Muscle tissue, harvested for the purpose of serving as food to carnivorous and/or omnivorous organisms, that has been, until recently, part of a living animal!
 
The travel time doesn't have to be so long. I'm slightly offended by the notion of having to mitigate sonic booms while in timestop, but it's Homura's magic so it is what it is. We ascend to 60 km at 300 m/s, then go on a least-time course to Thiruvananthapuram, 8000 km away at 200 m/s^2 acceleration limit, then descend at 300 m/s. That's 200 s for each vertical leg and 400 s for the supersonic bit, for a 13 minute flight. 20 g should be fine for meguca. (Edit: 80 km up and down, 16 min flight to get into sufficiently low density air to actually make a reasonably quiet boom, where by reasonably quiet I mean 10 Pa according to my simpleminded analysis where the boom amplitude at 10 m from the flight path is equal to the dynamic pressure at our maximum speed of 40 km/s and it attenuates like 1/r).
So, I was poked on this. In general, sure, it's possible to make it to Thiruvananthapuram in a timely manner, if comfort is sacrificed - Sabrina tends to default to sticking to keeping everyone comfy.
 
So, I was poked on this. In general, sure, it's possible to make it to Thiruvananthapuram in a timely manner, if comfort is sacrificed - Sabrina tends to default to sticking to keeping everyone comfy.

I'm not good with physics. My immediate notion is to make an enchanted grief inertial canceller. I can't ask you something like "Can we do that" but I can definitely say to you "You are a physics major and I am not, will you allow me to write in that we try doing that in some smart fashion that could reasonably work"
 
I'm not good with physics. My immediate notion is to make an enchanted grief inertial canceller. I can't ask you something like "Can we do that" but I can definitely say to you "You are a physics major and I am not, will you allow me to write in that we try doing that in some smart fashion that could reasonably work"
Magic is magic: speedsters exist. Case in point, Moe, who's even coming along with you on this trip. You can certainly try; it just takes time and the cost of having that Witchy sensation.
 
I mean everyone on the not-plane knows we control grief. Witchy stuff is going to be mildly annoying to be around, but probably a lot less than crushing acceleration. Also have we tried ingesting grief? it seems like it'd be useful for maintaining extreme accelerations without breaking or pulping anything to have a quantity of grief distributed throughout to provide additional support for squishy things.
 
So I got drafted to write the vote i was hoping to get out of writing :V

Okay, so... hm.

The travel time doesn't have to be so long. I'm slightly offended by the notion of having to mitigate sonic booms while in timestop, but it's Homura's magic so it is what it is. We ascend to 60 km at 300 m/s, then go on a least-time course to Thiruvananthapuram, 8000 km away at 200 m/s^2 acceleration limit, then descend at 300 m/s. That's 200 s for each vertical leg and 400 s for the supersonic bit, for a 13 minute flight. 20 g should be fine for meguca. (Edit: 80 km up and down, 16 min flight to get into sufficiently low density air to actually make a reasonably quiet boom, where by reasonably quiet I mean 10 Pa according to my simpleminded analysis where the boom amplitude at 10 m from the flight path is equal to the dynamic pressure at our maximum speed of 40 km/s and it attenuates like 1/r).

This was the original case for Thiruvananthapuram being a viable option. And... It is basically the only way I like doing this. Like, to be clear, Myanmar is across pretty much the entire Indian subcontinent from Thiruvananthapuram. That's a lot of travel time.



[X] Collect Mitakihara
-[X] Ask if Yuma would please stay and look after MadoHito. You would really appreciate it.
-[X] Figure out how to optimize travel times and results (can we go supersonic without sonic booms? Can we go fast fast if we don't care about witchy feelings, but do care about comfort?) to Fukushima/Asunaro/Thiruvananthapuram /Myanmar. Reducing those times is operationally useful, here.
--[X] Inertial canceller with enchanted grief?
--[X] Some other smart thing?
--[X] Anybody else have any ideas?

