You can't give people happiness.

We did give something to Homura. We reminded her, she doesn't have to feel tired all the time. Just as Sabrina's got things she cherishes, Homura's got her own reasons to stay strong.

And who knows, don't be so hasty to say we 'didn't move forward'. Maybe we'll see Homura trying new (old) things soon. Maybe she'll try the same things we've mentioned. Maybe she'll try reaching out to Madoka more, or just play around with her powers for fun. Give her time.
What Homura needs is time that is fresh enough to be a little new to her, but be familiar enough to give her comfort, and calm.
 
As far as weaponry goes, a few high caliber rifle rounds are basically the only thing Sabrina should take. It's an opportunity to mention our limited range and ask Homura for input on magic, too. Beyond that, some spending money would be nice, but we shouldn't take more than a few hundred USD or equivalent, and ruining some drug stashes wouldn't be remiss as far as vigilanteism goes.

We should take the opportunity to check how grief interacts with timestop once we leave this building, anyway, since that has repercussions on the Walpurgisfight- does grief act as a link for timestop, the same way ribbons do? Does it link the other way, wirelessly?
 
All we need is a barrel and a firing pin, really.
Yeah, but I want to see if we can extend this into Homura-Sabrina bonding time.

Hell, we don't need bullets. We could likely take the next science session to make a grief railgun, figure out whether we can make ammo out of our hammer or we need to make it out of mundane materials, and practice with it until we're good.

But actually... I don't think we should waste time. Our enchantment practice is something that takes long time for any sort of progress, we should dedicate our practice time for it. Grief railgun is just a distraction, and an unnecessary one since we can just use guns with ammo that's in our reach right not.

So, I'm saying taking some high caliber rounds and practicing with them would be better than coming up with a way to magic up a gun for ourselves, simply because it's faster, and we need our time for enchantment practice. And because maybe Homura bonding time. Mostly because Homura time.
 
You can't give people happiness.

We did give something to Homura. We reminded her, she doesn't have to feel tired all the time. Just as Sabrina's got things she cherishes, Homura's got her own reasons to stay strong.

I'm not convinced we did.

And who knows, don't be so hasty to say we 'didn't move forward'. Maybe we'll see Homura trying new (old) things soon. Maybe she'll try the same things we've mentioned. Maybe she'll try reaching out to Madoka more, or just play around with her powers for fun. Give her time.

Maybe ...

... At first. Remember, the update ended on a high note.

That didn't look like a high note to me at all. I wasn't even sure that she didn't become more miserable from our conversation than she was at the start.

Maybe this is just a result of my own extremely pessimistic, defeatest, self-loathing nature that tends to assume that without cues, I've done something horribly wrong. If so, I appologise.
 
But would we actually take a gun ourselves? Without hammerspace, we'd have to carry it around, so we would only take the bullets and grief up a replica of the weapon as needed.
That kind of obviates most of the advantages of rounds vs. rocks or whatever, though. If we've got a firearm, we've got a firearm, aim piece pull trigger repeatedly put holes in things the end.
If we've got a pocketful of bullets or ball bearings or DU spikes or whatever, we're only sorta armed - we still need to be willing and able to use our magic, quickly and with a great deal of precision.
 
Also I'd look out for a remote chance of tracking chips in the weaponry. I mean it's not likely. Homu has an arsenal rack at home. Still, without Homu ' s shield to hide it, tracking might still be possible.
Homura has probably stolen these exact same weapons in previous timelines and would know what to watch out for.
Unless feathers or something else is actively messing with us I doubt anything about them would have changed.
 
That didn't look like a high note to me at all. I wasn't even sure that she didn't become more miserable from our conversation than she was at the start.

Maybe this is just a result of my own extremely pessimistic, defeatest, self-loathing nature that tends to assume that without cues, I've done something horribly wrong. If so, I appologise.
I'm pretty confident that this
A faint glimmer of... something appears in Homura's eyes, her expression shifting. "Yes," she says, raising her chin a bit. You want to call it pride, but no. Rather call it strength, patient and just about as immovable as the mountains. Not indestructible. But the next best thing to it. You know what -or who- she fights for.
is supposed to be a high note. Low notes do not, in my experience, wax rapturous about how strong and awesome the person we were trying to buck up is.

