"Huh, younger version you say? Did you needed to tell everything that happened between this younger version of your's last memory and yours? Did you got reminded about anything? ...Could there be an older version of you out there?"
'It wasn't really a conversation. It was more like... I don't really know how to explain it other then that I don't think it's possible for two versions of myself to exist in the same place at the same time.'
Actually, could we develop a Standstill Trick allowing us to deliver a flurry of quick attacks* in a short span of time?
That sounds to me like a sort of Stoker State/Standstill combo trick, but yes.
@Imperial Fister sorry for the repeat question but it's actually really relevant to the details of the current plan and we're on the clock now: What happens to overflow successes on Seidr Spells?
I'll say they get added to hugr
 
That seems like a narrow use case given our general tactics. As for the current wording being perfect...I feel like it's more conditional. It actually doesn't keep us from being grabbed, just actually moved by the grappler or kept grappled if we want to slip free. Which is a fairly narrow conditional in a lot of ways. It's definitely something that could be overcome, but I suspect not by Puncture alone.
that seems less narrow than the current thing. it has the function of warding off grapples but also has some passive damage and other uses
 
I'll say they get added to hugr

Cool. Plan adjusted by exactly 1d (towards Bone Settlement to up its odds of completion).

that seems less narrow than the current thing. it has the function of warding off grapples but also has some passive damage and other uses

Well, the primary point of the current idea is to prevent not only grapples but effects like IAT, being frozen in a block of ice, and so on...it's intended to combo with our anti-slowing Rune on Sagaseeker to give freedom of movement stuff in general, as best it can. That seems better than what are likely to be small amounts of extra damage.
 
Last edited:
Voting is now closed
Scheduled vote count started by Imperial Fister on Aug 12, 2023 at 9:57 PM, finished with 92 posts and 12 votes.

