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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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It's a real shame that we didn't learn the Runes of Perception and Quick Wits, as they seem like they'd be perfect.

Fate + Perception + Quick Wits might make an interesting combo as well.
Congrats, thats the most someones made me interested in them.
Perception and Quick Wits still wouldn't be what I'm looking for, a King should give everything proper consideration after all, but it does seem like it would have been interesting to try and make a combo to improve the precog.
 
It'd be good to link it back to the advice and troubles he was contending with during the campaign but I'm not quite sure how to link it.


The only mental rune I can think of are things like determination which aren't quite right and kingship which we don't know.
If we got Fate that could do for the future of the hold. Grungni as an example of both king and craftsman, maybe. Determination or Stoism to keep at it?
E: Fates a problem of itself since we're considering picking this up if the chain doesn't seem promising so we might not have time for the action.
That is a problem yeah, though its one I didn't really think about so thanks for bringing it up. I was as I mentioned more focused on tying it to Gimli's personality and natural habit in battle. In essence I was thinking of this talisman in the context of the royals as heroes of Kraka Drakk, in a sense not unlike All Might. When they appear the situation improves due to their charisma and magical items.

I guess something we could do is tie into that last line you quoted about bearing the burden of failure. Or perhaps frame the talisman as making it such that he is always present in the worst challenges that face his people and will not be impeded in his task of aiding and building his hold.

This is why I conceived of something which was basically Master Rune of Wandering, Rune of Speed (Pegasus Heart, since we have two), and Rune of Impact (Stone Tusk's Horns, I'd do the Thundertusk but cold might not play well with Pyremantle and Trollslayer) and inscribe that on a amulet of adamant. But I would as I said be entirely willing to just do a dice roll with a theme.

A tricky challenge! Something to combo for both the Heir and the King, eh? Still, the trickier it is, the more worthy an accomplishment or deed!

... Also, the other major issue with it is that...

... It's due on Turn 36, and it has to be accepted by Turn 34.

Timiiiing! Drat. So, we have to decide whether to take it now. I'm... I mean, I'm actually for it? Because being able to round out and add to the panoply of the King and Prince is good. We made most of the panoply. Being able to expand it would be good; it would be like being able to bolster our vision, and slowly complete it into (hopefully) a combo set.

We get 4 actions come Turn 34.

Are you thinking of something like 3 actions into Rune Metal 1b (or into Valaya's Runes or whatever)...
Accept commission: Valayan armor stuff
Accept commission: Prince's item stuff
... and 1 action into "plan out the Prince's item"? (Or alternatively, we just accept the commission, and start it on turn 35. And so we spend 1 action on, say, Zhufazul or something.)

And then turn 35, we start or finish the prince's item, spend rest of items on Chainmail, etc...
My thoughts for plans turn 34 are like this:

All in on chain; every action and favor onto the chain, spend favor on Dronril. Accept both Commissions. Then spend two actions on the prince's stuff on turn 35.

Or.

1 on Zufazul, spend favor on Dronril, then 3 actions and all our brotherhood favor on the chain. Accept both Commissions. Spend two actions on the prince's stuff on turn 35.

I have come around to the idea that we probably won't get favor for chain if we just complete it, but I do think we might get favor if we trade it in a Rune Trade. And Bara is a new member and thus a potential in road to the rest of the brotherhood, plus I don't think Snorri is exactly going to be quiet about his success if we manage to make some so I expect the Brotherhood to drop by in some respect later on.

If that is the case then it makes the most sense to me to try and slam as much into chain as we can manage or agree on.
 
