I recall something I read once about school aged children having a rigorously enforced curfew, such that even places that are open late or early will not serve apparent students (when the suns not up) unless their ID says they are old enough.
Time almost seems to freeze for a second as your mind whirls through evaluations and possibilities.
Mami. She's warm in your arms, but more importantly she isn't tensing to leap off your mobile fortress.
Antimagic. The part of your Grief cloud is still there. It's numb, and you can't quite move it properly - but you can move it. Less potent than Kirika's, then.
Reinforcements. A mental map blossoms to life in your mind's eye. You'd expect Sayaka and Saki in. They're the closest, a little northeast at the port district. Then Mirai and Niko, or... Kazumi and Kaoru.
"Industrial district, by the three big smokestacks! Single attacker, big red antimagic beam!" Mami snaps over telepathy, filling in the blanks. "Sabrina-"
"Groundskimming," you complete. She grins at you, bright and exhilarated as the wind roars past you and telepathy fills with a cacophony. "Sayaka, Saki, can you come over? I don't think we need everyone-"
Terrain. There's plenty of cover, even without going too close to the roads. Nap-of-the-earth flying, aircraft pilots call it, and even without looking, you can manage that easily, streaking groundward even as Sayaka acknowledges. Your utility fog gives you a perfect tactile map of the world around you as you dive and weave between smokestacks and towers.
"Big, antimagic beam? That sounds like-" Kazumi's voice cuts through the telepathic chatter. "Limiti Esterni?"
"Hijiri's gone," Niko snaps, voice cold. "Then-"
"I suppose we've found our culprit," Saki concludes grimly. "We're on our way."
The conversation you banish to the back of your mind, half-listening as you surge forward. You're low enough people can spot you from the ground, perhaps, and you've lost sight of the attacker. "Mami, where-"
"There," Mami murmurs, pointing. She rises to her feet, and you sink footholds in under her feet to help her keep her balance. You twist the fortress in that direction, roaring forward in pursuit - now that Mami's pointed it out, you can see a distant figure darting over rooftops. Distant enough that you can't make out much, but you do see blonde.
You surge forward in pursuit. With a thought, you spin off decoy platforms from Grief fog, and send them darting out in parallel courses. You wish you could send them off on diverging courses - but you have a range limit.
"It could be a trap," you warn. "She's running from us - she could be working with a team and luring us into a trap."
"Noted," Sayaka bites out. "We're coming."
You roar in pursuit, trying to catch up. Even with Mami pointing the way, even flying, you're having trouble keeping up. She's roofhopping, travelling in a straight line - but the point of flying low is to keep buildings between you and her.
That's fine. You're not losing ground. You just need to make sure you're not being led into a trap.
You juke to the left, over a damaged equipment depot. Utility fog hardens into instant shackles and you drag larger pieces of metal up to you. A moment's thought, crushing pressure smashes them flat into layered steel armour over your fortress. Something, perhaps, to deflect the beam.
Not that she's tried firing back. She's fleeing, sprinting flat out at magical girl speeds. Her leaps are sloppy and reckless, and you're pretty sure she fell at some point -you didn't quite see it clearly- but she got right back up and continued to run. She hasn't even attacked again after that first shot, not that you'd expected her to.
You'd hail her, but she's too far away. You can't shout that loudly.
"Mami, can you make a shot?" you yell over the rushing wind. Buildings blur past you at breakneck speed, twisting and diving.
Golden ribbons flare into her arms, weaving into a musket. "No," she decides, but raises it to her shoulder. "If you could get me a clear line of fire-"
"-but then she can shoot back at us," you nod, darting your fortress between two towers reeking of something chemical.
"We can keep up with her," Mami says. "We just need to wait for Sayaka to get here."
"Pincer," you say, and she nods.
You rise to your knees, bracing your hands on the walls of your platform, and you lean forward. You lean into the rushing wind, eyes fixed on that fleeing figure as you hurtle between factories and warehouses and smokestacks and metal towers.
She's leading you south.
"We're here!" Sayaka calls. "Sabrina, we see you!"
"Swing out to the right!" you call, chancing a glance back. "No- get down!"
She's flying high, a moving blur silhouetted against the lightening sky. Too high, and-
Sayaka's dive comes not a moment too soon. Another crimson red beam slices past her.
