Even though it won in that other thread, I still don't like Vee on the petty basis of "it immediately makes me think of Pokémon, because a main character has used 'Vee' as the nickname for their Eevee".
 
I was actually hoping that we'd spent our flight time to Sendai enchanting something that we could offer instead of Clear Seeds. An enchanted item that could keep an MG's gem clean for a month or even a year would be a less tempting target for theft.
Erm, actually it would be about the same temptation.
And I really don't want to tell Ishinomaki that we'll enchant something for them. Especially since IIRC enchantments don't last very long. In fact I'm pretty sure they die if the Meguca does, which means that if we end up dying 50 years into the future, the very infrastructure we'd have been using would utterly collapse. Clear seeds aren't too much better, but they at least give the living Meguca an opportunity to react and potentially do something about it themselves.

[X] Onmur
 
Erm, actually it would be about the same temptation.
And I really don't want to tell Ishinomaki that we'll enchant something for them. Especially since IIRC enchantments don't last very long. In fact I'm pretty sure they die if the Meguca does, which means that if we end up dying 50 years into the future, the very infrastructure we'd have been using would utterly collapse. Clear seeds aren't too much better, but they at least give the living Meguca an opportunity to react and potentially do something about it themselves.
There's potential long-term problems with Clear Seeds, as well. If dewitching ever becomes possible then we'll want them all back, which could get awkward if we've built our entire infrastructure on them. And if we're thinking in terms of what might happen after we're gone, then even Clear Seeds will fill up eventually.

The upside to an enchantment is that it costs us nothing to make, so we can hand them out like candy. And it doesn't look like a shinier version of a Grief Seed, so it won't be immediately recognized as an invaluable thing worth stealing. It's even possible that other meguca with a talent for enchantment (like Mami) could learn to copy it.
 
Erm, actually it would be about the same temptation.
And I really don't want to tell Ishinomaki that we'll enchant something for them. Especially since IIRC enchantments don't last very long. In fact I'm pretty sure they die if the Meguca does, which means that if we end up dying 50 years into the future, the very infrastructure we'd have been using would utterly collapse. Clear seeds aren't too much better, but they at least give the living Meguca an opportunity to react and potentially do something about it themselves.
Enchantments can be duplicated by a talented meguca; we've seen it done already. I really doubt that Clear Seeds ever can.

Moreover, every Clear Seed that exists requires the semi-permanent sacrifice of a teenage girl's soul. I don't regard this as a sustainable practice any more than the Incubators' practice of burning souls to save the universe.

Edit: guess this was made redundant already.
 
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Enchantments can be duplicated by a talented meguca; we've seen it done already. I really doubt that Clear Seeds ever can.

Moreover, every Clear Seed that exists requires the semi-permanent sacrifice of a teenage girl's soul. I don't regard this as a sustainable practice any more than the Incubators' practice of burning souls to save the universe.

It is perfectly sustainable. It is not acceptable.
 
It is perfectly sustainable. It is not acceptable.
Sustainable in a moral sense. The only reason it's even slightly acceptable now is because we're making tangible progress towards something that is morally sustainable, in other words, a system that doesn't run off of the capture and enslavement of little girls' souls.
 
I think if word gets around on what they do that'd still be an issue. If we're really worried about theft it's probably worth trying to have them each keyed to a specific user.
Ultimately, I think the only thing that can deter theft (besides "befriending" the shit out of anyone who tries) is for everyone to have one so no one needs to steal one. That's easier to do with enchantments, since they require no raw materials to make.
 
I want to transition to enchantments instead of clear seeds a lot, but believing we'll have anything usable within even the next month of research strikes me as wishful thinking, let alone with just a few hours work during our flight.
 
Sayaka had zero experience with enchantments, but was able to create a previously unheard-of enchantment in less than half an hour because it was something related to her signature power. Kirika wasn't able to make a pain-blocking enchantment with hours of trying, but was basically able to make an anti-magic one almost effortlessly because it was related to her signature power.