[X] DO ACTION GROUP B WHILE DOING ACTION GROUP A
-[X] ACTION GROUP A
--[X] Collect Fukushima
---[X] Get any new intel anyone may have acquired.
--[X] Return to Mitakihara, drop off anyone staying.
--[X] Collect Asunaro.
-[X] ACTION GROUP B
--[X] Make a stop somewhere unimportant and shovel a few hundred kg of ground-matter into 4-space. Use grief to contain it and preheat into a plasma.
//I am advised that in the event we want to delete something, launching plasma at mach 8 is less obtrusive than using a laser.
--[X] Work on making timestop less stressful via white noise / music / making visual improvements to the transport / etcetera. Take requests.
--[X] Enchant a bunch of grief.
--[X] See how many grief seeds you can snag for extra grief, up to about 5. Spread the resultant clear seeds among your allies; whoever supplied them can get them back after the fight.

[X] Lay out some initial details with everyone:
-[X] There is no limitation on timestop. We've made previous major use of it exactly once, and the primary limiting factor is personal fatigue.
-[X] Given the danger posed by Iowa Group and their rejection of basic decency, there will be no negotiations with them. Our primary mission objectives are, in order of priority, to keep everyone involved on our side of this operation alive, and to capture or kill every member of Iowa Group.
--[X] Everyone should expect more discussion to follow, but there's something to consider first:
---[X] Intel is the immediate concern. In that interest, we have some options:
----[X] Lay out our thoughts on scrying through Iowa's warding, going to Thiruvananthapuram in search of concrete intel. Detail best travel time to Thiruvananthapuram and then Myanmar versus just Myanmar. See what people think about detouring to Thiruvananthapuram.
-----[X] Break after getting input.
 
We can adapt on the fly. I'm not even remotely worried about that.

What I am concerned about is the hideous pacing issues we're subjecting ourselves too. Guys, please lets address this in an update or three. Not ten to fifteen.

I'm hoping one for this current vote, one through India and one where we basically go Look at Iowa.... But I do get your point.
 
I'm hoping one for this current vote, one through India and one where we basically go Look at Iowa.... But I do get your point.
We've already taken several votes more than I expected to. Like... We resolved to go out and deal with this five votes ago? But now we keep pushing it back and waffling over specifics and just...

It's a very 'ugh' moment.
 
We can adapt on the fly. I'm not even remotely worried about that.

What I am concerned about is the hideous pacing issues we're subjecting ourselves too. Guys, please lets address this in an update or three. Not ten to fifteen.
For what it's worth, I get that concern.

I'm kinda debating asking Firn if we can experiment with restructuring the way the travel vote is translated into story as a result. Hit the character stuff and important beats, but gloss over a lot of the planning, practicing, and travelling while we get to India, so it goes quick and we can go over the important notes while the thing there is happening.

Also 'swhy I was debating but just... building the vote all the out to India.
 
I agree, @The Phoenixian

We should hit all the character interactions and highlights, but the planning, as long as we ensure it takes place, can be background stuff, given it's likely contingencies and backups, and as such, will get revealed as necessary.
 
Okay so consensus seems to be like...

[] For planning actions: gloss over them unless there's some good reason, like interesting character interaction, to write them out?
 
[X] FOR PLANNING ACTIONS UNTIL IOWA:
-[X] Gloss over them unless there's good reason not to, such as interesting character interaction.


[X] Collect Mitakihara
-[X] Ask if Yuma would please stay and look after MadoHito. You would really appreciate it.
-[X] Figure out how to optimize travel times and results (can we go supersonic without sonic booms? Can we go fast fast if we don't care about witchy feelings, but do care about comfort?) to Fukushima/Asunaro/Thiruvananthapuram /Myanmar. Reducing those times is operationally useful, here.
--[X] Inertial canceller with enchanted grief?
--[X] Some other smart thing?
--[X] Anybody else have any ideas?

