You mean that it's not powercreep and is actually, you know, remotely historically accurate? Yes, definitely yes.
I do enjoy the historically accurate nature of the quest. It's just that it's also by definition a game, and a game that's futile from the start makes me wonder if I wasted my time playing it in the first place. I guess I'm just not feeling it because after a while that kind of realism gets to you and you stop having fun. You put out one fire, then another one starts, over and over again. Why bother putting out the fire in the first place? Any progress that's made will inevitably be destroyed by an unlucky roll, whether by a plague or, perhaps in real life, a rogue asteroid or a solar flare or a gamma ray burst or nuclear war or global warming, etc. etc.. Even in an individual's life things can go fine until you get some random health problem that turns your life into a living hell. I guess what I'm wondering is, why bother doing anything when the bad will always outnumber the good, to the point where what good there is, is not worth enduring the bad.
Basically, isn't the Khan right about civilization as concept (or rather, the Paths of Civilization, lol) being wrong, decreasing net happiness only for greed? The nomads seem to live a pretty happy existence just doing whatever they want whenever they want, not trying to build but instead just living hedonistically and trying to die honorably. Even when a plague comes along they can just burn everything and then not suffer a single consequence.
In short, I think we should send all the soldiers we can to fight these guys. Protecting only the core just to survive isn't worth it if the survival that's left isn't worth it. Let's try to at least go out with honor.
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)