"Mami!" you warn, popping your fortress straight up. Your decoys dart upwards, dizzying, evasive pattern swirling around you-
Mami's shot booms out. It slashes across the distance, an easy half a kilometer.
She hits. Even from here you spot the explosion of golden ribbon - and then it bursts, puffing out into fragments.
Mami hisses out a breath, already levelling another musket.
Too late. The target jumps - but not for the next roof. She leaps off the building and vanishes into the streets.
"After her!" Mami snaps.
You're already surging forward in pursuit. You need to catch her before she vanishes into the crowd.
"Sabrina-" Mami starts, but you already know what she's doing so you rise to your feet and grin in response to her sharp nod-
And she leaps, plummeting towards the rooftop the girl leapt from. You vault after her, fortress melting away behind you. Sheet metal you set aside on the roof.
"She's gone to the streets!" you warn over telepathy. "Going after her!"
Mami lands, and she's off like a shot, bouncing off the roof in one smooth motion. You follow.
"Comi-" Sayaka says.
"We'll cut her off!" Saki barks. You glance back. Sayaka's going high again, soaring upwards.
Risky. You'll talk later. For now - you follow Mami, trusting her preternatural instinct. Your shoes barely touch the pavement before you take off at a dead sprint. You can't sense the girl, not with your Grief. Not with Grief senses. But she's here, she's around. Somewhere.
You trust Mami. She darts across the street, clearing the road in one easy bound. You ignore the gawking pedestrians and follow.
"Inside!" Mami calls. The building. Looks like a chemical plant of some kind, and smells like it, too. You can see what must be a fractionating tower protruding.
"Window!" you call in return, pointing, and Mami's already bounding over the chain-link fence.
"We're overhead," Saki calls. You nod as you follow Mami in.
It reeks in here. Something acridly chemical fills the air, sweltering heat radiating from machinery and pipes.
"She's in here," Mami murmurs, prowling past some console.
She... she is. You can't sense her properly. Your utility fog fills the building, every nook and cranny mapped out in your mind, but-
You can't sense her properly.
"She's got Niko's memory device," you warn. "It's fuzzing with my Grief somehow."
"We'll see her if she leaves the building," Sayaka says.
You nod, mostly to yourself, as you tread in Mami's wake. It might be better to spread out to search, but you don't want to leave Mami alone, either. Absently, you weave arrays of Grief, black discs of nanoscopic cantilevers and lenses, all suspended in the air to scan for traces of footprints. They ghost silently over your head, scanning.
It's too messy. Chemical grease sticks everywhere, footprints of hundreds of people tracked through the plant. You scan anyway, trusting to Mami's preternatural sixth sense and that distant, niggling sensation - she's here. She's here, somewhere.
A sharp bang, from the wall near you. Morning sunlight scatters through the room - someone broke through a door. You hear shouting, some man. The security guard. No time, no time, your target's escaping out the door and you're already pelting in pursuit but she has a headstart and the plant isn't exactly the easiest place to sprint in.
"We see her!" Sayaka snaps, and then-
Thunder booms. A bright white flash lights up the windows, glaring off the machinery.
"Got her!" Saki stutters midsentence. "Huh?"
"Saki- damn," Sayaka snarls. "Almost got her!"
You're vaulting over a tangle of pipes, right behind Mami. "Sayaka?"
"Memory field, or whatever it is-" Saki snaps. "Tackled her, but it confused me. She got away."
You're almost at the door.
"Got her!" Sayaka crows.
If anything, you speed up, hot on Mami's heels. The morning sun hits you in the face, and there she is.
Hijiri Kanna is an exact duplicate of Niko. The same blonde twintails, the same sharp yellow eyes. Being pasted to the courtyard wall with paper, perhaps, is not Niko's current state, and neither is the wide-eyed terror nor the tears in her eyes as she thrashes in her bonds.
Sayaka lands next to you, Saki scrambling to her feet from the dirt.
Mami glances back at the chemical plant. "We need to get out of here."
"Got it," Sayaka says, frowning. She scowls, holding her hand out. "I- I can't feel her."
"Let me," you say, frowning. She's right there, and you can't sense her properly - but you can still fold Grief around Sayaka's paper cocoon. You pry her off the wall, and captive secured, you all bound for the rooftops, carefully dragging the struggling girl with you.
You hold her at a distance. You need to stay out of the memory field. But you can make out her words now.
