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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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How many turns was it until BA left our workshop? :V:V:V
The point I meant for you take from that wasn't that we might not use the item, Ghal Maraz was an artifact of Smednir and had been around for millenia, I think its a ridiculous claim to say that in all that time it wasn't used. Although if keeping it in constant use is the solution a Gronti is probably the wrong choice, there are millenia after the war of the beard that they were inactive for that the transition could happen in anyway.
It was that what the item is used for and when is probably more important than it being in constant use and its extemely difficult for us to control that. However I've already said ways that its easier for us to control the message.
...
A better way would be to make inroads with the cult of Grimnir and then send the message by how we shape their commissions, so that we're actually working with the people who have their ears to the ground. It seems like typical questor arrogance to just assume that we know best without even consulting the priests of this god. However even less than that, we could just try and line up the timing with some anniversary of import rather than just whenever. And I also can't get over the assumption that people are just going to change their view of their god because they saw this statue.

An important thing here, is that I am not advocating not trying, I am not even advocating no Grimnir Gronti.
I am saying that of all the possible arguments in favour of the Golem, this particular one is a bad idea.


Oh also, Dwarf-Brana relations where solidified when the KoS ripped his heart out to give to the Ancestors as proof of his word. Stormwrath came a couple centuries after that. Very very not a nation shaping artifact.
Silver Wyrm Banner (that has Ancestral Ageis combo) has also barely done anything, the best we can say is that it saved lives during the Debra campaign.
And for all that some people have said BA made a huge impression on the legend of Karak Dum expedition or whatever, all we've actually seen is the Silver Ancestor title, its kinda too soon to see if there'll be long lasting effects but the short term ones could have been any Adamant armour.
It is extremely difficult for us to control when opportunity appears yes. I agree with you on this idea that there are things we can't control, like opportunities for change, but I don't take them forward into meaning that we can't or shouldn't do something like you are. I take that to mean that if we do make the Gronti we should do what we can.

Further, making the gronti does not preclude doing other stuff with the cult, you'll have it as a tool to support you while doing that. This specific line of the argument is trying to raise the idea that if we do the gronti that we can't do these other things, and there is no reason to believe that. One or the other might be a better, but frankly since they both have support for being positive ideas, do both and be done with it? If you want to argue priority then do that instead of whether one or the other should be done at all.

I will also point out that when you talk to people for who the main reason to build the Grimnir Gronti is a potential to change something it does not mean jack whether you are advocating for no Grimnir Gronti or not overall because effectively to those people you are advocating for no Grimnir Gronti because the only way they can really take it is that their reason for building the gronti is invalid, because that is literally what you are saying. To many people you are advocating for no Grimnir Gronti and basically saying their reason isn't good enough. It ain't going to exactly get them to support what you want to do, and it is a structurally poor way to go about advocating for what you do want to do (though this is a different structural issue than what I talk about below).

Now the reason I find your arguments against it invalid are as I've laid out, there's structural issues on the objections you are bringing which I've already gone into. And as well like your objection here to the assumption that people looking at it won't be impacted by it. The objection to the assumption lacks context. Of course a really pretty painting won't convert someone to Hinduism, in the large majority of cases I can think of. A super pretty painting is also not a giant magical statue that can slam a demon or giant monster through a wall after it attacked your family's holding. The comparison is invalid on those grounds.

Further my point by bringing up the belief in warrior Grimnir a while back in this argument highlights the differences further. To convert someone to Hinduism means they didn't believe in it first. That is not so here, because people already believe in Warrior Grimnir, therefore that hump is gone and what its doing is reinforcing that belief. The point is to ensure that there is a reminder, an active reminder that is out there doing good things.

As for the item stuff nitpicking the examples I feel is pointless and not an actually effective critique since it doesn't negate the fact that these powerful items did great things. Barak Azamar has helped craft Zharrgal so even while technically in the workshop its seen use, and after that discovery has continued to see use. The comparison to any other adamant armor I find also doesn't hold water since its allowed us to do a lot more than just tank artillery to the face and is more powerful than other adamant armor we've made like Otrek's. If the idea of a Silver Ancestor story could start up with any adamant armor, then that actually supports my point since most of the time those armors would be weaker and thus have less impact.

Arguing about the Silver Wyrm Banner I don't think gets anywhere due to it coming down to the interpretation of what Grimnir and Valaya said to Snorri at the Conclave about Snorri having made a focus and the bonuses on the roll that led to the power of the Ancestor Gods triumphing over Hashut. I think its just better to agree to disagree on that if you don't interpret it the same way.

