This is my suggestion. Some of it is more for fun then utility but I wouldn't mind some fun next update. And we do need to start flexing our magic muscle.


[X] Set your phone alarm. You don't want to be late for lunch.
[X] Dedicate an hour to miscellaneous experiments. Reserve the rest of the time for dewitching Hildegarde. Cut your miscellaneous experiments early if you must.

[X] Try to dismiss grief. Start baseball sized. If successful (I.e no traces of the grief you made disappear) work your way up to basketball sized grief.
[X] Try to materialize grief. Start small. Monitor your soul gem carefully and cleanse as appropriate. If successful and with no concerning costs on your gem, work your way up to basketball sized grief.

[X] Magic excercises
[X] Pure magic shots? Hey, Homura can do it.
-[X] If successful try to adjust the power of your shots
--[x] Range of impact.
--[x] Weather your shots can pierce through solid objects.

[X] Work on your magic control.
-[x] Summon your hammer
-[x] Try to summon more hammers at a distance until it's too difficult for you (Or you're racking up a worrisome amount of corruption. Cleanse appropriately.)
--[x] Try to move your hammer without touching it (and without grief manipulation)
--[x] Try to increase it's size and or shrink it.
--[x] Summon a new hammer with an altered shape.

[X] Try to make a construct that isn't a hammer. Start with something simple.
-[x] Ammunition?
-[x] A shell of magic?
-[x] Check if non-grief constructs persist outside our range.

[X] Once it's time, pull out Hildegarde. Quick check to see if there's any changes from the last time you examined it.
-[x] You can do it. Magic is bullshit. Bring her back. Start applying healing magic to the clear seed.
This vote has a lot of good Science in it, but it mostly focuses on low priority things. Finding out if we are capable of directly destroying or creating grief would be nice, but it doesn't really help us right now. Magical control is also good, but dewitching, healing, and experimenting with grief constructs should come first. We can experiment with magical control and enchantment if we have time afterwards, but that's something that we would probably do better at if we worked on it together with Mami.
 
[X] Try to materialize grief. Start small. Monitor your soul gem carefully and cleanse as appropriate. If successful and with no concerning costs on your gem, work your way up to basketball sized grief.

^This seems like an incredibly dangerous experiment that shouldn't be attempted alone. Sabrina has in the past stumbled upon things that got out of hand quickly
 
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The grief body has so many confounding factors that I doubt it could ever be a proper experiment.
I don't really expect the grief body experiment to work (I anticipate that a real body will be necessary before dewitching can be complete). But it is a simple enough experiment to try, and enough people have been asking for it that it seems to be worth attempting, at any rate.

We'd be better off asking Homura to connect Hildegarde to our body.
Letting Hildegarde take over our own body is so dangerous that the idea is pretty much a non-starter. A body from the morgue (if we can get one) maybe, but I would prefer to create a new body completely from scratch (if possible).
 
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Letting Hildegarde take over our own body is so dangerous that the idea is pretty much a non-starter.
If we aren't using it at the time there's no reason for it to be any more dangerous than a body at the morgue. And we don't know if a random corpse can connect to soul gems, so as far as I can tell a body from the morgue is going through more trouble for something with a lower probability of success.
 
Also, relinking the original vote boone cut up for his.
Just working on deconstructing our Science! ideas into a vote outline for next vote or votes, given the constraints we're operating under today. This is not really a vote suggestion but more like a bloated, horrible, word-salad-vomit of a "everything that might be useful", so we have a starting point or something to edit down later.

I think we have 2 to 2.5 hours, depending on travel time and if we get to kill a witch on the way. I'd say 2/3 of that time on dewitching, 1/3 on grief projects. There are time-consuming activities on the dewitching project where we can multitask though, so we should take advantage.

