would probably just require some studying and tweaking of a master rune. Might even need to invent one.
I'm not sure about that. The reason I would want to use the Greedy Heart is because The Greedy One itself had the ability to devour magic and impower itself with it. This is an aspect that would be key to the Runes of Spell Eating and Spell Binding as it would give the Banner the ability to grow.

Another aspect of Greed that is key here is the ability to retain the power that the Banner gathers. After all Greedy people are known for being penny pinchers and hoarders, not willing to let anything of theirs go. Like a Dragon with its Hoard.

Normal Trolls just care about eating. They don't care about keeping things or anything besides their next meal. If we made a Banner with a regular trolls Heart I feel like it would have a more difficult time retaining the power it gathers. It would also lack the Greedy Ones ability to empower itself so I don't think it would grow very well either.
 
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Normal Trolls just care about eating. They don't care about keeping things or anything besides their next meal. If we made a Banner with a regular trolls Heart I feel like it would have a more difficult time retaining the power it gathers. It would also lack the Greedy Ones ability to empower itself so I don't think it would grow very well either

That's what I meant. Using a normal troll heart for a possible hunger rune. The Greedy One as a T5 would definitely be used for atleast a unique item. So using normal troll hearts to make banners to enforce hunger makes sense.

Eventually it might be the holds biggest seller...
 
So. Had an idea. No idea if it's even a bit functional or possible, not least because I'm having a tough time finding a list of the various Runes that also describes what they do exactly so I'm just going off what their names are.

So I saw that most everybody is focusing on the "Troll" aspect of the Greedy Heart. Regeneration, Fortitude, etc. What if we focused on the "Greedy" aspect though? Taking, Consuming, Hoarding, etc.

The idea is to make a Banner, banners are the things that do AOE effects, right? And inscribe it with the Runes of Spell Breaking, Spell Eater, and Spell Binding and use the Greedy Heart as the main component.

The hope here is that the Banner would consume any magical energy within its AOE be it simply ambient magic, Cast spells, and maybe even pick away at any daemons within its reach.

First the Rune of Spell Breaking would break any magic in reach down to a more base/pure level and remove any outside influence on it. Like Chaos and its corrupting influence and such. Then the Spell Eater Rune would gather it up and consume it. Then the Rune of Spell Binding would infuse the gathered energy into the Banner itself thus strengthening itself and boosting the power of the other two Runes.

The effects that I'm hoping to get out of this are either;
1. The Banners AOE slowly and constantly expanding as it consumes ambient magic over time to cover the entire hold and then maybe the surrounding area.
2. The Banners effect slowly and constantly growing more potent over time to the point that daemons, even greater ones, simply can't exist within its effects and any spells Cast at its area simply fizzle out.
3. A combination of 1 and 2 on a more mild level for each.

Thoughts? Am I on to something here or am I just talking out my ass?

It's a cool concept and worth a serious think, imo. I wonder, though, if eating magic qualifies as "greedy" in the way you want.

That's kind of a non sequitur by itself, so let me try to elaborate a lil bit on what I mean. None of us have any solid idea of the "real" mechanics of working with the heart, so posts about its use will necessarily boil down to pointing to one property or another it's got and arguing it can translate into a corresponding effect on an item. So like the idea to build a heart golem intuitively makes sense, right? You've got a solid piece of fairy tale logic where the heart represents life in conditions where you normally wouldn't find it, and you could use that property to bring life to something lifeless. It's easy to grasp why the heart might very well be put to that use.

In your suggestion, the heart would leech the magic out of things in its vicinity and use the collected energy to strengthen its own magic-leeching effects, resulting in a stronger drain, and so on in a self-reinforcing cycle until there's no more magic left around to eat, at which point it effectively becomes inert. There's not really any hoarding going on there, anything the heart takes would also be destroyed. The greedy one was certainly big into eating things at one point, but literal hunger had dropped way down its priority list by the time Snorri punched its heart out. I feel like the troll was more greed than gluttony while your suggestion involves more gluttony than greed, if that makes sense, and that the tension there makes your suggestion less compelling than it might otherwise have been. A more natural fit might be an item that steals magic and does something with it other than just stealing more magic.
 
