Turn Standstill inside out whilst layering it over us so the rest of the world slows down relative to us.

Contested Movement already seemed to me to be doing some kind of timey-wimey shenanigans, so it did not feel that far out of left field to me. Could be wrong!

Alternately, maybe our Gale Hugareida would be a better fit for something like that. Maybe it's not a goer, but always worth checking!

I mean agreed, no harm in checking, but I'm skeptical. And Slipstream is already what you get when using Gale to speed yourself up, I'm pretty sure.

Technically, Mire Ward does this.

I was thinking a single target version of Mire Ward.. the concept is pretty good.

That debuffs a specific enemy, not buffs us. Which is viable, but pretty different.
 
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I do note that if we perfect Sword Strike, we can use it effectively as a permanent x2 attack speed via Instant Sword Strike.
 
I do note that if we perfect Sword Strike, we can use it effectively as a permanent x2 attack speed via Instant Sword Strike.

The secondary attacks are fairly meh (they attack with 4d and do 1 damage base and none of our boosts apply except for Sharpen and any Damage we assign from Sword), but yes, this works.

I don't think that's usually gonna be worth it unless we get a lot more Sword and I'm a little skeptical even then.
 
The secondary attacks are fairly meh (they attack with 4d and do 1 damage base and none of our boosts apply except for Sharpen and any Damage we assign from Sword), but yes, this works.

I don't think that's usually gonna be worth it unless we get a lot more Sword and I'm a little skeptical even then.
Well, we can apply tricks on them - So Shatter Wrist Sword Strike for debuffing, or Firebomb Sword Strike would resolve the damage issues. With more Sword I would actually advocate for more dice if going for this strategy since we would be tossing a crazy amount of attacks.
 
Well, we can apply tricks on them - So Shatter Wrist Sword Strike for debuffing, or Firebomb Sword Strike would resolve the damage issues. With more Sword I would actually advocate for more dice if going for this strategy since we would be tossing a crazy amount of attacks.

Per IF we can only apply Tricks to base Sword Strikes, not the Quickened Follow-Ups.
 
I mean agreed, no harm in checking, but I'm skeptical. And Slipstream is already what you get when using Gale to speed yourself up, I'm pretty sure.

I think the broad concept of inverting our Standstill to turn ourselves into the Flash is a neat idea. It kind of tickles me how it plays around with the concepts of reference frames and time dilation, because obviously our Norse shieldmaiden branching out into General Relativity is a logical step, lmao. My only worry is that it might end up being a different, more general kind of boost than "deliver a flurry of attacks at once".

If we're using Gale, then I think there's sort of enough conceptual room between "give yourself a persistent speed bonus across a whole round which applies to everything" and "deliver a flurry of quick basic attacks quickly" that there's room for them to be separate Tricks.

But yeah, it might well turn out that neither idea has legs.
 
I think the broad concept of inverting our Standstill to turn ourselves into the Flash is a neat idea. It kind of tickles me how it plays around with the concepts of reference frames and time dilation, because obviously our Norse shieldmaiden branching out into General Relativity is a logical step, lmao. My only worry is that it might end up being a different, more general kind of boost than "deliver a flurry of attacks at once".

The issue with this is if you can do this why does the Acceleration Hugareida exist? Since you can everything with it you can with Standstill. Or if it can also invert, then they're just the same Hugareida. Which we know isn't true.

If we're using Gale, then I think there's sort of enough conceptual room between "give yourself a persistent speed bonus across a whole round which applies to everything" and "deliver a flurry of quick basic attacks quickly" that there's room for them to be separate Tricks.

The issue there is we couldn't stack them (since we can only do one Instance of Gale) and the +1 Speed is gonna be better almost universally, I'm pretty sure.

But yeah, it might well turn out that neither idea has legs.

I mean, the Gale idea might work if we can ever raise Gale? That seems possible.
 
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The issue with this is if you can do this why does the Acceleration Hugareida exist? Since you can everything with it you can with Standstill. Or if it can also invert, then they're just the same Hugareida. Which we know isn't true.

I think there's a conceptual leeway between seeing the world stand still around you for a moment, and Acceleration Hugareida making you go zoomies. Like, those could be depicted as pretty different superpowers if it was in a comic book or something. But you might well be right!

(It's not like it's necessarily impossible for different Hugareida to be able to create similar effects by coming at it from different directions, though.)

The issue there is we couldn't stack them (since we can only do one Instance of Gale) and the +1 Speed is gonna be better almost universally, I'm pretty sure.

I think it depends - there's instances where being able to deliver a bunch of Basic Attacks in one might be more useful than having a 5/3 Speed ratio versus our opponent over a 4/3 one. In some situations it means we straight up deliver more attacks in a round than we would otherwise, but it's also very useful for charging Stoker State without exposing ourselves.
 
What about a Trick like ERA that puts a layer of Standstill inbetween layers of Reinforce Shield, so when people break the layer of Reinforce above the Standstill it effectively IATs the thing they used to break it
 
I think there's a conceptual leeway between seeing the world stand still around you for a moment, and Acceleration Hugareida making you go zoomies. Like, those could be depicted as pretty different superpowers if it was in a comic book or something. But you might well be right!

