A few points:Out of selfishness against taking on unwanted heartaches, I would rather avoid visiting Iowa's past attack zone.
Out of concern for Firnagzen getting trapped in wiki-walk-research, I would rather avoid visiting Iowa's past attack zone.
Out of irritation for the name "Thiruvananthapuram", I would rather avoid visiting Iowa's past attack zone.
Out of impatience for stomping Iowa ASAP, I would rather avoid visiting Iowa's past attack zone.
My point is, unless it's a throwaway paragraph or three, scouting out "Thiruvananthapuram" is the worst kind of tangential sidequest that will... 'steal' three to five updates, unless off-screened or glossed over.
I mean, unless there are no survivors to social-interrogate-triage, in which case we go straight from "Protect Mami's Smile" mode to "JUSTICE FOR THE DEAD" mode and move on Iowa within a single turn.
Remember how Nadia's advice after Rionna boiled down to that we were worrying too much about what people would think and nobody would care? That likely holds even more true with a group that everyone seems to have heard of before and knows to be bad news.Especially as a counterbalance to any worries our proaction here might cause.
I also find myself in need of a goddamn lore check.
@Firnagzen @Redshirt Army @AuraTwilight I was talking with certain people last night who were telling me that Tiro Finale "canonically does not hurt Walpurgisnacht" and that Walpurgisnacht "doesn't have physical resistance she is just that tough" and that "there is NO DIFFERENCE between magical and physical weapons".
I would love some clarification on these statements' canonicity (up to what firn can tell us without saying something like "ask Homura."). They are relevant to Homusocial and I'm kinda annoyed about it.
Still looking through my manga collection for sources, but in Homura's Revenge, we see Walpurgisnacht priced by Kyouko's giant spears several times. The first time, the spear is engulfed in flames, and the wound appears to be completely gone in later pages. The second time she's working with Homura, and complains that...I also find myself in need of a goddamn lore check.
@Firnagzen @Redshirt Army @AuraTwilight I was talking with certain people last night who were telling me that Tiro Finale "canonically does not hurt Walpurgisnacht" and that Walpurgisnacht "doesn't have physical resistance she is just that tough" and that "there is NO DIFFERENCE between magical and physical weapons".
I would love some clarification on these statements' canonicity (up to what firn can tell us without saying something like "ask Homura."). They are relevant to Homusocial and I'm kinda annoyed about it.
Walpurgisnacht's power is to impose helplessness. In many, many pieces of PMMM extended canon, this takes the form of being able to become selectively immune to basically anything.
In a lot of ways, the only way you can hurt Walpurgisnacht is if she lets you.
Like most PMMM conceptual abilities, this isn't a perfect effect - with enough raw magic behind your attack, you can contest her immunity.
It's just that... well, Walpurgisnacht is Walpurgisnacht, and getting into a raw power standoff with her is not easy. The one time we see this is in Magia Record (which, yes, questionable canonicity in PMAS, but the themes should still apply). And there it took the gathered power of ~100 megucas focussed into a single attack.
So, TLDR - Tiro Finale will do nothing to Walpurgisnacht unless Walpurgis plays along.
A "super Tiro Finale" where Mami does a spirit bomb and gathers the magic of all her friends through her connection with them etc etc could hurt Walpurgis.
No amount of mundane guns will ever hurt Walpurgis without Walpurgis playing along, because mundane guns can't contest Walpurgis's invincibility the way sufficient magic can.
Magia Record isn't even a perfect example, as not only did the cast have minor assistance from Madokami, but also it involved like a hundred-somethign Meguca dramatically changing the script and genre-shifting the fight to a triumphant one by defeating Walpurgisnacht using their Witch magic specifically as they reaffirm how much being a Magical Girl has meant to them and become something they don't regret.
That's a lot of NARRATIVE OOMPH that would undermine Walpurgis to a large degree.
Same for the PSP game; the turning point in beating Walpurgisnacht without tragedy was Homura confessing everything to everyone, getting their understanding and support, and Madoka agreeing to entrust Homura to protect her as everyone else stands unified with Homura as her ally.
Like, that's literally her arc.
Ehhh? You're mad! I like field moves a lot, but HMs are a poor implementation of them. Having to cram HMs into your battle team is bad. If you want to emphasize the non-cockfighting aspect, having your combat needs fight against every other use is terrible.I must say, I disagree with Sabrina here. I feel the Pokemon series should lean more into HMs while making some side quests that involve using some "standard" moves in the overworld as well. All while limiting the pool of "HM Slaves" available so people arn't encouraged to make one pokemon carry all the weight. (also bumping up HM power so it doesn't feel like you are wasting a slot on the HM)
If you design around the player using HMs all the time, that both allows the team to show off the non-fantasy-dogfighting aspects of Pokemon better, and can make traversing the over-world more interesting. Maybe have a series of "Surf Canals" with a heavy current that have your character shoot off in one direction once you enter the water. and have it drop you off at various points of interest with a treasure chest and a half-life esque "Door to before" to unlock. make a silly little mini-game that you can't access without Strength, like a "sumo match" or something more absurd like "boulder baseball".