My point, is that as a crafter of powerful items, one of our best tools for solving problems is making powerful items when we have indication and examples that doing so can shape nations. Therefore reasons to do something based on that process are valid enough, because that's what the quest has told us works. I don't agree with the idea that it is statistically unlikely for our greatest works on the level of T5 to not have significant impact if we actually try to make that impact happen, because the idea of hundreds of T5s is not substantiated by the lore of warhammer canon even prior to all the disasters. So overall the idea that a T5 will fail to make a nation changing impact if we put in effort seems ridiculous out of hand given the examples we have of T5 things.

Making a giant Grimnir golem to solve or head off a problem 4 thousand years in the future seems wrong to me. It seems like a wrong motivation to have. Too metagamey for me. (Me, I just think a giant Adamant Grimnir is cool, that's all, and want to do it.)

Though, anyway, yeah... To bring it back to the quote:
I will point out that, much like DarkandSilver's own arguments, that this suffers from a similar issue but more so since you actually want the Gronti. If you want to make the Grimnir Gronti, saying directly to people's faces that their reason isn't valid is not exactly going to make them interested in doing what you want to do and is basically knifing your erstwhile allies.

As I said for DarkandSilver, arguing priority like you do in the second part of your post instead is I think going to be more effective.



Been thinking about some stuff. The Eltharin option costs favor and actions, 20 favor with Ravnsvake specifically so that's something to keep in mind for when we want to start doing it eventually. In terms of poking Azakit it seems sensible to me to poke Zufazul first, since its related to that and has its own benefits and is something we can grasp really quickly after what we've done already. Putting favor into Dronril is another thing to do early I think.

The reason I'm thinking this is that having them done and researched while we are able makes progress on the subject while doing things, and our conclusions gathered from them can be revisited if needed after we get deep into alchemy. Overall I expect them to serve as a good basis when getting to the research projects that will open up in the field once we do the legwork, essentially.

Then what I'm thinking is that after at least the Valaya commission, if it turns out we can make chain in time for them, we can grab Eltharin and start getting onto the legwork and finishing Dronril. If it turns out that chain is probably not going to work for the Valayans then we can start squeezing things in earlier and potentially pivot to the Understand Valaya's Basket option. Basically my vibe is that we should be flexible on chain (heh puns), at least after the minimum of committing to get as accurate a picture of the length of time its going to take, if at all possible. I'd like to have it since its pretty rad but if not, ah well.

Though if it turns out that we can't do it before the Valayan commission I would be pretty happy with just picking it up after that commission. It'd just need to be juggled around alchemy stuff and probably Movement of Things/Deep Magic stuff.
 
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I wonder if it would be acceptable for a Runelord to collaborate on projects with their ex-apprent

Could we, for example, sub-contract our work to them, for example commissioning Fjolla to make protective talismans for the Valayans using Heartstones as part of that piece of work.

If they were current apprentices, we could just tell them to do it and it seems fully acceptable, but what about ex-apprentices. Would that seem like too much collectivism, or does it fall under the principle that a Runelord can do what they want with their apprentices.

Similarly, I wonder if we can pay them to help us with research if they have relevant specialties.
 
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If you want to make the Grimnir Gronti, saying directly to people's faces that their reason isn't valid is not exactly going to make them interested in doing what you want to do and is basically knifing your erstwhile allies.
*shrug* Okay.

Frankly by this point I'd rather avoid the icky motivation of feeling like 'we have to do these things and be motivated by our knowledge of the future', than to be optimally efficient at arguing for a given item idea.

I'd much rather avoid feeling pressured or guilted instead. Way more impact on my fun and enjoyment of the quest, overall. Way more feeling of freedom, too.

I'd rather argue for and be motivated by cool stuff or for Dwarf-like actions and acting virtuous by Dwarf and Longbeard standards, or for arguing for doing mythical stuff... ... than being beholden to fixing problems 6,000 years in the future or else I'm a terrible person who wants the worst for the world/doesn't care about Dwarfs/doesn't care about the world. Or whatever it is.

I'm a human, not a Slann, basically. I don't really care about the Great Plan. And care even less for being forced to care about the Great Plan.

(Especially since there's like a handful of various Gronti ideas anyway, so who knows if Super Giant Adamant Grimnir Golem is gonna win anyways. If it even gets to a decision point, as our day to day stuff and surprises and newly-introduced challenges or priorities... can all change plans or priorities.)

