Hey Everyone I'm making a list of all of the knowledge we've gained from spending reward dice (as well as everything else important that isn't threadmarked)
I'd really appreciate if anyone would send me any ones I can't find
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When you Disclose, you will face a myriad of foes.
The first will be Foemen. You can safely assume that you will be massively outnumbered with 3–9 Foemen for every rank of Infusion you have.
The second will be Spirited Foemen, which are Foemen that are enhanced by spirits of the Dark Forest via posession. You will encounter these at a rate of 1–3 per Infusion Rank.
The third will be draugar drawn from the region. Improperly buried dead and currently active draugar will be drawn to fight you. The number of these depends entirely on the local region.
The fourth will be trolls, if available. Trolls will only appear if the Disclosure is done at night. Numbers depend on local environment.
The fifth will be giants drawn from the region. Giants are stronger then trolls, posses shapeshifting abilities, are very smart, and, worst of all, are immune to sunlight.
The sixth will be a Pursuer.
If the local spirits are hostile, then locally sourced monsters may be added to the mix as well.
(In story, this is an instance of Odin appearing and giving you required intel)
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Boat Soul | Farm Soul |
Pros
>More ready to ride the waves of odr
>Transitory, inherently more able to change and shift | Pros
>A firm foundation leaves this type of soul stronger
>Broader array of options |
Cons
>Inherently weaker than a farming soul
>Less say over how it develops | Cons
>Highly vulnerable to the ravages of odr, unless the proper steps are taken
>Once something is decided, it is set in ston |
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Berserkergang:
-Massive boost to how fast you can Shapeshift
-Immunity to weapons
-Resistance to fire (which applies to heat in general)
-Regeneration of Endurance
-Regeneration of Frenzy (Per Attack)
-Treatment of Hugr as Hamr and, thus, Shapeshifting Slots
-Treatment of Frenzy as Hamr and, thus, Shapeshifting Slots
-Treatment of Frenzy as DR
-Treatment of Frenzy as additional Damage
All for the price of being literally useless and lying in bed, infirm, for the next weeks/months
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TheCount said:
Hey, Halla, how does the Magyars feel, cultivation wise?
Like sunbeams upon the skin, yet carefully restrained in preparation for that which is yet to come
alexthealright said:
Hey Halla does this guy have anything similar to Frenzy, a Spotlight or anything else that he has that none of the rest of them do?
Now that you mention it, there's almost something like a
delayed Frenzy, but that's something that all of the Magyars have.
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Serous said:
@Imperial Fister If its not a spoiler, I'm curious how strong was the strongest cultivator that Hallr has ever met? Wonder if the answer is himself.
Cultivator specifically? That he personally met?
Attila the Hun. (None of you saw that one coming)
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alexthealright said:
Hey Blackhand what do you know about the Twist: Astonishing Colors as the East Meets the West?
'
I believe it allows one to learn the normally unlearnable, in accordance with Miklagard's own status of crossroads between worlds.'
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Free Answers;
KittyEmpress said:
How similar is Bear cultivation to Norse Cultivation? Or does Bjorney just have Norse cultivation because he's a norse bear?
Animals of a culture follow that culture's cultivation method. There isn't any such thing as 'bear cultivation' because there isn't a 'bear culture'.
KittyEmpress said:
Can he gain Orthstirr in the same way we can?
He can, yes.
KittyEmpress said:
If Bjorney uses a variant of of Norse cultivation, does he have a Fyljga stat?
He does
Costly Answers;
KittyEmpress said:
Are there special rules for a Norse Bear cultivator, re: Nid or Kunna access?
There are not, no.
KittyEmpress said:
Is his Fyljga even veiled, or does he always have the Bear benefits? Can we unveil it - and if so, is it always a bear?
Animals don't so much have a
fylgja stat as they do an as of yet unnamed 'growth' stat. Bjorney's 'fylgja' will always be a bear because he is a bear and it starts 'unveiled', thus granting him its benefits from birth.
KittyEmpress said:
Can they raise the stat to gain the evolution benefits of a Fyljga, be it veiled or not? If they can, does that change their physical form - would a dog Evolve into a stone dog, like Steinnar's Fyljga did?
This is where wacky creatures come from
KittyEmpress said:
And of course; would it be theoretically possible to make Norsely Companions, based off Knightly Companions?
Theoretically, yes!
KittyEmpress said:
Edit: fuck it, I'm just gonna ask @Imperial Fister , because I feel like this question will hugely impact how much I wanna pursue them in the future, so if it's enough, I offer my last reward die as sacrifice:
Is there any possibility of Norse animals lives being extended to be more human like, if we potentially pursue the path of Norsely companions? Some way to let them live as long as their bondmate does, or share lifespan between the two?
There is, in fact, a way to do it.
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alexthealright said:
Hey Blackhand do Animals have fated days?
'
What is an animal? Is it something that is non-human? I know that dwarves and elves both have fated days, though theirs are of a different sort. I don't fully understand it, but I believe that dwarves get an allotment of time upon birth and, should they perish before their time, that's it for them. I know next to nothing about elves, at least I don't remember much.'
