God Damn the votes are sloppy this update. Gonna drink some more coffee before voting so I don't do the same.

Also, apparently I went to sleep and woke up in bizzarro!Ymar, where the highest votes are to switch Forestry to Infrastructure and build the Damn Dam. I fear I'll wake up from an amazing dream any second now...
 
AFTER TWO THOUSAND YEARS, IT ARISES! WHAT WAS NEVER BORN MAY NEVER DIE!
IGNORED
FORSAKEN
FORGOTTEN
FAITHFUL
Ť̩̫͍̰̂̿̐ͦͧ̇̍͋͝͡Ḩ̰̲͙̦̅ͣ͆̆͟Ę̩͙͍̜͚ͯͧ̅̊̕ ̶̞̣ͣ̿̎̏̇́ͤ͠G̜̘̠͓̠̰̖ͬͪ͞͝R̢̩̳̤̱̦͇̪͊ͭ̏̀̊̌ͦ̈ͪ͠Ẻ̢̲̻͔̪̯̳͌̇̐͊ͧͅẠ̹͈͔͎̩̲̑̃̃͋ͧ̃ͮ̊̚T̙̼̠̮̜̥͋ͯ̔̔ ̵͇̬͇̮͓̖̝͌̌͌D̳͔͚̙̟ͦͤͬ̀A̧̯̥̦̖͓͋̅̈́̋̽͟M̏ͬ̏҉͙̞͈̤

[X][Main] Great Dam
[X][Secondary] Great Dam
[X][Secondary] Great Dam x2
[X][Secondary] Palace Annex - Great Hall
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Build Roads
[X][Guild Main] Plant Poppies
[X][Guild Main] Build Docks
[X][Guild Secondary] Plant Cotton
 
[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Trade Mission - Storm Wolfs
[X][Secondary] Build Roads
[X][Guild] Snail Cultivation
[X][Guild] Plant Poppy
[X][Guild Secondary] Snail Cultivation

I awaken for we are finally paying attention to Snail-sama ane Dam-kun! Like god dam finally.

Edits: econ x2 > trade mission
 
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I wonder what the dam narrative will be.

"Uvothyn took a long walk as he thought and thought about how to solve the river travel problem, and when he leaned on a wall to rest, he fell into a secret chamber full of extremely old parchment and stone tablets. On one wall he could see, in archaic ymrysh, "Projects We Haven't Gotten Around To Yet." He immediately yelled for a guard and some priests."
 
AFTER TWO THOUSAND YEARS, IT ARISES! WHAT WAS NEVER BORN MAY NEVER DIE!
IGNORED
FORSAKEN
FORGOTTEN
FAITHFUL
Ť̩̫͍̰̂̿̐ͦͧ̇̍͋͝͡Ḩ̰̲͙̦̅ͣ͆̆͟Ę̩͙͍̜͚ͯͧ̅̊̕ ̶̞̣ͣ̿̎̏̇́ͤ͠G̜̘̠͓̠̰̖ͬͪ͞͝R̢̩̳̤̱̦͇̪͊ͭ̏̀̊̌ͦ̈ͪ͠Ẻ̢̲̻͔̪̯̳͌̇̐͊ͧͅẠ̹͈͔͎̩̲̑̃̃͋ͧ̃ͮ̊̚T̙̼̠̮̜̥͋ͯ̔̔ ̵͇̬͇̮͓̖̝͌̌͌D̳͔͚̙̟ͦͤͬ̀A̧̯̥̦̖͓͋̅̈́̋̽͟M̏ͬ̏҉͙̞͈̤

[X][Main] Great Dam
[X][Secondary] Great Dam
[X][Secondary] Great Dam x2
[X][Secondary] Palace Annex - Great Hall
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Build Roads
[X][Guild Main] Plant Poppies
[X][Guild Main] Build Docks
[X][Guild Secondary] Plant Cotton

Econ: -4 (GD x2) -2 (Annex) -1 (Roads) -3 (Poppeis) -3 (Cotton) -2 (Docks) = -15 => Econ -1, famine.
Wealth: -2 (Roads) -1 (Docks) = -3, fine.

Still, famine is bad for health.

[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Expand Econ x2
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Build Roads
[X][Guild] Snail Cultivation
[X][Guild] Plant Poppy
[X][Guild Secondary] Snail Cultivation

I awaken for we are finally paying attention to Snail-sama ane Dam-kun! Like god dam finally.
Econ: -2 (GD) -2 (Inf)-1 (Road) -3 (Snails)-3(Poppies)-1 (S Snails) = -12, fine.
Wealth: -2 (Inf)-1(Roads) = -3, fine.