I also tend to post in a ramble y or stream-of-consciousness-y style (for some posts, anyway) so some posts are as much me thinking out loud as anything else. So for instance some of the problems or feelings I was feeling, I didn't fully vocalize/realize 'em until I was going through that post. Then when I did, some of the frustration slash hesitance I was feeling had a source.

Or, in other words... I don't have a problem with building a Gronti, or with Snorri wanting to build a Gronti to remember how Grimnir used to be. Or because he wants to do something cool, or helpful, and holy for the Cult of Grimnir.

But I don't want to be motivated by "We have to fix the Slayer Cult issue!", and to have that bleed into ooc or ic motivations.

And I don't want Snorri to become a vehicle for fixing meta-knowledge canonical problems.

Does that mean I want Snorri not-doing things? Or that I think Snorri should not be trying to make things that'll be helpful or influential thousands of years into the future? Heck no! He's a Dwarf and a 900-year-old Runelord!

I just... I want to be cool and good and mythic and helping out the Karaz Ankor and the world and being Living Ancestor-y... without feeling like I have this "You must follow The Great Plan(TM)!" (metaphorically speaking) or else you are no good, hanging over my head.
 
Main Reason everyone should have for a giant grimnir gronti

Giant Golems are Cool.

Especially if we use all our adamant to make it our bloodthirster sized adamant gronti too
 
One of the interesting things about alchemy is that makes it so potentially game changing is that it opens up the possibility of designing tailored runic ingredients that focus a rune's effects in the desired way, rather than hoping that one happens to naturally exist.

That could be even more transformative than being able to upgrade reagent tier.

As a side note, I wonder if we could buy Power Stones from the elves. Or even elven magic items, as how they work could be pretty revealing - given that some of the things we're finding are effectively naturally enchanted items.

We have worked with our former master before do likely no problem.

True. Did we ever share commissions, or was that just research?
 
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One of the interesting things about alchemy is that makes it so potentially game changing is that it opens up the possibility of designing tailored runic ingredients that focus a rune's effects in the desired way, rather than hoping that one happens to naturally exist.

That could be even more transformative than being able to upgrade reagent tier.
wonder if we could make a geo thermal gromril tap to absorb heat energy and deep magic to super charged runic ingredients to make them more powerful?
 
wonder if we could make a geo thermal gromril tap to absorb heat energy and deep magic to super charged runic ingredients to make them more powerful?

Could be an interesting possibility. I think we probably want to learn more about deep magic first. As I suspect that Deep Magic is drawing on the geomantic web/leylines, this is something else we may want to consult with an archmage on, given that the Waystone network is built on top of the leyline network, so they may well know a lot more about it than we do.
 
Unpopular opinion but I don't think the Slayer Cult is that bad. The idea of a group of dwarfs that are willing to sacrifice themselves for the Karaz Ankor like Grimnir did is a noble thing and they form an unusual yet important part of dwarf armies. This issue is that the many disasters the dwarfs faced slowly chipped away at them and as more dwarfs swore the slayer oath the weaker the KA became. I think that slayers could and likely were important and noble but things ended up depressing and slowly dragging down the dwarfs.

Tldr: I don't believe that stopping the existence of slayers is as important as making sure they do it right. If the targets they go after are chosen for the good of the dwarfs and they are properly equipped they could be a great help.
 
I believe that the Storm that accompanies the Throng of Kraka Drakk, while within the normal capabilities of KotS, is greatly enhanced by Stormwrath, to the point that KotS does not need to be present. So it kind of does shape culture, if not civilization.
Our throng should never see the sun, unless circumstances like Karag Dum happen.
So we're 0 for 1 at the moment?
(Me, I just think a giant Adamant Grimnir is cool, that's all, and want to do it.)
10/10 motivation, go forth with my blessing.
Unless you're in the solid Adamant Gronti camp. In that case no.

I don't think I can think of an occasion questor arrogance came up without being powered by meta knowledge so I don't think they're really distinct but getting into that is a massive derail.
It is extremely difficult for us to control when opportunity appears yes. I agree with you on this idea that there are things we can't control, like opportunities for change, but I don't take them forward into meaning that we can't or shouldn't do something like you are. I take that to mean that if we do make the Gronti we should do what we can.

Further, making the gronti does not preclude doing other stuff with the cult, you'll have it as a tool to support you while doing that. This specific line of the argument is trying to raise the idea that if we do the gronti that we can't do these other things, and there is no reason to believe that. One or the other might be a better, but frankly since they both have support for being positive ideas, do both and be done with it? If you want to argue priority then do that instead of whether one or the other should be done at all.