"Please leave me alone! Please-" her eyes shift from Sayaka, to you, to Mami, frightened and desperate. "Please, please- I'll do anything-"
The lack of pre-prepared vote options is intentional.
Last story post has been edited slightly, with the addition of:
Before everyone leaves, you take a moment to center yourself and breathe, reaching with your Grief senses. Witch names. Not the most pleasant thing, but a means of differentiating an evil clone and the original.
Laverna, Hippolyta, Nelle, Alice, Teresa, Cybele, and Hecate.
Michiru, Kaoru, Umika, Mirai, Saki, Satomi, and Niko, respectively. You swallow a sigh.
She'll do anything? In that case, she can start by answering some questions, like what the fuck are you doing and why?
We should make sure we've got the device contained, then reconvene at home base, to minimize risk for the away teams; we can pick up Niko's team on our way back to start questioning, while Kazumi buses the Kures back in.
Notable: Since this is Hijiri after all, her powers are very apparently different, which means her wish and motivations are likely different, and Hyades may not exist as an entity. This means Airi's a loose cannon, if she's active, but Evil Nuts shouldn't be a thing that exist.
Edit the second: We also need to verify that she actually has the device, and that the local phenomena aren't just side-effects of her antimagic powers.
First order of business (after saying we're not going to harm her) is to verify we've caught the right person. It would suck if we just papered some random girl due to the memory device.
Can someone more familiar with PMKM tell us if the description of her in the text actually matches Niko in the manga? Not that it's a perfect measure by any means since if our memories are being fucked with we may not have clues in the text we can use our meta to unravel.
Right, well we need to get her out of her panicked state so we can properly scold her for doing stupid shit to provoke us and the Saints.
Taking Potshots at the flying Doom Fortress is not conducive to making us leave her alone. Stealing something that she could have probably either awkwardly asked Niko for or just asked us for is also really stupid.
Maybe we could directly tell her to "explain her brain-damage" to both convey how pissed we are, and how stupid all of this shit is. I mean, we finally can use that line without it feeling forced.
Sounds like she saw "memory device plus clear seed" and went "I can never have to think about megucaing ever again"? Would fit with what we think about Niko's wish. I certainly couldn't begrudge her that motivation.
She's already sufficiently terrified. Trying to scare her more would be totally counterproductive. Instead, I think that this article provides a good cover of the approach I think we should take.
[] Ask if you can cleanse her soul gem.
-[] Demonstrate, with asking permission for context, with everyone else first.
[] Get Niko and Kazumi to you asap. Kazumi MOF?
[] Reassure her. It's okay. Everyone's okay. Everything will be fine. You think you should be able to leave her alone, you just have to figure some things out first, it'll all be good.
[] Try to reduce problematic group body language. Everyone move to the same side so you're not surrounding her, sit down, lessen grief emissions to undetectable levels.
[] Keep situation calm. Listen to her, be sympathetic and supportive. Don't pry, but leave her an opening to open up to you about her feelings, thoughts, and motivations. De-escalate if someone (Kazumi) is too harsh?
[] Ask if you can cleanse her soul gem.
-[] Demonstrate, with asking permission for context, with everyone else first.
[] Get a fast flier to get Niko and Kazumi to you asap.
[] Reassure her. It's okay. Everyone's okay. Everything will be fine. You think you should be able to leave her alone, you just have to figure some things out first, it'll all be good.
Might want to put the calming/reassuring actions up first, since asking someone who you just hunted down like a dog and curbstomped if you can mess with their soulgem is likely not going to be received at all properly.
... That was what I was forgetting to write, thank you. Sayaka did fucking awesome there and I'm happy we brought her. Not just because she was useful, either. She needed this.
Speaking of other people that needed this, that was way faster than I think Oriko and Kirika were hoping for. I vote we leave them alone and let them keep shopping as long as we can.
We can probably cut off her memory field by keeping her in a isolation bubble, which should help her feel "alone".
Edit: we should probably wrap her in some hard to remove materials. And possibly be ready to more our Soul Gem in case she is going to try to antimagic her way out.
We can probably cut off her memory field by keeping her in a isolation bubble, which should help her feel "alone".
Edit: we should probably wrap her in some hard to remove materials. And possibly be ready to more our Soul Gem in case she is going to try to antimagic her way out.
She's already sufficiently terrified. Trying to scare her more would be totally counterproductive. Instead, I think that this article provides a good cover of the approach I think we should take.
