I'm not sure if possible or not, but if at some point we have Halla drop the spying bombshell on Skavidr, can we specifically write in for Halla to deliver in a calm, 'meh' tone, like she's calmly discussing the weather? Because it would be cool to deliver it in that tone of voice.

Like:, the exchange might go like this:

Shard's Thoughts said:
"So that's that, then." He said, looking away. Skavidr doesn't hide his disappointment as you tell him of your spirit's advise not to hire him. Well, technically Blackhand's confirmation of your own thoughts.

"I'm afraid so."

"Well, if you change your mind.."

"Ah right, one more thing."

"Yeah?"

"I was just thinking, do you have any reason I shouldn't just start hacking you apart, then go feeding the hungry fishes with your corpse?" You say casually, taking a bite of your skewer as you do so. "You know, for the spying you've been doing."

It takes more than a moment for realization to hit Skavidr. His eyes bulge in sudden fear as he looks about for escape. There isn't any to be found. Then they return back to you and your unflinching steel gaze along with the rest of the crew aboard the boat. Cornered and trapped.
 
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I'm not sure if possible or not, but if at some point we have Halla drop the spying bombshell on Skavidr, can we specifically write in for Halla to deliver in a calm, 'meh' tone, like she's calmly discussing the weather? Because it would be cool to deliver it in that tone of voice.

I doubt we actually use the spirit excuse if we're gonna talk about the spying, and I dunno if we need to make an explicit threat, but my own image of the reveal also very much includes a complete lack of affect or surprise on Halla's part, yes. Like, my own version would be something more like "Ah, so that's why you want to join me. Very interesting. What about spying on me, why are you doing that?" but still delivered, as you say, like discussing the weather.

I don't think we need to ask about killing him, I think it's funniest if he actually starts to answer like it's a normal question before his eyes go wide and he starts panicking. Delivering it completely matter-of-factly as just one more question seems most likely to provoke that response. And the horrific violence definitely exists by implication as soon as we say we know.
 
Yeah. Halla's got enough of a reputation by now that she doesn't need to specifically threaten horrific, ghastly ultraviolence for anyone who even vaguely knows her to be aware of the possibility.

Well, depends on what you mean by 'to work'. We don't need them to max out the Food Production, but we can certainly use the extra Work Dice on construction projects and similar stuff, to say nothing of Halla's own weird projects. Housing them is a little trickier, but the extra dice let us get them housed fairly quickly all things considered.

The bigger issue is feeding them, but it's solvable with an additional cooking pot. We do need to make one this coming turn though, no matter what else we do (without it, we are losing 1 Food a turn from our stockpile...we can afford that for a turn, but it needs to change quick).
I mean, we can absolutely afford the cash to buy food.

But having more people working on your farm than it can feed is the kind of thing that raises eyebrows, so yeah, I see what you mean.
 
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I mean, we can absolutely afford the cash to buy food.

But having more people working on your farm than it can feed is the kind of thing that raises eyebrows, so yeah, I see what you mean.

We can afford the cash to buy food if anyone is selling. As was demonstrated by literally everyone from the Hading keeping over 150 Food each for themselves rather than being willing to sell, memories of the famine are still fresh and buying Food is not very viable in the Hading right now. That's full-on paranoia levels of food hoarding, right there.
 
We could cast Seidr to make our farmlands more productive, surely. This kind of stuff is a huuuuuuuge deal in societies where hunger of any sort is a factor.
 
We could cast Seidr to make our farmlands more productive, surely. This kind of stuff is a huuuuuuuge deal in societies where hunger of any sort is a factor.

I suspect that is doable but might take ongoing actions or Work Dice. Affording the former would not be viable. The latter probably would be, but on the other hand, at the level we make them, Cooking Pots are magic and one of those does solve the problem in the short term.

How many retainers and huscarls do we have now? How big is our household?

We currently have 28 humans living on our farm (19 adults and 9 children). Ourselves, Abjorn, 4 adult former thralls (including Brother Bart), Haydis, and 12 Huskarls (including Kurt), then our 6 kids, Haydis and Kurt's daughter, and the two former thrall kids. We also have Bjorney and the scarecrow/straw-filled construct.
 
