Inserted tally
Adhoc vote count started by Killer_Whale on Oct 27, 2017 at 12:30 AM, finished with 121806 posts and 24 votes.
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
 
Last edited:
You guys realize that going Mass Levy now is going to have the plague burning for a lot longer, right? We are basically shutting down much of our quarantine measures to allow for proper logistics and the mobilization of our levies; is that really worth it?

On a further note - we have NEVER had total or near-total losses in a single phase before. It is always losing a couple of points of effectiveness, maybe a point or two of martial. I find it extremely unlikely that that will change here. At worst, our army proves ineffective, and the enemy cavalry either go around it (in which they have an army at their back) or start doing raids against our troops (in which case we merely suffer attrition to our troops in return for slowing the nomads down). In either case, there is absolutely no "defeat in detail" that people keep speaking of.
 
The worst vote is sending troops piecemeal: they'll just die one by one.
We've got 18 Martial in mercs. That's definitely not a piecemeal assault. It may not be a 50-martial unstoppable Force but it'll be enough to last us to the next main turn.
Once we hit there we're basically Golden. Provinces can get us ridiculous amounts of econ via Expand Economy while we do wealth generation via guild actions and war with our main actions (plus a bit of Stability). And since we have a heroic admin, we have no problem with order of operations.
 
These aren't the old nomads, who fought with chariots against our northern well-defended marches. These are nomads that consist entirely of proper cavalry. We might have been able to hold them off in the Thunder Twins if we had a more timely warning, if they had built walls and forests instead of new settlements, if we had the damned dam and the canal and the roads required to supply the lowlands, if we had more than a nominal cavalry force of our own, or if their grain reserves were not likely completely obliterated by the plague.


We aren't sending our troops to fight, we are sending them to die.
 
Last edited:
Oh dear. Makes sense i guess though :/ Still, means a floor of 4 TED a phase if we keep isolated economy...

Yeah, that makes more sense with the reset. Wouldn't it be 13 points the phase after that, between Isolated Economy damage and Refugees?

Also, does the "or a phase without TED" apply to the resistance resetting? I.e. if we don't take TED this phase, we'd recover 1 TED, but would we also reset our resistance?
@Academia Nut just remembered that you normally don't see questions if i just quote you, especially right after an update.
 
Hrm. Looking at the tally... @Academia Nut, if Levy and Expand Econ win, which one gets bumped to the second-highest vote-getter, [War] or [React]?
 
What hard points are available on the lowland? Is it possible for our mercs to get there in time?

The site where Xohyr used to be, and the rivers. That's about it. Now, there's lots of tributaries and the like beyond the two main rivers, but those are the primary hard points.

if our military are destroyed in the lowland, will we be able to mobilize our levy?

Yes, but you would have a full phase with nothing but scratch militia to throw at the nomads until you finished mobilizing.
 
Recall that AN said our Great Power Legacies WILL Proc if we go to war. Thats a bunch of extra martial to us
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
Can we take a brief moment to appreciate that 'Attila the Germaphobe' is a legitimate name we are using right now?
It just... makes me happy, deep inside.
 
These aren't the old nomads, who fought with chariots against our northern well-defended marches. These are nomads that consist entirely of proper cavalry. We might have been able to hold them off in the Thunder Twins if we had a more timely warning, if they had built walls and forests instead of new settlements, if we had the damned dam and the canal and the roads required to supply the lowlands, if we had more than a nominal cavalry force of our own, or if their grain reserves were not likely completely obliterated by the plague.


We aren't sending our troops to fight, we are sending them to die.

Yes, yes we are. That's what you do against an enemy martial hero when you don't have a hero to kill him with. You force him to make his way over mountains of your dead, you clog the rivers with your corpses and pin him in place with sheer numbers, you fight him on land that is not yours so that you have somewhere to retreat to.

If nothing else? He will pass of old age before he ever sees the walls of Valleyhome.
 
Last edited:
Guys.

Can we not go all-in on war with a king who is terrible at it, again? The last time we tried that was the Trelli debacle.

