Diplomacy 14 (max, overflowing) [+1 Art]
Still overflowing.
Economy 7->4
Just the expense paid
Martial 8->6
Lost three to expenses. Gained 1 from successful war mission?
March Econ 3
March Martial 1
Ooo, actually with this I think we might actually be better served with keeping the March independent since we have assurance of loyalty and it lets us double up war missions for them without switching Policy to Offense.
This actually synergizes powerfully with Symphony and Elitism.
We have a grudge, written in stone. It is the Law now, "Fucking up Nomads is always Harmonious"
Protective Justice: "We must protect those who protect us. This is Justice!"
Honorable Death: "Death holds no fear when it is in service to the People!"
Divine Stewards: "This land is OURS bitches!"
Symphony: "UNITED WE STAND!"
The Greater Good: "FOR THE GREATER GOOD!"
*The Ymaryn have entered a Fey Mood!*
...Did we just change the whole turn to War Missions?
Because that looks like we converted the whole turn into War Missions. Committed every last point of Martial, and then committed the Econ too.
Man, they ticked our dudes off enough that we just plain exterminated every adult male in the tribe hit.
Nomads: "Those guys are goddamned psychos. We'll be back, we need to get a bigger Waagh!"
More seriously, remember, they have Ancestral Honor or something like it. Family lineages matter.
We killed an entire tribe where they could see.
Might have triggered a Stability hit their Boss needs to rally them for.
12 uses left. We spent 4 on Provincial Expands last turn.
And now we can intentionally start a Periphery State.
Colony presumably would be used to claim resource rich zones. Probably will send Economy home? Or just minerals and region locked plants?
Marches for the obvious defensive qualities.
Trading Posts will be basically an Embassy I think. Performs Salt Gift and Tech Steal for us.
Not good I think. We've just had proof. If we integrate them we can't hold them.
Once we have an iron mine, Maining this would start work towards a Steel. Not that hard compared to the leap to iron.
What Copper Tailings contain:
-Sulfuric acid
-Iron Pyrite(yes, even if there's no iron in the copper ore, the sulfur will leach it out of the ground)
Which is to say, yes, we can reprocess our mine tailings to produce even MORE metal.
We kind of need it right now, look at their stats:
March Econ 3
March Martial 1
Yes, we can support them with War Missions. But they need to be able to endure the initial impact, or they'd straight out be overrun before they can tell us that they're being attacked. They can restore 4 points of Martial this turn, but Admin roll determines if it's soon enough to help them.
At least give them the 2 Martial they need to handle a Main War Mission while they rebuild.
Incidentally, after the last turn, I suspect we might unlock a Great Wall with Iron Mine.
Because fuck the Nomads.
And my vote:
[X][Main] Expand Forests
[X][Secondary] New Settlement - Bleeding Cliffs
[X][Secondary] Support Subordinate
Main thing is to send the Stallion Tribes something to tide them over. They need to be able to tank at least long enough for our dudes to go over there.