(It's not like it's necessarily impossible for different Hugareida to be able to create similar effects by coming at it from different directions, though.)

Different Hugareida can definitely do similar stuff, but they do it in different ways. Inverting Standstill just makes Acceleration and vice versa. It'd be like using Ignition to make something cold by pulling heat away from it...works on the level of physics, not so well on the conceptual level with Cold Hugareida existing.

I think it depends - there's instances where being able to deliver a bunch of Basic Attacks in one might be more useful than having a 5/3 Speed ratio versus our opponent over a 4/3 one. In some situations it means we straight up deliver more attacks in a round than we would otherwise, but it's also very useful for charging Stoker State without exposing ourselves.

I'm vaguely skeptical that it would let us do more than two attacks...giving up one Speed for two basic attacks is a weird trade to make and not usually gonna be worth it. Unless we can to it multiple times per turn in which case it seems like it'd get problematic real quick. It might work though, it really depends on the details.

What about a Trick like ERA that puts a layer of Standstill inbetween layers of Reinforce Shield, so when people break the layer of Reinforce above the Standstill it effectively IATs the thing they used to break it

That seems possible. Though ERA only activates when all our Reinforce Shield is broken and this would likely be the same...I doubt we could use both at once, which makes it less appealing.
 
Fair, although their is the minor use case of fighting a guy who is as nuts about fire as Blackhand and therefore immune to ERA due to higher Grade fire stuff, we can still have a trap in there

True, but in order to do that we need to either keep it in a Capacity at all times or know in advance we're fighting the guy. Seems very niche. Also, ERA has just hit 8 damage...even people very into fire might feel that, depending...it might well at least damage their armor, which isn't nothing.
 
True, but in order to do that we need to either keep it in a Capacity at all times or know in advance we're fighting the guy. Seems very niche. Also, ERA has just hit 8 damage...even people very into fire might feel that, depending...it might well at least damage their armor, which isn't nothing.
strangely this just gave me an idea for an armor runes, making the armor glow with heat when wearer is in stoker state. essentially damaging anyone that gets close

still needs to flesh out a full rune phrase but something along the lines of "this armor burns with the flames of the bearer's heart" seems likely.
 
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I feel like we already have Heated Shroud for this, though if you have a good wording it's worth considering doubling up if that would work...
I know its similiar to heated shroud, but heating the armor should also make us hard to touch, hit unarmed, and most importantly grapple. Glima users proved a challenge to us several times. this is a solution

I am working up a wording, but having a hard time coming up with allusions and references. do we know the name of the dragon whose heart our ancestor ate? or the name of the fire Blackhand put his hand into?

any other famous fires in the norse mythology are also helpful. besides Muspelheim I can't really think of much.
 
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I know its similiar to heated shroud, but heating the armor should also make us hard to touch, hit unarmed, and most importantly grapple. Glima users proved a challenge to us several times. this is a solution

As of this turn we're gonna be really good at grappling. Not as many Tricks as Abjorn, but probably almost as good raw numbers in Hamr + Glima + Fang as he had when he beat us. And the current planned Runes for the armor include an explicit 'no grappling without my permission' effect to boot. So I don't find anti-grappling stuff a compelling reason to go with this particular option...
 
As of this turn we're gonna be really good at grappling. Not as many Tricks as Abjorn, but probably almost as good raw numbers in Hamr + Glima + Fang as he had when he beat us. And the current planned Runes for the armor include an explicit 'no grappling without my permission' effect to boot. So I don't find anti-grappling stuff a compelling reason to go with this particular option...
I think it might work better then current plan? 'no grappling without my permission' seems like perfect defense and likely has ways around it. meanwhile, an 'everyone who touches me in combat gets burned' deters grapplers indirectly, has additional effects, and is also very useful when we do grapple(as we can grapple someone and have him take damage from the burns). and if we can make it work similiar to heated shroud too, even better
 
Given our plans for our armor we might want to try for an increased fire resistance trick. Conceptually I'm thinking Forgefire, something something enduring the heat of the forge.
 
Still want to see if we can crack the Nordic Armor thing for Halla's permanent thing. Hopefully we can progress that here.
 
I think it might work better then current plan? 'no grappling without my permission' seems like perfect defense and likely has ways around it. meanwhile, an 'everyone who touches me in combat gets burned' deters grapplers indirectly, has additional effects, and is also very useful when we do grapple(as we can grapple someone and have him take damage from the burns). and if we can make it work similiar to heated shroud too, even better

That seems like a narrow use case given our general tactics. As for the current wording being perfect...I feel like it's more conditional. It actually doesn't keep us from being grabbed, just actually moved by the grappler or kept grappled if we want to slip free. Which is a fairly narrow conditional in a lot of ways. It's definitely something that could be overcome, but I suspect not by Puncture alone.

Given our plans for our armor we might want to try for an increased fire resistance trick. Conceptually I'm thinking Forgefire, something something enduring the heat of the forge.

More fire resistance seems good and valid if the armor works as intended, yeah.

Still want to see if we can crack the Nordic Armor thing for Halla's permanent thing. Hopefully we can progress that here.

Well, I would hope Nordic Armor would accept Socket Stones, which is where the runes for our proposed armor are going.
 
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