Alrighty, analysis first as usual. Hopefully we didn't spawn 5 pages before I'm done since there's a lot of work today x.x
Economy 2(+6)->3(+3)
Err...not sure how this lines up, because we seem to have lost 5 points somewhere and boats should only cost 2.
@Academia Nut
Clarify?
Martial 6(+1)->7
Credited as expected
Stability 0->-1
People aren't happy about the search for solutions, so time to bring it back up.
No tech advances
The king proposed that there must be some way to reduce the incidence of corruption and cheating and people being generally unpleasant to each other. Perhaps he was right and there was some way, but after a few years of trying all that got him was more people annoyed and mad at him for failing to actually do anything productive, let alone actually manage to successfully address the issue, leaving people madder than ever. They were tired of the way things were run, and wanted something new, something more fair than having elders and clan heads manipulate the system against them, and then tell them that if they worked harder they too might be able to screw over other people one day. The movement to change how land management was done was growing, and the king and chiefs needed to figure out a solution relatively soon.
So the Hierarchy stress continues to build.
At least the integration of the fishing minors went relatively smoothly, although unfortunately the Dead Priests didn't have the good sense to collapse into chaos and anarchy yet.
And the cockroaches don't die, as usual.
Establish Annual Festival - A yearly harvest festival and a planting festival brings entertainment and stability by reminding people of the good things in life, and can help teach newcomers the ways of the People, so perhaps another festival might be of use?
* S: -1 Econ, +1 Stability, chance for additional effects
* M: -1 Econ, +1 Stability, +1 Art, chance for additional effects
* Max Stability: Legitimacy - 1
Well, we can afford it, and it delays the grumpiness problem so we can find a solution.
Expand Economy - Encourage the growth of food producing activities such as farming, pastures, or fishing, depending on where focus is placed
* +1 Econ, potential additional effects
* 12 uses remain before requiring new territory
Twelve economy slots, and we'd use between 3 to 6 of them this turn. Settlements not super urgent, but a province is still desirable.
Grand Sacrifice - Communal sacrifice is a great way to bring the People together, and to also even out class distinctions. NOTE: Because the People do not use human sacrifice, the Econ costs are especially harsh. Max Stability: Legitimacy
*S: -2 Econ, +1 Stability
*M: -3 Econ, +2 Stability
And we have the Grand Sacrifice unlocked as a means of restoring Stability. Not capped like Festivals are, but less economical.
However, it events out class distinctions because the powerful must sacrifice more, so it damps down on jealousy, envy and the like
New Settlement - There are a few new sites that could have new settlements placed on them: a new settlement within Redshore (can go further south), within Northshore (further to the west, inland to the north into the plains), badlands, eastern hills, northern pastures within Stonepen
* S: +1 Econ next turn, increases number of times Expand Econ can be taken
* M: +1 Econ and +1 Mysticism end of turn, increases the number of times Expand Econ can be taken
Special: Badlands settlement requires a Main action to work at all and only returns as a Secondary, but increases response time and decreases logistics for movement in and out of the badlands
Special: Main action for Eastern Hills produces a new province
Expand slots are
-Redshore South - Closer to Highland Kingdom
-Northshore West - Closer to Metalworkers
-Northshore North - Closer to Nomads. Fortification desirable
-Valleyhome
Badlands - Requires Main action
-Eastern Hills
Eastern Hills - Requires Main action. Fortification desirable
-Stonepen Northern Pastures - Closer to Nomads. Fortification desirable
So big picture wise unchanged.
Grab the Eastern Hills so we up the Baby Boom income further, fortify it as needed, and try out Grand Sacrifice to ease the social class frictions that we see here:
They were tired of the way things were run, and wanted something new, something more fair than having elders and clan heads manipulate the system against them, and then tell them that if they worked harder they too might be able to screw over other people one day.
[X] [Main] New Settlement - Eastern Hills
[X] [Secondary] Build Wall - Eastern Hills
[X] [Secondary] Grand Sacrifice
Now to catch up on discussion.