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we can probably hold until we can buy more land, once the Dorri thing progresses and either restriction is removed or we can make the move of buying land directly from Corpsemaker.
worst comes to worst we can make up the difference in Odr without crippling much of our cultivation
 
we can probably hold until we can buy more land, once the Dorri thing progresses and either restriction is removed or we can make the move of buying land directly from Corpsemaker.
worst comes to worst we can make up the difference in Odr without crippling much of our cultivation

To be clear, if we just make another Cooking Pot we go back well into the positives on Food with absolutely no problems (from -1 per turn to +8). I was just noting that I think we do need to do that.

Someone who wasn't a ridiculously superhuman crafter and thus couldn't make magic items would have more trouble feeding this many people on this much land, but we're fine as long as we actually put in a modicum of effort.
 
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More layers of deceit:

1) We should say that our family spirit (Blackhand) caught him spying if we do reveal it. Or not even family spirit. Just say a friendly spirit (Blackhand) associated with her caught him spying. We're a Seeress after all, Working with spirits is something we do.

Actually 'a spirit working with me caught you' should be our go-to excuse whenever we want to make our enemies spend more and more resources on anti spirit measures.
 
More layers of deceit:

1) We should say that our family spirit (Blackhand) caught him spying if we do reveal it. Or not even family spirit. Just say a friendly spirit (Blackhand) associated with her caught him spying. We're a Seeress after all, Working with spirits is something we do.

Actually 'a spirit working with me caught you' should be our go-to excuse whenever we want to make our enemies spend more and more resources on anti spirit measures.

That's a lie, as Blackhand wasn't even around when we caught him. We can't tell lies without nid. Saying Blackhand advised against him (after we prompt Blackhand to do that) is entirely true, just incomplete and misleading. Saying Blackhand caught him is just flatly false.
 
That's a lie, as Blackhand wasn't even around when we caught him. We can't tell lies without nid. Saying Blackhand advised against him (after we prompt Blackhand to do that) is entirely true, just incomplete and misleading. Saying Blackhand caught him is just flatly false.
I guess that would have been getting to clever then.

Though.. if we do decide to get rid of Skavidr, how do we pick a measure that will stick even if it isn't his Fated Day and whoever he's working for has a Shapecrafter on employ? More I think about this, the more I think Skavidr must be offered something good to be a spy. Like, hundreds of silver at least, or maybe a bunch of kinspeople held hostage, or had his life saved by the person wanting him to spy, that kind of stuff.
 
I guess that would have been getting to clever then.

Though.. if we do decide to get rid of Skavidr, how do we pick a measure that will stick even if it isn't his Fated Day and whoever he's working for has a Shapecrafter on employ? More I think about this, the more I think Skavidr must be offered something good to be a spy. Like, hundreds of silver at least, or maybe a bunch of kinspeople held hostage, or had his life saved by the person wanting him to spy, that kind of stuff.

I mean, we have Sten with us, even death will not allow him to escape.
 
I guess that would have been getting to clever then.

Though.. if we do decide to get rid of Skavidr, how do we pick a measure that will stick even if it isn't his Fated Day and whoever he's working for has a Shapecrafter on employ? More I think about this, the more I think Skavidr must be offered something good to be a spy. Like, hundreds of silver at least, or maybe a bunch of kinspeople held hostage, or had his life saved by the person wanting him to spy, that kind of stuff.

I mean, we probably aren't killing him. Him spying on us is annoying, but he was basically doing it in public...I'm not even sure anything he's done is illegal at this point, and he hasn't passed along anything that wouldn't be in the local gossip already. I agree the rewards have to be pretty shiny to get him to even try to actually infiltrate and join our household, as that would be a whole different matter, but nothing he's done as of yet is really a death sentence.

That said, if we do decide to kill him and keep him dead, we just capture him alive (or resurrect him immediately post death but tied up) and take him to Sten. Sten can trap souls, after all.