It'd be good to link it back to the advice and troubles he was contending with during the campaign but I'm not quite sure how to link it.
"I'm not a thinker, I fight well, can lead a battle, and I like to think I can make folk take a liking to me well enough, but is that all a King is? My father is patient, wise, methodical, my Grandfather is the Adamant Wyrm, the Uniter, a diplomat, a warrior and ruler without peer… but is that what makes them King? I know that I don't know the answer, but it's only hit me now when I saw my uncle talk two thanes from duking it out in the middle of the feast. You chose him, so I reckon I might as well go straight to the dwarf everyone in my Clan, save Grandmother Moira I suppose, thinks so highly of, for good reason obviously."
==============
"A King is a craftsman," you eventually say, looking back down at the boy, "The hold is a work, one that you will never finish, and one that has no discernable endpoint. One begun by your Ancestors, continued by you, and taken up by your descendants after your passing. Your life is dedicated to it, so much so that your honour and its prosperity are bound more tightly than the strongest and finely made rope. Your subjects are your tools, and you must use them to shape and craft the hold to the best of your ability. But in that same vein, a King must know when the right tool ought to be used for the right task, and like any Craftsman, he must treat his tools with all the respect and care they deserve. You will not know what sort of challenges await your descendants, your people, after you enter the Halls of your Ancestors, but you must prepare for them regardless
The only mental rune I can think of are things like determination which aren't quite right and kingship which we don't know.
If we got Fate that could do for the future of the hold. Grungni as an example of both king and craftsman, maybe. Determination or Stoism to keep at it?
E: Fates a problem of itself since we're considering picking this up if the chain doesn't seem promising so we might not have time for the action.
-[X] Know Yourself: You will never be King Otrek. You will never be King Gloin. Because you are not Otrek, and you are not Gloin. You may, however, one day become King Gimli, and King Gimli's legacy may equal or surpass that of King Gloin or King Otrek. You say you know you're not a thinker, you have skill in battle, and you make friends easily. That's a start. Do better. Know yourself, know your strengths, your weaknesses, your blind spots. Because...
-[X] The Most Important Thing a King Must Do Well is Delegate: You will never be good at everything. You cannot be everywhere. You cannot do the work of a hold with your two hands. Above all else, you must become adept at recognizing skill in your subjects, and giving them responsibility to match. You say you're not a thinker? Then you'd damn well better learn to recognize good thinkers when you see them, and make the very best use of them.
... You know, now that I think about it...

Since he outright said that he lacks talents and skills, and we told him to develop a knack for recognizing skill in your subjects and delegating well...

... It occurs to me that this is, actually, finally a fitting and appropriate place for the Rune of Brotherhood! o_O

We told him to surround himself with wise and capable people, and for him to cultivate some useful skills (like being able to recognize talent and delegate well)?

Well, why not make it literal and applicable; give him the Rune of Brotherhood to help him do that and help him benefit FROM surrounding himself with good advisors!

Finally, at last, a legitimate place for the Rune of Brotherhood! And one where it's classic usage and power is applicable and useful. How very pleasing.
 
... You know, now that I think about it...

Since he outright said that he lacks talents and skills, and we told him to develop a knack for recognizing skill in your subjects and delegating well...

... It occurs to me that this is, actually, finally a fitting and appropriate place for the Rune of Brotherhood! o_O

We told him to surround himself with wise and capable people, and for him to cultivate some useful skills (like being able to recognize talent and delegate well)?

Well, why not make it literal and applicable; give him the Rune of Brotherhood to help him do that and help him benefit FROM surrounding himself with good advisors!

Finally, at last, a legitimate place for the Rune of Brotherhood! And one where it's classic usage and power is applicable and useful. How very pleasing.

The Rune of Brotherhood would be a very interesting rune to have if you assemble a think tank of diverse experts to assist you in your endeavours...

Like Snorri's Hearthguard is, come to think of it. If you give them (and Snorri) Runes of Brotherhood then their ability to share each other's skills when working together would mean that rather than having say, five experts in whatever particular skill you needed in a moment, you'd have sixty.

Another thought on Runes comb-ing with Fate, but Brotherhood might be an interesting one, allowing you to see not only your own fate but also that if those you care about. That might be interesting for a King who cares about his hold...

More research for the research gods required for that though.
 
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... You know, now that I think about it...

Since he outright said that he lacks talents and skills, and we told him to develop a knack for recognizing skill in your subjects and delegating well...

... It occurs to me that this is, actually, finally a fitting and appropriate place for the Rune of Brotherhood! o_O

We told him to surround himself with wise and capable people, and for him to cultivate some useful skills (like being able to recognize talent and delegate well)?

Well, why not make it literal and applicable; give him the Rune of Brotherhood to help him do that and help him benefit FROM surrounding himself with good advisors!

Finally, at last, a legitimate place for the Rune of Brotherhood! And one where it's classic usage and power is applicable and useful. How very pleasing.
Do Dwarves keep the skills they assimilate under brotherhood after they take it off. It felt off to me at the time but...
It might make sense as sort of training wheels for the heir to develop the skills of being a king.
Alright if we were trying to make a combo for rune of kingship what would we include?
 
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... You know, now that I think about it...

Since he outright said that he lacks talents and skills, and we told him to develop a knack for recognizing skill in your subjects and delegating well...

