[X] Plan Crafting, Surveillance, and the Thing
-[X] Attend The Thing!
--[X] Bring family, have a nice time
--[X] Listen for any interesting gossip
--[X] Meet any newcomers and try to be friendly
-[X] Sacrifice 81 Food for 9 Temporary Hamingja
-[X] (Crafting) Try to make something (1)
--[X] Forged Iron Mail and Mail-Necked Helm for Kare (+17 successes fromTools/Workshop)
--[X] Using the bone ash from a bear
--[X] Quenched in Hearthroot Oil
--[X] Including reforging his existing armor (assuming he's fine with that)
-[X] (Crafting) Try to make something (2)
--[X] Paired Arm-Rings for Abjorn (+17 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Duplicating our own arm-rings in mixed silver and gold
--[X] Duplicating the runework on our arm-rings as well
--[X] Adding 3 Odr to the Artcraft roll for runes.
-[X] (Crafting) Try to make something (3)
--[X] Forged Iron Cooking Pot (+17 successes from Tools/Workshop)
--[X] Using Whale Bone Ash
--[X] Duplicating the Runework from our other cooking pot
--[X] Adding 3 Odr each to both the basic crafting roll and the Artcraft roll for runes. Assign one of the bonus successes from Aspects to Artcraft instead of Housecraft.
-[X] (Crafting) Try to make something (4)
--[X] Forged Iron Wood Axe (+17 successes from Tools/Workshop)
--[X] Using beaver Bone Ash
--[X] "As it clears the path for the farming of land, may this axe clear the path to all learning of farming and labor." -(Hopefully a training item for Labor and Farmwork)
-[X] (Crafting) Try to make something (5)
--[X] Forged Iron Mail and Mail-Necked Helm for Kurt (+17 successes fromTools/Workshop)
-[X] (Crafting) Try to make something (6)
--[X] Forged Iron Mail and Mail-Necked Helm for Ingolf (+17 successes fromTools/Workshop)
-[X] [Travel] Surveillance
--[X] Use the box of bees and its bee-spirits to put together a 24/7 spying operation on Dorri, his immediate family, and retainers. Focus lesson trying to breach whatever spells he has up - that will only risk drawing attention and be unlikely to work - and more on building a picture of their movements. They can't ward themselves in public, not easily or completely.
---[X] The plan here is introduce ourselves and negotiate with the bees if possible rather than compelling them.
--[X] We will use Dressed in Rags and mundane Stealth (including enhancing it with shapeshifting), via our fylgja when appropriate, to also surveil Dorri ourselves when it seems unlikely to get us caught, leaving out additional bees in any unusual locations he seems to frequent.
--[X] When bee-based surveillance starts to put together a picture of where he might be meeting Drysalt or what is otherwise the most important place, go in person. Try and record an Experience, as this will be unimpeachable court testimony.
-[X] [Social] (Personal) Spend time with...
--[X] Ingolf, though Kare is likely also along
--[X] The idea here is to try and help him through his fears, specifically, we'd like to start teaching him Campfire and (obviously) also see that he spends time with women and women with magic in particular.
-[X] (Exploration) Go on a walk through...
--[X] The coast!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Burning Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Research)
--[X] Take standard precautions when infusing Hugr as best we can
--[X] Give up to 3 Whale Bone each to Sagaseeker and Shadeclaw and see if they like it.
--[X] Get information on Kare Wolf-Seek and, ideally his brother Ingolf –1 Research
--[X] Get information on Eyesteinn – 1 Research
--[X] Study the Latin inscriptions on the Knightly Armor, figure out what they say – 1 Research
--[X] Start learning the Slavic language from the ex-thralls (and teaching them Norse, probably) – 1 Research
--[X] Try very carefully inverting Standstill and see what we get as a general thing rather than the specific Tricks we've gained before – 1 Research
--[X] Check on the spritual ecology of our soulscape, watch how they interact, try and figure out what is missing or would be helpful – 1 Research
-[X] (Training) Hamr (511 xp to rank up)
--[X] Train Fire Starter 4xp (2xp)
-[X] (Training) Hugr (255 xp to rank up)
--[X] Train Stutter Stepl 6 xp (3xp)
-[X] (Training) Fylga (180 xp to rank up)
--[X] Train Fylgja itself 180 xp (90xp)
-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 1Storage, otherwise maxed out (71 Total)
--[X] Crafting: Create Grand Silver Arm-Rings for 5 Retainers, and reforge our Forged Iron Plow and Scythe at Grand Quality (35 Total)
---[X] Hold off on giving these out quite yet, we'll do so once we have them for all our retainers
--[X] Construction: Complete a level of Building Quality 32, Complete a level of Living Space 64 (96 Total)
--[X] Seidr: Capture an Experience for the Bridge and Burl Portal Method (9 Total)
---[X] Technically we're saving this to capture something on Dorri, then using it for this if that never comes up
--[X] Conversion: Spend for 5 Research Dice (10 Total)
-[X] (Incidentals)
--[X] Infuse 128 Odr into Hugr and 4 Odr into Wordplay
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Icy Iron
-[X] (Shapeshifting Slots)
--[X] Reassign five slots of Reduced Sleep to Increased Lung Capacity, Adrenaline Rush x2, and Sharpened Senses x2,
-[X] (Capacity Slots)
--[X] Assign Atgeir Strike, Vortex Gathering, Stutter Step, and the new Experience.
-[X] (Alloy Slots)
--[X] Assign Fight of Our Lives
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove Sparkbomb from our Fast and add our new Frenzy to the empty Fast.