  • [X] Plan Off To England
    -[X] England (10 Days, West)
    -[X] Talk to a Crewmember (x1)
    --[X] Heima Smiles
    --[X] See if we can get to know him better
    --[X] Use Goal-Tell to help with this
    -[X] Talk to a Crewmember (x2)
    --[X] Eric, our brother.
    --[X] Discuss sailing and shipboard skills and ask him what's going on with Kyrsvikingar politics back home
    -[X] Talk to a Crewmember (x3)
    --[X] Vagn Wheel-Drifter
    --[X] Attempt to make closer friends with him
    -[X] Talk to a Crewmember (x4)
    --[X] Stigr
    --[X] Check in with him, see how things are doing, ask his advice on Shoot Tricks
    -[X] Talk to a Crewmember (x5)
    --[X] Jordan Slicksword, our brother in law
    --[X] See about getting to know him better
    -[X] Talk to a Crewmember (x6)
    --[X] Tryggr & Trausti
    --[X] See if they have any specific stuff they want to do in England, try and convince Tryggr not to do anything too unfortunate
    -[X] Talk to a Crewmember (x7)
    --[X] Stigmar
    --[X] See how he's been doing and if he has anything specific he wants to do in England.
    -[X] Talk to a Crewmember (x8)
    --[X] Gabriel Blackstone
    --[X] Remind him that he is welcome to stay with us if he wants to come back to Norse lands, and just talk to him about how he's feeling. He's clearly not entirely okay
    -[X] Seidr Training (x1)
    --[X] Get a set of fylgja-related spells to learn on our own
    -[X] Seidr Training (x2)
    --[X] Get a set of seidr spells to learn on our own to ward and defend homes and physical spaces
    -[X] Special Note: Using Tenderizing Roast on all these conversations for which it is an available option.
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Tenderizing Roast 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hugr itself 178d6 (89d6)
    --[X] Train Fylgja itself 2d6 (1d6)
    --[X] Train Tactics 2d6 (1d6)
    --[X] Train Talent Tell 2d6 (1d6)
    --[X] Train North-Know 14d6
    --[X] Train Lowest-Limit 12d6
    --[X] Train Bone Settlement 9d6
    --[X] Train Flap Away 5d6
    --[X] Train Glima 36d6
    --[X] Train Fang 30d6
    --[X] Train a Silver-Tongue trick for helping us when trying to deescalate tense situations or standoffs that are on the brink of violence 14d6
    --[X] Train Scouting trick to spot danger and surprises better 6d6
    --[X] Train a Tactics Trick for learning a foe's weaknesses rather than strengths (sort of the inverse of Talent Tell) 8d6 (4d6)
    --[X] Train a Shoot Trick for enemies at relatively close range or who are expecting it (ie: those Meteoric Shot is bad against) as per Stigr's recommendations 6d6
    --[X] Train a Fang Trick to break someone's neck or otherwise do a whole lot of damage to a grappled enemy 1d6
    --[X] Train a Fang (or Glima) Trick to respond to an attack with a grapple and then break the limb they attacked with, like Weapon-Grapple Reverse but instead of disarming you break their arm 1d6
    --[X] Train an 'Arrest Momentum/Inertia-Cancel' Standstill Trick 1d6
    ---[X] The idea with this one is to enable us to instantly stop our own movement, including in midair, allowing things like standing on air, double-jumps (or triple jumps and so on), pinpoint turns, and otherwise enhancing our mobility by stopping momentum at will and then being able to start again from that position also at will basically instantly. It would also allow us to make ourselves pretty immovable. Sort of like IAT but only on ourselves and only stopping the movements we want to stop.
    --[X] Train a Standstill Trick designed to slow and stop attacks right as they hit, effectively reducing their damage 1d6
    ---[X] Ideally a short burst of this for greater effect (ie: spend Orthstirr per attack that hits and reduce the damage it deals by, like, 2-3 + Standstill Damage Bonus), but if that's unacceptable, a turn long buff is acceptable (a Trick for DR 1 for a round or something).
    -[X] (Research)
    --[X] Attempt to figure out how to use our Fylgja's Capacity to hot swap items while it is within our soul, using our Armory Pocket and the Fylgja's own Fasts as potential intermediaries 1d6
    ---[X] To expand on this a little, if the Fylgja, while in our soul can insta-swap what's in the Armory Pocket for things in its own Capacity, then we can pretty much instantly have anything out of there...it takes twice as long as getting something from our Armory Pocket, but twice as long as instant is still instant. The same if we can access things in the Fylgja's Fasts and it can swap between its Capacity and those.
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Talk with Stigr about possible Shoot Tricks useful at shorter ranges, and Abjorn about what additional Glima and Fang Tricks might be available
    --[X] Train Halting Vortex 1d6
    --[X] Train Atgeir Counter Stab 1d6
    --[X] Train Atgeir Bodyguard 1d6
    --[X] Train Forceful Lever 1d6
    --[X] Train Sailwind 1d6
    --[X] Train Scouring Cleanse 1d6
    -[X] (Training) Martial Style
    --[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
    --[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
    --[X] Train Momentum Reversal 1d6
    --[X] Train Weapon-Grapple Reversal 1d6
    --[X] Train Double-Leg Takedown 1d6
    -[X] (Training) Hamr (73 successes to rank up)
    --[X] Train Throw 1d6
    --[X] Train Backstep 1d6
    --[X] Train Long-Lunge 1d6
    --[X] Train Sowing Sight 1d6
    -[X] (Training) Hugr (53 successes to rank up)
    --[X] Train Silver-Tongue 1d6
    --[X] Train Facial Schooling 1d6
    --[X] Train Light Touch 1d6
    -[X] (Capacity Slots)
    --[X] Assign Sailwind and Bone Settlement if Hugr hits 8 and gives us additional Capacity and Bone Settlement finishes
    -[X] (Assign Hugareida Levels)
    --[X] Assign 5 Ignition Levels to Damage
    -[X] (Orthstirr Usage)
    --[X] 1 Orthstirr to Hamr
    ---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
    --[X] 2/3 Orthstirr to Hugr (depending on whether it increases)
    ---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 2 Wordplay, 5 Wildcraft (62 total)
    --[X] 2 Orthstirr to Fylgja
    --[X] 1 First Impression
    --[X] 106 Stored Tricks
    --[X] 437/436 free for tricks
    [X] (POV) The Loyal Hound of Vestfold
    [X] (POV) The Man Who Would be Crowned
    [X] (POV) At the Side of a Half-Dead King
 