Not familiar with the Rune of Spellbinding, but its definitely onto a valid possibility from a thematic and rune effect perspective. Its not that dissimilar to the Talismanic Conversion rune combo (Rune of Spellbreaking, Rune of Spelleating, Rune of Warding) we already have, just turned to different ends.
The Rune of Spellbinding, or at least, the Master Rune of Spellbinding, is from 6th edition. (So is the Master Rune of Taunting, which we know. So soulcake is not drawing from just 8th edition.)

"This rune allows a Runesmith to channel away the winds of magic with greater ease, thwarting the magical attacks of their foes. Runesmiths/Runelords only: +1 to all attempts to dispel"

It's also in the 9th (don't know if it's in 8th) edition of the Warhammer Dwarven Fan Army Book.

Note, 6th edition Dwarves doesn't have any multiples (no two Runes of Fire, for example).
 
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I still think, despite the flanderisation of my proposal, the core of my criticism remains intact. Our efforts, and the general direction of runecraft, is much too focused on military rather than civilian applications. We need to be looking at things that grow our economy, not at the wunderwaffen which seem to be the idee fixe of much of the thread.
 
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The Rune of Spellbinding, or at least, the Master Rune of Spellbinding, is from 6th edition.

"This rune allows a Runesmith to channel away the winds of magic with greater ease, thwarting the magical attacks of their foes. Runesmiths/Runelords only: +1 to all attempts to dispel"
Huh. Looks like it was replaced with the Master Rune of Valaya, then. Because her master rune gives +2 to dispel attempts, and at the start of each turn roll for each remains-in-play spell and end them on 3+.

Some of the runes were changed from edition to edition, shuffled around, or replaced.

The Master Rune of Adamant, for example, only gave a +1 to Toughness in 6th edition. In 8th, it costs tons more points (I think it's the single most expensive individual rune at 100 points) and gives Toughness 10. Huh, also, it can't be taken with any other armor rune. I'd forgotten about that.

So, uh... It depends on whether Ancestor Era Runelords know more and better, and are able to combine the Rune of Adamant with other runes anyway. But if not, then... yeah. You're not combining it with any rune. =/
 
Turn 11 Results:
Winning Vote:
[X] Plan Metal and Machine
-[X] [Difficult] Write in, A Greater Warmachine Pt. 2: The plan is built, the weapon ready. A Bolt Thrower of truly prodigious size whose scale belies just how light it was in comparison. With your final touches, it will be something truly deadly to behold. You've tentatively named this beast of a weapon The Reckoner [Cost: 1 action] Productivity Like No Other will proc.
-[X] The Rune Metal Pt. 3: The Gromril isn't pure, well metaphysically. You need to first devise a Rune or Runic array necessary to draw out the magical impurity from the Gromril itself before you can even begin to tackle the actual physical makeup of such a procedure. You're lucky there's a large body of Runework dedicated to removing or stopping magic cold in its unstable tracks, otherwise this would have taken far longer. Your gut tells you nevertheless, that nothing short of a Master Rune will cut it.[Cost: (12 -2) =10 Actions] Student of the Odd and Mind of Metal will proc.
--[X] 3 actions

…​

You sniff from your position behind Snerra, looming over her shoulder while your other two apprentices practice for when they finally make their journeyman pieces. Your niece is wearing the same version of the heavy padded suit that you had Dolgi and Fjolla wear for decades, several kilos of weight attached at her elbows and hands covered in so much padding that it made dexterous movement all but impossible without tremendous amounts of carefully applied force and pressure.

And you see, to your quiet joy, that she still inscribes the form of the Rune of Stone using the intentionally chipped and dull chisel you gave her with precision and grace for the 100th time.

"Hundred and fifty more Snerra, get it done before the week is out," you say simply, walking around and staring ominously at your apprentices from behind them.

Soon, you think, the girl will be ready for her First Rune and likely soon after her First Carving.

A bit of odd nomenclature, but like all things, there is a reason for it.

