Well, once you develop a warrior culture, to justify away the Stability losses of protracted war, you lock yourself into more wars so that you can win glory or win slaves.Warlike civilizations fight, causing them to be even more warlike, trapping them in a vicious cycle of war until one of them come up on top.
Also, the highlanders might be in a civil war again. We could send in a trade expedition to help with their Law megaproject if it look safe enough.
Kind of the fun of the whole thing really.Every time we think we're finally getting somewhere shitty rolls screw us over, this is getting really annoying.
And this event is merely annoying more than threatening.
I just had the mental image of a rock in a butler outfit.Apparently, well dressed stones are called ashlar? @Academia Nut ?
Which other settlements however?While there will be overflow, other settlements might get it instead of the stallion tribes.
Sacred Forest, Valleyhome and Redshore are already fully tracked.
Observance needs time to trigger a counter.While i agree with the method, we can't be sure the dice wouldn't screw with us. Like if someone decides to drink from a copper container, mentioned it tasted funny then died for any reason; our belief will be even more ingrained.
So maybe hold off on that till we rolled a good shaman king? None hero version as it's too much to hope for.
AN already told us how to remove it back in the ST's time.
Facts(archive trawl will not be done this time, it's an extraordinarily shitty day):
-The Spirit Talkers could have removed the negative superstitions, but were unwilling to take the hits to remove them.
-The Spirit Talkers had a trait which helped with removing the negative superstitions.
--This trait is not a Spiritual Trait because we know their Spiritual Traits(Sacred War, Honorable Death, Observation)
-The Spirit Talkers were obsessively concerned with maintaining maximum Stability and Centralization at all times.
-The Spirit Talkers obsessively used Study actions to try to solve an unspecified farming problem.
--The Thunder Speakers, as far as we can tell, did not face an agricultural problem despite using the same land, with zero farming experience.
Theory:
-Removing a Superstition requires eating the Stability hits from the actions they oppose. After taking these actions enough and more importantly succeeding, the superstition will go away, as the negative had been proven. Failing at these actions will ingrain the superstition further.
-The Spirit Talkers developed a superstition regarding their Farms during the second drought. This led them to spam Study actions to try to "logic" their way out of the superstition, refusing to do the Stability loss action, because that's totally a nega-SVapproach.
While the first part has little basis(remember, in the update itself, once her talent was noticed, the chiefs, the old, male, noble chiefs, pushed for her to go onto the chief training track, opposed by only the Stallions and the other disconnected provinces to the north who don't see whats so awesome about this other than validating their belief that the administration is out of touch with the people, who obviously are all like them).I think they would not and that this fuss is specifically because of her being:
1. Artisan
2. Female
because of all the times AN told us we have some issues along those cultural lines. Thinking that mere -1 stability will cause them to fuck off is naive, and RO may well not work within March.
Restore Order works on our Stability score. Either our Stability does not reflect the March Stability, and Grand Sacrifice won't matter, or our Stability does reflect March Stability and Restore Order is an option.
This is an arbitrary diversion.
I can get behind this Dam plan.Just saying, this is actually pretty much average for us now. Assuming the current bandwagon, this event means we're losing a grand total of... 1 econ and a chance pf 1 stability. We were pretty sure Baby Boom was ending soon anyway, which will sadly put our efforts way back, but that was a loss we were expecting to happen a few turns ago.
We definitely need a new province next turn, it gives us +1 actions. Either that or switch to Policy: Expansion and let the provinces expand and provide us with the stats we need to spend on everything we want.
@Umi-san
After mathing things out a little (And because AN fixed our econ stat and gave us 1 more to 6(+1)), as long as the copper price reduction is above "tiny" (~10%), I'll be going for [Main] New Settlement- Eastern Hills and [Main] Grand Dam. We'll be at 6 econ at the start of next turn, which is high enough that the provinces are willing to spend up to 5 econ. Thanks to the copper decreasing econ costs we should be able to safely do the Dam next turn, and with the heroic+symphony bonuses it's got a strong chance of finishing that turn as well. It drops our econ a bit low (to 2 worst case, likely 3 due to Stewards) but that's not a problem for Policy:Expansion. Expansion is good for more than just making provinces- it's the fastest at growing econ and it makes more forests.
It costs us an action every time we switch policy (unless we are on a very resource-hungry policy and run out or get attacked) so we might as well get what we can out of this one. I'm a little worried about the 3x megaprojects making megaprojects a new standard, but switching away from them while at a relatively low econ shouldn't cause many problems, and with a heroic admin we should be able to make it back up fairly quickly.
It's noted that our hero is young, so there's a chance that she'll last 3 turns which would be really nice. We can dedicate her first turn to the megaproject and guarantee that she leaves behind a legacy (the Dam is a project which modifies the landscape to a much more obvious degree than any other besides Sacred Forest) and then we can use her heroic diplomacy to good effect with a Salt Gift and some trade missions.
Hmm, that's a fair point.The Grand Sacrifice vs New Trails for me comes down to Marywyna only being elected heir. If we take New Trails when she's Queen then it's likely to be superior due to her skill, where as her taking Grand Sacrifice is unlikely to be improved.
Actually, if we opened a new province next turn, we'd be able to do a Double Main New Trails with a Heroic Diplomat/Administrator the turn after.
She's noted to be Young, so we could potentially get 3 turns of her.
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