Also, chin raising. More often done by people who are feeling better than people who are feeling worse.
 
I'm pretty confident that this
is supposed to be a high note. Low notes do not, in my experience, wax rapturous about how strong and awesome the person we were trying to buck up is.

Also, chin raising. More often done by people who are feeling better than people who are feeling worse.
All right. Thanks for that. I can't read body language (Aspie). So thanks for the information.
 
I thought that the update showed a minor success: we answered Homura's question and we strengthened her resolve. It could have been better, of course. We might have been able to answer her question more completely and encourage her more (the line "Homura shakes her head a little. Disappointment, maybe." comes to mind), but overall I thought it was a positive result.

Taking their cash also directly affects their ability to recoup their losses. Money's every bit as dangerous as firearms, in the right hands~
A criminal with more resources is a more effective criminal. I don't want to take what we need, I want them utterly crippled.
Of course money can be a weapon, but the Yakuza are an international organization. Their ability to recoup their losses would not be meaningfully affected by the loss of cash from a single depot in a single city. The same holds true for the guns, of course, but in that case there is an immediate effect: the Yakuza in Mitakihara will be directly limited in how much they can threaten or hurt people with guns until after they resupply. But the loss of the cash (in the amounts that are likely to be here) will not meaningfully cause damage to anything other than pride.

As far as weaponry goes, a few high caliber rifle rounds 14-inch shells are basically the only thing Sabrina should take.
FTFY
 
Doubt the Yakuza has 14 inch shells lying around, and carrying them for personal use would be a pain. Not out of the question to requisition a few from the JGSDF and store them in warehouse-kun, though.
 
That kind of obviates most of the advantages of rounds vs. rocks or whatever, though. If we've got a firearm, we've got a firearm, aim piece pull trigger repeatedly put holes in things the end.
If we've got a pocketful of bullets or ball bearings or DU spikes or whatever, we're only sorta armed - we still need to be willing and able to use our magic, quickly and with a great deal of precision.
I think it's fine. We almost always have our bag on hand, so carrying ammo is no problem. Meanwhile, carrying a long gun... we'd have to keep it with the rest of out grief, out of immediate range.

And it's not that bad that we'd need to use our magic first before firing, since this is only a secondary option in case after all. If we actually take a gun, it should be something small we can conceal on our person, but that's in case of antimagic rather than for >100m attacks.

Having ammunition in our person would give us a reliable ranged option, whereas flinging debris at our opponents relies on there being enough debris to throw around.
 
I thought that the update showed a minor success: we answered Homura's question and we strengthened her resolve. It could have been better, of course. We might have been able to answer her question more completely and encourage her more (the line "Homura shakes her head a little. Disappointment, maybe." comes to mind), but overall I thought it was a positive result.



Of course money can be a weapon, but the Yakuza are an international organization. Their ability to recoup their losses would not be meaningfully affected by the loss of cash from a single depot in a single city. The same holds true for the guns, of course, but in that case there is an immediate effect: the Yakuza in Mitakihara will be directly limited in how much they can threaten or hurt people with guns until after they resupply. But the loss of the cash (in the amounts that are likely to be here) will not meaningfully cause damage to anything other than pride.


FTFY
I'd rather have them temporarily inconvenienced than not inconvenienced at all.
 
I wonder if we can create a dating sim-esque overlay with Grief. Sorta like how most witch Barriers screw with the perspective a bit or how Walpurstnacht makes its little curtain thing happen when it appears. can we create our own abstract HUD out of Grief? Can it measure the Relationship Points we have with people so when we accidentally trample someone's feelings/opinion we get a cutesy little text box saying "-10 Homura Points"? I could see problems with such a display, but it would be nice if we have some clue as to what other people are thinking. Something to experiment with later.
 
I wonder if we can create a dating sim-esque overlay with Grief. Sorta like how most witch Barriers screw with the perspective a bit or how Walpurstnacht makes its little curtain thing happen when it appears. can we create our own abstract HUD out of Grief? Can it measure the Relationship Points we have with people so when we accidentally trample someone's feelings/opinion we get a cutesy little text box saying "-10 Homura Points"? I could see problems with such a display, but it would be nice if we have some clue as to what other people are thinking. Something to experiment with later.
 