I mean, we have Sten with us, even death will not allow him to escape.

Sten is not actually with us. That said, we can keep this guy alive while we get him to Sten if we choose to.
 
Hmmm. What I want to know are:

1) Do you (Skavidr) have (plot relevant) friends and family (read: people whose names I already know) I need to be concerned about?
2) Why migrate to the Hading Valley specially (doubly so if he does not have friends or family here)? (Read: Just what are you being paid for to spy on me?)
3) Who else have you worked for before, anyway? (Read: Who's paying you?)
 
The traditional thing to do with a known spy is to feed them misinformation. That is somewhat hampered by the lying->nid issue.

Also, do we know what form the Bad Luck will take?
 
I feel like there is some 5-D chess move we can pull here, but I'm also not entirely sure what it is. 😅

I think that Deadman's plan is probably the right track for playing it fairly innocent, especially if we later go to Dorri and say we think we think we caught a spy from Corpsemaker. (Assuming he's working for Dorri.)
 
Also, do we know what form the Bad Luck will take?

We do not.

I think that Deadman's plan is probably the right track for playing it fairly innocent, especially if we later go to Dorri and say we think we think we caught a spy from Corpsemaker. (Assuming he's working for Dorri.)

Technically, we can't say that we think that (since we don't), but just reporting a spy of unknown allegiance to Dorri implies certain things about our own allegiances and who we trust...untrue things we'd like him to believe.
 
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See, I know we're assuming it's from Dorri... but why would Dorri need to put a spy in our midst? Or more specifically, a spy that sends reports back on the regular even while already on a boat? Personally, I'm suspecting he's a spy for Drysalt.

Back when we want off to Gotland, we had, who we knew for sure were associated with Dorri on some level:

Heima, probably Corpsemaker's Ironmask who has later discovered Odr.
Barki and Fabvir, Folkmarr's friends
Gunne Warstalker and his son Gunbrand, who are staying at Dorri's home.
Audman Audson, literally Audrikr's younger brother

And rumors spread.

Gunbrand and Audman are on our boat still, so it's not like Dorri is getting info he wasn't actually getting before.

(I finally found Audman Auddson in the Gotland/Wolin adventures. He's not listed on the Wavedancer though.)
 
See, I know we're assuming it's from Dorri... but why would Dorri need to put a spy in our midst? Or more specifically, a spy that sends reports back on the regular even while already on a boat? Personally, I'm suspecting he's a spy for Drysalt.

I've actually been suspicious he's a legit enemy agent from Rogaland. But there are a lot of possibilities. Even for Dorri, the point might not be to know our stuff (as you say, he's getting that already) but to know it in closer to real time (remember, Skavidr was using a device/magic to report to someone far away).

Heima, probably Corpsemaker's Ironmask who has later discovered Odr.

Heima basically can't be the Odr using Ironmask. The timing doesn't work. He was with us and didn't have Odr, then we spotted the Odr-using Ironmask within a day or two later.

(I finally found Audman Auddson in the Gotland/Wolin adventures. He's not listed on the Wavedancer though.)

He was on the original Gotland trip, but per the list from IF stayed home for the second trip (including Wolin), so the latter is probably an error? Or the list is slightly in error. One of those things.
 
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I've actually been suspicious he's a legit enemy agent from Rogaland. But there are a lot of possibilities. Even for Dorri, the point might not be to know our stuff (as you say, he's getting that already) but to know it in closer to real time (remember, he was using a device/magic to report to someone far away).
That would be wild... yet.. plausible.

Skavidr's part of the war arc saga?????

Would make a grim amount of sense.
Heima basically can't be the Odr using Ironmask. The timing doesn't work. He was with us and didn't have Odr, then we spotted the Odr-using Ironmask within a day or two later.
Personally I figure it's gotta be Heima, and that he has half his face missing because whenever he goes off-duty he literally removes his face. He's also the only person we've met of the required powerlevel and isn't already accounted for somewhere else. Maybe he just broke through when he got home, or Corpsemaker gave him enough Odr to hit Stage 1?
 
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