... It occurs to me that this is, actually, finally a fitting and appropriate place for the Rune of Brotherhood! o_O

We told him to surround himself with wise and capable people, and for him to cultivate some useful skills (like being able to recognize talent and delegate well)?

Well, why not make it literal and applicable; give him the Rune of Brotherhood to help him do that and help him benefit FROM surrounding himself with good advisors!

Finally, at last, a legitimate place for the Rune of Brotherhood! And one where it's classic usage and power is applicable and useful. How very pleasing.
Something with the Rune of Brotherhood would both suit him as a person and his desire to get into the thick of it, along with also suiting the advice we gave him. That is a very good idea.

I have an idea. Master Rune of Grungni, with the idea to draw on Grungni as Ruler/Leader, by flavoring it with the rune of Brotherhood and the Rune of Determination. One of the core points of Snorri's message was that a King must not stay down after they fall down, after they fail they must get up again and keep going and bolstering his resolve.

Protect him from strikes that would remove him from the field and the charges of his people, give him the aid of his fellows, and give him determination. That might even be another reason to grab Zufazul, both for the symbolic connection to his ancestor Grimnir and because it has aspects of Determination. Use that as a reagent on the Rune of Determination.
 
Unpopular opinion but I don't think the Slayer Cult is that bad. The idea of a group of dwarfs that are willing to sacrifice themselves for the Karaz Ankor like Grimnir did is a noble thing and they form an unusual yet important part of dwarf armies. This issue is that the many disasters the dwarfs faced slowly chipped away at them and as more dwarfs swore the slayer oath the weaker the KA became. I think that slayers could and likely were important and noble but things ended up depressing and slowly dragging down the dwarfs.

Tldr: I don't believe that stopping the existence of slayers is as important as making sure they do it right. If the targets they go after are chosen for the good of the dwarfs and they are properly equipped they could be a great help.
The basic concept behind the Slayer Cult isn't that bad, it's just that they took a kind of horrible direction with it. I mean, swearing an oath to aid the Karaz Ankor by slaying monsters until one meets their eventual death as a way to regain one's honour? Not a bad idea. The way to fulfill that oath consisting of stripping yourself almost naked, slathering yourself in paint, and wandering out into the wilderness on a suicide mission to kill whatever monsters you come across until they kill you back? Definitely a bad idea.

If they just swore themselves to a life in service to the Karaz Ankor's armies and constantly honing their skills in combat it would still be a bit of a waste in some cases, but generally a beneficial practice that allows a dwarf to regain their honour while also bolstering the Dwarfs as a whole. But the Slayer Oath, taken as it is in modern canon times, is just a senseless suicide pact that doesn't really benefit anyone except some nebulous concept of honour. Which is important, sure but...you don't kill filthy urks with honour, you kill them with stout Dawi.
 
Do Dwarves keep the skills they assimilate under brotherhood after they take it off. It felt off to me at the time but...
It might make sense as sort of training wheels for the heir to develop the skills of being a king.
Alright if we were trying to make a combo for rune of kingship what would we include?
Master Rune of Grungni, Rune of Brotherhood and Rune of Stoicism or Determination is what I'd go for if trying to make the Master Rune of Kingship.
 
Hmm... Besides the main rune of Brotherhood... Maybe give it the Master Rune of Vitality, to give them healing and the constitution they'll need for all the shenanigans they'll be doing?

i.e. The King and Princes are fighters, right? Well, their armor is decent, but... They've got no regeneration or bonuses to fortitude/constitution! So hey, let's get them that. If they're going to throw themselves into the middle of things... Or if they're going to work themselves to the bone, then let's give them Vitality or Fortitude.

Sadly we don't know MVitality.

What about the Master Rune of Challenge though?

He said he's good at fighting. And the King and Prince are very martial folk. So... Let's give him a Rune to help him be able to turn his fighting prowess into problem-solving on the battlefield, then: give them the ability to call out (and then kill) enemy champions.

MVitality, Brotherhood, Somethingsomething.
MChallenge, Brotherhood, Somethingsomething.


Alternatively -- describe or give the theme of the Talisman based around the advice we gave: "Know yourself + Learn what you need to know + Learn to recognize skill + Delegate well"

A Wisdom-based Talisman, basically.

... Brotherhood, Wisdom, and Determination/Stoicism/Stubbornness?

(The latter 3 all being traditional Dwarf virtues, after all.)