I wonder if we can create a dating sim-esque overlay with Grief. Sorta like how most witch Barriers screw with the perspective a bit or how Walpurstnacht makes its little curtain thing happen when it appears. can we create our own abstract HUD out of Grief? Can it measure the Relationship Points we have with people so when we accidentally trample someone's feelings/opinion we get a cutesy little text box saying "-10 Homura Points"? I could see problems with such a display, but it would be nice if we have some clue as to what other people are thinking. Something to experiment with later.

It would be like the tricorder. Technically works, but the information given is useless and changes according to what's expected of it rather than reading an approximation of reality. We'd get all sorts of cues based on what would happen in a dating sim, but what happens in reality is nothing like that.
 
Reread it just now. Feel we achieved very few to none of our actual goals, to the point where we should probably do damage control on our answer or lack therof.

I really, really don't feel like we made progress on what was a fairly vital question...and fumbled a rare chance to get Homura to cooperate.

Skeleton ideas:
Elaborate. For God's sake, elaborate. Go into more detail about how it's working with her and the others, helping to make a better future- ie: actually answer the damn question she asked in the first place.

Then try and get through to her re: a more optimistic outlook. Knowing what we do, we really do think everyone can work together/get along and make something better.

I would just reiterate the same thing I already said before--the reason Homura is having such a hard time actually living and feeling is because she's been trapped in an endless series of time loops with an unstoppable, insurmountable obstacle at the end of every single one that she still had no answer for--until Sabrina came along.

Which is why Sabrina has a much easier time of living in the moment than Homura does--not only does she not have the baggage of having experienced the endless failures personally, but Sabrina is (justifiably) extremely confident that this loop will succeed. Homura's spent so long enduring endless failure in the face of the inevitable that even when she can rationally recognize that her chances this time are very high, she can't bring herself to really feel hopeful or happy with living in the moment. Hope is extremely scary to those who have had their hopes crushed too many times in the past. Not just hope with regards to saving Madoka and defeating WPN, but also with regards to her attempts at reforming relationships with people she's known (and built relationships with so many times) not turning out to all be in vain.

And it's perfectly understandable that Homura would feel this way. But we--Sabrina--are extremely confident in our (Sabrina, Homura, Mami, etc) abilities to make this loop succeed, and we don't have any of the trauma that would make us afraid to hope and be happy in the moment. We'll help her get there, even if it takes a long time.

And so, we need to explicitly say this to Homura if we want to get the point across.
 
Homura's spent so long enduring endless failure in the face of the inevitable that even when she can rationally recognize that her chances this time are very high, she can't bring herself to really feel hopeful or happy with living in the moment. Hope is extremely scary to those who have had their hopes crushed too many times in the past. Not just hope with regards to saving Madoka and defeating WPN, but also with regards to her attempts at reforming relationships with people she's known (and built relationships with so many times) not turning out to all be in vain.
Homura's relationship with hope is kind of complicated.

Somehow, she's at a spot where she's afraid of getting burned again, while at the same time she still tries.

Even when she's alone she still fights Walpurgisnacht, no matter that she doesn't seem to even do any meaningful damage to it. Even if she thinks it won't do any good, she still tries to help Sayaka and Mami... But of course, she doesn't succeed since she's too afraid to open herself up to them once more.

It's like she wants to crush the painful hopes in her heart, but can't help but to keep them alive, so she ends up doing many things half heartedly, and failing.

My fingers just ran off across the keyboard without me.

And so, we need to explicitly say this to Homura if we want to get the point across.
Without chipping away at the fragile parts of her mind?
 
[X] While going about 'shopping' for weapons and cash, talk to Homura about how Sabrina understands why she's so closed off. Make it clear that she knows it's a natural response to what Homura has been through, but it's one that is narrowing her options and more to it, one that's hurting her. Let her know that Sabrina will do what she can to help her with opening back up to others.
[X] Then, unless Homura is showing signs of wanting to continue talking about that subject (which is doubtful) ask her if there's any weapons she's ever wanted to steal before, but never had the chance before because of the limits on her time-stop. Give her a big grin at this, because moar dakka is such a pleasant thought for them both.
 
Back
Top