The First Rune is exactly what it says it is, the very first working Rune an apprentice shall ever engrave, always the Rune of Stone upon a piece of armour. The First Carving, however, was the first Rune the apprentice made that was put to work. It was always a weapon Rune, engraved onto a hammer or axe then given to a member of the Apprentice's family to bear into battle. If victory is secured, the bearer living or dead, then it was a good sign. If the weapon or battle is lost then it bodes ill. The reasoning of course is that a good Rune would ensure victory for the dawi and a bad Rune would fail to prevent their death. If you ignored the myriad of other factors involved in each and every battle and believed that your one Rune alone could turn the tide.

You don't necessarily believe in the practice itself or what the outcome signified, but then again the logic made a sort of sense.

A living relative and a won battle were better than a dead dwarf or a terrible loss after all.

Dolgi and Fjolla had made their First Carving only a scant few years after their First Rune, the weapons sent south to their relatives to be wielded in battle, and the outcome reported back. To their quiet relief, neither of their relatives had died and their battles won.

You snort, the memory coming to your mind with ease. Your own First Carving was given to your older brother Hroki, who wielded it for two centuries before you made him a replacement. The offending sight of your apprentice work forcing you to make a new one the next time you met him.

The memory is a quiet comfort.

...​

You are informed early into the decade that the Bolt Thrower was completed and awaiting your finishing touches. You get to work immediately, having purposefully delayed your plans to continue your work with the Gromril just to get this done and prevent a repeat of last time.

You send the messenger back with a response, and soon enough you have all three of your charges hauling it back into the workshop and into your personal workroom. The elder longbeards that serve as its crew walking behind them, eyeing and grumbling at them menacingly.

It's a beautiful piece of work.

The machine is perhaps a third again larger than the standard Bolt Thrower, the wooden structure is composed of Silver Wutroth, the metal bracings and mechanisms out of Pure Gromril. The mass of silver is broken up aesthetically with inlays or Darkened Silver, sapphires and regular wutroth, the dark lines creating the image of a menacing Frostwyrm.

You grunt at them all, shooing them out of your room, even the Longbeards, and get to work.

Hide this weapon, let the eyes of my foe be blind to it.

Let air shimmer and distort, let mind be befuddled…


You hum the chant, a hammer striking precisely and deepening the groove.
Power Flows
The diamonds are crushed, ground down to a fine powder that is barely noticeable even to you.
Will guides it
You pour in the dust carefully, the only way to tell where it is through the slowly growing light of the Rune.
Let song remind you
Your hammer burns a dull orange, the rhythmic striking in time with every third heartbeat. You must do this again seven times over for each of the chisel marks that make up this Rune.
Let mind shape it

It is tiresome work, but your mind is calm, your spirit fulfilled and the deepest parts of you made content. Finally, after two weeks of chanting, grinding and hitting the completed Master Rune glows with power. The white light it emits, for all its intensity, leaving not even a shadow or mark of its existence.

You nod and walk off towards a barrel of ale, a small smile on your lips.

Quench the thirst before you get on with the other two Runes.

…​

You send off The Reckoner and its very happy crew at the turn of the sixth month, leaving you with little else to do but teach your bumbling apprentices and do research.

So it is, that in-between long marathons of holing yourself up in your study, you take a break, walk out of your room and check in on them from time to time. Leaving the next batch of lesson plans for them to find in a cache somewhere in the Workshop or outlying area around it.

After all, a keen eye is necessary to becoming a Runesmith.

Sometimes you leave it in places that also train their climbing ability, but that's just good common sense. Every dwarf should know how to scale a cliff or walk across a beam from only a paltry eight meters in the air.

…​

The first leg of your research is dedicated to finding the Rune's necessary for the procedure you're thinking of before figuring out exactly what materials you'll need to actually build the Rune itself.

Runic research, as opposed to other more mundane things, is an incredibly theoretical process until it isn't. The cost of materials could make even the wealthiest Runelords balk in fear, especially when it came to master runes. So many times a Runesmith would rely on the years of experience under their belt, a good bit of intuition and heady mix of luck and fate damned chance to figure out a Rune or Runic combination that worked.

With that in mind, much of your earlier iterations relied heavily on modifying the spell siphoning array on your amulet and in your workshop as a basis. Hundreds of different alterations are designed, revised, tested and ultimately thrown away. You make so many of the damn things that you end up with a stack piled high in the corner. Only after the 300th alteration that a startling realization strikes you.