Also, making the UI for using those HMs better. maybe set a wheel to one of the triggers that pops up with all the available HM moves, with a mini-pic of the pokemon who has the move next to the name. Then the player flicks the stick to the move they want to use, and the relevant Pokemon pops out to do the move. that way you aren't stopped by prompts to use the HM or the goddamn nesting of the og Pokemons.
Provided, this requires Gamefreak to actually have a sane lead director and hire some talented programmers while maintaing a creative direction and having decent intercommunication between employees, which I understand is out of their budget. But one can always hope Pokemon can one day be actually good.
Is this feasible, based on what we know? And equally importantly, if so, is it feasible in the "Walpurgisnacht will let this hurt her" sense or the "given support from Sabrina's cleansing, this could actually be overpowered into the territory of being remotely scratch her through her ability" sense?
I don't think it can approach the "actually scratch her through her ability" threshold, though - not without a ton of allies all pooling their power into Homura directly or the like
It doesn't have to do more than singe the bitch, even. Anything would be enough. Anything is something that could be scaled up, versus zero which can't.
At the corner of the foodcourt, as promised, Nagisa apparently having been bribed with a shared basket of fries and the inevitable cheese dip. Sayaka's sitting straight-backed and alert in contrast to her usual slouch, a touch of wariness in her form, and there's a spot beside Madoka where Homura had clearly been sitting.
Hmm, in that case... it should be hypothetically possible, yes. Just keep piling on the raw magical potency until it rivals Walpurgis's full efforts. That's... an unknown break point, though. Even in Magia Record, where it took a hundred girls, that was after Walpurgisnacht had been significantly weakened, both from the direct application of magic (including Mami jamming its gears with ribbons), and from the whole "narrative effect" of ~100 gucas agreeing to fight together.
In a hypothetical scenario where it's literally just Sabrina and Homura in timestop, nobody else contributes, and there's no big anti-walpurgis alliance... call it at least a thousand grief seeds worth of grief before you start getting anywhere, and even then I give no guarantees. It's immensely easier to just work with Walpurgis's themes and take her down that way, instead of trying to brute force it.
[] Figure out what to do about the lichbomb, and if that changed with the decision to stop by India first.
--[] We are capable of holding Iowa in such a manner that they will cease to be a threat (Kirika, Niko, Yuki, etc). Elaborate on this to Mika's satisfaction.
---[] Iowa Group's reputation, however, is that they are ruthless and extremely dangerous international terrorists. They will certainly be trying to kill us.
----[] You are trying to avoid any hint of a reputation as a killer, because people are inevitably looking for reasons to see what you offer as too good to be true. However, under the circumstances, you will not be objecting to the use of essentially any level of force against Iowa Group. It should be noted that fully lethal wounds like headshots are potentially worth less than incapacitating injuries -- techniques exist which allow a magical girl to continue acting through arbitrary wounds, and Iowa probably know them. The only thing you will request, is that you want their gems intact at the end of this unless that's completely impossible.
-----[] If prompted in public, cite maxim one and Sayaka's power as reason why you want their gems intact. Every nasty trick can be turned around and repurposed in case there's a "next time" something like this happens, and diversity is going to accumulate exponential utility as she gets access to powers that mesh with each other. Make an effort to subtly communicate to people in the know that no, that is not your actual reason.
-----[] Live capture *is* preferred.
I also find myself in need of a goddamn lore check.
@Firnagzen @Redshirt Army @AuraTwilight I was talking with certain people last night who were telling me that Tiro Finale "canonically does not hurt Walpurgisnacht" and that Walpurgisnacht "doesn't have physical resistance she is just that tough" and that "there is NO DIFFERENCE between magical and physical weapons".
I would love some clarification on these statements' canonicity (up to what firn can tell us without saying something like "ask Homura."). They are relevant to Homusocial and I'm kinda annoyed about it.
Two things:
Proper investigation of the India site will likely require dropping timestop at points.
It would in any case be a forensic, post-incident investigation. The facts are unlikely to change, though clues and evidence may be lost over time.
We also have time sensitive actionable intelligence on an as yet still uncomfirmed but highly probable target, which is likely to be both highly mobile, and aware it's been made, but is as yet unaware of the scope of our ability to act on this intel to intercept.
Order of priority is thus set. Use the intel first.
Every minute of livetime we delay we risk getting a harder target.
The india site should be left until we either have Iowa in custody (to gather evidence for a summary judgement) or have a cold trail to work over (to dig up a modus operandi to aid in pursuit).
In what way, specifically? I admit may have skimmed and missed details in the last update.This disagrees with what we were just told in the post, bluntly.
Homura didn't timestop from her chair. She excused herself and initiated timestop someplace unseen. We know this because Homura has to transform before she can use her timestop.Uh guys what are we going to do about Homura suddenly vanishing from the foodcourt?