[] General: Set the Lunch Alarm. Use grief-sense constantly for each action item, so we can observe reactions of magical nature and how our magic interacts with the seed. Cleanse ourselves immediately as we accumulate corruption.
[] Pull out our soul gem and observe Dedolere in grief-sense. Compare and contrast to each seed we have on hand and to what we remember of active seeds if we aren't carrying one, and deactivated soul gems.
[] Use the method to revive a MG from unconciousness on Hildegard. Care not to damage the seed.
[] Attempt to heal Hildegard. It's possible we get insinctive feedback that this is not possible, in which case stop and move on. If no feedback or if positive feedback / interesting grief-sense observations, spend half an hour healing. Care not to damage the seed.
-[] Multitasking: While healing, attempt the following grief-constructs. Simply attempt to form each to check if they're possible. Those successful we'll have to test for functionality later.
--[] List: An item that remotely views a location (crystal ball?). An item that lists the information requested of it (book?). A compass that points as we specify it (nearest witch, named MG, specified item, etc). An item that blocks mental influence on its wearer. A set of items that lets the wearers communicate mentally. An item that allows the user to communicate with the souls in inactive grief seeds or soul gems. An item that converts grief seeds into soul gems. An item that automagically draws grief out of soul gems and stores it as marbles. An item that does the same but only upon touching a gem or seed.
[] Create a grief-body. If one can be based upon the seed/soul, do so; a grief-device might be necessary. If not, just a generic functional body. If we can get one that we think might be close to the girl's original simply try touching the seed to it first.
-[] Attempt to connect the seed to the body via magic. We once believed we could brute force kickstart a soul gem into retaking a body. Same idea. Stop if there's any indication this might harm the seed.

Reasoning:
- First, the soul gem is the ur-example of what we're trying to accomplish. I want to know in what ways the soul is active, as compared to in what ways the soul is active in a witch seed. The differences are things we have to change.
- Poke & healing are our best immediate payoff ideas.
- Multitasking I'm going with "can we make X" only, because past Science! has proven that either we can make X and X gets made instantly, or we can't and nothing happens. This kind of yes/no testing can easily be done in the background and doesn't require the attention of our specialized senses. The successful ideas we can verify once our attention is available. Yes, there are lot of items in the list that are probably impossible, but we'd kick ourselves so hard if we could make "an item that converts grief seeds into soul gems" and we found out after doing it the hard way.
- I'm just guessing on the body thing, honestly, but the idea's come up from others too.

[] Grief manipulation section:
-[] Range / Persistence:
--[] Working from the theory that enchanted objects last as long as their magic source does, attempt to imbue a grief object with a magical source that will maintain it when it passes from our direct control. Leave range, observe from distance, return, check on it up close. Since we can see magic, we should be able to see if the magical reserve was successfully placed before testing if it works.
-[] Barrier:
--[]Based on our observations of the barrier on Monday evening, attempt to create our own barrier. Manipulate the inside space until we believe it safe to enter. Send an item inside and out again, by carrying with grief. If that was safe, then enter and exit while flying and confirm safety.
--[] If we have it working, then from the outside, test moving the entrance, expanding and shrinking the barrier, creating grief-objects within, imbuing the barrier with special properties, expanding the space larger than our normal range limits, making distances inside the space correspond to and deviate from distances in the real world, making multiple entrances to the same barrier.
--[] (THIS IS PROBABLY NOT SAFE? Need an idea on how to test.) Test dismissing the barrier while non-grief objects are inside. Test dismissing the barrier while we are inside.
-[] Marginally Useful Assorted:
--[] For the objects that were successful during Multitasking, test those we can test to see in what ways they're limited. If Multitasking didn't happen, make the objects listed now.
--[] Attempt grief properties that would have been disruptive earlier. Selective antimagic fields. Selective attractive and repulsive forces.

Reasoning:
- Barrier experiments we've been meaning to get to for a while. Would be nice if someone else comes up with better though, I'm not very keen on the barrier experiment and it shows.
- Range is based on a re-reading of Mami's enchantment tutorial. Are there other ideas on how to bypass our range restriction?
- Marginally Useful is basically +combat and +utility.

[] If time remains, practice enchantment.

Reasoning:
- Enchantment skill is what we need if the 'modify or insert magic into the seed' hypothesis is correct.
 
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You mean the clear glass box that transforms a grief seed into a soul gem? I don't particularly expect that to work, but we've tried impossible things in the past and sometimes they have worked, so it's definitely worth a shot.
My biggest reservation there is that it could damage whatever we put in it. It is a soul, so we might not get a chance to fix it like we would have Oriko's arm had she not told us the healing rod would fail.
 
This is my suggestion. Some of it is more for fun then utility but I wouldn't mind some fun next update. And we do need to start flexing our magic muscle.


[X] Set your phone alarm. You don't want to be late for lunch.
[X] Dedicate an hour to miscellaneous experiments. Reserve the rest of the time for dewitching Hildegarde. Cut your miscellaneous experiments early if you must.

[X] Try to dismiss grief. Start baseball sized. If successful (I.e no traces of the grief you made disappear) work your way up to basketball sized grief.
[X] Try to materialize grief. Start small. Monitor your soul gem carefully and cleanse as appropriate. If successful and with no concerning costs on your gem, work your way up to basketball sized grief.