Can I convince you to switch road to either Trade Mission to Furchuh or great hall annex? First in order to keep peace going on, second in order to start on govt upgrade.
Or switch one of Expand Econs to great hall? It will involve touching Econ 0, but upgraaade.

Or both, to achieve, well, both.
 
Econ: -4 (GD x2) -2 (Annex) -1 (Roads) -3 (Poppeis) -3 (Cotton) -2 (Docks) = -15 => Econ -1, famine.
Wealth: -2 (Roads) -1 (Docks) = -3, fine.

Still, famine is bad for health.


Econ: -2 (GD) -2 (Inf)-1 (Road) -3 (Snails)-3(Poppies)-1 (S Snails) = -12, fine.
Wealth: -2 (Inf)-1(Roads) = -3, fine.

Can I convince you to switch road to either Trade Mission to Furchuh or great hall annex? First in order to keep peace going on, second in order to start on govt upgrade.
Or switch one of Expand Econs to great hall? It will involve touching Econ 0, but upgraaade.

Or both, to achieve, well, both.
I'm half asleep, so
[X] ctulhuslp
 
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I'm half asleep, so
[X] cthuluslp
Fair warning: my plan lacks either roads or docks and instead has Great Hall, Trade Mission and snails, compared to yours.
Full vote, math and reasoning for choices:
On second thought, I messed up on one big thing: we are trading with people in Horse Mountains, not Salt Sea itself. Which means Dam is actually a step in that direction. I forgot it.

[X][Main] Great Dam
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Expand Econ
[X][Secondary] Grand Hall Annex
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Guild] Plant Poppy
[X][Guild] Snail Cultivation
[X][Guild Secondary] Snail Cultivation


Expenses:
Econ: -2 (Dam) -2 (Influence) -2 (Grand Hall x1) -3 (Poppy) -4 (Snails) = -13.
Wealth: -2 (Trade Mission) -2 (Influence) = -4.
Income:
Econ: +6(Expand Econ)+12 (Balanced Main Expand Econ) = +18
Wealth: +7 (Poppy) + 4 (Snails) = 11.

Net: +5 Econ, + 7 Wealth, no negatives in either. Result: 19 Econ, 11 Wealth.
Problems addressed:
  • 1/4 Great Halls for government upgrade,
  • trade with Salt King continues (counts as NOMADS addressed, to a degree?),
  • markets and baths will be done in time,
  • mild support of subordinates,
  • snails have a potential of becoming signature good (red-dyed flag and all).
  • Dam started
Problems unaddressed:
  • government upgrade is moving a bit too slowly.
  • not enough army upgrades or fortification
  • no roads (connectivity)
  • no docks (connectivity, western subordinates)
Reason for "no docks in secondary guild slot": I don't want to see Econ 0, even if it is not, strictly speaking, starvation-level.
 
Can I convince you to switch road to either Trade Mission to Furchuh or great hall annex? First in order to keep peace going on, second in order to start on govt upgrade.
Or switch one of Expand Econs to great hall? It will involve touching Econ 0, but upgraaade.

Wellll, I'm not keen on risking low econ so that and Dam would stay. Road is high on my list like snails so I'm could drop policy change or Tinriver influence for trade mission to Forch.:p So which do you suggest?
 
I wonder what the dam narrative will be.

"Uvothyn took a long walk as he thought and thought about how to solve the river travel problem, and when he leaned on a wall to rest, he fell into a secret chamber full of extremely old parchment and stone tablets. On one wall he could see, in archaic ymrysh, "Projects We Haven't Gotten Around To Yet." He immediately yelled for a guard and some priests."

Thousands of years later in the Valleyhome Museum of Ancient History:

"The ancient Ymaryn were well known to keep good records, often only failing from old age, neglect or disaster. The perhaps oldest continuous record in Ymaryn history is the planning for the Cataract Dam. It's references to advisors, kings and Patricians give us incredible insight into the Ancient Ymaryn governing structure as early as the late Stone Age, where the first construction drafts were created."

AKA: The Dam was never forgotten. It just kept being punted around various departments and has a whole part of a library for itself documenting the whole bureaucracy to get it finally approved.
 
Wellll, I'm not keen on risking low econ so that and Dam would stay. Road is high on my list like snails so I'm could drop policy change or Tinriver influence for trade mission to Forch.:p So which do you suggest?

Neither. Influence must stay. Policy change is only advisable if you think that we don't need hygiene and then markets for financial innovations, which is, uh, not the best idea with ours market systems being somewhere in copper age.

