Isn't Kyubey's whole shtick that he doesn't quite get it?
No. His whole schtick is that he pretends not to get it so that girls blame themselves for falling for his manipulations. Also lying by omission and pretending it isn't lying.

* * *

As for dropping timestop, I strongly disagree. Mami's ribbons are extremely good at keeping out of the way, and as they are her weapon and aren't a directly hostile spell, they should be less effected. Mami was still connected to Kazumi and Kirika while they were testing their antimagic against eachother and didn't report even noticing an issue, so we can assume her ribbons are working normally inside the field.

Keeping inside timestop will keep the two groups of Iowa girls from coordinating with one another even if the entire ship does get dragged into timestop since KyubeyComms don't function inside timestop.

Since Iowa's antimagic user is on the Bridge, that actually leaves her relatively exposed. It might be possible to fly Kirika through the antimagic field right up to the main window and have her fire off her blast from almost point blank range without ever needing to touch the ship.

I'd like to have a few Trio Finales aimed at blowing up the turrets in the air before we go in, which will allow Homura to basically remote detonate the turrets at any time just by dropping timestop long enough for the attacks we set up ahead of time to connect.
 
I don't think Sabrina is actually trained in using her Obrez. All the knowledge in the world is not going to make up for practical experience. Especially in a high speed meguca fight.
We really need to ask Homura to give us some firearm training then. Preferably on our next "shopping" trip. Sabrina really needs another means of attacking when her Griefbending is acting up. Sure we have our Hammer but we're only "okay" at best in Melee combat.
 
What I'm weirded out by is that they are apparently not finished with this city yet, but they have decided to scry us all the same.

Overconfidence, maybe?
 
What I'm weirded out by is that they are apparently not finished with this city yet, but they have decided to scry us all the same.

Overconfidence, maybe?
Or they take their time in a city to scry other potential locations so they're not scrambling for a new target when the current one runs dry. And if they need preexisting storms there's only so much choice they have for timing.
 
"Not that I mind, and not that they're uncomfortable," Moe asks, "But I do wonder why no two of these chairs match? Loveseats for the lovebirds, sure, but..." She motions towards the rocking chair she's sitting on, and then at the pilot's seat Yuki claimed.

"Eh..." You shrug. "Variety is the spice of life?"
Her mom would be so proud.
 

Here's something for planning purposes.

Also for planning purposes:

Our Forces
Sabrina - Grief Control
Mami - Ribbons/Connections
Homura - Time Stop
Sayaka - Power Copying
Kyouko - N/A
Yuma - Healing

Oriko - Clairvoyance
Kirika - Antimagic

Noriko - Two Bodies
Akemi - Luck

Kazumi - Magic Copying
Umika - True Writing
Kaoru - Buffs + Healing
Mirai - Teddy Bears

Yuki - Building Control
Sasami - Laser Blasts
Moe - Shadow Speed

Mika - Windspeaker

Enemy Forces
Shipguca - Ship is her "weapon", can summon more.
Antimage - Her magic specifically targets "hostile effects", and has an unknown additional mental effect (SEP Field?)
Weather Controller - May or may not be the scryer, more info needed.
4x Unknown Powers

Unknown Effects
Additional Antimagic in stern of ship may or may not belong to Iowa.
There is a healer not from our group in the area, may or may not belong to Iowa.
 
Important question: can we (reasonably) Symphogear? That is: choice of "chop the boat in half" (Tsubasa), "drill through it" (Hibiki), or "antimagic laser beams" (Miku).

On a more imminently appropriate note, is there a viable potential bulldozing strategy beyond "hijack the boat"? Going through the walls usually is the right choice.

Also it's probably best to go after the captain group first, rather than the group by the suspected brig, as their antimagic seems to be more tied up.
 
Hmmm... We have a massive pile of grief, and i don't think simply moving it at high speed requires that much control.

If we needed to split the battleship to separate the two main known groups, I'd imagine slamming all our available grief into the midsection of the ship enough times would eventually break it in half.

Also, In the event we need to drop timestop, we should definitely take advantage of the absolute confusion our sudden presence will bring.
 
Hmm. Lots of information from that scouting run. To my eye, the most important thing as an opener is containment. We've got 3 known hostiles that we could smoosh if needed, but some others that might be hostiles, or might be locals making a commando strike.