Was the impurity magic?

A simple question considering everything, after all what else could it be? Warpstone was physical chaos if there ever was such a thing, but magic fades eventually. So what then? If the impurity isn't magic, trapped inside the Gromril, clearly it is still tied to it like a scar to an edge. It does lead you down a path of questioning, however. For all that magic is temporary, prolonged exposure leaves its mark on all things. Perhaps then, your efforts with Gromril must be seen through this lens. The taint of the Warpstone leaving behind an echo like the stain from the bottom of a mug on the bartop.

Or you could be wrong!

Bah!

You agonize over the issue for who knows how long until you decide to test it. Your mind denying you sleep for what feels like months on end as you make hundreds of alterations to the talisman combo bent towards the notion of removing that echo of corruption all coming up short. You don't even know what to look for really! Just a hunch, a guess wrought by a floundering mind.

You don't know how, but your body, finally breaking after who knows how long you've spent awake, moves you into bed and you leave the waking world the second your head hits the soft down stuffing of the pillow.


Your dream self floats before the meteor again, the chunks of Warpstone strewn about from your failed attempt last time still there. You're a bit impressed with your mind's ability to retain continuity, then again you were a Runelord so at the very least you trained it to be that good.

You wander around, floating all over the now cooled impact crater and look for something that you don't even know you're looking for.

Then oddly you feel a pull, a tingling sensation egging you back to the great ball of Gromril semi-covered in Warpstone. You float there, staring at the meteor until you note the changing lighting. Time begins to pass faster and faster, but still, you are transfixed at the sight in front of you, tilting your head as you watch the reaction occur over what feels like millennia. Instinctively, you know that were you able to look away you'd be seeing the forest reconstitute itself around you, the crater fill in with groundwater and becomes a lake. The haze of the water doing nothing to disrupt what you're seeing.

The cloying mass of the Warpstone starts fraying, breaking at the edges and disappearing into the air. The trickle of a century appearing to you like a torrent as ages pass in the blink of an eye. Slowly, surely the mass corrodes away in its entirety leaving just the Ore in its place, but yet...but yet when you squint you see it.

A shadow. A foulness that clings to the Gromril, burying itself deeply and suffusing the metal until it disappears.

You pick up a ghostly pick, the heft noticeably different this time, and strike at the mound. Your pick strikes true and the clang of metal hitting ore sounds. Again you strike, over and over, working to break away a chunk off the larger mass of rocks until you hear the crumbling of stone breaking away.

Yet the Gromril is whole, the section you struck at though…

… it burns silver.

Some unseen force makes you tilt your head and look down at your pickaxe your eyes trailing up the dark Wutroth handle, indecipherable patterns swirling up the entire thing until you reach where the metal head sits. Slowly, achingly slowly you get a look at the pickaxe head...

...and see nothing but a shaped void.

You wake up with a start, chest heaving and mind abuzz. Already the dream is fading from your memory, falling through the solid trap of your mind like it isn't even there.

Flinging yourself out of bed, you desperately grasp around for a chisel and hammer.


You don't know how long it's taken you, but you've created two prototypes that you've put inside the warded room you made to handle Master Rune experimentation. Both are based on the original Runic Array in the protected room you're standing in rather than the weakened form of your talisman. They are still weak compared to that potent array, and the area they can affect is pathetically small, but they are both stronger than your amulet; strong enough that they need to be stationary to work. Ignoring all of that, the one to your left is an otherwise lightly-modified version of the array. Instead of waiting for the magic to occur it is meant to draw it out of the metal instead. The one to your right is a slightly different story.

Replacing the Rune of Spelleating is an entirely new and different Rune. One you were inspired to create by the persistent memory of your ghostly pick striking the meteor. The shape, from what you can tell, is derived from the Rune of Spelleating but clearly different in a myriad of ways. You don't really know what it will do, you have an idea, a hunch, but no concrete proof.

At least, not until a few moments from now.

Gently, you put down to ingots of Pure Gromril, one near each array, then immediately run off to put on a protective suit and shield before you come back to activate them.

Paid to be smart about this, you were half asleep but you weren't insane enough to test a New Rune in nothing but your clothes.