I'd say you can replace second Expand Econ with something and let provinces do Main Expand Econ+secondary, they are going to do only cheap stuff this turn (study stars, surveys, watchtowers, maybe black soil, that's aboit it really).
If you are not willing to touch Econ 0, well...you could replace Expand Econ x2 with Docks for -1 Econ, touching only Econ 1: if you want more connectivity (judging by Roads, yes), you may want to. Otherwise, that's about it? Depends on what you'd like to accomplish, really.
 
[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Expand Econ x2
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Guild] Snail Cultivation
[X][Guild] Plant Poppy
[X][Guild Secondary] Snail Cultivation
 
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[X][Main] Great Dam
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Expand Econ
[X][Secondary] Grand Hall Annex
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Guild] Plant Poppy
[X][Guild] Snail Cultivation
[X][Guild Secondary] Snail Cultivation
 
[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Expand Econ x2
[X][Secondary] Influence Subordinate - Tinriver Colony
[X][Secondary] Great Dam
[X][Guild] Snail Cultivation
[X][Guild] Plant Poppy
[X][Guild Secondary] Snail Cultivation

Your fifth secondary is an invalid vote.
 
Neither. Influence must stay. Policy change is only advisable if you think that we don't need hygiene and then markets for financial innovations, which is, uh, not the best idea with ours market systems being somewhere in copper age.

I'd say you can replace second Expand Econ with something and let provinces do Main Expand Econ+secondary, they are going to do only cheap stuff this turn (study stars, surveys, watchtowers, maybe black soil, that's aboit it really).
If you are not willing to touch Econ 0, well...you could replace Expand Econ x2 with Docks for -1 Econ, touching only Econ 1: if you want more connectivity (judging by Roads, yes), you may want to. Otherwise, that's about it? Depends on what you'd like to accomplish, really.

Good thought, forgot province can double up expand economy under balanced policy. Trade mission ate one of the expand economy now.
 
Good thought, forgot province can double up expand economy under balanced policy. Trade mission ate one of the expand economy now.

Nonononono. Trade Mission costs 2 wealth, after roads and influence you cannot spend more than 1, sorry.
That's why I proposed changing roads for either of TM and Annex, but only Annex (and docks or survey or watchtowers Iunno what you want more) as alternative for expand econ.
 
I wonder what the dam narrative will be.

"Uvothyn took a long walk as he thought and thought about how to solve the river travel problem, and when he leaned on a wall to rest, he fell into a secret chamber full of extremely old parchment and stone tablets. On one wall he could see, in archaic ymrysh, "Projects We Haven't Gotten Around To Yet." He immediately yelled for a guard and some priests."
I'm imagining some clerk going "A dam? I'm sure I've read about a dam before" and then finding a millennia-long line of notes and plans on dams.

"The wise Myranyn reigns as I study these ancient plans of ages past ..."
...
"Great Yshuyn, I implore you to read these humble propositions handed to me from my predecessor ..."
"Wise Hertythyn leads the People as I write plans for a great work that will surely ..."
...
"Desdydyn, my old friend, I have come across the an interesting collection of old writings ..."
...
"While that mad nomad Phygrif is off on his insane quest for Xoh, I have been scouring the old writings, and have found something most fascinating concerning the flow of the our rivers ..."
...
"Rulwyna, daughter of Rulhythyn, I urge you to read these plans ..."
...
"King Gonwyllmyn, with the Temple nearing completion, these old plans may be of interest ..."
...
"... water ... calming the rivers ..."
...
"With the Magwynan System many ancient writings have be rediscovered, like these plans for a dam ..."
...
"Twythulmyn King Water Wall River Many-Grain ..."
...
*A clay tablet with a drawing of a river bisected by a line*
 
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Nonononono. Trade Mission costs 2 wealth, after roads and influence you cannot spend more than 1, sorry.
That's why I proposed changing roads for either of TM and Annex, but only Annex (and docks or survey or watchtowers Iunno what you want more) as alternative for expand econ.

Eh, math hard without coffee. Anyway, approval vote for your plan and my new cutting edge plan. Influence TR is now trade mission to storm wolfs, less war pressure in that front means TR have less to fear; and we proved that we are listening. Next turn I'm on EJ, Hunt trouble, road, and D land to get it out of the way.

[X][Main]Great Dam
[X][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[X][Secondary] Expand Econ
[X][Secondary] Trade Mission - Forhuch
[X][Secondary] Trade Mission - Storm People
[X][Secondary] Build Docks
[X][Guild] Plant Poppies
[X][Guild] Expand Snail Cultivation
[X][Guild Secondary] Expand Snail Cultivation

[X] ctulhuslp
 
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oh man, @ctulhuslp is there any way we could get a mills vote in there? love to see how that synergizes with a dam
 
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