[X] Magic excercises
[X] Pure magic shots? Hey, Homura can do it.
-[X] If successful try to adjust the power of your shots
--[x] Range of impact.
--[x] Weather your shots can pierce through solid objects.

[X] Work on your magic control.
-[x] Summon your hammer
-[x] Try to summon more hammers at a distance until it's too difficult for you (Or you're racking up a worrisome amount of corruption. Cleanse appropriately.)
--[x] Try to move your hammer without touching it (and without grief manipulation)
--[x] Try to increase it's size and or shrink it.
--[x] Summon a new hammer with an altered shape.

[X] Try to make a construct that isn't a hammer. Start with something simple.
-[x] Ammunition?
-[x] A shell of magic?
-[x] Check if non-grief constructs persist outside our range.

[X] Once it's time, pull out Hildegarde. Quick check to see if there's any changes from the last time you examined it.
-[x] You can do it. Magic is bullshit. Bring her back. Start applying healing magic to the clear seed.


I'm not sure I get doing magical learning now. Practice, as in putting in several hours of incrementally improving repetition, is something useful for school hours. Attempting new uses, if they aren't witchbomb risks, will be massively more efficient under Mami's supervision.

And while I do get that knowing our capabilities opens possibilities of all sorts, I'd like today to be goal focused.
 
That, is what I am afraid of, unfortunately. And it doesn't even have to be simply truancy actually. Any police officer could approach us and ask us for ID for any number of reasons, and thinks will get complicated.
From what I have read, technically they don't have a right to require an ID from a Japanese citizen... this is dealt with for normal people by the fact that if you lie about being a Japanese citizen they will eventually find out and put you in for-real jail, which is a somewhat stronger consequence than that for not having your ID on you.
 
If we aren't using it at the time there's no reason for it to be any more dangerous than a body at the morgue.
The difference with a body from the morgue is that we don't have a pressing need to eventually get back to using it, so there's little risk from the possibility that the witch will be unwilling or unable to give up control. Or, for that matter, from the fact that we're a rock and therefore unable to collect data about the situation.

Though I kind of want to know what our answer is when Homura asks "You're trying to do WHAT?"
 
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From what I have read, technically they don't have a right to require an ID from a Japanese citizen... this is dealt with for normal people by the fact that if you lie about being a Japanese citizen they will eventually find out and put you in for-real jail, which is a somewhat stronger consequence than that for not having your ID on you.
And unless the jail in question is maintained by the Japanese equivalent of SHIELD, being sent there is mainly going to embarrass and delay us.

Actually, given SHIELD's track record at keeping villains arrested, it might be faster getting out if they do have a supervillain jail.
 
This vote has a lot of good Science in it, but it mostly focuses on low priority things. Finding out if we are capable of directly destroying or creating grief would be nice, but it doesn't really help us right now. Magical control is also good, but dewitching, healing, and experimenting with grief constructs should come first. We can experiment with magical control and enchantment if we have time afterwards, but that's something that we would probably do better at if we worked on it together with Mami.

Agreed.

"Wait, no! Sto-"

BOOOOOOOOOOOOOM

I did notice that, but I thought it would be funnier that way.
 
And unless the jail in question is maintained by the Japanese equivalent of SHIELD, being sent there is mainly going to embarrass and delay us.

Actually, given SHIELD's track record at keeping villains arrested, it might be faster getting out if they do have a supervillain jail.
In which the agents of SHIELD are introduced to their greatest foe yet...microwaved tea. :V
 
And Homura's going to do what, exactly?
Shoot our body in the face if it starts acting up, disconnect the grief seed, exercise her own judgement and grab someone else if she's for whatever reason incapable of handling the depleted remains of a witch that we vivisected while it was in its prime. She's got options.
 
In which the agents of SHIELD are introduced to their greatest foe yet...microwaved tea. :V
Captain America: "You are under arrest for breaking out of prison, attempting illegal necromancy,"

Sabrina: "How's that a crime?"

Captain America: "...associating with criminal aliens, allegedly stealing an Iron Man Suit and modifying it for your purposes,"

Iron Man: *Points at Sabrina* "And painting it black!"

Captain America: "...flying without a license, and replacing all the coffee in the coffee machines with microwaved tea. Will you surrender peacefully?"

Sabrina: "...I can't hit Captain America." *Turns around with hands behind her back to be handcuffed*
 
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