AuraTwilight
The Sorcerer of Smiles
- Location
- The Silver City
Fair, but I'm not sure it's safe or ethical to create a Sabrina-aura for the same reason that witch-effects are problematic.
As far as ethics goes, "all Grief controlled by Sabrina is immediately recognised as such whenever anyone senses it through any means" is basically the same idea as putting signs on things.Fair, but I'm not sure it's safe or ethical to create a Sabrina-aura for the same reason that witch-effects are problematic.
What would you like us to consider, exactly? We seem pretty decided on the rest of our conversation with Ono, Masami and Hiroko, unless something we can't plan for happens and the Kyouko visit shouldn't be complicated.Can we please consider how we're going to handle the next few votes?
Yeah, no, an aura is never going to be a good use of time. Even if it wasn't doomed to failure.
Can we please consider how we're going to handle the next few votes?
The goal is to be able to use witch-grief in battle without making our buddies wig out because there's something that feels like a witch next to them (q.v. Mami and Homura starting to pull guns on us the first time we tried it). Some folks consider it impossible and/or think that if it is possible it's not worth the effort.Could someone give me the TLDR why we're discussing if we should or should not modify the 'witch-feel' of our transmuted grief?
ThanksThe goal is to be able to use witch-grief in battle without making our buddies wig out because there's something that feels like a witch next to them (q.v. Mami and Homura starting to pull guns on us the first time we tried it). Some folks consider it impossible and/or think that if it is possible it's not worth the effort.
What? You're talking about a weird aura thing. I fail to see how it gives us time. Is it also timestop?
Yeah, no, an aura is never going to be a good use of time. Even if it wasn't doomed to failure.
Thanks
So if it's mostly combat-oriented, then why not just a visual cue instead? If we're fighting a fuckstrong witch, it won't matter much if we telegraph our attack, so long as we get the message across, our allies get out of the firing lane, and we don't eat friendly fire in the face.
If it's PvP, then being subtle about it means jackshit, since practically everyone in the battlefield would feel it if we start using Griefhax shenanigans.
It's a mind-whammy effect, the whole thing works off grief anyway making "not reading of grief" an exercise in futility, and we generally have better things- read: anything else- to do.
Witch sense isn't visually oriented, we ideally want something that works on the same sensory channel instead of requiring them to turn and look at it before deciding if they want to attack.So if it's mostly combat-oriented, then why not just a visual cue instead?
I'm still extremely confused. How does it create time? We have timestop for that, if we absolutely need it.It creates time. There's little that could be a better use of time. And again, there's no evidence it'll fail. If taking a few seconds to test it is going to be problematic, we were never going to win in the first place and if it does work, we suddenly have weeks of time available.
I edited in an explanation for that. And we don't have timestop. Homura does. We can't use it for whatever we want and freaking our Homura in timestop is not a good idea. If you think that time isn't a problem because of timestop, you don't have any reason to complain about experiments wasting time.I'm still extremely confused. How does it create time? We have timestop for that, if we absolutely need it.
Bad idea. Not only will other meguca still feel "witch" on top of whatever else, but it'll also seem very rude. Imagine someone texting constantly as they spoke to you. Sure, they seem to be totally paying attention- it's actually kind of impressive- but you really don't feel they're giving you their full attention.EDIT:^ All right. I'll explain. Due to the fact that our allies freak out when we make grief constructs, we can basically never use grief-constructs in their presence. This means that our time spent trying to fix everything is reduced to ... let's be generous and say one hour per day. If we can use grief constructs in their presence, we can spend literally every single waking second trying to solve our problems. Let's be generous and give ourselves twelve hours a day on downtime for sleep and stuff. That means that making our grief identifiable as hours multiplies the time available for us to solve things by at least twelve times.
...They're not? I mean we've been using grief constructs ever since we figured out how to use them. Yes, it makes them uncomfortable especially when used in large amounts, but it's not causing them any great annoyance or physical pain. The only time it was a serious problem (excepting the labyrinth trance incident) was when we used them in a witch fight. Otherwise, our other meguca friends are pretty much okay when we're experimenting with grief constructs.All right. I'll explain. Due to the fact that our allies freak out when we make grief constructs, we can basically never use grief-constructs in their presence. This means that our time spent trying to fix everything is reduced to ... let's be generous and say one hour per day. If we can use grief constructs in their presence, we can spend literally every single waking second trying to solve our problems. Let's be generous and give ourselves twelve hours a day on downtime for sleep and stuff. That means that making our grief identifiable as hours multiplies the time available for us to solve things by at least twelve times
We don't have unlimited time and even if we did, there really are better things to do- saving Oriko, enchantment, even something like combat practice.I vote we just give it a shot regardless, and if it works, great, and if it doesn't, also great, because now we'll have other things to worry about.