Slicing up the ship seems like a good idea, but there are two relevant cuts:
1) Separate the bridge. We're ≥99.44% certain that the three there are Iowans that need to be detained/destroyed.
2) Separate the stern. It looks like prisoners and two guards, but either of those guards might actually be rescuers (especially the one running). The ones below the bridge, we don't know at all. Probably crew, but maybe a break-in.

"My Grief control works too, but it, uh, makes me nauseous,"
Nauseous means naseating, not nausated. Great fun when politicians say something makes them nauseous, and you can reply "you sure are!"

While I'm at it:
That's shoo-in, not shoe-in. It's such a guarantee that you're just saying "shoo, shoo! No need for an election, just get in there! Shoo!"
 
Based off that diagram, and since we know it's possible to enter the anti-magic bubble without dropping out of timestop, here's what I'm thinking.

++ Extend a ramp towards the bridge from outside of the antimagic bubble. Have a strike team descend towards the bridge, including Sayaka, Kirika, and Kazumi for maximum anti-magic coverage. Goal is to disable the shipguca and enemy antimage as quickly and cleanly as possible, providing minimum time for shenanigans of any sort.

Team Alpha Members:
- Kirika: Antimagic
- Sayaka: Antimagic + Bullshit
- Kyouko: Powerful in CQC, not effected by antimagic flying wildly everywhere.
- Kazumi: Yet more antimagic and extra bullshit.
- Kaoru: Anti-Hostile antimagic shouldn't effect buffs, can boost entire friendly team and heal any injuries after combat.
- Mirai: Unaffected by enemy antimagic, knows how to coordinate with Kazumi and Kaoru.

++ Have a second strike team enter the ship below the bridge, aiming to prevent the two reinforcements from linking up with the bridge and guarding Yuki as she sets up primacy over the ship once shipguca is eliminated.

Team Beta Members:
- Yuki: With Shipguca eliminated, take control of the ship.
- Sasami + Moe: Powerful Combatants with experience working with Moe.

++ Have a third team enter the rear of the ship to rescue and assist the hostages.

Team Gamma Members:
- Sabrina: Languages to communicate with hostages.
- Yuma: Heal any injuries.
- Noriko: Can lock down two different approaches, still very skilled in melee if antimagic becomes an issue.
- Akemi: Luck Magic should help minimize risk to hostages.

++ While this is happening, the rest of our team should provide overwatch and rapid response if things go sideways.

Team Overwatch Members:
- Oriko: Observe the situation and allow Mami to coordinate.
- Umika: Aid Oriko in observation.

Team Omega Members:
- Mami: Wrap the ship in ribbons so it doesn't go anywhere, Tiro Finale any new battleships that pop up right out of the sky.
- Mika: Counter any large-scale weather magic, keep any battleship fragments from Tiro Finales from doing collateral damage to the city.
- Homura: If things go sideways somewhere, intervene, deploying Mami or Mika from timestop as appropriate.

Thoughts?

I think this is a pretty valid plan of attack that seizes upon all fronts simultaniously, generally has us outnumber the enemy 2:1, should counter the vast majority of enemy shenanigans, and assigns teams in a way that maximizes the number of people working with already practiced teamwork.

Mami and Mirai are stupid powerful large scale attackers that should be able to counter empty enemy battleships very well on their own, and Homura provides an additional layer of security, while feeling more comfortable watching over Oriko knowing that Mami is right there to help her.
 
There was once an amusing Omake back in the Sendai conflict with a War Room representing all the planning and thoughts going inside 'Brian's head, with all the mad activity there happening in between moments/updates.

And now we've gone full recursion, with Sabrina in an actual War Room, with yet another War room inside her head, which is happening between updates that are IC taking place in timestop.
 
@Redshirt Army I mostly like the plan, but I'm not a fan of putting Sasami, probably our most powerful artillery meguca, in close-quarters combat in the cramped confines of a battleship's corridors. Yes, she'll have backup, but it seems a waste to put her there. I'd much prefer to have her backing up Mami in the artillery department, though I'll admit I don't know who I'd have replace her on Team Beta. Perhaps a Team Alpha member? They're already the strongest team and probably overkill, if any team can afford to shuffle out a member it's them.
 
[X] Redshirt Army

If we do shock and awe, should we make something big and terrifying from grief to try and scare them/ distract them from the boarding members for as long as possible?
 
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