I will also point out that when you talk to people for who the main reason to build the Grimnir Gronti is a potential to change something it does not mean jack whether you are advocating for no Grimnir Gronti or not overall because effectively to those people you are advocating for no Grimnir Gronti because the only way they can really take it is that their reason for building the gronti is invalid, because that is literally what you are saying. To many people you are advocating for no Grimnir Gronti and basically saying their reason isn't good enough. It ain't going to exactly get them to support what you want to do, and it is a structurally poor way to go about advocating for what you do want to do (though this is a different structural issue than what I talk about below).

Now the reason I find your arguments against it invalid are as I've laid out, there's structural issues on the objections you are bringing which I've already gone into. And as well like your objection here to the assumption that people looking at it won't be impacted by it. The objection to the assumption lacks context. Of course a really pretty painting won't convert someone to Hinduism, in the large majority of cases I can think of. A super pretty painting is also not a giant magical statue that can slam a demon or giant monster through a wall after it attacked your family's holding. The comparison is invalid on those grounds.

Further my point by bringing up the belief in warrior Grimnir a while back in this argument highlights the differences further. To convert someone to Hinduism means they didn't believe in it first. That is not so here, because people already believe in Warrior Grimnir, therefore that hump is gone and what its doing is reinforcing that belief. The point is to ensure that there is a reminder, an active reminder that is out there doing good things.

As for the item stuff nitpicking the examples I feel is pointless and not an actually effective critique since it doesn't negate the fact that these powerful items did great things. Barak Azamar has helped craft Zharrgal so even while technically in the workshop its seen use, and after that discovery has continued to see use. The comparison to any other adamant armor I find also doesn't hold water since its allowed us to do a lot more than just tank artillery to the face and is more powerful than other adamant armor we've made like Otrek's. If the idea of a Silver Ancestor story could start up with any adamant armor, then that actually supports my point since most of the time those armors would be weaker and thus have less impact.

Arguing about the Silver Wyrm Banner I don't think gets anywhere due to it coming down to the interpretation of what Grimnir and Valaya said to Snorri at the Conclave about Snorri having made a focus and the bonuses on the roll that led to the power of the Ancestor Gods triumphing over Hashut. I think its just better to agree to disagree on that if you don't interpret it the same way.

My point, is that as a crafter of powerful items, one of our best tools for solving problems is making powerful items when we have indication and examples that doing so can shape nations. Therefore reasons to do something based on that process are valid enough, because that's what the quest has told us works. I don't agree with the idea that it is statistically unlikely for our greatest works on the level of T5 to not have significant impact if we actually try to make that impact happen, because the idea of hundreds of T5s is not substantiated by the lore of warhammer canon even prior to all the disasters. So overall the idea that a T5 will fail to make a nation changing impact if we put in effort seems ridiculous out of hand given the examples we have of T5 things.
So the problem with the argument that we can still do cult stuff and the Gronti is that its assuming we'll do the Gronti no matter what. Whereas cooperating with the cult is doing what they think is most efficacious and if that happens to be a Gronti then we do that as part of it.
If I think theres a higher likelihood of cult cooperation actions making a good effect then I want every action we're going to commit going into that, not draining 5 or 6 off into a Gronti that I have little belief will achieve what is expected of it.

I agree that nitpicking items isn't a particularly useful topic which is why I did it out of order and in a little footnote at the bottom. However there is some value in showing that actually no most of our items aren't shaping the destiny of Karaks and thus that the premise of the "make Gronti: change religion" is not particularly strong. But if neither of us are interested in discussing this then how about we move on rather than feeling obligated to answer?

I can agree that our best tools for a lot of stuff is making items, however my contention has always been that we don't have a clear indication that this is a valid solution. And on top of that while we do have a hell of a hammer, lets not forget the shear wealth and soft power that Snorri 'Moneybags' 'Holdwarder' can move when he puts his mind to it, not everything is a nail.
I said hundreds of T4s and 5s so you can move that back a step. We do know by soulcakes example that there are Runesmiths who can make better equipment from Steel than we can from Gromril and that they have no actual reason to limit themselves in that way, not even counting that the Elves are out there as well. Its not a particularly large step to accept that there are a lot of incredibly powerful artefacts out there although only soulcake could substantiate how many there are. And you do use T4s as examples of civilation changing artifacts so its reasonable to count them.
I will point out that, much like DarkandSilver's own arguments, that this suffers from a similar issue but more so since you actually want the Gronti. If you want to make the Grimnir Gronti, saying directly to people's faces that their reason isn't valid is not exactly going to make them interested in doing what you want to do and is basically knifing your erstwhile allies.
Not at all, its possible to come to the right answer for the wrong reasons.
To use a completely unrelated example. If I'm trying to convince a flat earther that the world is round, and some random person chimes in that the earth must a ball because the lizard people live in the centre. I'm not obligated to agree with the Lizard person truther, they're correct that the earth is round but the logic behind it is completely incorrect.
I wonder if it would be acceptable for a Runelord to collaborate on projects with their ex-apprent