Meguca have a substantially easier time creating enchantments related to their signature power. There's no reason to think that isn't true for us as well.

We might as well at least try it. What else are we doing with our time while traveling?
 
Well, we still haven't tried range extension because grief deletion took up the entire flight to Ishinomaki.
If range extension is possible at all, then it's probably going to be result of some sort of enchantment.

EDIT: It's also not something that necessarily matters whether it's ready today or tomorrow, whereas having a grief-cleansing enchantment ready today would allow us to distribute it to our allies immediately.
 
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@Firnagzen in order to prevent a flame war from breaking out, could we have an assurance that an alternative to clear seeds exists if time is spent researching? (And is not an illusion like other methods?)
 
Well, we still haven't tried range extension because grief deletion took up the entire flight to Ishinomaki.
I think range extension for us is going to be much harder than cleansing rings for other people, because the 100m limit has to be running against some sort of fundamental power limit, either in terms of Sabrina's own soul or in terms of karmic balance. That limit, after all, doesn't arise from our actual Wish, so it would seem to be the result of hitting some kind of barrier that we don't understand yet; that's not something we're going to break through in a few hours.

Also, on a meta level the theme of the Quest is about Jolly Cooperation. Extending Sabrina's own Grief control reach to the point she's all-powerful pretty much goes right against that theme, whereas a cleansing ring that we can duplicate and distribute is very much in-theme.
 
Range extension would have hard for us to do by ourselves. Mami, on the other hand, is just about perfectly aligned with range extension thematically and mechanically. Her chibi-Mami can go far enough that she gets bored before she finds even a hint of a range limit, as a trivial example. Put us together and range extension should be trivial.
 
Which leads me to wonder if Sabrina could use grief to copy other Meguca's abilities if she studied Sayaka's enchantment she made.
 
Her chibi-Mami can go far enough that she gets bored before she finds even a hint of a range limit, as a trivial example.
I might have missed it when this happened (the chibi+mami's range, not the chibi itself). Mind if you point out where this happened in-story?

Edit: I kinda am looking for it too, but the chibi Mami/Sabrina updates are serious diabetes hazards.​
 
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I might have missed it when this happened (the chibi+mami's range, not the chibi itself). Mind if you point out where this happened in-story?

Edit: I kinda am looking for it too, but the chibi Mami/Sabrina updates are serious diabetes hazards.
"How far can the chibis go from you?" Homura asks, meeting your eyes.

"Uh, I'm pretty sure mine's subject to the same hundred meter limit," you admit. "Mami?"

"I haven't tested that properly, but I easily made it a kilometer last time I used the chibi to scout?" Mami offers. "I just have to keep extending the ribbon."
 
That limit, after all, doesn't arise from our actual Wish, so it would seem to be the result of hitting some kind of barrier that we don't understand yet; that's not something we're going to break through in a few hours.
I don't necessarily disagree, but I still consider it more plausible than a cleansing enchantment. Every enchantment prodigy in history has likely already tried and failed to make that. Compare with Kirika, who might have had an easier time making an antimagic enchantment than other novices, but there was never really any doubt that Mami could've made one on her own if she wanted. Sayaka couldn't even copy us and that's her magic's only job.

All evidence indicates that grief control is in some way a function of our soul's weirdness. The idea behind range extension is to use Mami's connection magic more conceptually to connect our soul with stuff further away. Applying it to an enchanted object doesn't really seem to have a plan for that except just hoping it works anyway.
Her chibi-Mami can go far enough that she gets bored before she finds even a hint of a range limit, as a trivial example.
She said elsewhere that range limits are unusual for magical girls in general. She's not exceptional there, we're crippled.
 
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Tl; dr thread. Did we give the standard warning hazard (we should have a roll of label stickers for this to apply on new clear seeds (along with the witch name) ) about keeping clear and grief seed together will cause a witch spawn in your pockets?
 
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