With that done, you activate both arrays with one of your hands then pull up the Rune Inscribed shield up to just under your be-goggled eyes. For a few seconds nothing seems to be happening, then slowly, oh so slowly you watch with ever widening eyes as the Gromril on both shifts.

On either side, the bars grow hot, so hot in fact that had you not been wearing the layers of protection and Runic insulation you'd be dead instead of sweating fiercely. The surrounding stone ignites, but the ingot on the left does not so much melt as it does shatter violently. You duck quickly, hearing the dull thunk and see the burning tip of metal actually poke through your Gromril shield by a decent amount. Pulling the shield back down you see the right bar has not exploded. Instead the metal sits there, glowing hot enough to make you squint and for sweat to pour down your face. Achingly slowly you turn off the array and watch with bated breath as the Gromril cools down.

It takes a long while, but you are left with a bar of Pure Gromril. Its silver sheen is not so much brighter as it is different. The side closest to the array almost looks brighter than the side farther away but is still not the same sheen as what you saw that day.

But it is progress. Blessed progress!

…​

The rest of your time is spent further tinkering with the successful array. Altering the rune, the configuration, but despite your best attempts you can only get the Gromril only a few shades brighter, and only on the side closest to the array. It got to the point that you even moulded the Gromril into the shape of a dome over the Runes to see if it did anything.

It made the one side brighter, but not the other.

You try again with different metals, the array does nothing. You remake the array with whatever materials you have on hand, but nothing changes. Hundreds of tests to determine other uses for the Rune that turn up nothing at all. It gets to the point that you are certain of one thing.

Your new Rune is incomplete. Somehow or some way you're missing something important in this equation and you need to restock on supplies to continue your experimentation.

You barge out of your workshop and see your apprentices are all looking a bit older than last time.

Grungni Damn it you've done it again.

"WELL!" you shout, drawing their attention, "I better see some significant improvement since I've been gone Beardlings!"

Can't let them know this was anything less than planned.

…​

Gain:
- The Reckoner:
A larger than standard Bolt Thrower that weighs slightly less than most would reckon. Constructed from Pure Gromril and the signature Silver Wutroth of Kraka Drakk, the weapon is decorated in the hold's slightly less famous silver and sapphire filigree. The weapon itself is modelled to look like the great Ice Wyrm the hold was named for; the arms carved into the shape of silvery wings, the beast's snarling mouth engraved at the end of the groove where the bolt is placed. Despite its shining appearance, the potent rune array inscribed on it ensures the weapon remains concealed and makes its first shot hit with the strength of a thunderbolt. [Combo, Rangerstrike: Master Rune of Disguise, Rune of Penetrating, Rune of Accuracy]
- Incomplete ??? Rune of ???: the Rune does something but you don't know WHAT. A vital component is missing.


AN: This is a shorter one than usual, but uh..not much to talk about. Thank you for reading and C&C :^)
 
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Huh. Looks like it was replaced with the Master Rune of Valaya, then. Because her master rune gives +2 to dispel attempts, and at the start of each turn roll for each remains-in-play spell and end them on 3+.

Some of the runes were changed from edition to edition, shuffled around, or replaced.

The Master Rune of Adamant, for example, only gave a +1 to Toughness in 6th edition. In 8th, it costs tons more points (I think it's the single most expensive individual rune at 100 points) and gives Toughness 10. Huh, also, it can't be taken with any other armor rune. I'd forgotten about that.

So, uh... It depends on whether Ancestor Era Runelords know more and better, and are able to combine the Rune of Adamant with other runes anyway. But if not, then... yeah. You're not combining it with any rune. =/
Not exactly. Master Rune of Valaya is in the same book, with...basically identical functions except remains in play spells are dispelled automatically if within 12". Master Rune of Spellbinding is a Talisman rune, while Valaya's is a banner.

Edit:
...silver...silver, is...yeah, silver is a key anti-evil material in Warhammer, especially when it's put through functions to increase its use against the dark powers.

Gently, you put down to ingots of Pure Gromril, one near each array, then immediately run off to put on a protective suit and shield before you come back to activate them.
@soulcake "two"
 
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