Could we, for example, sub-contract our work to them, for example commissioning Fjolla to make protective talismans for the Valayans using Heartstones as part of that piece of work.

If they were current apprentices, we could just tell them to do it and it seems fully acceptable, but what about ex-apprentices. Would that seem like too much collectivism, or does it fall under the principle that a Runelord can do what they want with their apprentices.

Similarly, I wonder if we can pay them to help us with research if they have relevant specialties.
Sub contracting of any sort sounds like something most runesmiths would refuse and dangerously close to collectivising for the bad end flag.
Cooperating is probably fine, especially in research, we cooperate with Yorri after all. However I don't think any of them except the older apprentices we haven't heard from will be at a level to actually contribute a lot. But its probably more questionable when it comes to actually making things.
 
Unpopular opinion but I don't think the Slayer Cult is that bad. The idea of a group of dwarfs that are willing to sacrifice themselves for the Karaz Ankor like Grimnir did is a noble thing and they form an unusual yet important part of dwarf armies. This issue is that the many disasters the dwarfs faced slowly chipped away at them and as more dwarfs swore the slayer oath the weaker the KA became. I think that slayers could and likely were important and noble but things ended up depressing and slowly dragging down the dwarfs.

Tldr: I don't believe that stopping the existence of slayers is as important as making sure they do it right. If the targets they go after are chosen for the good of the dwarfs and they are properly equipped they could be a great help.
I see the Slayer Cult as having similar problem to the Rule of Pride. In that it's not an intrinsically bad thing if the Karaz Ankor wasn't in such steep decline.
 
I see the Slayer Cult as having similar problem to the Rule of Pride. In that it's not an intrinsically bad thing if the Karaz Ankor wasn't in such steep decline.
Which... So, I suppose we should be working to defend the Karaz Ankor and prevent a horrible decline, rather than aiming at snipping in the bud things that are awful only if the Karaz Ankor is in a steep decline, then? (As well as just doing the usual helpful and/or glorious things too of course.)

Hm, I like the sound of that.

Especially because, if you're aiming at snipping in the bud things that're bad in a death spiral, then you're... probably aiming to change aspects of parts of society or psychology that... well.

Your own efforts to change, are going to probably cause problems. And probably not help all that much. (Because nobody likes "This will be crucial if we ever get put into a post-apocalyptic state and are in a death spiral!" arguments in-universe. They're crazy doom-prepper/doom-cultist logic.) Because, well...

Because you're not doing all this in a vacuum. You're aiming to change society. Which means that your very efforts of changing, are going to strain and cause problems or even just side-effects elsewhere. And all for... for what? For preventing a bad set of interactions if in a post-apocalyptic scenario? That's not smart or reasonable or logical for in-universe reasoning. Somebody functioning off of that, being motivated by that, would not be somebody far-seeing and wise. They'd be fearful or something, probably. I dunno.


Much better to just focus on the experiences or problems we've been part of. Like the Karag Dum thing, and the revelation about Hashut.

Much better to think about ways to prevent the Cult of Hashut from being able to spring up anywhere.

To think up ways to immunize Karaks against Hashut infiltration. And to immunize Karaks from despair and radicalism and heresy, if they are ever cut off and put into extremely dire straights.

Those are things Snorri has witnessed. Those are problems he could be expected to know of and thus decide to try to resolve or tackle or help.

And, those would be good problems to tackle. Or if not tackle then just... Try your best to do good and be productive. And hope that doing good and being good, helps out enough.
 
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Sub contracting of any sort sounds like something most runesmiths would refuse and dangerously close to collectivising for the bad end flag.
Cooperating is probably fine, especially in research, we cooperate with Yorri after all. However I don't think any of them except the older apprentices we haven't heard from will be at a level to actually contribute a lot. But its probably more questionable when it comes to actually making things.