I don't have time to go through the whole article right now, could you summarize or point out the important bits?
This might sound vague, but what I think we need to do if we want to get answers from Hijiri, is to create a bond of trust between us. Difficult, but trust is fundamental in getting people to open up to each other.
... We probably want to talk with Niko before she gets here. Try to get her to calm down, reassure her the situation is contained, etc., so she doesn't blow up on Hijiri.
I reccommend everyone go back and reread the end of Direct Intervention before we start interrogating Hijiri properly; hopefully this time we won't have to threaten to witch anyone out.
Just reading the first section should be enough. Basically, the UK arrested a guy who was planning on attacking an army barracks, and in his interrogation he was combative and refused to divulge anything of substance. He said he "will not answer questions until he is sure that his questioner cares about Britain as much as he does: 'The purpose of the interview is not to go through your little checklist so you can get a pat on the head. If I find you are a jobsworth, we are done talking, so be sincere.'"
When the new interviewer takes a seat, Diola repeats his promise to talk "openly and honestly" to the right person, and resumes his inquisitorial stance. "Why are you asking me these questions?" he says. "Think carefully about your reasons."
The new interviewer does not answer directly, but something about his opening speech triggers a change in Diola's demeanour. "On the day we arrested you," he began, "I believe that you had the intention of killing a British soldier or police officer. I don't know the details of what happened, why you may have felt it needed to happen, or what you wanted to achieve by doing this. Only you know these things Diola. If you are willing, you'll tell me, and if you're not, you won't. I can't force you to tell me – I don't want to force you. I'd like you to help me understand. Would you tell me about what happened?" The interviewer opens up his notebook, and shows Diola the empty pages. "You see? I don't even have a list of questions."
This might sound vague, but what I think we need to do if we want to get answers from Hijiri, is to create a bond of trust between us. Difficult, but trust is fundamental in getting people to open up to each other.
You're pretty much on the right track. Some high-impact quotations:
The scientists persuading terrorists to spill their secrets said:
Expert interrogators know torture doesn't work – but until now, nobody could prove it. By analysing hundreds of top-secret interviews with terror suspects, two British scientists have revolutionised the art of extracting the truth.
The scientists persuading terrorists to spill their secrets said:
The new interviewer does not answer directly, but something about his opening speech triggers a change in Diola's demeanour. "On the day we arrested you," he began, "I believe that you had the intention of killing a British soldier or police officer. I don't know the details of what happened, why you may have felt it needed to happen, or what you wanted to achieve by doing this. Only you know these things Diola. If you are willing, you'll tell me, and if you're not, you won't. I can't force you to tell me – I don't want to force you. I'd like you to help me understand. Would you tell me about what happened?" The interviewer opens up his notebook, and shows Diola the empty pages. "You see? I don't even have a list of questions."
"That is beautiful," Diola says. "Because you have treated me with consideration and respect, yes I will tell you now. But only to help you understand what is really happening in this country."
The scientists persuading terrorists to spill their secrets said:
The Alisons, husband and wife, have done something no scholars of interrogation have been able to do before. Working in close cooperation with the police, who allowed them access to more than 1,000 hours of tapes, they have observed and analysed hundreds of real-world interviews with terrorists suspected of serious crimes. No researcher in the world has ever laid hands on such a haul of data before. Based on this research, they have constructed the world's first empirically grounded and comprehensive model of interrogation tactics.
The scientists persuading terrorists to spill their secrets said:
Watching and coding all the interviews took eight months. When the process was complete, Laurence passed on the data to Paul Christiansen, a colleague at Liverpool University, who performed a statistical analysis of the results. The most important relationship he measured was between "yield" – information elicited from the suspect – and "rapport" – the quality of the relationship between interviewer and interviewee. For the first time, a secure, empirical basis was established for what had, until then, been something between a hypothesis and an insider secret: rapport is the closest thing interrogators have to a truth serum.
The scientists persuading terrorists to spill their secrets said:
Despite its reputation among elite practitioners, "rapport" has been vaguely defined and poorly understood. It is often conflated with simply being nice – Laurence Alison refers to this, derisively, as the "cappuccinos and hugs" theory. In fact, he observes, interviewers can fail because they are too nice, acquiescing too quickly to the demands of a suspect, or neglecting to pursue a line of purposeful questioning at a vital moment.