EDIT:

I have an idea. Master Rune of Grungni, with the idea to draw on Grungni as Ruler/Leader, by flavoring it with the rune of Brotherhood and the Rune of Determination. One of the core points of Snorri's message was that a King must not stay down after they fall down, after they fail they must get up again and keep going and bolstering his resolve.
Or something like that, yeah. That could be more sound and flavorful than my own clumsy attempts to combine 3 runes.

EDIT 2: ... I just realized that we're going to want to spend at least 2 Snorri Actions (at least 2, IMO) on the crafting of this thing. Because of how important it could be. Because of how much it could be a big deal. Especially because it's a Wisdom-flavored relic we're thinking of making.

That, we're not just making an item that would accidentally/inadvertently make a king. Nor are we making cloaks and armor to keep a king and prince safe.

No, now, we are making something to help an heir and help him develop.

And that's pretty important stuff. So some overflow would not go amiss, yeah? (... Also, overflow might result in not just a neat item made, but also neat realizations or insight in brotherhood/wisdom/kingship/etc things. So.) ... Well, overflow results in narrative bonuses anyway so... this is good anyway, yeah!
 
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Master Rune of Grungni, Rune of Brotherhood and Rune of Stoicism or Determination is what I'd go for if trying to make the Master Rune of Kingship.
Grungni makes sense as long as we don't consider its actual effects which is whats tripping me up.
Master Rune of Grungni, Necessary Ingredients: [T2] Oathgold: The winds of magic are taken, absorbed and made into an array that blocks physical projectiles.
Master Rune of Grungni, Necessary Ingredients: [T2] Oathgold: A more localized, and yet more potent version of its banner counterpart's effect. Projectiles are flung back at their source with twice the force.

E:

Hmm... Besides the main rune of Brotherhood... Maybe give it the Master Rune of Vitality, to give them healing and the constitution they'll need for all the shenanigans they'll be doing?

i.e. The King and Princes are fighters, right? Well, their armor is decent, but... They've got no regeneration or bonuses to fortitude/constitution! So hey, let's get them that. If they're going to throw themselves into the middle of things... Or if they're going to work themselves to the bone, then let's give them Vitality or Fortitude.

Sadly we don't know MVitality.

What about the Master Rune of Challenge though?

He said he's good at fighting. And the King and Prince are very martial folk. So... Let's give him a Rune to help him be able to turn his fighting prowess into problem-solving on the battlefield, then: give them the ability to call out (and then kill) enemy champions.

MVitality, Brotherhood, Somethingsomething.
MChallenge, Brotherhood, Somethingsomething.


Alternatively -- describe or give the theme of the Talisman based around the advice we gave: "Know yourself + Learn what you need to know + Learn to recognize skill + Delegate well"

A Wisdom-based Talisman, basically.

... Brotherhood, Wisdom, and Determination/Stoicism/Stubbornness?

(The latter 3 all being traditional Dwarf virtues, after all.)

EDIT:


Or something like that, yeah. That could be more sound and flavorful than my own clumsy attempts to combine 3 runes.
We don't have Vitality,
I'm kinda against the concept of a taunt banner or talisman because I don't want to agro the enemy army onto possibly the second most important person in the hold.
I don't see Wisdom in the Master Rune list, do we have it? Or does it exist in canon?
 
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Master Rune of Grungni, Rune of Brotherhood and Rune of Stoicism or Determination is what I'd go for if trying to make the Master Rune of Kingship.

I suspect that the Master Rune of Kingship might need some as yet to be developed runes from the Mind of Things chain.

In some ways, the Master Rune of Kingship is like a prosthetic extra bit of brain, after all...
Grungni makes sense as long as we don't consider its actual effects which is whats tripping me up.

If we want to draw on Grungni as King, I suspect we want the Ancestor Rune of Grungni not the Master Rune, and an appropriate ingredient to focus it on that part of his nature.
 
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Or something like that, yeah. That could be more sound and flavorful than my own clumsy attempts to combine 3 runes.
Not clumsy.

Giving them Vitality in particular has some big weight to it, because you raise a good point! They don't really have wound recovery.

Grungni makes sense as long as we don't consider its actual effects which is whats tripping me up.
Fair enough, the way I contextualize it is that the rune is tapping into Grungni as a warrior since as a warrior he and his hammer have domain over thunder and wind. That's why his rune does what it does, at least in some respect. The intent I'm going for is taking this rune about Grungni the warrior and extending it into Brotherhood with his fellow Dawi and his Determination.

Though it may less get Grungni the King, and might tap into Grungni the War Leader or warrior king. Which is fine and fits the martial bent of Kraka Drakk royals.