This is something I'm not clear on what the boundary would be. We were told that it would be fine to teach Snorri's apprentices, implicitly including his ex-apprentices, the Rune of Forged Limb, as that was seen as part of the master-apprentice relationship that was none of other runelord's business. This might be the same.
 
One of the interesting things about alchemy is that makes it so potentially game changing is that it opens up the possibility of designing tailored runic ingredients that focus a rune's effects in the desired way, rather than hoping that one happens to naturally exist.

That could be even more transformative than being able to upgrade reagent tier.

As a side note, I wonder if we could buy Power Stones from the elves. Or even elven magic items, as how they work could be pretty revealing - given that some of the things we're finding are effectively naturally enchanted items.



True. Did we ever share commissions, or was that just research?
We didn't ever share commissions with anyone that I'm aware of. Overall I think it'd basically work like any other Rune Trade with our apprentices? That'd be the easiest way to handle it and is pretty close to what Yorri and Snorri were doing. Or, I guess another way to look at it is that its entirely likely research collab like you want is already in part covered by Rune Trades with them.

*shrug* Okay.

Frankly by this point I'd rather avoid the icky motivation of feeling like 'we have to do these things and be motivated by our knowledge of the future', than to be optimally efficient at arguing for a given item idea.

I'd much rather avoid feeling pressured or guilted instead. Way more impact on my fun and enjoyment of the quest, overall. Way more feeling of freedom, too.

I'd rather argue for and be motivated by cool stuff or for Dwarf-like actions and acting virtuous by Dwarf and Longbeard standards, or for arguing for doing mythical stuff... ... than being beholden to fixing problems 6,000 years in the future or else I'm a terrible person who wants the worst for the world/doesn't care about Dwarfs/doesn't care about the world. Or whatever it is.

I'm a human, not a Slann, basically. I don't really care about the Great Plan. And care even less for being forced to care about the Great Plan
And that's entirely fair. I'm sorry what I said made you feel guilty, but I felt it necessary to point out what I did in order to help you not shoot yourself in the foot.

And, further on, you do not have to support or advocate for something that makes you feel like "you must follow the Great Plan" or other metagamey stuff like to fix the Slayer Cult. Like, what I was basically saying was consider how your words would make the other side feel and that there are other ways to support your own motivations and exemplify/amplify it.

Again, sorry I upset you. I think it best if we move on to other topics.



On to other topics I've been thinking about scenarios where we could do the Ravnsvake Gimli commission, assuming chain doesn't pan out in time. And I realized that as Gimli will be the future King sometime far in the future if we want to make an item that can set bonus with his other equipment, anything we make for him except a weapon will have to potentially set bonus with both the heir and king's equipment since he's going to presumably carry it with him through both positions.

If we want them to both be open for set bonuses of course. If we don't then this isn't an issue, and it also isn't an issue with a weapon since its mainly just the Heir's weapon at that point since Trollslayer is what he'd presumably use once he became King.

With all that context out of the way, my thoughts started turning to the idea that we could make Gimli a talisman with a theme of something like "I will be in the thick of the fight; always there to protect my people". First, because he likes to be in the thick of it just like his father and grandfather and so the first part of the theme fits him rather well. Second, protecting his people seems like a straightforward motivation for him and all the other royals as its a natural bedrock duty of their position. Third, this idea doesn't particularly interfere with the current items of the King and Heir's sets since they're both blessed with functions that work well in the thick of it.
 
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This is something I'm not clear on what the boundary would be. We were told that it would be fine to teach Snorri's apprentices, implicitly including his ex-apprentices, the Rune of Forged Limb, as that was seen as part of the master-apprentice relationship that was none of other runelord's business. This might be the same.
Yes, teaching is fine. Research is probably also fine.
Getting them to do our work is collectivisation.
 
True. Did we ever share commissions, or was that just research?

Snorri and Yorri have never been described working together on actually making something for a client, to the best of my knowledge, unless you count indirect help like Yorri pitching in on developing a better translation rune that Snorri then applied to make amulets.

The prosthetics scheme at least contemplates Snorri's students getting involved, although I couldn't tell you if it's actually happened yet. As a starting point I think subcontracting part of the runework for a prestigious commission like the valayan armour thing would be very controversial: there's the political bit about being seen to undermine runesmith independence that's been talked to death already, but I also think a commissioner who's paying runelord money will generally expect goods made by a runelord and not "just" a master runesmith some 500 years younger. Snorri getting free labour out of his apprentices is different because he limits them to lugging around heavy things, fetching materials etc and does all the skilled runecarving stuff on his own.
 