[X] DO ACTION GROUP B WHILE DOING ACTION GROUP A
-[X] ACTION GROUP A
--[X] Collect Fukushima
---[X] Get any new intel anyone may have acquired.
--[X] Return to Mitakihara, drop off anyone staying.
--[X] Collect Asunaro.
-[X] ACTION GROUP B
--[X] Make a stop somewhere unimportant and shovel a few hundred kg of ground-matter into 4-space. Use grief to contain it and preheat into a plasma.
//I am advised that in the event we want to delete something, launching plasma at mach 8 is less obtrusive than using a laser.
--[X] Work on making timestop less stressful via white noise / music / making visual improvements to the transport / etcetera. Take requests.
--[X] Enchant a bunch of grief.
--[X] See how many grief seeds you can snag for extra grief, up to about 5. Spread the resultant clear seeds among your allies; whoever supplied them can get them back after the fight.

[X] Lay out some initial details with everyone:
-[X] There is no limitation on timestop. We've made previous major use of it exactly once, and the primary limiting factor is personal fatigue.
-[X] Given the danger posed by Iowa Group and their rejection of basic decency, there will be no negotiations with them. Our primary mission objectives are, in order of priority, to keep everyone involved on our side of this operation alive, and to capture or kill every member of Iowa Group.
--[X] Everyone should expect more discussion to follow, but there's something to consider first:
---[X] Intel is the immediate concern. In that interest, we have some options:
----[X] Lay out our thoughts on scrying through Iowa's warding, going to Thiruvananthapuram in search of concrete intel. Detail best travel time to Thiruvananthapuram and then Myanmar versus just Myanmar. See what people think about detouring to Thiruvananthapuram.

[X] Unless people feel that Thiruvananthapuram isn't worth it, depart for there at best speed (otherwise, depart for a location ~50 miles from Iowa's location).
-[X] On the way, lay out clear ROE:
--[X] Convince everyone we're capable of holding members of Iowa safely, if they're taken alive
--[X] Surrenders are to be accepted only on condition of detransformation and being convincingly restrained
--[X] Lethal fighting is acceptable against Iowa, BUT:
---[X] Techniques exist that let meguca fight through completely lethal wounds, Iowa probably knows them.
---[X] No gemshots. Don't volunteer a reason, but cite Maxim One and Sayaka's power if you are asked for one -- she's dependable and moral and her arsenal expanding means that if something like this happens again, there's less risk to any of us.
--[X] Harming civilians is contraindicated

[X] At Thiruvananthapuram, look for survivors.


That should be long enough that Firn will have a full update from it with or without glossing over things.
 
I'm pretty convinced. I don't remember any discussion about asking Yuma to stay in Mitakihara? But I think it's a good idea; if you need someone to protect the civilians, send the paladin.

I'm not convinced of the utility of going to Thiruvananthapuram, but I think trying to save anyone who's left is worth it.

[X] Kaizuki
 
Right, brain is finally cooperating but while I write things up, a few note on the discussion.
It's a "should do". I'm so so so not comfortable taking all of Mitakihara Group out of Mitakihara and leaving MadoHito. I know 'yaka can be there any moment but what if she gets antimagicked?
Point here: We're going to have four people on home guard: A Sayaka clone, Atsuko, Masami, and Hiroko.

Strategically, leaving Yuma home also leaves the offensive group without a dedicated healer, and deprives Kyouko of the person she's best at fighting besides, both of which could be troublesome if things go south.

----------

RE accelerating travel time: I'll point out here that travel is more an OOC issue than an IC one, particularly if we can gloss over a lot of it.

In character, more time in the flight is more time to practice working together.

----

Also, plasma-on-demand is a nice option to have, but as far as spare mass goes, I'll note we can also use it to make/uproot buildings for Yuki, then toss them as projectiles for rapid deployment.

That this both follows through on the promise of "vaporizing buildings and tossing them into orbit in chunks" and looks suspiciously like Walpurgisnacht is just icing on the cake.
 
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