New, different values = new, different problems.
At least CoT pushes us toward artistic development.
That's dye dominance itself. CoT incentivizes entering new markets... and trade wars.
New, different values = new, different problems.
At least CoT pushes us toward artistic development.
Recent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance. Change value supported by Cosmopolitan acceptance?
Read the update, man. We no longer need Center of Trade to have access to the market, we'd lose about half the Wealth bonus from dominating in a given field of trade. Another idea, one that doesn't force us to spend actions and lose stability from someone else entering the market, is a very good idea.
What he said.Centre of Trade just doubled in value. Why would we change it?
[X] [Value] NoRecent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance.
That doesn't change the fact we're going to want to dominate in those goods anyways. Yeah, COT has it's downsides but that doesn't change the fact that it's one of the best resource generators we know. All the things we're at risk of having to go over? We're gaining new advantages in.Read the update, man. We no longer need Center of Trade to have access to the market, we'd lose about half the Wealth bonus from dominating in a given field of trade. Another idea, one that doesn't force us to spend actions and lose stability from someone else entering the market, is a very good idea.
I doubt this is the end of her story line considering all these things were mentioned. To say nothing of the fact our provinces can expand snails.We just got an opportunity to get the trade dominance in dyes. That's the "Expand Snails" option. It currently has 0 voters.
[X] [Prog] Expand Snail Cultivation (-1 Econ, +1 Wealth, +1 Art, potential additional effects)
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
It incentivizes entering markets for not-yet-dominated trade goods and retaining dominance of current trade goods. Both of these incentivize/inherently require investment into artistic pursuits.That's dye dominance itself. CoT incentivizes entering new markets... and trade wars.
They lasted this long in clay.Hey. How are we supposed to transport the toxic chemicals without glass?
The dye-makers are getting very nervous right now. I highly suspect that if we don't drop CoT or improve our dyes this turn, we'll drop to Leading and take a Stability hit. There is a chance of it lasting one more turn... But no guarantee.I doubt this is the end of her story line considering all these things were mentioned. To say nothing of the fact our provinces can expand snails.
Because it got weaker?
We literally just unlocked a new source of fancy new dyes. That was the case before this turn - it is now the exact opposite of being true.The dye-makers are getting very nervous right now. I highly suspect that if we don't drop CoT or improve our dyes this turn, we'll drop to Leading and take a Stability hit. There is a chance of it lasting one more turn... But no guarantee.
That just means we'll be in a good position to strike back and only take 1 Stability damage instead of choosing between war and taking 2.We literally just unlocked a new source of fancy new dyes. That was the case before this turn - it is now the exact opposite of being true.
No. I'm also not voting to bring in a bunch of people. What I'm assuming is that the next true city will develop anyway as population increases, which is completely valid.Are you planning on integrating the Colony next turn or hoping overflow will happen yet again?
See here:
It can be read in two different ways, and it's actually a pretty important distinction. In one way the trait's income value just doubled, in another it's exactly the same as it always was except we now have access to the trade mechanics without it, and our base Wealth generation increased.Wait, this is unclear. This can be read as:
These are two very different things - in one case, dropping Centre of Trade means dropping +2 Wealth/turn for each good dominated, whilst in the other dropping Centre of Trade means we drop 1 Wealth/turn for each good, and keep 1/Wealth/turn for each good.
- After the change, Centre of Trade's bonus Wealth generation from dominating is doubled
- After the change, we get bonus Wealth generation from dominating by default, and Centre of Trade doubles this
@Academia Nut , which is it?
EDIT: Also, if we drop Centre of Trade do we still lose Stability for losing dominance?
It is unlikely that we'll drop it this turn.That just means we'll be in a good position to strike back and only take 1 Stability damage instead of choosing between war and taking 2.
can we get TGG from the Xohyssiri or do we have to take a Moloh Calls now?
Is there something we could be doing that would allow us to know what the values of other societies are, for choices like this?
Wait, this is unclear. This can be read as:
These are two very different things - in one case, dropping Centre of Trade means dropping +2 Wealth/turn for each good dominated, whilst in the other dropping Centre of Trade means we drop 1 Wealth/turn for each good, and keep 1/Wealth/turn for each good.
- After the change, Centre of Trade's bonus Wealth generation from dominating is doubled
- After the change, we get bonus Wealth generation from dominating by default, and Centre of Trade doubles this
@Academia Nut , which is it?
??? No? To which?No. I'm also not voting to bring in a bunch of people. What I'm assuming is that the next true city will develop anyway as population increases, which is completely valid.
You will lose per turn Wealth generation if you drop Centre of Trade.