The best interviewers are versatile: they know when to be sympathetic, when to be direct and forthright. What they rarely do is impose their will on the interviewee, either overtly, through aggression, or covertly, through the use of "tricks" – techniques of unconscious manipulation, which make the interviewer feel smart but are often seen through by interviewees. Above all, rapport, in the sense used by the Alisons, describes an authentic human connection. "You've got to mean it," is one of Laurence's refrains.
Basically, when you're interrogating a suspect, the single most effective thing you can do is make them feel like you are treating like a human being, understanding them, and communicating fluently and harmoniously with them about the topic at hand. This is now supported by hard data and the effect that is measured in the data is huge. Especially after the kinds of fuckups we've had before, I think that we here at PMAS should all take some time over the next month or two to read that article. It's broadly and generally applicable to many situations, even day-to-day discussions.
On that note, I should probably add a link to the vote for Wikipedia's chunk on methods of building rapport. It's an excellently compact how-to on everything we want Sabrina to be doing in this situation.
[] Ask if you can cleanse her soul gem.
-[] Demonstrate, with asking permission for context, with everyone else first.
[] Get Niko and Kazumi to you asap. Kazumi MOF?
[] Reassure her. It's okay. Everyone's okay. Everything will be fine. You think you should be able to leave her alone, you just have to figure some things out first, it'll all be good.
[] Try to reduce problematic group body language. Everyone move to the same side so you're not surrounding her, sit down, lessen grief emissions to undetectable levels.
[] Keep situation calm. Listen to her, be sympathetic and supportive. Don't pry, but leave her an opening to open up to you about her feelings, thoughts, and motivations. De-escalate if someone (Kazumi) is too harsh?
[] Greet Hijiri warmly, cheerfully. Introduce yourself, ask if she's who you think she is.
[] Tell her you're glad to finally meet her, you've been hoping to talk with her since you first heard about her.
[] Regret the current circumstances. Reassure Hijiri things will be OK, but we need her to return that device she stole.
-[] Just the device. She can keep the Seed. (Explain if she seems open to it.)
-[] Ask about her motivations. Maybe we can help her?
[Maybe?} Ask Hijiri if she could turn off the Memory Device, so you could talk face to face, instead of needing to keep your distance?
[] Telepathy Niko; try to calm her down if necessary. The situation is contained. If you make any progress with Hijiri, make sure Niko knows before she arrives.
[] Warn Hijiri before Niko arrives; tell her Niko doesn't understand why this happened and is feeling very conflicted about it.
Maybe don't worry about Niko's transport. Longer it takes her to get here, less chances she'll blow up?
Adhoc vote count started by Firnagzen on Oct 31, 2017 at 3:38 AM, finished with 127714 posts and 19 votes.
[x] Telepathy the group. Suspect captured. It looks like Hijiri, she's distraught. You'll try to calm her down.
-[x] Acknowledge everyone's good work.
-[x] Sayaka: Good work, and keep it up - she's on overwatch. Antimagic, preparations for AoE, etc.
[x] Cleanse everyone. Ask Hijiri to lower the memory field so you can help her too.
-[x] Try to ensure that Hijiri isn't grief spiralling.
[x] Be empathetic Sabrina, if confused by her choice of actions. Ditch the witchy feeling.
-[x] Promise Hijiri you won't hurt her. You're here to help everyone, it's all going to turn out okay. Let her calm down. Be careful.
-[x] Ask why she grabbed the stuff. Offer help - better solutions always exist.
[x] Wait for the others to get here, then step aside and allow the Pleiades to take over. Mediate if necessary.
-[x] If Hijiri is cooperating, put in a good word for her.
[X] Act professionally and respectfully towards Hijiri
-[X] Calm her. We have no intent to hurt her.
-[X] Check her for clear seeds and remove the memory device and any seeds we find. -[X] By the way, we're taking our seed back. If she needs cleanses, we can clean her directly.
[X] If we find the clear seed, regroup with the full team sans Oriko and Kirika, who have leave to wander the commercial district for now - No lighting anything on fire this time, however.
[X] If not, continue search pattern, but us, Mami, Saki, and Sayaka are returning to base to contain Hijiri
-[X] Grab some steel and manufacture some mundane handcuffs.
[X] Sayaka really saved our bacon back there. We're glad we brought her along. -[X] If she can keep Hijiri bathed in Anti-magic, we'd appreciate it.