Which... So, I suppose we should be working to defend the Karaz Ankor and prevent a horrible decline, rather than aiming at snipping in the bud things that are awful only if the Karaz Ankor is in a steep decline, then? (As well as just doing the usual helpful and/or glorious things too of course.)

Hm, I like the sound of that.

A giant solid adamant gronti wielding giant adamant weapons and wearing giant adamant armour might well be able to help prevent said decline in some small way.

Yes, teaching is fine. Research is probably also fine.
Getting them to do our work is collectivisation.

We can get current apprentices to do our work, so some collectivism is clearly acceptable. The question is whether ex-apprentices fall under that exception.

Snorri getting free labour out of his apprentices is different because he limits them to lugging around heavy things, fetching materials etc and does all the skilled runecarving stuff on his own.

I'm have to check back, but I think that the apprentices may have done some runework on projects when they were close to graduation.
 
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I kinda want to save movement until Yorri shows up since we can probably blast through it with his prods and we'd still have the prod for prod action to get even more prods if we wanted to do alchemy research with him.

I think we can basically teach w/e to the apprentices because it falls under that last oath where Snorri promises to teach them everything he knows eventually even if it takes them being masters.
 
I kinda want to save movement until Yorri shows up since we can probably blast through it with his prods and we'd still have the prod for prod action to get even more prods if we wanted to do alchemy research with him.
That would be a pretty good way to do it I think, and might tell us a bit more about how much Yorri knows about the Deep Magic. That's one topic I can't really remember being touched on. We already have 4 prods, so that's a good start. I would also be interested in spreading Alchemy around as I think its pretty important.
 
I'm have to check back, but I think that the apprentices may have done some runework on projects when they were close to graduation.

I don't doubt Snorri could get away with having a sufficiently skilled apprentice do some actual runework on a relatively simple commission like putting up light runes in a new hold, or whatever. That seems qualitatively different from having apprentices carve runes on a big prestige project like making armour for Valaya's most senior warrior-priests, though.
 
With all that context out of the way, my thoughts started turning to the idea that we could make Gimli a talisman with a theme of something like "I will be in the thick of the fight; always there to protect my people". First, because he likes to be in the thick of it just like his father and grandfather and so the first part of the theme fits him rather well. Second, protecting his people seems like a straightforward motivation for him and all the other royals. Third, this idea doesn't particularly interfere with the current items of the King and Heir's sets since they're both blessed with functions that work well in the thick of it.
It'd be good to link it back to the advice and troubles he was contending with during the campaign but I'm not quite sure how to link it.
"I'm not a thinker, I fight well, can lead a battle, and I like to think I can make folk take a liking to me well enough, but is that all a King is? My father is patient, wise, methodical, my Grandfather is the Adamant Wyrm, the Uniter, a diplomat, a warrior and ruler without peer… but is that what makes them King? I know that I don't know the answer, but it's only hit me now when I saw my uncle talk two thanes from duking it out in the middle of the feast. You chose him, so I reckon I might as well go straight to the dwarf everyone in my Clan, save Grandmother Moira I suppose, thinks so highly of, for good reason obviously."
"A King is a craftsman," you eventually say, looking back down at the boy, "The hold is a work, one that you will never finish, and one that has no discernable endpoint. One begun by your Ancestors, continued by you, and taken up by your descendants after your passing. Your life is dedicated to it, so much so that your honour and its prosperity are bound more tightly than the strongest and finely made rope. Your subjects are your tools, and you must use them to shape and craft the hold to the best of your ability. But in that same vein, a King must know when the right tool ought to be used for the right task, and like any Craftsman, he must treat his tools with all the respect and care they deserve. You will not know what sort of challenges await your descendants, your people, after you enter the Halls of your Ancestors, but you must prepare for them regardless. And lastly…"

You pause, making sure that he is listening intently.

"You must be able to bear the burden of failure. A king ought to never fail in his duty, but I didn't get the hold to build seven layers of walls for no reason. You must endeavour to never fail, but in the terrible chance that you do… you cannot break under the weight of that failure, or worse, let it hamper your ability in the future."
The only mental rune I can think of are things like determination which aren't quite right and kingship which we don't know.
If we got Fate that could do for the future of the hold. Grungni as an example of both king and craftsman, maybe. Determination or Stoism to keep at it?
E: Fates a problem of itself since we're considering picking this up if the chain doesn't seem promising so we might not have time for the action.
 
