We have a technical challenge, lots of tactical choices for our Homura conversation dealing with many future tasks.
Next time we must present stuff for our votes? That's what I will do, after this bit of long-term consideration...
I don't know about overcoming range limitations, that might require some other additional insight. But I do know that helping Dedolere is something that Sabrina ought to be doing anyway, as part of her wish, part of her nature. And if Dedolere is Feathers, then this will be a pro-active stance to addressing one of our two main opponents (Feathers, Kyuubey).
we're just well on our way to recreating the kamihama doppel system aren't we?
I've always saw witches as being a magical girls distilled dark side, all the parts of people that they try to ignore or put aside or see in a negative light distilled and amplified
so something tells me that dedolore would likely be full gilgamesh, wanting to help people but not really knowing how and not caring about that persons desires or what they actually want
basicaly all of our flaws and emotional baggage turned up to eleven with all our positive traits boiled off
I'll point out here, that there are proposed tests to tell exactly where the feather came from for certain, or at least certain enough to give us some much needed definite negatives. ....
How would contacting/befriending Dedolere work, though? I imagine a witch is a meguca's deepest, darkest self, wreathed in despair and wracked with madness. That could be different for us, though. Is Dedolere a separate entity from Sabrina? An aspect of her, or the inverse? Both at once?
The appearance of a Witch and her Magical Girl in the same setting is probably not supposed to play out like the power-leveling move from Kamihama? We could have a distinct intent and find a vastly more worthwhile result. In general, the conversation we are aiming for is between the Witch and
others. It isn't that the Magical Girl getting a turn talking to the Witch is wrong, it is currently stereotyped in ways that make it less useful from the start. The Witch already knows the person she is part of fairly well, in a way.
If the Witch finds herself no longer a subconscious influence in her girl, but a free-standing (and non-magical) individual herself, that alone radically changes what sort of experiences that Witch can have. If we want to go with the "people are defined by other people" axiom, it opens the door less to hatching as a horror of limitless self-gratification and torment, and more to being forced to grow all the parts a human needs to live. Consequently, she becomes a person that can be reasoned with.
Essentially, the family of the girl containing the Witch are granted the task of struggling with her directly. This is an improvement, because the self-reinforcing ideation factor, the thing that makes the Witch within dangerous, is nerfed by the greater philosophy of existence while the Witch is 'out.' Interpersonal factors become literally unavoidable. The Witch has qualia and experiences forced upon her, not by warriors, but by time and entropy.
I consider asking "is the Witch a separate person" isn't a productive question, so defaulting to not trying to answer is better. We can just do it for a while, and see how it plays out.
Let's simply default to treating the situation like dissociative identity taken way too far. The Magical Girl in question should be "asleep," profoundly not able to interact. Our slight of hand is used to flip the venue, replacing the expected "Witch can somewhat take over from inside" position with "Witch has been ejected into a body of her own, with no resources or influence over the Magical Girl." By temporarily forcing a full split, things that would seem more like miracles become quite possible. I have no idea if such a state can become extensible over time. That would be fun, even if it changes reality quite a bit. Fun aside, the practical value of short separations is that the people who love a Magical Girl enough to join this treatment gain the power to become effective. Nobody has to die this way.
Turning the Witch into a complete person allows others to try to change her, just a little. And that little is all we ask for. Anyone else has to struggle with their dark side alone, in a clash of wills without words. It is a metaphysical situation most girls are not ready for. Our magical interference is a challenge that might be far superior to the Witch, instead.
The Feather therefore finds a great purpose, if it is what we think it is - because we are thinking about it. It can be a totem to make our interface body targeted and effective. We can be far more certain to connect Dedolere to a body that isn't Sabrina if we follow magical principles and use part of Dedolere as a symbol to link her, but not Sabrina, to the construct. This is both symbolic in a magical sense, and subconscious communication. We don't need to pick that apart, as long as Dedolere accepts the circumstance. Put the feather in / on the Chibi, and that marks it as no longer Sabrina's. Effectively, this is a voodoo doll of sorts.
I could deal with a future where Magical Girls in civilian life always carry either a personalized doll somewhere among their effects, or an actively animated chibi accompanying them. Everyone has them, it is no big deal. After a certain threshold of socialization is passed, the point is to bring her Witch out into the world. They don't have to split permanently. As I said before,
"Meet my dark side.
She likes cookies."
Is a nearly ideal outcome. It can be fixed that way. Anyone still has to budget their Grief, but the struggle gets easier. Over decades, the Magical Girl can turn that into stability. This is a genre-appropriate version of "The demons in my head? We all answer to the same name."
Advanced stuff like this is worth aiming for?
Has the eldest surviving Magical Girl already been down this route? We don't know if she made herself into a respectable human or not. It would be clever to see what the world knows.