'It wasn't really a conversation. It was more like... I don't really know how to explain it other then that I don't think it's possible for two versions of myself to exist in the same place at the same time.'
"Hm.... So, You are saying like..... if two descendants of yours that have your ... shards? Yeah, lets go with that, are near each other, the two shards.... fuse? melt?hm... ah! Pool together, like two cups of water being poured into a bigger one?
Hm... Did you remember anything new after... hm... separating?"
 
"Hm.... So, You are saying like..... if two descendants of yours that have your ... shards? Yeah, lets go with that, are near each other, the two shards.... fuse? melt?hm... ah! Pool together, like two cups of water being poured into a bigger one?
Hm... Did you remember anything new after... hm... separating?"
'I think that if one learns, the other must forget. Which is annoying.'
 
That sounds to me like a sort of Stoker State/Standstill combo trick, but yes.

Huh. Would this take up Capacity or fall under Stoker State's? Could we teach it to people with Stoker state but without Standstill?

Dang it, Imperial, do you want Highlander? Because that's how you get Highlander!

Well, we can just talk to Hal and swap info that way...we just need somewhere private to do so.
 
'I think that if one learns, the other must forget. Which is annoying.'
i needed some time to think, but i think i managed to get my thoughts together....

If we gather all the shard bearers of Hallr Blackhand in a single place and time... can we ask for a wish? :V

Joke aside though, yeah, we can just talk with the shard bearers to get around that limitation as Deadman said, with a list switch or something, hopefully.

On the other hand, if we DO somehow end up gathering all the shard bearers in the same place and time, we might be able to let Hallr pass on and become an Einherjar.
 
i needed some time to think, but i think i managed to get my thoughts together....

If we gather all the shard bearers of Hallr Blackhand in a single place and time... can we ask for a wish? :V

Joke aside though, yeah, we can just talk with the shard bearers to get around that limitation as Deadman said, with a list switch or something, hopefully.

On the other hand, if we DO somehow end up gathering all the shard bearers in the same place and time, we might be able to let Hallr pass on and become an Einherjar.
Iirc If state that same grandfather -> family.
So... Hallas heir will be removed far enough, that they could have kids with a different shardbearer without it being incest.
That way Hallr could theoretically be rejoined.
But:
Do we want it?
Like this more people are set on the path of fighting the Enemy.
Having many shards around is a good thing. More families on our side.
We just need to liberate more true cultivation knowledge. Not just learn it: Spread it!
First big thing to consider:
How to make reaching realm 0 and the fact that realm ups always have a trap common knowledge. (NOT some secret sect that knows it, real spreading knowledge that makes it so Norse in general know it.)
 
Hm... i wonder.... would that idea from early on when we learned about folding could work for it?
Namely, to make a reverse folding trick.
 
Finished training and research, moving on to the socials

I'm trying a new thing with seidr. Essentially, you learn a topic that you can then use as you will, rather then requiring specific spells. We'll see how that works out
 
Essentially, you learn a topic that you can then use as you will, rather then requiring specific spells. We'll see how that works out

I think having specific spells for certain things makes sense (especially 'battle' spells or 'utility' spells) but having just a general Seidr skill for lets say Fertility or Farming use seems better for the health and complexity of the character sheet.
 
We have hit Hugr 8. Yay!

Slowing-Slog: A Standstill trick that slows incoming attacks, robbing them of their lethality. This is a very difficult trick to maintain and, as such, cannot be done simultaneously to other tricks. (Rough: 1/3)

Huh. Interesting. @Imperial Fister is this all other Tricks or only Standstill and would having multiple Instances help?

