[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Defensive

[X] [RB] Rest, restores strength

[X] [Wonder] Library
-[X] [Wonder] Valleyhome

Turtling up time.
 
Guys don't give the North anything just yet. We need to spam roads until its sufficient to chain temples into every province with our spirits policy.
 
We need that for double trails, and if we have to switch off again, so what? As inefficiencies go, that's minor.

Double Main trails is what will give us an extra secondary this turn also, so even if we need to spend a secondary next turn to change policy it ends up a neutral action cost more or less.

Is it really good idea to build a library in Valleyhome when we could give the north a temple?

We haven't solved the underlying problems so giving them a temple isn't useful at the moment. Helping them as we did earlier has given us three turns of them remembering that help, so we need to use them to fix the underlying problem.
 
Is it really good idea to build a library in Valleyhome when we could give the north a temple?
Yes. Giving the north infrastructure before they've been appropriately integrated is exactly what we don't want to do.

[X] [Wonder] Library
-[X] [Wonder] Valleyhome
[X] [RB] Rest, restores strength
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Trade Mission - Xohyssiri
[X] [Policy] Offensive

Valleyhome Library for admin purposes.
Rest because they just fought an entire war.
Trails because we need it.

Trade Mission to the Xohyssiri to manage their potential reaction... though @Academia Nut Aren't they dead??
If it's invalid, a TM to the TS.

Note that we plan on integrating the ST soon. It is essential that we get higher diplomacy so that when we integrate them we do not hit 0. @veekie is there any better way to do this? I'm too burned out this month to research.

Offensive because we want trails but *need* a war mission. Why do we need a Main one again?

Edit: Probably Salt Gift but idk if we want to burn out our wealth when it will start overflowing to diplo and give us a GA when we hit 3 stability.

Also,
Terrify - You've killed cities, walls will not keep your enemies safe
*M: -3 Diplo, can force minors to become vassals or integrate, can cause major civilizations to lose Stability
Special: Not applicable to nomads, efficiency greatly improved by performing a War Mission against the target the same turn
Warning: Crit fails can cause backlash, losing Stability
this is p bomb imo.
 
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Yes it is the best of ideas. The north should get nothing until we fix the cultural divide with roads and a palace, otherwise it just makes them more likely to revolt. The GM basically spelled it out.
I'm pretty sure the GM never said that the primary problem is a cultural divide...
 
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Offensive

[X] [RB] Rest, restores strength

[X] [Wonder] Library
-[X] [Wonder] Valleyhome


@Andres110, @Killer_Whale, @random_npc, @BungieONI, @Dirk93, @Ghostdevil
Just want to highlight the following AN words on Specifying North in Trail...

If you want, but right now if you are not specifying you will strengthen the main arterial trails above all, increasing contact for all the outlying sections. Focusing entirely on the north may in fact increase drift with the south, and the far more able to go independent Hatriver and Hatvalley.
 
Yes. Giving the north infrastructure before they've been appropriately integrated is exactly what we don't want to do.

[X] [Wonder] Library
-[X] [Wonder] Valleyhome
[X] [RB] Rest, restores strength
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Trade Mission - Xohyssiri
[X] [Policy] Offensive

Valleyhome Library for admin purposes.
Rest because they just fought an entire war.
Trails because we need it.

Trade Mission to the Xohyssiri to manage their potential reaction... though @Academia Nut Aren't they dead??
If it's invalid, a TM to the TS.

Note that we plan on integrating the ST soon. It is essential that we get higher diplomacy so that when we integrate them we do not hit 0. @veekie is there any better way to do this? I'm too burned out this month to research.

Offensive because we want trails but *need* a war mission. Why do we need a Main one again?

Edit: Probably Salt Gift but idk if we want to burn out our wealth when it will start overflowing to diplo and give us a GA when we hit 3 stability.

Also,

this is p bomb imo.
More Boats gives LTE, Econ, AND Diplo. And evolves our boats. It's probably the best diplo-gen action now, as short as we are on LTE.
 
Minimum requirement to defend against the Hk attack.
I meant why has the minimum requirement raised. Someone argued it was tied to Legitimacy but aren't we fine rn?
Because the Highlanders are making a serious go at us instead of the raiding we've seen historically, I think.

This is our first defensive war against a settled polity.
This might be a good reason, but - and I'm not questioning you, just verifying <3 - does the text actually reflect a change in war tactics?

I'd say that the massive horde of nomads is a "serious go," too. How different would their tactics be?

More Boats gives LTE, Econ, AND Diplo. And evolves our boats. It's probably the best diplo-gen action now, as short as we are on LTE.
I thought the innovation thing disappeared, but agree. Switching over.

First, however, I'd appreciate an explanation of why LTE + Econ is more worthwhile than a) reassuring people we're not savage expansionists now and b) manipulating the Xohyrin culture in the wake of ripping out their cultural core.
 
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[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Defensive
[X] [RB] Rest, restores strength
[X] [Wonder] Temple
-[X] [Wonder] Horse Valley

Well, the Xoh are gone now.:(

I am surprised at how strange that feels, I mean they were a part of the quest since practically forever.
I mean yes they were children sacrificing slavers, people I loved to hate but also kind of respected becaus of all the shit they survived. No matter what happened we more or less wrote them off and then, when the metaphorical dust cleared they were still there to infuriate or rival us.

As I said I'm surprised at how strange that feels.
 
But we are strengthening communications with road. So giving them stuff should be safe, I think?

Roads alone aren't enough. The figure I remember AN giving is we need to integrate them and then wait another 3 turns w/o making a new march before they're no longer an issue. This may have changed with the addition of the Heaven hawks, not sure if we had them at that point. As I also remember him saying that hardcore members of the ST would move there when we integrate.

Either way though it shows that it's not going to be a quick fix.
 
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