On the flipside, it's arguably better to go all-in if we're going to war at all - our king is terrible at it so we can expect to perform disproportionately poorly to the force we send, meaning a weaker one might not have any impact at all, or at least not enough of one. I'd still rather not go to war at all - the Stab hit will sting but I think we've got much better odds fighting to defend the core instead of the lowlands, and again, we need every advantage we can get if we're fighting with a Poor Martial king.
 
These aren't the old nomads, who fought with chariots against our northern well-defended marches. These are nomads that consist entirely of proper cavalry. We might have been able to hold them off in the Thunder Twins if we had a more timely warning, if they had built walls and forests instead of new settlements, if we had the damned dam and the canal and the roads required to supply the lowlands, if we had more than a nominal cavalry force of our own, or if their grain reserves were not likely completely obliterated by the plague.


We aren't sending our troops to fight, we are sending them to die.
When the only other option is to either die in pieces or die whole anyway, that is hardly

ex-Xohyr is the only hard point we have on that side of our territory. We toss the Thunder Horse to the wind then they have a straight shot to our heartland with no hardpoints in the way.
 
You mean that it's not powercreep and is actually, you know, remotely historically accurate? Yes, definitely yes.

I do enjoy the historically accurate nature of the quest. It's just that it's also by definition a game, and a game that's futile from the start makes me wonder if I wasted my time playing it in the first place. I guess I'm just not feeling it because after a while that kind of realism gets to you and you stop having fun. You put out one fire, then another one starts, over and over again. Why bother putting out the fire in the first place? Any progress that's made will inevitably be destroyed by an unlucky roll, whether by a plague or, perhaps in real life, a rogue asteroid or a solar flare or a gamma ray burst or nuclear war or global warming, etc. etc.. Even in an individual's life things can go fine until you get some random health problem that turns your life into a living hell. I guess what I'm wondering is, why bother doing anything when the bad will always outnumber the good, to the point where what good there is, is not worth enduring the bad.

Basically, isn't the Khan right about civilization as concept (or rather, the Paths of Civilization, lol) being wrong, decreasing net happiness only for greed? The nomads seem to live a pretty happy existence just doing whatever they want whenever they want, not trying to build but instead just living hedonistically and trying to die honorably. Even when a plague comes along they can just burn everything and then not suffer a single consequence.

In short, I think we should send all the soldiers we can to fight these guys. Protecting only the core just to survive isn't worth it if the survival that's left isn't worth it. Let's try to at least go out with honor.

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
Yes, yes we are. That's what you do against an enemy martial hero when you don't have a hero to kill him with. You force him to make his way over mountains of your dead, you clog the rivers with your corpses and pin him in place with sheer numbers, you fight him on land that is not yours so that you have somewhere to retreat to.

If nothing else? He will pass of old age before he ever sees the walls of Valleyhome.
He has an entire force of cavalry. If he can get past our rivers (and I find it very unlikely that we our army is large enough to defend several hundred miles of river against a concentrated assault), he can literally bypass our entire army and strike the core directly.
 
Last edited:
You guys realize that going Mass Levy now is going to have the plague burning for a lot longer, right? We are basically shutting down much of our quarantine measures to allow for proper logistics and the mobilization of our levies; is that really worth it?

On a further note - we have NEVER had total or near-total losses in a single phase before. It is always losing a couple of points of effectiveness, maybe a point or two of martial. I find it extremely unlikely that that will change here. At worst, our army proves ineffective, and the enemy cavalry either go around it (in which they have an army at their back) or start doing raids against our troops (in which case we merely suffer attrition to our troops in return for slowing the nomads down). In either case, there is absolutely no "defeat in detail" that people keep speaking of.

We've neved fought horse-riding horde before either.
Look at historical wars against, say, mongols. They absolutely *can* incur massive losses and break the back of empire via killing their army.

We've got 18 Martial in mercs. That's definitely not a piecemeal assault. It may not be a 50-martial unstoppable Force but it'll be enough to last us to the next main turn.
Once we hit there we're basically Golden. Provinces can get us ridiculous amounts of econ via Expand Economy while we do wealth generation via guild actions and war with our main actions (plus a bit of Stability). And since we have a heroic admin, we have no problem with order of operations.

Given that that's basically a whole male adult population on horsebacks...
@Academia Nut , how much Martial does the horse of horse-riding nomads, or at least this one, have?
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
Better to go all in.
 
Back
Top