[X] Interrogation -[X] Hold on the heavy iterrogation until Kazumi gives the O.K. This is her realm and her criminal - subject to her rules and her punishment. -[X] In the meantime, try to get Hijiri as calm as possible. -[X] She is now in the hands of the Pleiades Saints - Mitakihara Quartet Alliance. She'll have the chance to argue her case once we get the okay from Kazumi.
[X] Stay out of range of the Memory Device, even if deactivated.
[X] Confirm Hijiri's capture. She's scared.
[X] Be empathetic Sabrina.
-[X] Promise Hijiri you won't hurt her. Give her enough time and space to calm down.
[X] Acknowledge everyone's good work. Nod to Sayaka.
[X] Offer Grief cleansing all around, including Hijiri.
[X] Introductions.
-[X] Ask Hijiri to cooperate, and return what she stole; reassure her everything will be fine if she does. -[X] Use Grief to handle the Device and keep it away from everyone.
-[X] You regret what's happened. You hoped to meet under happier circumstances.
[X] Try to get her side of things. She hasn't hurt anybody. Be understanding; offer help if she cooperates.
[X] Explain how her actions hurt Niko.
[x] Telepathy the group. Suspect captured. It looks like Hijiri, she's hysterical. You'll try to calm her down.
[X] Be empathetic Sabrina, if confused by her choice of actions.
-[X] Promise Hijiri you won't hurt her. Ask her to drop the memory field so you can discuss this without shouting. Let her calm down.
--[X] Ask her to willingly turn over what she took. Whatever she thinks she needs it for, there's certainly a better solution than theft.
[X] Acknowledge everyone's good work. Nod to Sayaka.
-[X] Offer Grief cleansing all around, including Hijiri. If she hasn't yet dropped the interference field, ask her to so you can help her.
[X] Wait for the others to get here. If Hijiri is cooperating thus far ask Kazumi and the Pleides to go easy on her. Step aside for now and allow the Pleides to take over.
[] Regret the current circumstances. Reassure Hijiri things will be OK, but we need her to return that device she stole.
-[] Just the device. She can keep the Seed. (Explain if she seems open to it.)
Perhaps I am not understanding your line of thinking, but wasn't the main reason Sabrina and co. did a crash mobilization into Asunaro was to retrieve the Clear Seed and return it to Niko?
Perhaps I am not understanding your line of thinking, but wasn't the main reason Sabrina and co. did a crash mobilization into Asunaro was to retrieve the Clear Seed and return it to Niko?
Perhaps I am not understanding your line of thinking, but wasn't the main reason Sabrina and co. did a crash mobilization into Asunaro was to retrieve the Clear Seed and return it to Niko?
Since Hijiri's panicking, I think it's better to let her keep it, as an offer of good will, rather thank take to pry everything she managed to do just now, from her hands.
Once we explain the whole thing about Clear Seeds, we can backtrack a little, offer her a new one, and ask her to give back the one Niko was studying. We probably should make the new Seed before asking Hijiri to give back the one she stole.
[ ] Act professionally and respectfully towards Hijiri
-[ ] Try to calm her down and assure her we don't want to hurt her. She is, however, detained until we're convinced she won't come after us to rob or attack us a second time, or run away with anything valuable.
-[ ] Check her for clear seeds and remove the memory device.
[ ] If we find the clear seed, regroup with the full team sans Oriko and Kirika, who have leave to wander the commercial district for now - No lighting anything on fire this time, however.
[ ] If not, continue search pattern, but us, Mami, Saki, and Sayaka are returning to base to contain Hijiri
-[ ] Grab some steel for a mundane cage or other cell to be constructed
[ ] Sayaka
-[ ] Was
-[ ] Fucking
-[ ] Badass
[ ] Interrogation techniques
-[ ] Be professional, polite, and respectful - but don't be a pushover
-[ ] We're going to take that Clear Seed back. If she wanted one, she could've asked for it. She still can, once she convinces us she can be trusted with it.
-[ ] We want to know why she robbed Niko, or if she didn't if she knows who did and why she tried to attack us.
-[ ] We're angry, but this is her chance to talk her way out of the situation.
Let's not give the thief what they just stole. If she needs a seed, we'll seed her later, but for right now, we need to impress upon her how badly she fucked up without going overboard and making her wet herself, or going to hippie and just handing out candy to thieves.
Silk covering steel is what we should be aiming for. Why be loved or feared when you can be both?