*rubs chin, shrugs*

Basically my point is that we can tune Master Rune meanings with the secondary choices we make, and I'm leaning on that along with the idea that the Master Runes of the Ancestors contain a lot of meanings because what they're representing are very complex people and topics.
 
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If we want to draw on Grungni as King, I suspect we want the Ancestor Rune of Grungni not the Master Rune, and an appropriate ingredient to focus it on that part of his nature.
Nope, basic rune is also defensively focused like Stone.
GRUNGNI:
Grungni as God of mining, metal and patriarch of the dwarfs covers a lot, but depending on what his Rune is put on it can affect the expression of the effect. On a building, it draws more on his portfolio over craftsmanship and smithing, on a weapon it depends on whether it has an edge/point vs a flat surface. Because Grungni uses Drongrundum in his war aspect and a pickaxe in his more mundane aspect. On armour it's a general defensive buff not too dissimilar to the Rune of Stone though arguably more focused. On Banners and Talismans that protective aspect is drawn to more physical threats because magical/esoteric shenanigans are far more in Thungni and Valaya's ballpark. In his other aspects the Rune of Grungni could equally provide a miner with a bit of luck in prospecting, not a truly large benefit, but noticeable/recordable to the Runesmiths at least. Of course, it doesn't make up for skill, as a less experienced miner may miss out on the signs the Rune uses.
Since his rune varies so much we might have better luck if we used a crown or something but I wouldn't bet money on it.

...
What if we made him a building?
 
Grungni makes sense as long as we don't consider its actual effects which is whats tripping me up.
I need to go and do stuff right now so I can't check this myself, but...

What about one of the Info threadmark that talked about Ancestor Runes and what they all did?

Somebody should check it out, and see what it says about each Ancestor Rune.

We don't need to just rely on the Rune List and Excel sheet -- especially because they can be very short on fluff, or short on mechanic. So... Let's read through the Ancestor Rune threadmark, and see what Ancestor Rune we want to apply here?

i.e. Let's not just look at "Well it says its effects are blocking projectiles, so... Well'p. =/" ... Also, maybe there's a difference between a Master Rune and just an Ancestor Rune? That might be a factor too.


But, for example, remembering about that threadmark... Made me think about the Ancestor Rune of Valaya for this.

Because, remember, it's not just Grungni that rules, after all.

And Valaya is good not just for rulership... it's also a really strong morale rule! Or so I remember that threadmark saying, right? I remember it saying something like "When it comes to morale, the Rune of Grimnir and the Rune of Valaya are the closest to pure morale you've got."

So. Not Grungni, or not just Grungni alone, but Valaya.

(... Grungni + Valaya + Brotherhood might look weird, on the face of it, but... it's not exactly wrong in terms of the effects it bears or the meanings and narrative and power of each rune, huh? It could even be seen as a familiar thing; "All us Dawi descended from Grungni and Valaya are like brothers.")
I don't see Wisdom in the Master Rune list, do we have it? Or does it exist in canon?
Ah, sorry, that was just me going for a "we probably have standard runes and stuff, right?" The equivalent of the MConduction being made of "Fire, Force, and Transference" despite Force and Transference not being on our list.
 
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Hmm. If we're doing that... we might want to chuck a hunk of Oathgold into our Adamant Smelter. Because this would be a very important item.

Either that or find an Oathgold sidegrade that is specifically focused on Kings somehow, given the baseline reason is "Grugni = King, Oathgold = Worth A King's Oath".
 
ah timing.
If we're really extending it then Grimnir banner functions as his role as a war leader.
Ah, sorry, that was just me going for a "we probably have standard runes and stuff, right?" The equivalent of the MConduction being made of "Fire, Force, and Transference" despite Force and Transference not being on our list.
Fair. Lets check then.
@soulcake do we have a Rune of Wisdom or anything similar?
 
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The question is, are Master Runes of the Ancestors Master Ancestor Runes, or are they regular Master Runes that are just named in honour of a particular Ancestor.

Nope, basic rune is also defensively focused like Stone.

Since his rune varies so much we might have better luck if we used a crown or something but I wouldn't bet money on it.

...
What if we made him a building?

When the Ancestor Rune is used with its protective aspect emphasised, it protects against physical attacks, as you say, but the way it's context dependent makes me think that if placed on a crown and paired with the Rune of Brotherhood we could make it draw on Grungni as Patriarch of the Dwarves.

We could also try to order an ingredient that is known to alter the expression of the Ancestor Rune of Grungni to focus on his nature as High King, if Snorri knows of such a thing.
 