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Because I don't really expect you folks to ever learn this in-character, Mirror Waltz' landmark is a massive plane of highly polished silver that the Kyrsvikingar practice before.
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Shard said:
1) What do you think about dressing up your Fylgja fashionably?
Sure!
Shard said:
2) So putting tricks in your Fylgja lets you just execute the trick without any hand motions or like, right? Does this also apply to (Stitch) Seidr, letting you simply output a spell without any motion?
Yes
Shard said:
3) What personality are Ravens associated with?
Intelligent and perceptive, with a dash of greed and cunning.
Shard said:
IF:
Reward Dice Qs:
1) At what point in Hugr Infusion should we fear Undesirable Side Effects (tm)?
9 is safe, 10 is not.
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So far this is everything I can personally recall but any help would be greatly appreciated.
A huge thank you to
@Shard for making this list as thorough as it is.
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What info can you give us about these system agnostic skills for a reward dice IF?
History repeats itself, over and over again
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I feel like "What is a Pursuer" is too broad.
Instead I'll go with "What does a Pursuer look like?" under the theory that might let us figure out more based on inference.
*ahem*
A Pursuer has 4 limbs arranged around a central, vaguely rectangular torso—the upper limbs end in five-fingered grabbers while the lower set end in flat, nub-tipped appendages used for walking.
They have a fur-topped head—the fur's color comes in many hues, as does the surface of their outwards-facing, body-spanning, pressure-sensory organ—two binocular organs with which they observe the world, two splayed-out auditory receptors on either side of the head, two olfactory orifices on the underside of an organ-covered, vaguely triangular growth, as well as a wide, bone-filled slash they use to both make noise and consume the flesh and meat of their food.
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alexthealright said:
Hey Imperial Fister I'd like to spend a reward dice to learn about any universal traits or rules of spirit stats
in other words things all spirit stats share
There are three commonalities that can be seen in most—but certainly not all—cultivation systems.
The first is that they have a way to strengthen the body. For the Norse, this is their Hamr. For the Carolingians/Christians, this is their Soma.
The second is that they have a way to enhance the mind. For the Norse, this is their Hugr. For the Carolingians/Christians, this is their Psyche.
The third is that they have a way to interact and interface with the greater world. For the Norse, this is their Fylgja. For the Carolingians/Christians, this is their Pneuma.
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AeonIlluminate said:
@Imperial Fister I would like to put 2 of my three Reward Dice towards this, and my remaining 1 towards finding buff people for the attack
You got it
Ahem
When Steel becomes the soul, the soul becomes the body. A Steelfather's skin is his soul. Anything that happens to the body, also happens to the soul.
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AeonIlluminate said:
@Imperial Fister Aletcai said that he would pay the 1 Reward Die to get the info on what the Enemy would let pass , so could you lob us that info please?
Forgor, whoops
Anyways, the Enemy lets things go un-accosted if they won't—or it believes they won't—pan out to anything.
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DeadmanwalkingXI said:
@Imperial Fister I'd like to spend a Reward Die to know what Orthstirr and Odr respectively actually do on this Banishing Rebuke roll and the rough amount of both we likely need to succeed (like we did for knowing we needed how much to spend on the Moonless Night thing). We probably can't get exact numbers, but a rough number should be available, right?
I'll give you the first part for the Reward Dice, though the second part will cost another. Orthstirr provides structure and power, while odr provides the raw creative might to overcome the enemy.
Mechanically, 1 Odr = 9 Orthstirr in terms of seid
DeadmanwalkingXI said:
So...I'm actually really unclear, does Odr do something unique, or is it 'just' the equivalent of 9 Orthstirr each? Because those are very different things.
Odr doesn't do anything unique mechanics-wise... Actually, perhaps every 3 Odr should let you re-roll? Yeah, that sounds right to me
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Shard said:
...Hey Fister, could I spend a reward dice for more details on 'Odr Infusion into Crafting Dangers'?
The average human needs about 2–4 liters of water a day to stay hydrated. I won't bill you a reward dice for that little bit of information, but that's all I can say without a substantially greater cost.
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Imperial Fister said:
The more odr put in, the greater the result will be. That's free.
If you want anything more, it will require dice.
I'd like to know the effect of (if there are any) or reaching specific 'breakpoints'. If too broad for a reward dice, specifically the effects on our wedding gift to Asva.
Shard said:
I'd like to know the effect of (if there are any) or reaching specific 'breakpoints'.
There are effects, yes. They mostly deal with strengthening the spirit of the object (in ways beyond the expanding of orthstirr pools)
DeadmanwalkingXI said:
The thought is that any bone ash is better than none, and we don't have any other bone ash. Is that wrong?
You could definitely use the bone ash of a farm animal, there's nothing stopping you. I just don't think that Asva would appreciate something made with troll-men — a notable cause of deaths in childhood — when she's intending on starting a family of her own.
While the overall power of the ash is important, what's more important is how thematically relevant the source creature is to whatever you're adding the ash to.
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This List is nowhere near complete so if you know where anything else is then please direct me towards it.