It's called a Kirikannon.
It's called a Kirikannon.
Not at all. The concept is very simple and quite sound in practice: railguns accelerate a munitions via electromagnetic induction. As long as the round is in contact with the rails, it accelerates. This remains true even if the round starts with an existing, nonzero velocity, or if there's a second source of acceleration being enacted on it. Or both.Propellant seems pointless for munitions being shot via railgun.
Now, now, Kirikannon is Kirikannon, sure, but you have to admit, "Kirikunition" has got a nice ring to it.
Energy storage is also a non-issue, though, so couldn't we make an accelerator instead of a straight gun?The reason you want to forego propellant on real life railguns is to ease supply chains. If you only need a solid iron slug (or iron jacketed or whatever), that's a lot of manufacturing you can cut out of the process, and a much higher bullet quantity to storage space ratio. But with Mami-supplied magic bullets, supply chains are a non-issue.
Maybe, but 1- a higher starting velocity would still be beneficial, even if the primary acceleration mechanism is faster than Mami's expanding ribbons after that initial boost, and 2- that would be relying less on our Mumi, which is unacceptable. Mumi is love, Mumi is life.Energy storage is also a non-issue, though, so couldn't we make an accelerator instead of a straight gun?
This kills the Kirika.Now, now, Kirikannon is Kirikannon, sure, but you have to admit, "Kirikunition" has got a nice ring to it.
Let's just say, whenever we finally create the Kirikannon, we need to yell "Loading Kirikunition!" while loading the Kirika into the cannon.
Sadly, that setup would make them think we're trying to scam them somehow. Once word gets out about clear seeds and people start trusting us, it'd work, but not until then.Also, on giving away clear Seeds for free: we should also ask for an optional donation of two Grief Seeds in exchange. One is cleared and goes back to the buyer, the other is kept. Every Grief Seed acquired is another clear Seed to be made, and if people bring in their own Seeds that means more clear ones to go around. The buyer comes out way ahead, and we end up with an extra seed to spread around to those less fortunate.
Woodpecker Cannon is good in that not only is Mami firing it with her almost-precog precision, it's also Magic Damage, as opposed to our Prima Luce, or our capability to fling physical objects at high speeds, which are mundane damage.The solution, then, is pretty much what we're already doing with the woodpecker cannon:
- Instead of just flinging things, we make a gun-shaped user interface, and Mami aims and fires.
- Mami makes the projectiles, which also gives us specialist munitions (AP, HE, paintball, tangler, taser, you name it she can probably make it).
She can decide what gets affected by the Anti Magic and what doesn't.I wonder if Kirika can make anti-magic ammunition, or would it just blip out of existence.
Yes. These are all things which are true, and completely self-explanatory within the scope of the testing done. You didn't actually need to point all this out.Theoretically we could just use a lump of grief to fling things at arbitrary velocities. Pretty sure we could hit cee-fractional speeds without issue. Our issues are:
The solution, then, is pretty much what we're already doing with the woodpecker cannon:
- Requires concentration.
- We don't have very good aim.
- We don't have very good tactical acuity.
- We can't make projectiles - our grief-stuff dissolves if it leaves our control radius.
- Instead of just flinging things, we make a gun-shaped user interface, and Mami aims and fires.
- Mami makes the projectiles, which also gives us specialist munitions (AP, HE, paintball, tangler, taser, you name it she can probably make it).
Grief sabot manages that without the limitations of railguns. Railgun is just to be cool.C-fractional lumps of grief have nothing to do with that. This needs to be an actual launching platform because we are not controlling that ammunition, nor aiming anything.
Grief sabot manages that without the limitations of railguns. Railgun is just to be cool.
That's exactly the proposal that I was responding to with my post. There are a number of reasons why it's better to hand Mami a gun-shaped object that catapults anything she loads into it; same fundamental mechanism, but better overall capabilities. Note that we have infinite proprioception and multitasking when it comes to simple grief manipulation, meaning that it's better for us to handle all the mechanical bits as mechanically as possible and hand executive control off to Mami.NoPartially; railgun is more because it's a weapon Mami can use that requires almost no attention from us, aside from loading the Mami-made ammunition. If you wanted to go with a Grief sabot to accelerate real ammunition, we'd be better off skipping the weapon entirely and just catapulting rocks using bowls of Grief.
Making a gun that uses grief manipulation to accelerate the projectile would be more efficient than using magnetic acceleration.Partially; railgun is more because it's a weapon Mami can use that requires almost no attention from us, aside from loading the Mami-made ammunition.
That's a favorite of mine (I have that guy's book), but you don't even need to get up to relativistic speeds to have Bad Things happen. At speeds greater than around 3 km/s (the point at which the kinetic energy of the object equals its weight in TNT), everything explodes on impact. High-velocity kinetic weapons (at least ones powerful enough to be worth our trouble) are something that we'll have to use very carefully if we don't want to commit suicide or fratricide (sororicide?) with our own splash damage.
You take a very long time to swing.By the time I swing it has travelled 9 light minutes more or less.
Nine minutes, though? You wouldn't even be able to play normal baseball. You'd be struck out before you even registered that the first ball had been thrown. And if you got a walk they'd have to break for commercial while everyone in the stands took the chance for a bathroom break.It's an estimate. I don't have a reliable means to time when a light is switched on that doesn't involve me pressing the switch.
Ten minutes, actually. The ball is going 90% of light speed.
Nine minutes, though? You wouldn't even be able to play normal baseball. You'd be struck out before you even registered that the first ball had been thrown. And if you got a walk they'd have to break for commercial while everyone in the stands took the chance for a bathroom break.