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I ended up editing and posting more in the latest post of mine. (Was not expecting to see so many posts in just 8 minutes!)

Here's the stuff I added, stuffed into a spoiler in this post, in case people miss it or whatever.
Especially because, if you're aiming at snipping in the bud things that're bad in a death spiral, then you're... probably aiming to change aspects of parts of society or psychology that... well.

Your own efforts to change, are going to probably cause problems. And probably not help all that much. (Because nobody likes "This will be crucial if we ever get put into a post-apocalyptic state and are in a death spiral!" arguments in-universe. They're crazy doom-prepper/doom-cultist logic.) Because, well...

Because you're not doing all this in a vacuum. You're aiming to change society. Which means that your very efforts of changing, are going to strain and cause problems or even just side-effects elsewhere. And all for... for what? For preventing a bad set of interactions if in a post-apocalyptic scenario? That's not smart or reasonable or logical for in-universe reasoning. Somebody functioning off of that, being motivated by that, would not be somebody far-seeing and wise. They'd be fearful or something, probably. I dunno.


Much better to just focus on the experiences or problems we've been part of. Like the Karag Dum thing, and the revelation about Hashut.

Much better to think about ways to prevent the Cult of Hashut from being able to spring up anywhere.

To think up ways to immunize Karaks against Hashut infiltration. And to immunize Karaks from despair and radicalism and heresy, if they are ever cut off and put into extremely dire straights.

Those are things Snorri has witnessed. Those are problems he could be expected to know of and thus decide to try to resolve or tackle or help.

And, those would be good problems to tackle. Or if not tackle then just... Try your best to do good and be productive. And hope that doing good and being good, helps out enough.
On to other topics I've been thinking about scenarios where we could do the Ravnsvake Gimli commission, assuming chain doesn't pan out in time. And I realized that as Gimli will be the future King sometime far in the future if we want to make an item that can set bonus with his other equipment, anything we make for him except a weapon will have to potentially set bonus with both the heir and king's equipment since he's going to presumably carry it with him through both positions.
A tricky challenge! Something to combo for both the Heir and the King, eh? Still, the trickier it is, the more worthy an accomplishment or deed!

... Also, the other major issue with it is that...

... It's due on Turn 36, and it has to be accepted by Turn 34.

Timiiiing! Drat. So, we have to decide whether to take it now. I'm... I mean, I'm actually for it? Because being able to round out and add to the panoply of the King and Prince is good. We made most of the panoply. Being able to expand it would be good; it would be like being able to bolster our vision, and slowly complete it into (hopefully) a combo set.

We get 4 actions come Turn 34.

Are you thinking of something like 3 actions into Rune Metal 1b (or into Valaya's Runes or whatever)...
Accept commission: Valayan armor stuff
Accept commission: Prince's item stuff
... and 1 action into "plan out the Prince's item"? (Or alternatively, we just accept the commission, and start it on turn 35. And so we spend 1 action on, say, Zhufazul or something.)

And then turn 35, we start or finish the prince's item, spend rest of items on Chainmail, etc...
 
That would be a pretty good way to do it I think, and might tell us a bit more about how much Yorri knows about the Deep Magic. That's one topic I can't really remember being touched on. We already have 4 prods, so that's a good start. I would also be interested in spreading Alchemy around as I think its pretty important.

I'm pretty interested by what Yorri makes of the Happening of Things and what he makes of Alchemy.

The only mental rune I can think of are things like determination which aren't quite right and kingship which we don't know.
If we got Fate that could do for the future of the hold. Grungni as an example of both king and craftsman, maybe. Determination or Stoism to keep at it?
E: Fates a problem of itself since we're considering picking this up if the chain doesn't seem promising so we might not have time for the action.

It's a real shame that we didn't learn the Runes of Perception and Quick Wits, as they seem like they'd be perfect.

Fate + Perception + Quick Wits might make an interesting combo as well.

Kholek Suneater's brain might make a very good ingredient for a hypothetical Master Rune compressed from such as combo, although that's a whole chain of developments away.
 
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My take on the Grimnir gronti is, it's probably not going to fix the core issues of WHY Slayers are a thing, that being all the grudges bunching up and weighing a dwarf down until suicide via combat is the only way out. At best our Gronti would make Grimnir better remembered and be a long lasting super unit butt kicker for the dwarves. Which is in of itself a worthy goal. However it does not address the root cause of the Slayer issue, which is the decline of the Dawi do to the Slann screwing them over at the worst possible moment.


That said a adamant plated super murder gronti is something i can get 100% behind.
 
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