Valaya, Grungni, and Brotherhood.

Or, wait.. perhaps... Huh.

Grimnir, Grungni, and Brotherhood.


Grimnir and Grungni are both rulers. And both like brothers. And many Dwarfs are now descended from them, thus being like brothers. And the Heir wants to be a good warrior and a good king, right. And he wants to know and learn enough to be a good king, right...

It's even better because the Kings of Kraka Drakk are apparently directly descended from Grimnir, too.

... Wow, I like this idea.

Grimnir + Grungni + Brotherhood! :D
 
Valaya, Grungni, and Brotherhood.

Or, wait.. perhaps... Huh.

Grimnir, Grungni, and Brotherhood.


Grimnir and Grungni are both rulers. And both like brothers. And many Dwarfs are now descended from them, thus being like brothers. And the Heir wants to be a good warrior and a good king, right. And he wants to know and learn enough to be a good king, right...

It's even better because the Kings of Kraka Drakk are apparently directly descended from Grimnir, too.

... Wow, I like this idea.

Grimnir + Grungni + Brotherhood! :D
Would it just be the normal ancestor runes or would we use the Master Rune of Grungni?
 
The question is, are Master Runes of the Ancestors Master Ancestor Runes, or are they regular Master Runes that are just named in honour of a particular Ancestor.



When the Ancestor Rune is used with its protective aspect emphasised, it protects against physical attacks, as you say, but the way it's context dependent makes me think that if placed on a crown and paired with the Rune of Brotherhood we could make it draw on Grungni as Patriarch of the Dwarves.

We could also try to order an ingredient that is known to alter the expression of the Ancestor Rune of Grungni to focus on his nature as High King, if Snorri knows of such a thing.
Glad you had the same idea as me independently?
Grungni isn't really known for a crown his depictions are helmeted, and on top of that it took a change as drastic as swapping to a building in another case. I can't say for sure that it wouldn't work, but it would very much be on my list of 'Only try if we're desperate or satisfied the normal effect'
Valaya, Grungni, and Brotherhood.

Or, wait.. perhaps... Huh.

Grimnir, Grungni, and Brotherhood.


Grimnir and Grungni are both rulers. And both like brothers. And many Dwarfs are now descended from them, thus being like brothers. And the Heir wants to be a good warrior and a good king, right. And he wants to know and learn enough to be a good king, right...

It's even better because the Kings of Kraka Drakk are apparently directly descended from Grimnir, too.

... Wow, I like this idea.

Grimnir + Grungni + Brotherhood! :D
I'm not sold on its potency but I do very much like the selection.

E:

Would it just be the normal ancestor runes or would we use the Master Rune of Grungni?
Possibly controversial opinion: If this is focusing on them as brothers, both normal runes to portray them as equals.
 
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Valaya, Grungni, and Brotherhood.

Or, wait.. perhaps... Huh.

Grimnir, Grungni, and Brotherhood.


Grimnir and Grungni are both rulers. And both like brothers. And many Dwarfs are now descended from them, thus being like brothers. And the Heir wants to be a good warrior and a good king, right. And he wants to know and learn enough to be a good king, right...

It's even better because the Kings of Kraka Drakk are apparently directly descended from Grimnir, too.

... Wow, I like this idea.

Grimnir + Grungni + Brotherhood! :D

As the Ancestor Runes rather than as Master Runes, this sounds like it could be a pretty interesting combination.

I wonder if there are any legends of what Grungni and Grimnir did by working together, as this would seem to draw on that aspect of their myths, them as brothers united to achieve a common goal, rather than as individualsz
 
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@soulcake are the Master Ancestor Runes like the Master Rune of Grungni, Master Rune of Grimnir, Master Rune of Valaya just regular master runes named in honor of the ancestors? Or are they Master Runes based off of or containing the seven lesser ancestor runes?

(Just tagging him to make sure he sees it)
 
I think it likely that we can't even see the runes needed to make the runes to make the runes to make Master Kingship. Probably need to condense down a bunch of combos and go really far down the Mind of Things path.
 
Thematically, it would seem better not to have a Master Rune of one ancestor paired with a non-master rune of another ancestor on a item themed around partially themed around their brotherhood.
 
I was thinking about MGrungni, Courage and Determination

"By the gaze of the King of the Dwarves, all Dwarves shall fight to their utmost limit." or some sort of that. Basically mini unbreakable unit of dwarfs for banner.
 
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