Finished training and research, moving on to the socials

I'm trying a new thing with seidr. Essentially, you learn a topic that you can then use as you will, rather then requiring specific spells. We'll see how that works out

This makes perfect sense for non-combat and particularly 'High Seidr' stuff, yeah.
 
Not far from Hugr 9 either, very nice.

EDIT: Bone-Settlement's roll was dogshit apparently though, 1 success on 9 dice? Ouch. Unless we're just looking at "This is pending the Seidr Adjustment"
 
Last edited:
Interludes - Hal/Nereid
[X] (POV) The Loyal Hound of Vestfold
"Papa!" A familiar shout of childhood joy meets Hal Wolfhound's ears as he sets foot once more in Vestfold.

"Briet!" Salamon Silverscales smile is as wide as the sea as he scoops his youngest up in his arms. Silvery-scales sparkle around Briet's eyes as she laughs. "You've grown so much in such short time!"

A pang of that familiar, painful loneliness shoots through Hal's heart as his second greets his family. All across the shore smiling couples embrace as their children mill about, their curious eyes fixed to their fathers' treasures. Men who died on raid approach sheepishly to retrieve arms and armor—most, but not all.

The mournful wails of three newly-made widows echo across the beach as the linen-wrapped bodies of their husbands are laid before them. Three men met their fated days on this voyage—all to the bite of the Fleet-Render's steel.

The grim-faced families of the newly-widowed women escort them and their now-fatherless children away from the beach. They've memorial preparations to make and inheritances to dole out, after all.

Even the sight of those teary-eyed widows sets Hal's heart to longing. Desire to be loved in a way like they loved their husbands, to have his passing mourned by loved ones—by his family.

Hal wishes nothing more then to have a family of his own. But, there sits an obstacle in his way.

Hal swore an oath before the Gods. A binding oath written in blood, the kind of oath that doesn't let you break it.

Just as Harald swore to never cut or comb his hair before uniting Norway, Hal swore that he'd put his brother on the throne of Vestfold before he would marry.

And, by the Gods, does he regret that oath now.

0~0~0
[X] (POV) At the Side of a Half-Dead King
"The next man to approach me dies."

The words of a dying man echoed through the desolate, barren-blasted landscape of a sinking island nation. The man who spoke those words laughed as not a one of his remaining foes dared approach. His sword slipped from weak fingers as he wheezed out the penultimate breath. The only thing that kept the man on his feet was the spear he impaled himself upon.

"Fucking... cowards..." The man breathed his final words as the spark of life vanished from his eyes


Nereid Hornbuster, breaker of fleets and shatterer of ships, woke up in a cold sweat—just as he had every night since as far as he can remember. That same nightmare played over and over again in his mind's eye.

After laying there for what felt like an eternity, Nereid swallowed the lump in his throat and swung his legs out from under his sleeping furs.

Freezing-cold fingers wrapped around naked ankles as Nereid's blood froze in his veins.

"Pleasant dawnings, Nereid," a voice that should have been and once was reassuring crept up from under his bed. "Did you obtain restful slumber?"

Nereid willed his nerves to calm as he answered the voice, "No, my King, I'm afraid I did not. May I ask what you are doing beneath my bed?"

"A shameful occurrence," King Olaf the Half-Standing sighed as he released the hold on Nereid's legs. "The shamblers on the bottomside of my bed's frame hide away when I lie in wait, but your sleeping quality did not improve when I planted terror in your monsters' heart-strings."

Nereid quickly pored over his King's maddened ramblings, searching for anything resembling an order or request. Finding none, Nereid admonished himself for the treasonous relief that realization brought him.

After all, it was Nereid's fault for his King's madness. It is only just that he bear the brunt of it.

0~0~0

AN: and there you go, the POV you picked plus an extra
 
Last edited:
...

Well then.

I wonder how much nid the surviving Steelfathers ate from being too much of a bitch to finish Hallr off, just letting him bleed out?

Also, yeah, looks like we've got an idea of what the Vestfold Fuckfest will revolve around, it'll be Harald Fairhair taking the throne there, huh?
 
Back
Top